Chinese devs are so good at animations, effects, poses and stances, character designs, that they literally make all western games look dated now. They’ve really pulled ahead. There is a coolness of it all that just isn’t there in the west.
I like the action, looks cool. But I can’t tell how much depth there is from this video, doesn’t look mashy but is the ice attack elemental damage or just a big attack, are there different weapons, stats or a skill tree? And it seems to be easy to read enemy attacks here, they kind of hold a bit too long before the strike. Could be early game I guess.
The script and acting and lip sync and some gameplay mechanics makes it feel a tad old. Too linear in structure, old gamey ways to progress and the chatter is already annoying. Having a side-character shout ”up here!”, ”hit the pillar”, ”we need to go there”, ”now we can reach across!” etc will forever piss me off. I don’t need that. Let me figure out stuff by myself, if a game is fun I won’t drop it after wondering what to do for a minute. Super Metroid had me going from one side of the map to the other in search for a path forward, was my all time #1 for 30 years.
Anyhow, this is already on my Steam wishlist!