Anyway....we really did a number on WB with Suicide Shit. Next time don't go 100% pure shit woke guys and we won't have to teach you another valuable lesson. There is no audience but us. No one likes Batman but us. We are Batman. You will acquiesce and all we have to do to make you is to not care. No other audience is coming to save you. You've been sold a pack of lies and were dumb enough to believe them. Come back to us or wither out in the cold. We have plenty of money to keep you warm but better hurry because the asian and specifically Chinese games are getting first dibs on spots here in our house now and we're almost full.
Anyone minimally informed about AAA budgets and with a bit of common sense.
You can check the budget of other relatively recent AAA games from the same publisher with known budget and compare the amount of workers in Moby Games and years it has been under development in Wikipedia.
It isn't a direct correlation and the average looks weird because most people doesn't work all these years and there is a portion where the team is small, but you can get an approximate idea and helps to make a decent rough estimate:
- HFW: 3367 people, 4 years, $212M (avg. of $12741/person/year)
- TLOU2: 2168 people, 6 years, $220M (avg. of $16913/person/year)
- Spider-Man 2: 3577 people, 5 years, $315M (avg. of $17613/person/year)
- Concord: 1972 people, 6 years
Even if being generous* and saying that Concord had a $18K/person/year average, that would be aprox. $213M.
* = assuming the unlikely case that Firewalk (+support teams) had higher salaries slightly higher than ND, Insomniac and Guerilla (+ support teams), or a way bigger marketing campaign
Saying that Sony spent on Firewalk (+support teams) and Concord's marketing twice of what they spend on Naughty Dog, Insomniac or Guerrilla is pure nonsensical fanboy fantasy. It's simply impossible.
Concord's cost (not including the acquisition) was very likely somewhere between $170M ($15K avg) and $213M ($18K avg). So around $200M, not $400M.