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[VGC] PlayStation Classics studio says it’s ‘dreaming about’ PS3 emulation

Topher

Identifies as young
CURRENTLY PS5’S PS3 CLASSICS ARE ONLY PLAYABLE VIA CLOUD STREAMING

Implicit Conversions, a developer responsible for many of the PlayStation Classics ports on PS5, says it’s researching the possibility of bringing PS3 games to modern platforms.

As spotted by Reddit, the studio recently updated the roadmap for its Syrup Engine – which powers many of the classic games on PlayStation Plus – to include a “dreaming about” section for “researching and prototyping the possibility of a PlayStation 3 emulator package”.

Implicit Conversions worked directly with Sony to bring PSOne titles to PS5, and previously its co-founder worked on PS2 emulation for PS4.

While the majority of PS5’s PlayStation Classics games are available to download and play via emulation, currently PS3 games are only playable via cloud streaming.

While Sony hasn’t provided an explanation for this, the broad consensus is that emulating PS3 games is likely difficult, due to the unique architecture of the PS3 and its infamous Cell processor.

Currently, many classic PlayStation games are only playable natively on the PlayStation 3, including Metal Gear Solid 4 and entries in the InFamous, Resistance, Ratchet & Clank, and Killzone series.

Following PlayStation Classics’ launch, VGC’s Jordan Middler wrote a column criticizing Sony’s lack of support for the classic console.

“It’s truly a shame to see how PlayStation continues to treat its third generation. Much of what’s so good about the platform now, namely its focus on big, shiny first-party experiences was birthed from the PS3.

“The excuses about how technically challenging it might be to get PS3 games running natively on the PS5 hold less and less water as more emulators emerge in the PC scene, running on hardware far below that of a PlayStation 5.”



More power to them, but until Sony gets onboard with this I doubt it goes anywhere.
 
Maybe as a PS6 launch feature, I don’t see it happening to this generation, as much as I would love it.

I’m glad that they acknowledge it though and that it will likely happen at some point. I’ve tried streaming PS3 games and it’s just so meh even with great Internet.
 

Parazels

Member
I played only Dead Space 1-3 and Mirrors Edge on Xbox One X, that's it. Most of the games look outdated as hell on a 4k TV.

Remasters do this job way better, than original games. Yes, surprisingly we need more remasters.
 

adamsapple

Or is it just one of Phil's balls in my throat?
CURRENTLY PS5’S PS3 CLASSICS ARE ONLY PLAYABLE VIA CLOUD STREAMING

Which is a damn fucking shame. Was hoping it would be doable on PS5 near launch, now the hope is probably PS6.
 

Agent X

Member
More power to them, but until Sony gets onboard with this I doubt it goes anywhere.

Considering that Implicit Conversions is Sony's official partner, chances are good that it will go somewhere.

Sony don't want you playing their old games.

Sure they do. Otherwise, they wouldn't be commissioning so many older PlayStation, PS2, and PSP games to be brought over to PS4/PS5 every month.

I actually wish more publishers would get involved with this concept.
 

Senua

Member
I played only Dead Space 1-3 and Mirrors Edge on Xbox One X, that's it. Most of the games look outdated as hell on a 4k TV.

Remasters do this job way better, than original games. Yes, surprisingly we need more remasters.
Ha Ha Smile GIF by The Tonight Show Starring Jimmy Fallon
 
I wonder how rpcs3 would run on a PS5
Zen 2 has 4-core CCX and the PS5 CPU has a 128-bit FPU, so it's a bit gimped compared to say Ryzen 3600.

FPU-wise it's closer to Zen 1 and the FPU is important for PS3/Cell SPU emulation:



Zen 3 introduced ring bus (like Cell EIB and Intel), which reduced inter-core latency a lot (8-core CCX). That's the baseline for decent PS3 emulation.

I hope Sony sticks to Zen 6 AVX-512 (native 512-bit FPU) for PS6 CPU, but I won't hold my breath.

They have a tendency to gimp the CPU (less TDP) and let the Radeon GPGPU handle SIMD workloads (since there's zero latency in an APU, unlike in PCs with discrete CPU/GPU and PCIe latency).
Probably a heck of a lot better if Sony's engineers were greenlit to work on the thing. Seems like a more viable long term option than having to maintain Cell-based blades in a data center.
I'm wondering if they still produce PS3 Cell blades, or if they're EOL.

Sooner or later, all of them will be dead (we're talking about hardware that's being used 24/7/365, not your typical home console that works 2-3 hours per day).
Sony don't want you playing their old games.

The more time & money you spend on that, the less is available for the expensive new stuff that has to keep feeding the monster.
They also don't want you to play old school "patriarchal" games like Uncharted 1-2-3.

Victor Sullivan saying "I'm sweating like a hooker in church" would make woke Feminazis go nuts ("racism/sexism against sex workers/performers will not be tolerated")!
I played only Dead Space 1-3 and Mirrors Edge on Xbox One X, that's it. Most of the games look outdated as hell on a 4k TV.

Remasters do this job way better, than original games. Yes, surprisingly we need more remasters.
If they're gonna remaster games like Mirror's Edge, they better bring back GPU-accelerated physics.

Metro Redux was a dud (downgraded physics).
 

Topher

Identifies as young
I'm wondering if they still produce PS3 Cell blades, or if they're EOL.

Sooner or later, all of them will be dead (we're talking about hardware that's being used 24/7/365, not your typical home console that works 2-3 hours per day).

Don't know if they are blades or still actual PS3s like they used to be years ago, but yeah.....can't imagine keeping it running for ever.

 
Don't know if they are blades or still actual PS3s like they used to be years ago, but yeah.....can't imagine keeping it running for ever.

 
Zen 2 has 4-core CCX and the PS5 CPU has a 128-bit FPU, so it's a bit gimped compared to say Ryzen 3600.

FPU-wise it's closer to Zen 1 and the FPU is important for PS3/Cell SPU emulation:



Zen 3 introduced ring bus (like Cell EIB and Intel), which reduced inter-core latency a lot (8-core CCX). That's the baseline for decent PS3 emulation.

I hope Sony sticks to Zen 6 AVX-512 (native 512-bit FPU) for PS6 CPU, but I won't hold my breath.

They have a tendency to gimp the CPU (less TDP) and let the Radeon GPGPU handle SIMD workloads (since there's zero latency in an APU, unlike in PCs with discrete CPU/GPU and PCIe latency).

I'm wondering if they still produce PS3 Cell blades, or if they're EOL.

Sooner or later, all of them will be dead (we're talking about hardware that's being used 24/7/365, not your typical home console that works 2-3 hours per day).

They also don't want you to play old school "patriarchal" games like Uncharted 1-2-3.

Victor Sullivan saying "I'm sweating like a hooker in church" would make woke Feminazis go nuts ("racism/sexism against sex workers/performers will not be tolerated")!

If they're gonna remaster games like Mirror's Edge, they better bring back GPU-accelerated physics.

Metro Redux was a dud (downgraded physics).


So basically don’t t expect PS3 BC until PS6?
 
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So basically do t expect PS3 BC until PS6?
I believe they can implement PS3 BC on PS5, but it wouldn't run optimally in SPU-intensive games (the likes of Uncharted, TLOU, Infamous, Resistance, Killzone etc).

PS6 needs to have a full-fat Zen FPU for optimal emulation.

AVX-512 is a godsend for PS3 emulation.
 
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