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What makes Persona and Metaphor's character designs so compelling? Atlus designer: "In a word, it’s sex appeal"

LectureMaster

Gold Member



Shigenori Soejima, the art director and character designer of the Persona series and Metaphor: ReFantazio, recently participated in a three-way discussion with Denfaminicogamer and former Atlus designer LAM. During the conversation, the two creators were asked about what makes the character designs of Persona and Metaphor so memorable, prompting some interesting observations from LAM.

20241126-40459-005-1.jpg

For context, LAM is an independent illustrator who worked for Atlus for five years and was involved in the graphics and UI designs for Shin Megami Tensei, Soul Hackers 2, Etrian Odyssey and Persona 5. He joined Atlus after encountering Persona 3 as a teenager and becoming lovestruck by Soejima’s art style.

When asked by Denfaminicogamer about what makes Soejima’s character designs so compelling, LAM says, “In a word, it’s sex appeal. When I saw Soejima’s character designs, it was the first time I found male characters sexy. That goes especially for Yu Narukami in Persona 4 and Joker in Persona 5. When I saw Joker, I remember thinking about how sexy he was.”

Persona 5 Joker

LAM goes on to call Soejima a “genius character designer,” highlighting his subtractive approach to design that condenses visual elements of a character in a way that makes them memorable at a single glance. He gives the example of Persona 5’s Ren Amamiya, who is immediately recognizable by his black, unruly hair and glasses, as well as Metaphor ReFantazio’s Gallica, who wears a simple tricolor palette and signature headband.

Returning to the topic of sex appeal, LAM comments, “In a good way, [the character design] feels “unisex,” in the sense that you can’t tell the author’s gender. It might not be so good to say in this day and age, but I think that artists can display bias in how they depict the opposite sex. You have artists who draw women in a cute way, and you have artists who draw men in a cool way.”

Persona 3 Reload Aigis

But according to LAM, such bias cannot be detected from Atlus’s Soejima. “With Soejima, it’s like he’s looking at the characters from a bird’s-eye view. There’s no difference in the attractiveness of the characters depending on gender. They’re beautiful and cool regardless of age and gender.”

In response to this observation, Soejima chimes in to explain that his distanced, equal treatment of male and female character designs comes from him being conscious of the Persona series’ fan base. “Obviously, there are many male Persona fans, but there are also many female fans. That’s why I think it’s important to draw female characters in a way that won’t be disliked by female fans. After all I’m, a guy myself, so I do get the urge to draw cliched bishōjo from time to time, but still, I place an importance on this approach.”

Metaphor Refantazio Hulkenberg

According to LAM, while Soejima drafts his character designs, he flexibly consults with other staff members, including asking female team members for feedback on his female character designs. On the other hand, he doesn’t hesitate to add his personal “fetishes” to his designs for Atlus games either, one of which is giving characters headbands. Apparently, Soejima loves headbands enough for it to be a running joke in the studio, and he fully embraced it when designing Metaphor: ReFantazio’s protagonist.

 
Opposite for me, I'm not into the anime Persona and Genshin kind of art style but really love the Rebirth art style as well as other anime art style like Hellsing, Vampire Hunter D, Cobra's Space Adventure etc.
 

hemo memo

You can't die before your death
Decent-looking human being. It's a shocker to the West, I know.

I'm in training in London, and the instructor was talking about forced DEI. I wanted to scream, "Tell me about it!" but didn't. I will buy his book for that reason alone.
 
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Roberts

Member
I’ve played a few Persona games a bit before dropping them and never for a second I thought to myself:”yup, this one has got sex appeal”. Aren’t they supposed to be teenagers? Ffs
 

Saber

Gold Member
This is what actual adult devs are.
Sex appeal means sex appeal, to appeal everybody tastes with great taste in designs. They are not just characters, they offer much more.

Imagine hiring someone who hates cakes and hates making cakes to a bakery. Thats what Concord and most of west character design feels like.
 

Fbh

Member
Soejima is good but I'd be lying if I said I don't miss Atlus games with art from Kazuma Kaneko

8e0aa8f112e642da.jpg


It's not as "sexy" but I think it has a more unique and memorable look, while some of their modern stuff just looks like every other modern anime (though with great UI, interesting environments and cool enemy designs).
 
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The other place has a thread about favorite character designs from the last year and it’s basically a Metaphor thread (rightly so) but something tells me they would not like this answer lol
 

LectureMaster

Gold Member
Soejima is good but I'd be lying if said I don't miss Atlus games with art from Kazuma Kaneko

8e0aa8f112e642da.jpg


It's not as "sexy" but I think it has a more unique and memorable look, while some of their modern stuff just looks like every other modern anime (though with great UI, interesting environments and cool enemy designs).
Yes, stylish is the signature for Aluts.
 

The Cockatrice

I'm retarded?
Agree with Persona and previous titles. Don't agree with Metaphor. That game was westernized, and it has 0 sex appeal. That's why the other forum praises Metaphor. No idea why Gaf praises it. It's political slop, and the characters are safe and boring, I hated it, and TintoConCasera TintoConCasera hates me because of it.
 
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Topher

Identifies as young
Agree with Persona and previous titles. Don't agree with Metaphor. That game was westernized and it has 0 sex appeal. Thats why the other forum praises Metaphor. No idea why gaf praises it. It's political slop, characters are safe and boring, I hated it.

I thought it was great, but yeah, no sex appeal. I don't see a game about equality being "political slop" though. It was allegorical while not being heavy-handed or preachy about it. That's how I saw it anyway.
 

The Cockatrice

I'm retarded?
I thought it was great, but yeah, no sex appeal. I don't see a game about equality being "political slop" though. It was allegorical while not being heavy-handed or preachy about it. That's how I saw it anyway.

Fair, I'm just being too salty about it. I was expecting the humans part to have a bigger role, but at the end of the day it's just races and equality and defeat the white evil dude. Human designs were cool, but 90% of the game it's just goblins and skeletons and birds. Anyway, I dont wanna revisit my thoughts on the game.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Imo the designs in Metaphor are great and do indeed have sex appeal. Sadly they did a terrible job translating that to the in-game 3D models.
 
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