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[Windows Central] Seriously, more people need to be talking about this upcoming Xbox exclusive

LectureMaster

Gold Member

Mecha BREAK is like Armored Core at a much faster pace, packaged as a free-to-play multiplayer mech shooter.

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I absolutely loved Armored Core: Fires of Rubicon when it came out in 2023. Since then, I've been starving for a good mech game. Other than the Armored Core series, there's been a lack of mech games that have been able to grab my attention outside of MechWarrior or my favorite Xbox 360 exclusive, Chromehounds.

Enter stage left, Mecha BREAK. Woah, buddy, a dedicated multiplayer mech shooter? Sign me up yesterday. How did I manage to miss this?

Open up any gameplay video of Mecha BREAK; you'll find fast-paced, chaotic fighting among the game's ACE pilots battling others in 3v3 or 6v6 combat. Its swift, snappy, and direct actionable combat makes recent Armored Core and GUNDAM games look slow by comparison. Something I didn't know I wanted or needed.

Not only does it look awesome, but the technical features sound great as well. Mecha BREAK will feature crossplay and cross-save functionality across all platforms. That's something so many Xbox games skip. Playing on Steam and Xbox with the same save is a treat that more games need to support.


Mecha BREAK is coming soon to Xbox and PC​


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So what is Mecha BREAK exactly? Well, it's a free-to-play multiplayer, third-person shooter that offers traditional 3v3 or 6v6 matches. Engage in a 3v3 Deathmatch or take on the 6v6 Hero Shooter, where team tactics will determine the victor as teams fight over objectives.

They've also added what I believe is a gaming first, a mech extraction game mode. You can face off against other players as a solo or trio in the PvPvE game mode that delivers a 200-square-kilometer map. In this mode, you'll face tough NPC opponents reigning down fire as a Corite pulse storm closes in around your location. You can complete objectives and acquire upgrade materials as you punish players who try to take what's yours. Return safely or die in your own Escape from Mechtov.

Initial gameplay impressions during its open beta were very promising, with players praising its combat, map design, overall gameplay, and a wide array of customization options. Even last month, closed beta signups were packed and full within two days. In short, this game is finding an impressive audience on Steam, and players on Xbox need to follow suit.



It's rare Xbox is graced with titles of this type, although we have seen some recent improvements. When it comes to full-blown timed console exclusives, though, Microsoft often finds itself on the short end of the stick, outside of outliers like Palworld and STALKER 2. If Xbox players want to see more of this, now is the chance to prove their worth.

I don't blame anyone for not knowing about Mecha BREAK, either. I didn't, as I admitted to earlier, which is why I'm writing this article. I'm not just pitching this for the sake of it; I genuinely want to see something like this succeed on Xbox.

Even if it's not your cup of tea, it's going to be free-to-play, so I urge players to give it a shot. For years I wouldn't touch games like Yakuza, or I should say, Like a Dragon. The result is a deep regret for only just starting on Like a Dragon Gaiden: The Man Who Erased His Name. I missed out on years of entertainment because of my predisposition to dislike anything that was strangely new or something I thought wasn't for me.

Again, please. Give Mecha BREAK a shot when it releases on Xbox and Windows PC this spring.

 
It's peculiar because the game was originally announced for PS5 as well, as seen in my man Thick Thighs Save Lives Thick Thighs Save Lives thread.


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Oh that's interesting, didn't know.

So it's fine when Xbox moneyhats a 3P exclusive (something they could clearly do if they cared to), but when PlayStation does it the world's falling apart and an extinction event is imminent, going by reactions of shills online 🙄
 

Utamaru1706

Neo Member
They've also added what I believe is a gaming first, a mech extraction game mode
Bamco's Synduality is already available right now, and it's a PvPvE mech extraction shooter, so this game won't be the first for that.

Also, the reason why the game is still not released yet is because the devs changed one of the core gameplay mode from battle royale to extraction shooter, because lots of people were instantly not interested in the game when they know that it'll going to be another battle royale game, lol.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Even that article doesn't say the game is exclusive.
It calls it "console launch exclusive".
Meaning it will be on Playstation a week/month later.

Microsoft doesn't pay for exclusives any more. It could have just been a release schedule conflict.

it's on Xbox first because they're getting more dedicated support from Xbox.

First console game for the developer. PS5 version will be later in the year.


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Topher

Identifies as young
Even that article doesn't say the game is exclusive.
It calls it "console launch exclusive".
Meaning it will be on Playstation a week/month later.

Microsoft doesn't pay for exclusives any more. It could have just been a release schedule conflict.

Yeah.....that's called a timed exclusive. Very common and Microsoft does indeed pay for them.

it's on Xbox first because they're getting more dedicated support from Xbox.

First console game for the developer. PS5 version will be later in the year.


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Sounds familiar
 

Topher

Identifies as young
They stopped keeping Forza and Halo off PlayStation. I imagine they are also stopping to pay random third-party games off PlayStation.

I'd love it if timed exclusivity was stopped all around myself. The corporate types just want to be able to flex about something.
 

CamHostage

Member
it's on Xbox first because they're getting more dedicated support from Xbox.

First console game for the developer. PS5 version will be later in the year.

Right, an upstart development studio putting out its first game, usually it's good to narrow the platform slate even if you can't get a partnership going, and then in cases like this where the console maker can offer some promotional spots, maybe some extra technical support, maybe some priority in the cert cycle if they meet certain windows, things like that can make the hectic final period of game producing much more liveable. No need for a "moneyhat" when you can make a friend who can help (although promotional slots aren't exactly free otherwise.)

Bright Memory was sort of a similar situation. They originally announced as a PS+PC launch (PS4 even, at the time,) then Xbox Series came along and that was a great window to pick a road to go down fully before doubling back and trying all the subpaths to PC and PS5 and Switch and Android.

Even though Xbox is in a questionable state of identity, I think this is probably a smart initial market to hit. Get out there on one platform, use the goodwill/bennies you're given by committing to one platform (plus PC) while working out all the little issues of a launch (treat Xbox almost as an early access), then regroup for the bigger next platform... which hopefully will care about your game still by the time you get around to it (if it's good, they will; if it's not, you missed out on the biggest sector of impulse buyers before bad news got out.)
 
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nnytk

Member
I'd be all over this if it was coop or PvE focused. I don't care much about PvP anymore :/

Too sweaty. Too much "playing often to keep up with the meta and to stay competitive."
 
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