Humdinger
Gold Member
Really enjoyed this one. It was an emotionally satisfying conclusion to Kiryu's saga [edit: by which I mean the last of the Kiryu-focused games, at least for now; I know his story continues in other games as a secondary character]. I thought it was great.
I loved the combat. When I first started playing Yakuza games, I thought the combat was kind of boring - just punchy punchy, over and over. As I've played more, I've gotten better at it and understood more of the little tricks you can pull off, so it's gotten more fun. I didn't use the Agent style much, the one with the gadgets. I stuck with classic Yakuza style.
I enjoyed the story and characters - Hanawa and Akame in particular. The story wasn't too convoluted this time, so I managed to follow 80% of it. If I were to criticize one bit, it would be the whole "let's dissolve the Omi and Tojo clans because the police are making things hard for us." That didn't make much sense to me. Maybe I missed something, but that just didn't seem like the sort of decision these leaders would make. But then, it's par for the course for things not to make much sense in Yakuza games, so I just roll with it. I heard once that the writer just makes shit up as he goes along. I can believe it, lol.
I also found Kiryu's unwillingness to kill anyone - even psychopaths who are trying to murder him - a little annoying. He even gets furious with other people who try to kill them. It can't be part of the Yakuza ethics code, because other Yakuza seem to have no trouble with trying to murder him - firing shotguns at point blank range, etc. Oh well. He's inscrutable. But I found myself wondering why he didn't just kill these psychopaths once and for all, because they just come back and try to murder him. I suppose it's for the drama - like the villain in the movie who never quite dies.
For context, I've played Yakuza 0, Kiwami 1 and 2, and Yakuza 6 prior to this. I haven't played 3-5 or the other LAD games, so I was missing some of the context for the characters who appear during the finale, Kasuga in particular. A trial version of Infinite Wealth unlocked when I finished the game, so I'll give that a try.
Graphics were prettier compared to previous Yakuza games. I liked that. It had some good quality of life improvements as well (e.g., pressing X to run, rather than having to hold it), which I appreciated. The length - about 23 hours - was just right. I had just come off playing Yakuza 6, so I didn't want another really long Yakuza game. This was perfect.
The fights near the end were something else. Glad I packed a lunch. I don't want to spoil anything, but I found the ending sad but very well done.
9 Kiryus out of 10 for me. Great stuff.
I loved the combat. When I first started playing Yakuza games, I thought the combat was kind of boring - just punchy punchy, over and over. As I've played more, I've gotten better at it and understood more of the little tricks you can pull off, so it's gotten more fun. I didn't use the Agent style much, the one with the gadgets. I stuck with classic Yakuza style.
I enjoyed the story and characters - Hanawa and Akame in particular. The story wasn't too convoluted this time, so I managed to follow 80% of it. If I were to criticize one bit, it would be the whole "let's dissolve the Omi and Tojo clans because the police are making things hard for us." That didn't make much sense to me. Maybe I missed something, but that just didn't seem like the sort of decision these leaders would make. But then, it's par for the course for things not to make much sense in Yakuza games, so I just roll with it. I heard once that the writer just makes shit up as he goes along. I can believe it, lol.
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I also found Kiryu's unwillingness to kill anyone - even psychopaths who are trying to murder him - a little annoying. He even gets furious with other people who try to kill them. It can't be part of the Yakuza ethics code, because other Yakuza seem to have no trouble with trying to murder him - firing shotguns at point blank range, etc. Oh well. He's inscrutable. But I found myself wondering why he didn't just kill these psychopaths once and for all, because they just come back and try to murder him. I suppose it's for the drama - like the villain in the movie who never quite dies.
For context, I've played Yakuza 0, Kiwami 1 and 2, and Yakuza 6 prior to this. I haven't played 3-5 or the other LAD games, so I was missing some of the context for the characters who appear during the finale, Kasuga in particular. A trial version of Infinite Wealth unlocked when I finished the game, so I'll give that a try.
Graphics were prettier compared to previous Yakuza games. I liked that. It had some good quality of life improvements as well (e.g., pressing X to run, rather than having to hold it), which I appreciated. The length - about 23 hours - was just right. I had just come off playing Yakuza 6, so I didn't want another really long Yakuza game. This was perfect.
The fights near the end were something else. Glad I packed a lunch. I don't want to spoil anything, but I found the ending sad but very well done.
9 Kiryus out of 10 for me. Great stuff.
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