LectureMaster
Gold Member
Per interview done by Chinese site Gamersky with Ubisoft Chengdu
Exclusive interview with the domestic team of "Assassin's Creed Shadow": 90% of the content can be played as a single protagonist
Machine Translation
Q: Can all missions be switched between the two protagonists?
Tu Yang: In addition to the prologue at the beginning of the game and the endings of the two characters, there are also some very specific side quests. These parts are character-specific. But other than that, all the main quests can be completed by switching between the two characters freely.
Q: So, I can complete 90% of the process with one character?
Tu Yang: Absolutely. For example, if you want to play with Naoue all the way to the end, that’s fine too.
Q: For example, if I keep using Naoe, will that result in me not understanding Yasuke's side of the story at all?
Tu Yang: This is actually one of the advantages of the dual-protagonist design. I think through two characters, you can better experience the whole story from different perspectives. They are not only different in appearance, but also have very different backgrounds, motivations, and ways of action. In the same scene, their approach and what they see and hear will be different. If you only use Naoue to complete the game, although the game experience will be complete, you will indeed miss some content from Yasuke's perspective, such as the events he saw, the interactions with other characters, etc. So we encourage players to try to experience the game with two characters, so that you can get more information and story details.
Q: So when designing the level, do you need to take into account the routes for two people at the same time?
Zhu Bijia: When designing each level, we consider two different ways of playing. For example, Naoue's ability to sneak in, we will design a route suitable for her sneaking; while using Yasuke is more suitable for frontal combat, it will be easier to break in. If you try to sneak in with Yasuke, it will be difficult, although not impossible.
When designing levels and testing, we also use different characters to see what the experience is like using different methods. In large missions, such as the noble mission you played, the game will prompt you to choose Naoue or Yasuke halfway through. If you choose Naoue, she will have a different route design and challenge from Yasuke. In subsequent missions, this double choice will appear many times. Sometimes it is the same scene, but different characters play differently; sometimes it is a completely different route, which provides a completely different specially designed experience.
In other open world processes, players can choose Naoue or Yasuke to complete the same task. They can stick to the gameplay they like or are good at, or they can switch to experience the different characteristics of the two characters.
There are more info in the link about hideout, season changing, RPG systems, etc.
Exclusive interview with the domestic team of "Assassin's Creed Shadow": 90% of the content can be played as a single protagonist
![ac-shadows-horses.jpg](https://platform.polygon.com/wp-content/uploads/sites/2/2025/01/ac-shadows-horses.jpg?quality=90&strip=all&crop=7.8125%2C0%2C84.375%2C100&w=2400)
Machine Translation
Q: Can all missions be switched between the two protagonists?
Tu Yang: In addition to the prologue at the beginning of the game and the endings of the two characters, there are also some very specific side quests. These parts are character-specific. But other than that, all the main quests can be completed by switching between the two characters freely.
Q: So, I can complete 90% of the process with one character?
Tu Yang: Absolutely. For example, if you want to play with Naoue all the way to the end, that’s fine too.
Q: For example, if I keep using Naoe, will that result in me not understanding Yasuke's side of the story at all?
Tu Yang: This is actually one of the advantages of the dual-protagonist design. I think through two characters, you can better experience the whole story from different perspectives. They are not only different in appearance, but also have very different backgrounds, motivations, and ways of action. In the same scene, their approach and what they see and hear will be different. If you only use Naoue to complete the game, although the game experience will be complete, you will indeed miss some content from Yasuke's perspective, such as the events he saw, the interactions with other characters, etc. So we encourage players to try to experience the game with two characters, so that you can get more information and story details.
Q: So when designing the level, do you need to take into account the routes for two people at the same time?
Zhu Bijia: When designing each level, we consider two different ways of playing. For example, Naoue's ability to sneak in, we will design a route suitable for her sneaking; while using Yasuke is more suitable for frontal combat, it will be easier to break in. If you try to sneak in with Yasuke, it will be difficult, although not impossible.
When designing levels and testing, we also use different characters to see what the experience is like using different methods. In large missions, such as the noble mission you played, the game will prompt you to choose Naoue or Yasuke halfway through. If you choose Naoue, she will have a different route design and challenge from Yasuke. In subsequent missions, this double choice will appear many times. Sometimes it is the same scene, but different characters play differently; sometimes it is a completely different route, which provides a completely different specially designed experience.
In other open world processes, players can choose Naoue or Yasuke to complete the same task. They can stick to the gameplay they like or are good at, or they can switch to experience the different characteristics of the two characters.
There are more info in the link about hideout, season changing, RPG systems, etc.