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Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish

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Ricky_R

Member
I think the game looks great. Even if the mechanics and time bending effects get repetitive, I'm sure it will still feel satisfying with controller in hand.

What I'm a bit skeptical about is the TV show integration.
 

benny_a

extra source of jiggaflops
What I do dislike is how so much of the weight of the article's opinion relies on how novel something is. Why do I care if the time manipulation mechanics have been done before?
There are not a lot of good third person shooters coming out at the moment. This one looks like one that will be good from a studio that has made several good third person shooters.

Remedy have a third person shooting pedigree and it will be at least competent based on their previous few third person shooters. So yay if you like TPS. Un-yay if you want not before seen things.
 

BibiMaghoo

Member
Just reads to me like he expected mechanics to be more original than they actually turned out to be, and that the TV sections are damaging to the gameplay in the same way an overly long cutscene could be if full of cliches.

That doesn't stop the game from being good, just that they expected something fresher than what was shown.
 

danowat

Banned
This is forum posting for you. Is anyone actually reading the articles or just knee jerking because they are "attacking" these games that have been put on an exclusive pedestal. There is nothing wrong with a first look at a conference impressing but you get to see the game a bit more in depth and it is not as impressive. Since you don't play the sizzle reel and actually play it in depth I think it is valid.

Flip flopping and posting "interesting" titles is what it's all about, it's about creating divisive opinions and generating traffic and buzz, and they're doing it, in spades.

Don't get me wrong, I actually think Kotaku is one of the best gaming websites about, but you've got the remember the driving force behind all of these features.

Being impressed about something at a conference drives traffic, saying it looks crap after the fact drives traffic.

traffic traffic traffic
 
It looks like it's the same demo what was shown in the Finnish Xbone launch event. And I got similar feelings from it. It's nothing but a cool looking game. Most of it happened in a tight corridor, the powers were nothing new and well, it looked like a mediocre action game. Graphics were awesome for a PC game, I doubt it's going to look like that on Xbone.

That forced programme after each episode sounds ridiculous.
 
There are not a lot of good third person shooters coming out at the moment. This one looks like one that will be good from a studio that has made several good third person shooters.

Remedy have a third person shooting pedigree and it will be at least competent based on their previous few third person shooters. So yay if you like TPS. Un-yay if you want not before seen things.

I mean, their last TPS has pretty bad TPS mechanics, so it's not a stretch to worry about the basic mechanics of this.
 
What I do dislike is how so much of the weight of the article's opinion relies on how novel something is. Why do I care if the time manipulation mechanics have been done before? That tells me absolutely nothing about whether I will like them or not. What is the developer's approach to time manipulation? Does it improve or detract from gameplay? What are some suggestions you'd have for fixing the state it is currently in? How would you integrally link the series and gamer part to make them more compelling for the player?

That Halo 5 article did that too. "Oh, he's shooting aliens with weapons big deal...oh wow now he's assassinating somebody with a knife oh boy seen that before. I didn't see any alien weapons, so I'm gonna assume they took them out even though they've been in plenty of trailers already. Where are the sci-fi alien worlds even though this is like the second level and the first E3 demo was on a big purple Covenant palace. I'll just note down a few easy signifies without thinking about it and call it a day. CoD this, Titanfall that, type type type annnnnnnnd...submit. Now what's for lunch I wonder..."
 

Hyunashi

Member
MS Conference demo was also shooting enemies and using powers and that part was also not that good (and he said similar thing for behind closed doors demo). Only impressive part in MS Conference demo was time laps inside building. So in my opinion what i saw on MS Conference and what he described in second article is not that different but headlines are 180 from each other. That is main issue i have.

Doesnt change the fact opinions can change. At the end of the day, it is his opinion.

Anyways, this game is giving me pre-release The Order vibes. It will be interesting to see the impact of the TV series too.
 
wow guys, I mean wow. We're not even to post 10 and you guys are attacking the site and not any of the points raised.


I read the OP and don't need to give Kotaku clicks to read more. Essentially the time mechanics don't fell as original as bullet time was 14 years ago. The writer is confused why the video game has time bubbles that makes enemies explode and wants a quantum physicist to explain how such a mechanic could exist and he feels there's a disconnect between the game and the live action segments.

The game might not be the best game ever made and whenever you're trying something new there are going to be issues but calling it "rubbish" without any hands on time? This site is getting all the criticism it deserves.
 
Wait the TV sections are In the game? I assumed they'd be a companion to the game if you want more depth watch the TV show and play the game, if not you can be fine with just the game.

It's gonna be awesome or a complete cluster fuck.
 

JayTapp

Member
Did you actually read the articles?
1) Based on press conference trailers
2) Based on longer in person demo, which the press often get separately, where they see a more significant chunk of the game.

Easier to blindly hive mind bash Kotakuuuuuuu.....
Gotta stay cool.

Haven't been following up this game much because I don't have an Xbox one yet, but the first gameplay I saw was kinda meh.

Having Dead Island vibe of AWESOME trailer / concept, ok execution at best.
 
Time manipulation mechanics are in a zillion games. Timeshift you could slow, stop, and rewind time at will. Dishonored has time manipulation mechanics. Prince of Persia: Sands of Time had time manipulation mechanics. A million games all have varying degrees of time manipulation mechanics, although I'm sure not precisely in the same form and lay out as Quantum Break.

What I do dislike is how so much of the weight of the article's opinion relies on how novel something is. Why do I care if the time manipulation mechanics have been done before? That tells me absolutely nothing about whether I will like them or not. What is the developer's approach to time manipulation? Does it improve or detract from gameplay? What are some suggestions you'd have for fixing the state it is currently in? How would you integrally link the series and gamer part to make them more compelling for the player?
Exactly!
I always like to use uncharted as an example... The mechanics aren't really anything new, and the story might as well be an Indiana Jones rip off, but the story and action is simply done to such a high level, and keeps you immersed, and invested...And I is one of my favorite games.
 

Spaghetti

Member
Reading through the first page, I'm having The Order pre-release threads flashbacks.
this

i said it a while back, but i'm almost certain that remedy looked at the reception to the order very closely. a pretty third person shooter doesn't quite cut it anymore.
 

benny_a

extra source of jiggaflops
I mean, their last TPS has pretty bad TPS mechanics, so it's not a stretch to worry about the basic mechanics of this.
Sure. But I think that comes down to feel and can only be reasonably estimated by watching a presentation.

Just being down on a game because it lacks innovation is silly.
I think one of the best third person shooters is Infamous 2 and that isn't really innovative. In that game you also have the stables of the genre: You have grenades but now they are electricity grenades, you have rockets but now they are electricity rockets.
Those are basic third person mechanics and the reason they are ubiquitous is because they work.
 
Kotaku wrote articles about how bland Destiny and The Order were behind closed doors and despite everyone attacking Kotaku for their opinion both games ended up being quite underwhelming.
 

dark10x

Digital Foundry pixel pusher
this

i said it a while back, but i'm almost certain that remedy looked at the reception to the order very closely. a pretty third person shooter doesn't quite cut it anymore.
Which is a shame. Not to say The Order was great (though I did enjoy it) but I don't need multiplayer or RPG features in my shooters. I just want a good experience.
 

Skele7on

Banned
A Remedy dev had this to say a couple of days ago in another thread:

The two demos we've shown (GC 2014 and GC 2015) give a good indication of pacing / gameplay variety.

I've really not seen that variety first hand as of yet, I watched the two showings and didn't see any real signs of "Alan Wake" style in there, I hope I'm wrong, I really do.
 
Flip flopping and posting "interesting" titles is what it's all about, it's about creating divisive opinions and generating traffic and buzz, and they're doing it, in spades.

Don't get me wrong, I actually think Kotaku is one of the best gaming websites about, but you've got the remember the driving force behind all of these features.

Being impressed about something at a conference drives traffic, saying it looks crap after the fact drives traffic.

traffic traffic traffic

This is why I hate journalism, site traffic whoring.
 

Servbot24

Banned
From the footage I've seen, Kotaku's opinion seems expected. Awesome effects, run-of-the-mill gameplay with a twist that will lose its novelty quickly.

They should go all out with time gameplay, like Braid did. Dashes and "time balls" do not cut it.
 

Toski

Member
Kotaku wrote articles about how bland Destiny and The Order were behind closed doors and despite everyone attacking Kotaku for their opinion both games ended up being quite underwhelming.

Destiny made bank, and its problems weren't in gameplay...
 

Snake29

Banned
I see that a lot of people comparing the Order with QB. I'm busy with The Order and i love the game so far. For me the settings in The Order is way more cooler then what i've seen in QB.

I have the same feeling that QB is not going to be that interesting at all.
 
I'm not annoyed that he found the trailer exciting, but the demo itself not as exciting... I just wish he would take more time between articles. I feel like I often read one of the two from Kotaku: "This looks pretty slick", or "I'm not so sure about this game now" to feed clicks since Kotaku often sticks to the edgy and normal-sounding headline
 

Kagoshima_Luke

Gold Member
I kinda agree with him. I'm actually surprised at the hype this game is generated after we've seen the gameplay. What about this is new?

Disclaimer: I don't watch TV, so if that's the selling point, that explains why I'm cold to that idea.
 

soultron

Banned
Is the QB TV series still planned, even with the shuttering of the XBOX Entertainment studio? If not, perhaps part of the 20-minute villain interlude bits is Remedy's way of recovering content they made/planned for the TV show.

Re-reading, it sounds like these 20-minute episodes are exactly that. I'm not extremely well-versed with Quantum Break's development, but was it ever planned for these to be separate from the game, as a broadcast TV series? (Without the binary choice branching, of course.) Wedging them into the game might not be the greatest idea, but perhaps they're an integral part of the game's story that it wouldn't work without.
 
I mean, their last TPS has pretty bad TPS mechanics, so it's not a stretch to worry about the basic mechanics of this.

What was so bad about Alan Wake's mechanics? It was a bit samey, but not bad I thought, American Nightmare in particular. Feedback was nice, guns and other weapons felt good, dodge and stamina were welcome mechanics, it was all pretty competent to me. No, it wasn't Vanquish, but it was hardly a tradegy either.

And they also made two Max Payne games with great gunplay.

I'm not sold on the game yet either, nothing I saw came close to the Uncharted 4 PSX demo when it comes to a dynamic combat sandbox, but I wouldn't dare to write it off based on that (extended) demo.
 

QuikNez

Member
From the clips I've seen I have some concerns too... I can't wrap my head around the game play and how it will carry a story and my attention.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
If the live action stuff is close to 20 minute chunks, theyre fucking insane.
 

Sàmban

Banned
To those asking why people think this article is trash:

The article is basically one giant bitchfest that can be summarized as "it plays like a shooter and time manipulation isn't new, so it sucks" which is garbage. The only noteworthy complaint was the fact that the TV series didn't feel like they mesh well with the game, and even that is basically because "you have to put your controller down" like cutscenes haven't existed forever now.

It seems overly dramatic and sensational and there is little substance to it.

That's why it's trash.
 

BibiMaghoo

Member
Can we make Kotaku a banned URL?

This website would be better immediately.

No it wouldn't. They have some well written, detailed, journalistic articles. They just don't have them all the time. There is no good site that doesn't post junk as well.
 
I'm not dogging anyone's opinion and if folks disagree with me, then that's fine, but kotaku is right in this case. Quantum break is a generic looking shooter imo and everything I've seen of the special abilities don't help it. I get that folks are hyped, but it really confuses me. It just doesn't look good at all (to me).

In a perfect world. It's one of the worst video game "journalism" sites.

It isn't amazing, but it certainly isn't the worst. You've been testy toward them all day tbh (probably because the ripped on the halo campaign). Polygon would take the cake for worst. IGN certainly isn't spewing out gold.
 
Sure. But I think that comes down to feel and can only be reasonably estimated by watching a presentation.

Just being down on a game because it lacks innovation is silly.
I think one of the best third person shooters is Infamous 2 and that isn't really innovative. In that game you also have the stables of the genre: You have grenades but now they are electricity grenades, you have rockets but now they are electricity rockets.
Those are basic third person mechanics and the reason they are ubiquitous is because they work.

I agree in a way, but it is possible for a game to have good mechanics and be unspectacular. I mean a good example I can think is the recent backlash to the newest Avengers film, it's a film where everything is good, everything fits together. Nothing is horribly bad and yet it's an utterly forgettable film, that's the vibe I got with this game when announced.

I mean, I'm all for it being a smashing success and a 10/10 game, the more the better but I'd like Remedy to show more of that potential if it's there. I also hope the mechanics are better than they were in Alan Wake, which seemed like a game caught at a crossroads between it's horror beginnings and the thriller shooter it became.
 

Jb

Member
Man, this article is really poorly fucking written. I'm not expecting William Faulkner but I do expect something above the level of a (mediocre) message board post.
 

Karu

Member
Sàmban;174884664 said:
To those asking why people think this article is trash:

The article is basically one giant bitchfest that can be summarized as "it plays like a shooter and time manipulation isn't new, so it sucks" which is garbage. The only noteworthy complaint was the fact that the TV series didn't feel like they mesh well with the game, and even that is basically because "you have to put your controller down" like cutscenes haven't existed forever now.

It seems overly dramatic and sensational and there is little substance to it.

That's why it's trash.
I bet a "looks awesome" article wouldn't get this much hate, although your critic would still be valid.
 

IvorB

Member
Hmmm... slices of gaming interspersed with bad television sounds great. Using live action footage in games just looks tacky as hell to me but maybe they will be able to pull it off.
 

Spaghetti

Member
Which is a shame. Not to say The Order was great (though I did enjoy it) but I don't need multiplayer or RPG features in my shooters. I just want a good experience.
the problem with the order was that it was unremarkable and flabby, and a little bit too in love with its lore. it didn't really give the player much of anything new, it just sort of went through the motions that we saw in numerous shooters from last gen just with better graphics.

quantum break could suffer the same fate even with the time manipulation stuff. it's definitely looking like it could end up its own arse with the lore at least.
 

KORNdoggy

Member
i do think this game is going to be MS's next ryse/order. it just screams style over substance.

good job for MS that i like a bit of style!
 

ANDS

Banned
MS Conference demo was also shooting enemies and using powers and that part was also not that good (and he said similar thing for behind closed doors demo). Only impressive part in MS Conference demo was time laps inside building. So in my opinion what i saw on MS Conference and what he described in second article is not that different but headlines are 180 from each other. That is main issue i have.

The first link you posted is LITERALLY four sentences based on a hands off demo showing the best bits of the game, and largely commenting on how the game "looks" from a cursory observation.

The second are the authors impressions of a seemingly more in depth closed door (i.e: "We have more latitude for jank. . .") presentation, of which he was not impressed.

It's like saying a person can say they are hyped from a movie trailer and then aren't allowed to say how disappointing the screening was.
 
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