There are not a lot of good third person shooters coming out at the moment. This one looks like one that will be good from a studio that has made several good third person shooters.What I do dislike is how so much of the weight of the article's opinion relies on how novel something is. Why do I care if the time manipulation mechanics have been done before?
Re-posting from other thread ;D
Few days ago
Kotaku UK: Remedy's Quantum Break Footage Looks Excellent
Today
Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish
Same guy posted those.
So is it good or is it bad?![]()
This is forum posting for you. Is anyone actually reading the articles or just knee jerking because they are "attacking" these games that have been put on an exclusive pedestal. There is nothing wrong with a first look at a conference impressing but you get to see the game a bit more in depth and it is not as impressive. Since you don't play the sizzle reel and actually play it in depth I think it is valid.
I trust Remedy more than I trust Kotaku.
There are not a lot of good third person shooters coming out at the moment. This one looks like one that will be good from a studio that has made several good third person shooters.
Remedy have a third person shooting pedigree and it will be at least competent based on their previous few third person shooters. So yay if you like TPS. Un-yay if you want not before seen things.
What I do dislike is how so much of the weight of the article's opinion relies on how novel something is. Why do I care if the time manipulation mechanics have been done before? That tells me absolutely nothing about whether I will like them or not. What is the developer's approach to time manipulation? Does it improve or detract from gameplay? What are some suggestions you'd have for fixing the state it is currently in? How would you integrally link the series and gamer part to make them more compelling for the player?
MS Conference demo was also shooting enemies and using powers and that part was also not that good (and he said similar thing for behind closed doors demo). Only impressive part in MS Conference demo was time laps inside building. So in my opinion what i saw on MS Conference and what he described in second article is not that different but headlines are 180 from each other. That is main issue i have.
wow guys, I mean wow. We're not even to post 10 and you guys are attacking the site and not any of the points raised.
Re-posting from other thread ;D
Few days ago
Kotaku UK: Remedy's Quantum Break Footage Looks Excellent
Today
Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish
Same guy posted those. Opinions change at the drop of a hat.
So is it good or is it bad?![]()
Did you actually read the articles?
1) Based on press conference trailers
2) Based on longer in person demo, which the press often get separately, where they see a more significant chunk of the game.
Exactly!Time manipulation mechanics are in a zillion games. Timeshift you could slow, stop, and rewind time at will. Dishonored has time manipulation mechanics. Prince of Persia: Sands of Time had time manipulation mechanics. A million games all have varying degrees of time manipulation mechanics, although I'm sure not precisely in the same form and lay out as Quantum Break.
What I do dislike is how so much of the weight of the article's opinion relies on how novel something is. Why do I care if the time manipulation mechanics have been done before? That tells me absolutely nothing about whether I will like them or not. What is the developer's approach to time manipulation? Does it improve or detract from gameplay? What are some suggestions you'd have for fixing the state it is currently in? How would you integrally link the series and gamer part to make them more compelling for the player?
thisReading through the first page, I'm having The Order pre-release threads flashbacks.
Sure. But I think that comes down to feel and can only be reasonably estimated by watching a presentation.I mean, their last TPS has pretty bad TPS mechanics, so it's not a stretch to worry about the basic mechanics of this.
it always looked a bit rubbish.
Which is a shame. Not to say The Order was great (though I did enjoy it) but I don't need multiplayer or RPG features in my shooters. I just want a good experience.this
i said it a while back, but i'm almost certain that remedy looked at the reception to the order very closely. a pretty third person shooter doesn't quite cut it anymore.
A Remedy dev had this to say a couple of days ago in another thread:
The two demos we've shown (GC 2014 and GC 2015) give a good indication of pacing / gameplay variety.
Flip flopping and posting "interesting" titles is what it's all about, it's about creating divisive opinions and generating traffic and buzz, and they're doing it, in spades.
Don't get me wrong, I actually think Kotaku is one of the best gaming websites about, but you've got the remember the driving force behind all of these features.
Being impressed about something at a conference drives traffic, saying it looks crap after the fact drives traffic.
traffic traffic traffic
Kotaku wrote articles about how bland Destiny and The Order were behind closed doors and despite everyone attacking Kotaku for their opinion both games ended up being quite underwhelming.
You can't understand opinions?I don't know. I think that sounded interesting. But, I really can't understand some internet journalists...
Re-posting from other thread ;D
Few days ago
Kotaku UK: Remedy's Quantum Break Footage Looks Excellent
Today
Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish
Same guy posted those.
So is it good or is it bad?![]()
I mean, their last TPS has pretty bad TPS mechanics, so it's not a stretch to worry about the basic mechanics of this.
Re-posting from other thread ;D
Few days ago
Kotaku UK: Remedy's Quantum Break Footage Looks Excellent
Today
Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish
Same guy posted those.
So is it good or is it bad?![]()
Can we make Kotaku a banned URL?
This website would be better immediately.
In a perfect world. It's one of the worst video game "journalism" sites.
Sure. But I think that comes down to feel and can only be reasonably estimated by watching a presentation.
Just being down on a game because it lacks innovation is silly.
I think one of the best third person shooters is Infamous 2 and that isn't really innovative. In that game you also have the stables of the genre: You have grenades but now they are electricity grenades, you have rockets but now they are electricity rockets.
Those are basic third person mechanics and the reason they are ubiquitous is because they work.
If the live action stuff is close to 20 minute chunks, theyre fucking insane.
I bet a "looks awesome" article wouldn't get this much hate, although your critic would still be valid.Sàmban;174884664 said:To those asking why people think this article is trash:
The article is basically one giant bitchfest that can be summarized as "it plays like a shooter and time manipulation isn't new, so it sucks" which is garbage. The only noteworthy complaint was the fact that the TV series didn't feel like they mesh well with the game, and even that is basically because "you have to put your controller down" like cutscenes haven't existed forever now.
It seems overly dramatic and sensational and there is little substance to it.
That's why it's trash.
the problem with the order was that it was unremarkable and flabby, and a little bit too in love with its lore. it didn't really give the player much of anything new, it just sort of went through the motions that we saw in numerous shooters from last gen just with better graphics.Which is a shame. Not to say The Order was great (though I did enjoy it) but I don't need multiplayer or RPG features in my shooters. I just want a good experience.
MS Conference demo was also shooting enemies and using powers and that part was also not that good (and he said similar thing for behind closed doors demo). Only impressive part in MS Conference demo was time laps inside building. So in my opinion what i saw on MS Conference and what he described in second article is not that different but headlines are 180 from each other. That is main issue i have.