
(Click for general game info.)
System requirements:



Latest drivers: (as at 21/12/2017)
Nvidia: 388.71
AMD: 17.12.2
Intel: Depends on your processor; download the driver update utility
Tips and tricks:
Various CPU/GPU benchmarks and data: See this GameGPU article.
Note: The article is in Russian, but the data is presented via graphs.
Cap the framerate/potentially improve frametimes: Download RivaTuner Statistics Server, input your desired framerate limit in the "Framerate limit" box, and hit enter (the program comes bundled with MSI Afterburner and earlier versions of EVGA PrecisionX). Alternatively, those with an Nvidia GPU have the option of Nvidia Inspector, which can also be used to impose a framerate cap, either in a similar manner to RTSS or by way of forcing a different vsync interval (click the small tool icon to open the game profile section).
Note: Useful if you your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frametimes. The greater window the engine has to render a given frame, if you're imposing a lower framerate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Stop the game from crashing after 15 minutes on touch-capable systems running Windows 10: Open the task manager, switch to the Services tab and disable TabletInputService.
Disable HUD: Download the HUD Toggle injector. (Credit to The Janitor.)
Significantly improve GPU performance on Linux: The Linux version currently uses OpenGL by default, however you can switch to Vulkan and potentially enjoy much higher framerates by opting into the vulkan_beta branch. To do so, right-click the game in your Steam library -> select "Properties" -> switch to the "Betas" tab -> enter livelongandprosper as a beta access code and select "vulkan_beta" from the drop-down list. (Credit to MrCunningham.)

Graphics settings:
Presets: Normal; High; Very High
Fullscreen: Off; Borderless; On
Resolution: Self-explanatory
Vsync: Off; On
Anisotropic texture filtering: Off; 2; 4; 6; 8; 10; 12; 16
Geometric detail: Normal; High; Very High; Ultra High; Max
Shadows resolution: Normal; High; Very High
Number of shadowed lights: Off; Normal; High; Very High; Max
Texture detail: Normal; High
Decals: Normal; High; Very High
Motion blur: Off; On
Soft particles: Off; On
SSAO: Off; On
Point light specular: Off; On
Anti-aliasing: Off; On (presumably FXAA)
Parallax mapping on terrain: Off; On
Fog/particle upsampling quality: Normal; High
Depth of field quality: Normal; High
Volumetric light quality: Normal; High; Very High
Heat haze: Off; On
Bloom: Off; On
Landscape debris: Off; Normal; High; Very High; Ultra High; Max