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No Man's Sky pre-orders start March 3rd, $59.99

tuxfool

Banned
Sony got involved because it's an interesting game with potential. I don't doubt that.

All I was saying is there wouldn't be anywhere near the same hype for it if they hadn't. It would just be another potentially promising Indie game, with little talk about it on forums such as this.

As soon as Sony takes it under their wing, it suddenly becomes the next coming of Christ on gaming forums, and no bad word shall be said about it without repercussions!

People are so defensive about a video game lol. It's pathetic.

I really don't think that is the case. People are interested in the game itself, not because Sony is publishing it on the PS4.
 

androvsky

Member
I agree entirely.

Apparently I've stumbled into an argument of indie vs. major publishers spawned by The Witness' price point, and people in this thread have been attributing beliefs to me entirely that I don't hold.

I want cheaper games, period.

I don't care who made the game, but if they spent a ton on making it, I do understand that I should be expected to pay a bit more.

Do you apply the same logic to movies? The production budgets are usually public, so Waterworld, Avatar, and Gods of Egypt should be in the $60 range on blu-ray, while the films from the Criterion Collection should be $5 - $10, right?
 
I have no idea what Sony's targets are for this game. I'm sure they want insane numbers for Uncharted 4 but this is just a wildcard at this point. Will be interesting to see.

I can't imagine the targets are insanely high for this game. Everytime a Quantin Dream game gets released people are rushing out to say that it bombed.
But the reality is that these games continue to get made because they are profitable. I think the same will hold true for NMS.
 

0racle

Member
Im willing to bet 70% ( crucify me foe guessing ) dont even visit the PS store to shop.

I go on once a mouth to get my free games. Thats it. I never buy digitally or even browse the storefront to see whats new. This is coming from someone with 36 retail ps4 games.


This is not good.

It has to be a 60 dollar game for one reason only, its a pack in PSVR game so the 60 dollar price point is for precieced value when they announce the IMO high PSVR price at 499 with a game.
 

Effigenius

Member
I dont have a problem with the price if it has a physical release. With gcu thats only $48 and I can sell it if I dont want it. But im not paying $60 if its digital only. Will wait for a price drop if thats the case.
 
Man this game is going to bomb. I don't mind paying $60 for it, depending on how it does critically, but it will bomb.

Get it on STEAM (assuming they sell it on Steam).

http://store.steampowered.com/steam_refunds/

It doesn't matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours. There are more details below, but even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look.

You can play it for 2-hours in total play time (within 14 days of purchase) and if you don't like it, refund it for 100% of your money for ANY REASON.

2 hours should give you a decent idea of what the game will play like. You should be able to scan and shoot rocks and free-fly long enough to get an idea of the game.
 
I can't imagine the targets are insanely high for this game. Everytime a Quantin Dream game gets released people are rushing out to say that it bombed.
But the reality is that these games continue to get made because they are profitable. I think the same will hold true for NMS.

Yeah. Theyve been around long enough I'm sure they have a good idea of what to expect from this. They are fucking insane if they have expectations of anywhere close to Uncharted 4 numbers.
 
I agree entirely.

Apparently I've stumbled into an argument of indie vs. major publishers spawned by The Witness' price point, and people in this thread have been attributing beliefs to me entirely that I don't hold.

I want cheaper games, period.

I don't care who made the game, but if they spent a ton on making it, I do understand that I should be expected to pay a bit more.

Regarding cheaper games, I'm sure we all want that, but again, the value argument changes heavily from person to person. To me, $60 for this game isn't all that bad, to you, it might be highway robbery.

And again, you're now saying this game should be sold at a little more than at cost, which, we don't know how much it's cost, how many man-hours were spent making it, or how much content it actually has. Again, the value argument doesn't make sense until the game is actually out.
 
I'm surprised that people are this upset on the price point. Every single time they talked about this game, you could tell that this was going to be a huge game with a ton of stuff to do. So I knew it wasn't going to be $20.

I've liked what I have seen so I would like to support the developer.
 

Unison

Member
Do you apply the same logic to movies? The production budgets are usually public, so Waterworld, Avatar, and Gods of Egypt should be in the $60 range on blu-ray, while the films from the Criterion Collection should be $5 - $10, right?

This is a terrible analogy.

Games don't have a fixed price model. Movies do (due to distributors' demands).

This might help you understand the difference in markets:

http://www.npr.org/sections/money/2...-blockbusters-bombs-and-the-price-of-a-ticket

Generally speaking, though, since films with presumed limited appeal have to sell at the same price, they have to be made for less money.

Games are a different market.
 
is the reason people are so averse to a $60 digital only title because they can't trade/sell it?

I generally only buy digital game if they are $20 or less. Less risk if it ends up being a disappointment. The only two games I've paid $60 for digitally are Destiny and Bloodborne. Both of those gave me over a hundred hours of entertainment so it worked out.
 

Unison

Member
And again, you're now saying this game should be sold at a little more than at cost, which, we don't know how much it's cost, how many man-hours were spent making it, or how much content it actually has. Again, the value argument doesn't make sense until the game is actually out.

My assumptions on cost are only based on what they've said about their team size and asset generation technologies, etc...

Again, though, a pre-order assumes (correctly) that we make value judgments before a game is out, based on marketing materials.

The marketing materials for this game are what I am judging because that's what I have to judge the game by.
 

Venom Fox

Banned
All this whining is fucking dumb. If you don't think the price is right then don't buy it, why do you feel the need to post drive by shit posts on here without context as to what you think IS worth £60/£45.


I think this price is more than fair for the content we are getting, even more so if you know what work goes into creating games.
 
The fact that I and others feel this way should suggest that Hello Games has some more work to do to get people to want this game at this price.
No not really. All it does is show that not everybody wants to pay $60 for it, which can be said about every game nowadays
 
I'm still not sure how big this game is/will be. It might suffer a bit from the same that burdens Elite Dangerous: being skin-deep. But that's my speculation and I hope I'm completely wrong.

I'll be watching for sales on it, although I'm not exactly gonna hold my breath. I rarely will pay full price for a game.
 

tesqui

Member
Man, what is it about Indies sparking price controversies this year? (The Witness, Superhot, and now this.)
 
I have no problem paying 60 for this. i really belive in their vision and this game is likely to have an infinite amount of content (literally!). I get the trading issue, im all digital so it doesnt bother me but I can understand why some might be hesitant to pay 60 bucks for a digital game they cant at least get some kind of return on investment in if they dont like
 

Zemm

Member
Quite possibly the worst written PR sheet I've ever seen, who the fuck types "out 3/3" without thinking "hmm maybe people will read this wrong"?
 

Lunar15

Member
Well this just doesn't fly with my employees to amount i'm willing to pay ratio.

They have to get to... at least 30 employees before I'll even consider it!
/s
 
If this isnt an indie game, neither is Braid (published by Microsoft on XBLA) or Hotline Miami (Devolver) or Volgarr (Adult Swim)

And the price isnt the point, it's the notion that indie games cant be a certain price for reasons


This is spot on.

This realization hit me like a ton of bricks after playing Stardew Valley. I didn't ever think that indie games couldn't go above a certain price point but Stardew Valley re-enforced the fact that indie games are just as good as AAA games today.

Stardew Valley very easily could have been a game released on the 3DS and published by Nintendo. The crazy thing is:

1. One guy made that game
2. It's only $15

Those two things blow me away. It's easily worth $39.99 in my opinion. We are at the point that the only difference between indie games and AAA games is marketing budget (my opinion of course).
 
As soon as Sony takes it under their wing, it suddenly becomes the next coming of Christ on gaming forums, and no bad word shall be said about it without repercussions!

People are so defensive about a video game lol. It's pathetic.

You're ignoring the fact the game garnered a huge positive buzz after its début showing, which was long before any deal with Sony was announced.

Also, I feel that criticism isn't so much aimed at people doubting the game's quality but at concern trolls, (I really worry people are expecting it to be Z when it's actually Y.) and those who complain about a lack of details yet aren't willing to read up on the various articles and interviews which would help enlighten them. (But what do you dooooooo?!) Oh and, not forgetting Spore!
 
and why is that? because it's an indie game? R&C and TW length probably wont be the 0000000000000.1% of the length of NMS

The Witness is pretty damn long game that is hand crafted, not computer generated. I would be shocked if NMS has the same ratio of quality to quantity.

This is such a bigger project than either of those two, and that's not meant to be offensive to either Insomniac or Blow.

You are saying NMS was a bigger undertaking than the The Witness? I highly doubt that. A bunch of computer generated levels doesn't impress me as of now.
 
and why is that? because it's an indie game? R&C and TW length probably wont be the 0000000000000.1% of the length of NMS

We cannot say anything useful until we see the final product. The endless space is not that great if the gameplay is repetitive for example.

People preordering this take a big leap of faith at that price.
 

androvsky

Member
This is a terrible analogy.

Games don't have a fixed price model. Movies do (due to distributors' demands).

This might help you understand the difference in markets:

http://www.npr.org/sections/money/2...-blockbusters-bombs-and-the-price-of-a-ticket

Generally speaking, though, since films with presumed limited appeal have to sell at the same price, they have to be made for less money.

Games are a different market.
That appears to be talking about tickets, not the video release. Criterion movies on disc tend to be more expensive than blockbusters, with the list price being $39 for many Criterion releases.
 

Unison

Member
Again, something that is said of any game.

What are you even rebutting?

Of course I understand that a marketer's job is to make people want every game at the price that they are asking.

I don't think I will contribute to this thread any further. I've said my piece.
 

Ridley327

Member
We cannot say anything useful until we see the final product. The endless space is not that great if the gameplay is repetitive for example.

People preordering this take a big leap of faith at that price.

That's hardly an exclusive phenomenon to No Man's Sky, though.
 

RedSwirl

Junior Member
is the reason people are so averse to a $60 digital only title because they can't trade/sell it?

Yes. Console users are still averse to digital because they don't have as much control over their games as PC users. On console, the only control you have over your game is your ownership of the physical delivery medium. On PC you don't really have that, but generally you can do a wide range of things with the code that's on your hard drive: mod it, crack it, install it on any PC, and now you can refund it on Steam, not to mention there are many digital pricing options on PC.
 

oti

Banned
Computers created this game! So it should be like $5.

They should pay us!

Their offices were also flooded at some point, weren't they? Maybe this is one of those "success = yay, no success = disaster" scenarios. Even with Sony's help/money.

You love overpriced games?

I love developers challenging common believes. And after witnessing the race to the bottom on smart devices this is an encouraging signal to other developers.
 

nbnt

is responsible for the well-being of this island.
Take your bait and go fish off a cliff!
What bait? Have you looked at this thread? People on neogaf still think that an "indie game" can't be worth such a price, no matter the content. This notion is not going away any time soon.
Get it on STEAM (assuming they sell it on Steam).

http://store.steampowered.com/steam_refunds/

You can play it for 2-hours in total play time (within 14 days of purchase) and if you don't like it, refund it for 100% of your money for ANY REASON.

2 hours should give you a decent idea of what the game will play like. You should be able to scan and shoot rocks and free-fly long enough to get an idea of the game.
I know this and I know what the game is, I've been following it since day 1. I'm not talking about me, I'm not mad about it, the opposite actually, I want more indies to explore and experiment with prices. It's just that I think it's too soon for this price point, and I do hope I'm wrong.
 
You're ignoring the fact the game garnered a huge positive buzz after its début showing, which was long before any deal with Sony was announced.

Also, I feel that criticism isn't so much aimed at people doubting the game's quality but at concern trolls, (I really worry people are expecting it to be Z when it's actually Y.) and those who complain about a lack of details yet aren't willing to read up on the various articles and interviews which would help enlighten them. (But what do you dooooooo?!) Oh and, not forgetting Spore!

It was first shown by sony though no? Im pretty sure it was locked up then.
 

Kaako

Felium Defensor
It's always entertaining to observe some members go through their subjective mental gymnastics to justify dollar to value ratio. The Witness price announcement thread comes to mind and that was only $40 too lol.
 
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