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No Man's Sky pre-orders start March 3rd, $59.99

JCH!

Member
You can go back and read my posts where I wrote about them talking about their small dev. team, procedural asset generation and quick time from the start of programming to the first demo.

They did all of this in the first reveal video.

If the game ballooned into something else after it became a Sony product, that might not be all applicable now, but they haven't really shown evidence that it has either. I think it's still being pushed as that original vision?

But why does it matter how the game was made? What's the difference between having 10 people make it and having 100 people make it? What if it's procedurally generated?

Isn't the content what matters?

If there's enough content and it is good enough who cares about the how?
 
I'd note two things...

This isn't an indie game. Sony is publishing.

This doesn't cost $25-40. This costs $60.
If this isnt an indie game, neither is Braid (published by Microsoft on XBLA) or Hotline Miami (Devolver) or Volgarr (Adult Swim)

And the price isnt the point, it's the notion that indie games cant be a certain price for reasons
 

xxracerxx

Don't worry, I'll vouch for them.
You can go back and read my posts where I wrote about them talking about their small dev. team, procedural asset generation and quick time from the start of programming to the first demo.

They did all of this in the first reveal video.

If the game ballooned into something else after it became a Sony product, that might not be all applicable now, but they haven't really shown evidence that it has either. I think it's still being pushed as that original vision?

You know a quick time to a demo is no where near the gotcha! that you are going for here. It is truly ridiculous how much this price point bothers you.
 

salromano

Member
Sony easily messed up the "out now" thing. The price might be different too. But I wouldn't mind paying $60 for something as big as this.
 
I'd note two things...

This isn't an indie game. Sony is publishing.

This doesn't cost $25-40. This costs $60.

To be fair I don't think the distinction matters. The amount is redundant, it's what consumers are willing to pay vs what the content creators ask for. If people don't want to pay $60 for this, we will see.

Remember, Sony put out The Order: 1886 for $60, and before it was out, you sure didn't see all that much bellyaching about putting down the cash for that game, so whether it's indie or AAA or AAAA or 12-A (whatever that means) shouldn't play a part in any of this.
 
If this isnt an indie game, neither is Braid (published by Microsoft on XBLA) or Hotline Miami (Devolver) or Volgarr (Adult Swim)

And the price isnt the point, it's the notion that indie games cant be a certain price for reasons

So i'm guessing it's not an indie unless the actual studio is completely owned by a publisher or what.

LOL $60 for a digital only release? no thanks, bro.

It's probably going to be physical.
 

Trouble

Banned
If this isnt an indie game, neither is Braid (published by Microsoft on XBLA) or Hotline Miami (Devolver) or Volgarr (Adult Swim)

And the price isnt the point, it's the notion that indie games cant be a certain price for reasons

I've always thought of Devolver and Adult Swim as indie publishers (as in they publish indie games), even though that's probably an oxymoron.
 
$60 does seem a little high for digital release only. I always thought part of the $60 was paying for shipping and manufacturing. Is this getting a physical release? I'm really not aware.
 
So you decided to ignore the part where I said Sony got involved because of the massive interest one video of the game generated.

Sony got involved because it's an interesting game with potential. I don't doubt that.

All I was saying is there wouldn't be anywhere near the same hype for it if they hadn't. It would just be another potentially promising Indie game, with little talk about it on forums such as this.

As soon as Sony takes it under their wing, it suddenly becomes the next coming of Christ on gaming forums, and no bad word shall be said about it without repercussions!

People are so defensive about a video game lol. It's pathetic.
 

Pop

Member
A beautiful looking game where you can explore an entire fucking galaxy...?

Oh wait, $60 looooooooooooool no thanks! That $60 will be far better spent on another AAA repeatedly-shoot-people-from-a-first-person-viewpoint / climb-all-of-the-towers simulator.

Yup

Pretty crazy how people rationalize things.
 
Sony got involved because it's an interesting game with potential. I don't doubt that.

All I was saying is there wouldn't be anywhere near the same hype for it if they hadn't. It would just be another potentially promising Indie game, with little talk about it on forums such as this.

As soon as Sony takes it under there wing, it suddenly becomes the next coming of Christ on gaming forums, and no bad word shall be said about it without repercussions!

People are so defensive about a video game lol. It's pathetic.
You're delusional.
 
Join us on Steam, where 60 USD releases are ONLY digital. :p



At least on Steam you can get a full refund if you find out the game isn't that great.

I'll definitely check it out on Steam if it's on PC day1 too. Nice to have a chance to check it out before fully committing.
 

Elandyll

Banned
I honestly don't care that the intern in charge of updating the page messed up.

I'm

1271010043_jump-in-the-car.gif
 

Duxxy3

Member
I have so little interest in this game that I don't even know if I'd pick it up for $20. Never mind $60.
 

oti

Banned
A beautiful looking game where you can explore an entire fucking galaxy...?

Oh wait, $60 looooooooooooool no thanks! That $60 will be far better spent on another AAA repeatedly-shoot-people-from-a-first-person-viewpoint / climb-all-of-the-towers simulator.

I see where you're coming from, but that's still a bad comparison to make. Yes, paying 60€ for the next Assassin's Creed but not paying it for what could be the most innovative game in the last decade MAKES TOTAL SENSE. Consumers want "safe" purchases. Nothing is safer than Assassin's Creed or Call of Duty. You know what you're getting, you know if that's worth 60€ to YOU or not. That's the problem new IPs face. Add in that it's a download only game (which used to be a 20€ category, it isn't anymore of course but that's a habit in thinking that will take some time to go away) and an indie game (yes, there still is a bias towards AAA games being seen as the superior games, that's a dumb bias but it's still there).

I don't think it's wrong to think "I don't want to spend full price for this game", however, proclaiming "This game isn't worth full price" is stupid.
 

RedSwirl

Junior Member
Not the price I expected, but okay. Hello Games must think the level of hype and awareness has reached a point to where they can sell at $60. Or Sony is helping it get a big-ass marketing campaign. That price still might be a big dangerous though for people who are unsure about the game. Not only is it a new IP, it's a genre that has almost never appeared on consoles before.

And yes, people surprised because it's digital need to take a look at PC, where digital stuff made by non-AAA developers has been $60 for years.
 

AHA-Lambda

Member
I guess it depends on whether or not Sony funded the development, and to what degree.

These are always hazy terms.

With movies, for example, something like Birdman gets called an indie by some, even though it's put out by a subsidiary of Fox.

Pretty much the example I always give actually, and I'm sorry but it's why I never understand why people will always clamour to

"MS/Sony/EA published this, it's not indie!"

Who cares? The point about funding contribution is definitely true but we'll never know that so it's a moot point.

Is something like Hotline Miami or Always Sometimes Monsters not indie anymore cos it was published by another company? Even if it is a small team on a small budget creating a game which is small scope and has that undefinable indie appeal?

This topic keeps getting brought up (more and more now with increasing prices outside of AAA, which is objectively a good thing even if you think the price is too high! It's great that we can finally have something in between $15 and $60 blockbuster) but it's a totally worthless discussion.

Star Citizen is technically indie. But that's a worthless moniker to put on such a game.
 

Boke1879

Member
Yup

Pretty crazy how people rationalize things.

I'm not saying people have to even enjoy the price. But you if you get the same or more enjoyment with this than any single player experience what's the issue?

If the price isn't your cup of tea just wait. That's all you have to do. I'll never pay $60 for any AC game because I know it'll drop in price.
 

bj00rn_

Banned
That's $30 more than I thought it would sell for. Guess I was wrong - Unless I wait for the Steam sale.

Or perhaps I should better pre-order before it sells out!
 

Unison

Member
And the price isnt the point, it's the notion that indie games cant be a certain price for reasons

This isn't the argument that I've been making, so please don't attribute it to me.

First of all, I don't think "indie" is a very useful term.

I don't care if an independent studio puts out AAA development dollars to produce a game and sells it for a AAA price. That strikes me as entirely fair.

If a tiny group of developers puts out a game that cost substantially less to make, regardless of their corporate structure or affiliation, I would hope to pay less for it, unless they show me a very compelling reason why I should be paying more.

The NMS folks haven't yet done that, and the price strikes me as being out of whack.

I'll obviously make a final judgment when I have more information, but that's where I stand at the moment.
 

Ghazi

Member
On second thought, I think it'll be worth 60, but I'm waiting to see how it turns out. We don't know too much about the game right now.
 

androvsky

Member
Sony got involved because it's an interesting game with potential. I don't doubt that.

All I was saying is there wouldn't be anywhere near the same hype for it if they hadn't. It would just be another potentially promising Indie game, with little talk about it on forums such as this.

As soon as Sony takes it under there wing, it suddenly becomes the next coming of Christ on gaming forums, and no bad word shall be said about it without repercussions!

People are so defensive about a video game lol. It's pathetic.

Did you actually miss all the hype and speculation that MS might make it an Xbox One exclusive in the months between the VGX reveal and the announcement at Sony's E3 conference? Remember the flood damage Hello Games suffered and how worried everyone was?
 
Not the price I expected, but okay. Hello Games must think the level of hype and awareness has reached a point to where they can sell at $60. Or Sony is helping it get a big-ass marketing campaign.

And yes, people surprised because it's digital need to take a look at PC, where digital stuff made by non-AAA developers has been $60 for years.

When's the last time you paid $60 for a game on PC? There's discounts everywhere. You'd have to literally avoid every website but Steam to pay full price.
 

stufte

Member
This isn't the argument that I've been making, so please don't attribute it to me.

First of all, I don't think "indie" is a very useful term.

I don't care if an independent studio puts out AAA development dollars to produce a game and sells it for a AAA price. That strikes me as entirely fair.

If a tiny group of developers puts out a game that cost substantially less to make, regardless of their corporate structure or affiliation, I would hope to pay less for it, unless they show me a very compelling reason why I should be paying more.

The NMS folks haven't yet done that, and the price strikes me as being out of whack.

I'll obviously make a final judgment when I have more information, but that's where I stand at the moment.

Should documentary movies have lower ticket prices? Or hand-forged cutlery cost less because it's one person making them instead of a factory?
 

Unison

Member
Pretty much the example I always give actually, and I'm sorry but it's why I never understand why people will always clamour to

"MS/Sony/EA published this, it's not indie!"

Who cares? The point about funding contribution is definitely true but we'll never know that so it's a moot point.

Is something like Hotline Miami or Always Sometimes Monsters not indie anymore cos it was published by another company? Even if it is a small team on a small budget creating a game which is small scope and has that undefinable indie appeal?

This topic keeps getting brought up (more and more now with increasing prices outside of AAA, which is objectively a good thing even if you think the price is too high! It's great that we can finally ahve something in between $15 and $60 blockbuster) but it's a totally worthless discussion.

I agree entirely.

Apparently I've stumbled into an argument of indie vs. major publishers spawned by The Witness' price point, and people in this thread have been attributing beliefs to me entirely that I don't hold.

I want cheaper games, period.

I don't care who made the game, but if they spent a ton on making it, I do understand that I should be expected to pay a bit more.
 

Jito

Banned
I meant it as an example, as its right beside it on the blog post and nobody complains when a game is $60 from a big publisher...

I saw plenty of complaints about the price of Star Wars BF after it released with no content at full price, it does happen, could even happen to Homefront once it's out. Really any complaints mean nothing until the game is out and people have actually played it.
 

nbnt

is responsible for the well-being of this island.
Man this game is going to bomb. I don't mind paying $60 for it, depending on how it does critically, but it will bomb.
 

dEvAnGeL

Member
i didn't expect people complaining for this game price point, i mean, the amount of content the game will have is HUGE, ohh well, day 1 for me
 
Sony got involved because it's an interesting game with potential. I don't doubt that.

All I was saying is there wouldn't be anywhere near the same hype for it if they hadn't. It would just be another potentially promising Indie game, with little talk about it on forums such as this.

As soon as Sony takes it under there wing, it suddenly becomes the next coming of Christ on gaming forums, and no bad word shall be said about it without repercussions!

People are so defensive about a video game lol. It's pathetic.

There was a bunch of hype for the game before all of the Sony news.
 

oti

Banned
Man this game is going to bomb. I don't mind paying $60 for it, depending on how it does critically, but it will bomb.

I have no idea what Sony's targets are for this game. I'm sure they want insane numbers for Uncharted 4 but this is just a wildcard at this point. Will be interesting to see.
 

xxracerxx

Don't worry, I'll vouch for them.
I agree entirely.

Apparently I've stumbled into an argument of indie vs. major publishers spawned by The Witness' price point, and people in this thread have been attributing beliefs to me entirely that I don't hold.

I want cheaper games, period.

I don't care who made the game, but if they spent a ton on making it, I do understand that I should be expected to pay a bit more.

Just like you attribute beliefs on the developers of this game. Pot meet kettle.
 
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