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No Man's Sky pre-orders start March 3rd, $59.99

tuxfool

Banned
What are you even rebutting?

Of course I understand that a marketer's job is to make people want every game at the price that they are asking.

I don't think I will contribute to this thread any further. I've said my piece.

Why did you make that statement?

"they have to work to make people buy the game at that price".

This is *every* game. This game isn't some special instance where marketing has to make a deal with the devil to trick people into buying this game in particular.
 
That's what "to want this game at this price" means.

Well I don't know what you're trying to to say. Your post acts like people generally don't want to pay it at that price point, just because you and some others don't want to pay for it at that price point. There are people who are happy to pay for it at that price point, so you can also say that they DON't Have work to do to get people to buy at that price point.
The only thing you have shown is that not everybody wants to pay at that price point, but so what? That happens to every game that is $60. That doesn't mean they have some serious work to do compared to everybody else
 
and why is that? because it's an indie game? R&C and TW length probably wont be the 0000000000000.1% of the length of NMS

Based off what? The flawed assumption that just because this game is generating "infinite" playspace means that there will be infinite things to do or see? Just because a game is generating infinite content doesn't mean that content will be meaningful enough to warrant playing it for infinite hours, unless you want to do and see the same things forever, which in that case, any game can be infinite hours long.
 

androvsky

Member
It was first shown by sony though no? Im pretty sure it was locked up then.

It was first shown at VGX without any hint of a platform, where the internet proceeded to go nuts over it (and panic when Hello Games lost all their computers in a flood a couple weeks later). I keep mentioning the flood because that's where people were reading into tweets from MS execs that they might be helping them out and getting an exclusive. No one knew where it was going to wind up until E3 about six months later.
 
This entire game is procedural right?

If so we can always irrationally complain about $ per GB of install size. Its got to be microscopic in comparison to other titles.

Joking aside I really have no idea how much content there is to this game. The scope in terms of combinations seems super gargantuanly stupidly immense, but how much of that scope translates into emergent gameplay experiences? I have zero clue.
 
This entire game is procedural right?

If so we can always irrationally complain about $ per GB of install size. Its got to be microscopic in comparison to other titles.

Joking aside I really have no idea how much content there is to this game. The scope in terms of combinations seems immense, but how much of that scope translates into emergent gameplay experiences? I have zero clue.

It is, but I thought I read somewhere that the entire galaxy will already be on the disc. Right?
 

StereoVsn

Gold Member
What bait? Have you looked at this thread? People on neogaf still think that an "indie game" can't be worth such a price, no matter the content. This notion is not going away any time soon.

I know this and I know what the game is, I've been following it since day 1. I'm not talking about me, I'm not mad about it, the opposite actually, I want more indies to explore and experiment with prices. It's just that I think it's too soon for this price point, and I do hope I'm wrong.

Alternatively one can just wait couple days post release, read reviews, read impressions, watch youtube and then decide.
 

jett

D-Member
I guess this makes it the most expensive indie-developed game ever made. Good luck with that pricepoint. Lots of people had a problem with The Witness being $40, despite taking 30~40 hours to complete and having a lot of post-game content. Does NMS justify its price tag? We'll see, I guess.
 
I guess this makes it the most expensive indie-developed game ever made. Good luck with that pricepoint. Lots of people had a problem with The Witness being $40, despite taking 30~40 hours to complete and having a lot of post-game content. Does NMS justify its price tag? We'll see, I guess.

NMS is probably getting a physical release, which will make the indie stigma a bit less irrelevant in the success of the game sales wise.
 
It is, but I thought I read somewhere that the entire galaxy will already be on the disc. Right?
Yup, but its all math doing the work in real time as opposed to individual hand-made assets, so it can't be all that large can it?

I don't actually know the answer and am damn curious to see that the final install size is.
 
11 pages, reads title, bwhahaha without reading so much as one page i know whats going on i here.

The most despicable act going on ITT is the fact that you're not using 100pps.

Yup, but its all math doing the work in real time, so it can't be all that large can it?

I don't actually know the answer and am damn curious to see that the final install size is.

I'm pretty sure they said most of the file size is coming from things that aren't procedural.
 
I guess this makes it the most expensive indie-developed game ever made. Good luck with that pricepoint. Lots of people had a problem with The Witness being $40, despite taking 30~40 hours to complete and having a lot of post-game content. Does NMS justify its price tag? We'll see, I guess.
Considering how well the game sold (as well as other recent higher-priced indies like SOMA, SuperHOT, and Firewatch), I'd say those people who had a problem with the price are a vocal minority.
 
It is, but I thought I read somewhere that the entire galaxy will already be on the disc. Right?

The SEED to the entire NMS universe will be on the disc. The math will determine what your particular view in space looks like wherever you are in the universe, and you upload your discoveries to the main Atlas server. Everyone has the same seed and same algorithms, so every planet in the NMS universe should look the same for every player.

But it doesn't technically "exist" in the game sense when NMS releases. The individually-crafted art assets for creature body parts, plant pieces, weapons, vehicles and enemies exist, as does the music. But everything else will be generated on the fly, and all of those art assets can be tweaked based on the math to give everything its own unique look.
 
D

Deleted member 752119

Unconfirmed Member
I hope they do a demo, or Redboxes around me get it. I'm very skeptical of this game matching my tastes, but definitely want to give it a try. Not enough to buy blind at $60 though.
 

viveks86

Member
This entire game is procedural right?

If so we can always irrationally complain about $ per GB of install size. Its got to be microscopic in comparison to other titles.

Joking aside I really have no idea how much content there is to this game. The scope in terms of combinations seems super gargantuanly stupidly immense, but how much of that scope translates into emergent gameplay experiences? I have zero clue.

I believe there is press preview going out soon? May be that would shed more light on the content and mechanics
 
I'd need to see some more about gameplay systems for $60. If it's just flying from planet to planet and looking at stuff that's gonna have to be a pass from me.
 
Considering how well the game sold (as well as other recent higher-priced indies like SOMA, SuperHOT, and Firewatch), I'd say those people who had a problem with the price are a vocal minority.

I agree, word of mouth plays a huge role in how these games live outside of release. I bought rocket league on 3 different platforms and more than once as gifts on PC. This need to be catered to before release isn't going to make or break a game with this kind of hype surrounding it.
 

ZangBa

Member
$60? Eh. Starbound taught me procedural generation is overrated. No Man's Sky has appeal to me, but not at that price.
 

Kssio_Aug

Member
Way more expensive than I'd expect. I won't be getting it at full price, but if overall impressions are good, and if I get a good feeling watching some gameplay videos and reviews, I may get it later when it drops to some more reasonable (in my opinion) price.
I expect even AAA games to become cheaper, and not the other way around.
 
Don't really care how much it costs (unless it was magically more than $60). I'll buy it if it's good.

That said, I won't be preordering this because I'm not convinced the game will be everything they claim it's going to be. Will wait for impressions before dropping the cash.

But yeah, no issue with the price point.
 
I believe there is press preview going out soon? May be that would shed more light on the content and mechanics
Hopefully. I'll happily devour whatever non-spoiler details they release. Really want to see how this project has shaken out.

Wish them the best as I think their inspirations and ambitions are coming from the right place.
 

Lakitu

st5fu
So is a physical release going to happen? Hope so.

Can't wait for this, hopefully it can tide me over until Mass Effect.
 
Considering how well the game sold (as well as other recent higher-priced indies like SOMA, SuperHOT, and Firewatch), I'd say those people who had a problem with the price are a vocal minority.

That makes sense, but I wonder what effect games like The Witness will have. Obviously it sold well and got hyped, but I'm not sure how many of those people who bought in would have actually got into it. For better or worse (better in my opinion!) you have to be the right type of gamer to love it.

No mans sky certainly seems to fit that category too.

I'm not talking about quality as such, more mass appeal. People are clearly happy to pay that much, but are they going to be happy to still pay that much after finding out the focused titles are not really for them? Will people take the risk, or save their $60 for safe ubisofty/eay crap?

Will be interesting to see.
 
Meh. I doubt id be interested even at $6. I Just don't understand how people are going to remain engaged with this. It looks like a string of "thats cool" moments, but nothing that resembles a satisfying gameplay loop.

The question with this game isn't "What do you do?" but rather "Why should you care about doing it?" Nothing murray has shown even comes close to answering that question for me.

I can see alot of people picking this up and loving it at first, then dropping it relativly quickly.

The greatest thing about No mans sky is going to be its marketing campaign.
 

Sakura

Member
Hmm I won't be getting it at that price (considering that this means it will be like 80~85CAD), but I don't think 60 USD is a wrong price for this game or anything.
 

Cuburt

Member
Oh wow, I thought the hype and expectations for this game would create a lot of disappointment when the game releases but this price tag practically guarantees a backlash. There are a lot of expectations build up over the years for what a $60 game should include and if a game doesn't include that, especially a new IP, gamers and reviewers make it be known.

At worst this game will review poorly and at best it will be divisive.

I could see Sony putting more marketing dollars behind it with that price though and try to market it as Destiny with endless content (some people seem to believe as much already), so it still may sell well at launch.
 

Kyoufu

Member
Oh wow, I thought the hype and expectations for this game would create a lot of disappointment when the game releases but this price tag practically guarantees a backlash. There are a lot of expectations build up over the years for what a $60 game should include and if a game doesn't include that, especially a new IP, gamers and reviewers make it be known.

At worst this game will review poorly and at best it will be divisive.

I could see Sony putting more marketing dollars behind it with that price though and try to market it as Destiny with endless content (some people seem to believe as much already), so it still may sell well at launch.

So, what should a $60 game include?
 
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