leading Drake up through a boxcar dangling off a cliff is no more interactive than selecting Henry's potentially flirtatious dialogue in Firewatch

leading Drake up through a boxcar dangling off a cliff is no more interactive than selecting Henry's potentially flirtatious dialogue in Firewatch
How is this better?yeah, it's a good article. OP made a title up. it's talking about the lack of agency in certain scenes but how it works for ND and praises them for continuing it.
Even if the content of the article was full of praise, it wouldn't make a difference. This is an undeniable clickbait title and Eurogamer used to be better than that.
Is Eurogamer more 'click bait' than gaming journalism ?
I don't disagree. I occasionally try pushing the other way in UC4, and the limitations are very apparent. But I also don't have anything against walking simulators, so I'm fine with it. I guess some more story interaction would be nice though.
Combat fatigues: How Uncharted is a walking simulator in action game's clothing isn't a clickbait title.
yeah, it's a good article. OP made a title up. it's talking about the lack of agency in certain scenes but how it works for ND and praises them for continuing it.
Did you read the Eurogamer title?
OP made up that one.
Where did your title come from? It's a lot more inflammatory than the article.
nope or else they wouldn't be so offended for no reason.
also OP's title for this thread is basically made up and is setting a negative tone even though the article is praising Uncharted.
Did you read the Eurogamer title?
OP made up that one.
nope or else they wouldn't be so offended for no reason.
also OP's title for this thread is basically made up and is setting a negative tone even though the article is praising Uncharted.
It's what EG posted on their twitter
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How is this better?
Combat fatigues: How Uncharted is a walking simulator in action game's clothing
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Yup, 'made up' by Eurogamer.
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I thought we had decided on light adventure instead. Eurogamer what the hell. Stick with the times. Jeez.
Another example of how Eurogamer has gone down the drain since Bramwell left.
This is Polygon-level trash.
Because it's not asking the reader a question or worded in a way that would obviously attract negative comments. That's a good title that's followed by a decent article.
especially when they quote the designer's worry about non-action scenes turning away fans after being inspired by indie "walking simulators."
what would you title the article?
I kind of agree, the topic is worthy of discussion though.It's a playable Indiana Jones movie, not a walking simulator.
Uncharted is never going to win any awards for game design but it doesn't pretend otherwise. Calling it a walking simulator is a bit overboard.
Uncharted gives you controls of big setpieces that you will normally ave cutscenes or just press one button or so.Hes kinda right though. A lot of uncharted scripted events have very little interactivity. yes thats so they can pull it off and have it be intractable at-all and still be fun but there is very little interactivity as uncharted climbing is pretty much hold direction and mash X. Im glad the rope and piton mixes it up a bit though
its more the selective bolding really.
There's a good discussion to be had about the way UC4 changes up the ratio of platforming/exploration vs combat compared to the previous games, I don't like it, others will. They followed TLoU's template but didn't quite hit that high mark, and I'm now wondering if ND games in the future are going to all be this similar type of game like Ubisoft open world games are. Like people can look at a game and say "yeah that's a ND structured game alright". We'll see.
However, this article's title is not going to help us have it.
The combat itself isn't the Problem, it's the shit encounter Design that ruins those portions for me.I wish The Last of us and Uncharted came without combat. They'd be the greatest exploration games ever
Probably not. People usually react to the title of the thread. In any case, I find articles like these much more worthwhile than reviews because trying to determine how "good" or "bad" a game is isn't nearly as interesting as actually analysing its design and how it relates to other games -- nice read.Did anyone actually read the article?
I see Eurogamer has gone in the shitter. A shame, they used to be a decent site.
In a world that's already seen the likes of Everybody's Gone to the Rapture, 30 Flights of Loving and Dear Esther, such bold pacing practices aren't quite as shocking as they were back in 2009. Yet Uncharted 4, for all its bombast, often feels more akin to those games than any of its big budget contemporaries. And maybe the widespread popularity of more sedate games can be in some part attributed to the brilliant Uncharted 2 - a game that proved blockbusters could be played at a very different tempo.
They write an article you disagree with and they're trash? You should read the Lionhead piece - it shows they still have it, it's the best thing I've read in a loing time.
I see Eurogamer has gone in the shitter. A shame, they used to be a decent site.
The first Uncharted wasn't particularly revolutionary, though it did feature some snappy dialogue and stunning visuals for its day. It was really 2009's Uncharted 2: Among Thieves where Naughty Dog really went off the rails (literally in the case of its seminal train sequence) and managed to subtly provide a proof of concept for a type of video game that was still in its embryonic stage. The genre has since come to be labelled somewhat derisively as "walking simulators" - a video game with precious little interactivity and no game-over state.
Of course, what was revolutionary for 2009 isn't so groundbreaking now. Uncharted 4 pulls all the same tricks with even greater craftsmanship. In many ways it's gone even further in this experimental direction with roughly only a third of its opening eight hours dedicated to anything that could even remotely resemble an action game (though its first few minutes are appropriately rousing). And yet it's never boring. The jokes land. The story beats are appropriately moving. The dialogue sings. And it all looks glorious thanks to some of the best art direction and tech wizardry in the business.
In a world that's already seen the likes of Everybody's Gone to the Rapture, 30 Flights of Loving and Dear Esther, such bold pacing practices aren't quite as shocking as they were back in 2009. Yet Uncharted 4, for all its bombast, often feels more akin to those games than any of its big budget contemporaries. And maybe the widespread popularity of more sedate games can be in some part attributed to the brilliant Uncharted 2 - a game that proved blockbusters could be played at a very different tempo.
I didn't call it trash because I disagreed with the content of the article, I called it trash because they resorted to polygon-level cynicism to genereate clicks. I read the Lionead article yesterday and loved it, it reminded of what EG used to be, this clickbait title reminded of what they are now.
Uncharted gives you controls of big setpieces that you will normally ave cutscenes or just press one button or so.
Not going to even dignify this with a click.
EG has gone really downhill this year, both amount and quality of content.
EG has gone really downhill this year, both amount and quality of content.
Just read the article, it praises Naughty Dog for going against action genre tropes - slowing down the game for characterization and how UC2 influenced later games that are of slower pace.
Some people in here are taking the "walking simulator" comparison as a bad thing. It isn't necessarily so. We had some great "walking simulators" in the last few years.
Some of the points of the article are absolutely valid. Hell, even Naughty Dog apparently took inspiration from an extremely dry walking simulator (The Graveyard, which i personally liked) for the village scene in Uncharted 2.
It's at least a strenuous exercise simulator!
Exactly.
People are reading "walking simulator" as a perforative when it's a descriptive here.