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No Mans Sky | PC Performance Thread

finalflame

Banned
If he's being that tight lipped over something, the likely explanation is contractual obligation to Sony.

Contractual obligation to not clarify the presence of multiplayer in the game, and how it works? There's no such thing. Sounds like people are eating up his contractual obligation shpiel from his AMA and using it as part of their apologist coalition.
 
Kind of glad I waited and didn't pre order. Looks like I might end up getting the PS4 version.

Maybe I'll get it on Steam, see if I can optimize it for my system, and if not then get it on PS4.
 

dakun

Member
it sounds like anybody below a 1080 or 1070 is having issues. I'm pretty glad i upgraded to a 1080 from my 970 now.
 
I couldn't resist booting it up before heading into work. I'm running the GOG version.

I have an i52500k clocked at 4.0ghz and a GTX 960 4gb, plus 16gb of ram

There is some definite stuttering, I haven't had time to tweak any settings, so I'm a little concerned, if I can't get the game at least close to a solid 60, I might refund it.
 
2500k, 970, 10gb RAM. Game performs like complete ass. Constant stuttering and momentary freezing. Also hasn't Nvidia released drivers yet?

FeelsBadMan

I gotta ask, how did you wind up with 10GB ram? Two 4GB and a 2GB? Just FYI, that may cause the memory to run single channel, as opposed to dual channel.
 

terrible

Banned
it sounds like anybody below a 1080 or 1070 is having issues. I'm pretty glad i upgraded to a 1080 from my 970 now.

No issues with my 1060 yet, though the game is a blurry mess even maxed out.

I'm running a 970 and it runs perfectly fine. I don't think there's an easily discernible pattern in who is having a problem yet. I kinda wonder if it has as much to do with people's CPUs more as their 3d cards (I mean, apart from the software itself).

I still have a 2500K so probably not. Tons of people with way better hardware than me are having problems.
 

DeBurgo

Member
it sounds like anybody below a 1080 or 1070 is having issues. I'm pretty glad i upgraded to a 1080 from my 970 now.
I'm running a 970 and it runs perfectly fine. I don't think there's an easily discernible pattern in who is having a problem yet. I kinda wonder if it has as much to do with people's CPUs more as their 3d cards (I mean, apart from the software itself).
 

Moff

Member
sadly, I expected this, after the bad reviews I was still willing to buy it because I still think the concept is interesting, if the PC version ran flawlessly, but I didn't expect this from such a small studio

will definitely wait for the steam sale now
 
I'm sorry but I have to refund this.

Stuttering, hitches, blurriness, insanely ugly graphics and my second planet now runs at 40fps even with all settings set to low.

This is on a 4.6ghz 2500k, 16GB RAM and a 970

I can't pay 60€ for this.
It's just...I can't.

I can buy two or three other games for that money that run properly and have better content.

Look at that shit man. Don't give up on the game. It's got incredible moments that no other game gives you. It can have it's lulls, it's repetitions, but certain moments are fantastic. I'm also sure you can get the game to look better than these PS4 shots. I'd see what Hello Games has in store for a patch before you refund too quickly. Unless the stuttering is -that- bad where the game becomes unplayable.



https://flic.kr/p/KYBKuM
 
The game was working fine for me at first, but then performance took a nose dive on the second planet I got to in the second solar system. No clue what caused it, but man did it suck enough for me to log off ... or alt-f4 out since I couldn't find an exit option for some reason.
 

Klyka

Banned
Look at that shit man. Don't give up on the game. It's got incredible moments that no other game gives you. It can have it's lulls, it's repetitions, but certain moments are fantastic. I'm also sure you can get the game to look better than those PS4 shots. I'd see what Hello Games has in store for a patch before you refund too quickly. Unless the stuttering is -that- bad where the game becomes unplayable.

Uh, no sorry.
The game looks like arse. The environments are a joke.
The animals are absolutely terrible looking.
The only thing that looks decent is the post processed to hell and back lighting effects and some of the flora.

The game looks ok in screenshots because you can't really tell how fucking blurry it is and how the rocks in the lower left for example are jagged,low poly,sometimes texture broken.
 

Grief.exe

Member
Contractual obligation to not clarify the presence of multiplayer in the game, and how it works? There's no such thing. Sounds like people are eating up his contractual obligation shpiel from his AMA and using it as part of their apologist coalition.

They way he was dancing around the questions without answering anything certainly points to that reality.

Since Sony is funding the marketing, they likely want control of every public statement associated with the game. Considering that the team could barely even mention the PC version's existence publicly prior to the PS4 release, the AMA response, and the verbal gymnastics I would argue this is exactly the case.
 

HowZatOZ

Banned
GTX1070 8GB
12GB DDR3 RAM
SSD
i7 3770k

Running this on everything max bar shadows because I never like game shadows. Getting flawless performance, looks stunning and god damn is it good. Fan-fucking-tastic. Been waiting years for this, time to jump in.

How do you keep fov setting to stay after restart of game?

Is borderless broken for anyone else?

Borderless is fine for me, lets me alt tab etc fine.
 

Arkanius

Member
Game runs at 60+ fps with a 980 Ti

But... I've maxed the FOV but it's completely attrocious, it feels it didnt change, even after the restart.
 

ymgve

Member
Tried the GOG standalone and I think the hitching is more or less the same as the Galaxy version. Slightly better maybe, but it might be placebo. The one thing that did work was setting vsync to enabled in the nVidia control panel, which cut the hitching from being multi-second freezes to a fraction of a second.
 

TheMan

Member
Man, this is kind of a mess. Multiplayer woes, shallow gameplay, PC errors...hello games had the world waiting with baited breath, but their execution was lacking. With enough patches, this game may still reach its potential within a year, but right now I bet they're sweating bullets.
 

NIN90

Member
This is looking to be another PC "Master Race" FAIL

Another game that's main focus was on the console version and then ported to PC.

This is happening more and more to the point where I stopped caring about PC Gaming and my Gaming PC just collects dust. It's not worth the time and headache anymore. Especially for a guy like me who is married, has a career, and having a kiddo in the future. The sad thing is, I make more money now than ever and can afford a TRI-SLI 1080 setup if I wish. :(

What the fuck are you talking about? What are those recent ports that run badly? This, Quantum Break and Arkham Knight?
 

Nillansan

Member
This is looking to be another PC "Master Race" FAIL

Another game that's main focus was on the console version and then ported to PC.

This is happening more and more to the point where I stopped caring about PC Gaming and my Gaming PC just collects dust. It's not worth the time and headache anymore. Especially for a guy like me who is married, has a career, and having a kiddo in the future. The sad thing is, I make more money now than ever and can afford a TRI-SLI 1080 setup if I wish. :(

So are you saying that more and more multi-platform releases end up being botched on PC? Which titles are you referring to? Even a botched up PC port generally provides a better experience than the console counterpart even on fairly modest hardware.

Also, you should consider erasing PC Master Race from your vocabulary if you wish to be taken seriously. It's a shitty term and using it doesn't seem to lead to anything good.
 

Ultryx

Member
Just wanted to chime in the game has been working fine for me. I just ran into a spot where it choked and went down to >10 fps. I'll restart and play some more later. Pretty fun so far.

i5 2500K
GTX 770
8 GB RAM
 

ref

Member
Yeah, I'll be holding off on getting this.

Seeing people with SLI 980's (What I have as well) not being able to achieve a locked 60 fps at 1440p is simply unacceptable given the looks of the game.

Also, a 60 fps cap?

Will wait and see how it comes along but right now seems like it's a good idea to stay away.
 

nynt9

Member
Uh, no sorry.
The game looks like arse. The environments are a joke.
The animals are absolutely terrible looking.
The only thing that looks decent is the post processed to hell and back lighting effects and some of the flora.

The game looks ok in screenshots because you can't really tell how fucking blurry it is and how the rocks in the lower left for example are jagged,low poly,sometimes texture broken.

Yeah, the textures in game look terrible. Very ugly game unless you get the occasional random landscape that happens to look ok if you don't look closely at textures.
 

Wallach

Member
Yeah, made it to the third planet, performance is fine, game doesn't look bad, just pretty bored and the overheating multitool isn't something I want to endure just to upgrade in hopes that the gameplay loop gets better, so I'll be getting my money back.

Still, if you're interested and think it's a game you'd enjoy I don't think it's that bad of an idea to buy with the backup of a Steam refund, I wasn't optimistic, but my machine held at 60FPS maxed out at 1440, both on foot and in space just fine (3770k @ 4.1, 16GB, 980ti @ 1400). Here's planet 3, and here's a pic of the weird deer monster seen there.

Might not matter much either way, but just in case for those just starting up, you don't need to wait for your multi-tool to cool down when using the mining beam. You just need to let off the trigger until the active charge stops. Once the heat is already dissipating you can immediately press the trigger again to start a new charge and it will reset the heat meter back to 0. So basically you just need to let off the trigger for ~1 sec each time the bar starts to flash red.
 

ymgve

Member
Yup, you can, bear in mind I am not using gog galaxy and I am also using the forced v-sync via Nvidia control panal and other known tweaks but other than that I have everything maxed out at 1440p and it's running with no hitching at all.

What are the "other known tweaks" you're using?

Strangely enough, it seems like GOG standalone has picked up my username even though I completely wiped the save. Maybe it just picks the Windows user name or something. I wonder if this means the "online" part of the game - renaming things - works no matter if you're in GOG Galaxy or not.
 
4k seems like a total no-go.

1070 with anywhere between 7-60 fps. Unplayable that way.

Even 1080p can't hold or get to 60fps most of the time. Frequent drops into the 40s. There's gotta be a setting that's burning performance. This is just atrocious.

Edit: And apparently nothing takes effect unless you back out of the game! Should be tons of fun testing!
 

King_Moc

Banned
Yeah, I'll be holding off on getting this.

Seeing people with SLI 980's (What I have as well) not being able to achieve a locked 60 fps at 1440p is simply unacceptable given the looks of the game.

Also, a 60 fps cap?

Will wait and see how it comes along but right now seems like it's a good idea to stay away.

There's no fps cap. I get between 60 and 130 on a 1070. Plus occasional stutters down to 1 though...

4k seems like a total no-go.

1070 with anywhere between 7-60 fps. Unplayable that way.

Even 1080p can't hold or get to 60fps most of the time. There's gotta be a setting that's burning performance. This is just atrocious.

Hmm... I'm sure i'm pretty much maxed at 1440p and aren't dropping below 60 except for the stutters. Same card.
 

Klyka

Banned
Yup, you can, bear in mind I am not using gog galaxy and I am also using the forced v-sync via Nvidia control panal and other known tweaks but other than that I have everything maxed out at 1440p and it's running with no hitching at all.

i did the vsync stuff on the steam version.
I got it all a little smoother,but the hitching and stuttering and then fucking 40fps on a new planet...i might try the GoG version if my refund comes through
 

23qwerty

Member
Yeah, I'll be holding off on getting this.

Seeing people with SLI 980's (What I have as well) not being able to achieve a locked 60 fps at 1440p is simply unacceptable given the looks of the game.

Also, a 60 fps cap?

Will wait and see how it comes along but right now seems like it's a good idea to stay away.
There is no cap
 

Ultryx

Member
By the way, the people who are faulting Sean for posting on Twitter are just ridiculous. The dude has been communicating up to and during the launch. Weeks prior to this people were bitching about Niantic being silent so I'm not sure what they want.

It's doing alright so far. I'm sure massive amounts of people are playing right now.
 
This is looking to be another PC "Master Race" FAIL

Another game that's main focus was on the console version and then ported to PC.

This is happening more and more to the point where I stopped caring about PC Gaming and my Gaming PC just collects dust. It's not worth the time and headache anymore. Especially for a guy like me who is married, has a career, and having a kiddo in the future. The sad thing is, I make more money now than ever and can afford a TRI-SLI 1080 setup if I wish. :(

raw
 

Blam

Member
Welp my first experience was waiting 5-10 minutes because it decided to not tell me that it was rendering shaders in the background. Would have much prefered a loading screen.

Second the game forces GSync for some stupid reason. I ran through the exe, and oh boy are there a fuckload of debug options left in. You can actually load into a specific planet, and there is a scene called "SCENES/DEMOS/SPRINGEVENT2016" so I'm going to take the E3 Demo's and all the other gameplay demos with a grain of salt now that the game is out and that is most likely a predetermined planet picked specifically for that.

There is also a way I believe to set each planet's seed so that's that. I'm going to be modding it in the coming week hopefully.

EDIT: To push how bad this PC version is. It's still using the PSAR (Playstation Archive) files that are made to be used on a Playstation.
 

Leatherface

Member
Guys. We are literally HOURS into the PC launch of a game from a very small INDIE studio. Perhaps have a little patience and give these guys a chance? Damn! Have you never played a PC game at launch before? Have they ALL been perfect? :\
 

Coffinhal

Member
it sounds like anybody below a 1080 or 1070 is having issues. I'm pretty glad i upgraded to a 1080 from my 970 now.

I have issues with 1070 but I'm playing on 3440x1440.

Anyway I don't really like how the loop is played. Ship control is a total mess. Big technical disappointed wasn't enough, gameplay doesn't hold expectations.
 
Man this game is just kinda ugly.

Yeah, it kind of is. That and the picture quality not being sharp doesn't help. Im running 1080p on my laptops native 1080p screen and it looks hazy. Like a bad non-native resolution Vita game. How can I have AAx16 and it still look like a jagged mess?
 
This is looking to be another PC "Master Race" FAIL

Another game that's main focus was on the console version and then ported to PC.

This is happening more and more to the point where I stopped caring about PC Gaming and my Gaming PC just collects dust. It's not worth the time and headache anymore. Especially for a guy like me who is married, has a career, and having a kiddo in the future. The sad thing is, I make more money now than ever and can afford a TRI-SLI 1080 setup if I wish. :(

This is the best bait ever.
 

Gurrry

Member
GTX 970
i7-6700, 3.4 ghz
8 gb ram
latest nvidia drivers

I was able to get it running wayyyy smoother than it did when I originally launched it. I still have an occasional hitch during loading times? but I was able to get it working way better. I havent left my main planet because I am still fiddling with settings, but I have these as my settings:

borderless
AF: 16
AA: SSAA x4
all graphic settings on high
fps: 90
1920X1080
fov:100
vsync disabled

This is definately playable for me, however I am going to try the OP's FOV mod and see if that works even better.
 

noomi

Member
Finally.... the time for me to play is now!

Added FOV fix (thanks gaf) and new AMD Drivers to the OP.

Going to try and launch this finally. TO THE STARS
 
i7 4790k
980 ti
32 gb ram
1080p with max settings

Game runs mostly fine. There's occasional stuttering but the framerate is always 60+. No crashes so far. The sky isn't falling.
 

Coffinhal

Member
Guys. We are literally HOURS into the PC launch of a game from a very small INDIE studio. Perhaps have a little patience and give these guys a chance? Damn! Have you never played a PC game at launch before? They have ALL been perfect? :\

ABZU was fine a few days ago.

If they weren't ready they could always delay.
 

Coolade

Member
So he's straight up ignoring the concerns over multiplayer?

What a clown.

Game runs at 60+ fps with a 980 Ti

But... I've maxed the FOV but it's completely attrocious, it feels it didnt change, even after the restart.

Did you try editing the FOV?
.\No Man's Sky\Binaries\SETTINGS\TKGRAPHICSSETTINGS.MXML
<Property name="FoVOnFoot" value="140.000000" />
<Property name="FoVInShip" value="140.000000" />
 
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