Fucking fabulous, I never expected that. I will need to try it out.Not in-vehicle gameplay.
So I guess I should post about this since it released but I couldn't care less about it hence the delay for it. Regardless of the user reviews (some them will probably be fixed as they complain it doesn't work right on this or that VR kit, they'll probably patch it all soon enough, or not, they didn't even care to put a trailer on the page) it's just a retread, without the co-op element of the original and I don't even personally think BL's bullet sponge gameplay lends itself well to VR without significant retooling of every aspect if there was ever going to be a real from the ground up BLVR game.
Edit: so dodgy Gearbox itself says they "accidentally" showed Index support for the game and they don't confirm a patch is coming. What a shit show...
I think that's the old deprecated mod, not the new one which doesn't appear to do hand tracking. Maybe some day.Fucking fabulous, I never expected that. I will need to try it out.
Thanks for the crow, it was delicious![]()
Yes, I just tried it out of curiocity, it's pretty badly done. You can't skip any of the cut scenes, you'll have to watch every single stupid one even if you've played the game before. You have to press (or hold) a button to enter "aiming mode" for decent accuracy which then restricts your movement, it basically works exactly like the flat version, it makes no difference how you hold a weapon, only if you're in "aiming mode" or not. Your off hand also makes no difference in how you wield the larger guns, you only use that "aiming mode" regardless of your off hand's position. The scoped weapons "aiming mode" brings up a 2D zoomed in window in mid-air that also runs at like 10 fps while the rest of the game continues running normally, wtf was that, lol (they appear to know it's bullshit and give you the option to not have any zoom, just the same "aiming mode" the weapons without scopes have). Hell, it might be better to just play it with a normal gamepad and only have head tracking than deal with these things. It's not like it even feels like aiming and shooting as the visible crosshair are a must the way the guns look & behave so you'll just be hip firing and using that "aiming mode" for extra accuracy regardless of how you're holding the gun. It could have been a good port with some effort.Anocher rushjob just like the PSVR version, they havent fixed the headache inducing stutter when looking around in that version.
It is, the source is still available, maybe someone will fix it...I think that's the old deprecated mod, not the new one which doesn't appear to do hand tracking. Maybe some day.
You play as a Reaper who was sent out to hunt down monsters who have invaded the land. Visit haunted locations filled with all sorts of strange beings. No run will be the same due to procedurally generated levels and a multitude of ability upgrades.
Spectro is a first person, ghost-busting, roguelike built exclusively for VR. Trap ghosts, dodge spells, loot chests, find hidden items, and explore an infinitely shifting haunted tower. Can you get to the top and return with the Mask of Okeem?
Also Reiko's Fragments got in early access and Boiling Steel is coming soon.
During the launch day stream on November 14 at 1:00 pm ET / 10:00 am PT, you’ll be able to follow along with the Insomniac team on Twitch, Facebook, and Twitter. And today, Insomniac Games Lead VFX Artist Yancy Young shares some of his background and the part he played in shaping Stormland.
I'm a stealth guy, so while the game has a lot of awesome things going on, I think my favorite part is strategizing how to handle dangerous Tempest combat sequences. We have a really cool array of enemy types from short-range Assault Troopers that can close the distance with shotguns, to long-range sniper enemies that blend into the world. The situation when approaching Tempest enemies both in and out of their strongholds is not always what it seems. Players will need to use all of their robotic senses to ensure they’re ready when the bullets start to fly!
Playing Blade and Sorcery on the index is fun but just makes me wish we had a fully featured open world VRRPG. I guess skyrim would count but I hear it doesn't support index fully (or something).
Unfortunately the install base for VR can't support the types of games I want to play in VR. These small indie offerings show the potential though.
Panther VR reached its funding goal earlier. No tweet/post/whatever about it yet, I saw it first -- they're not making any of their stretch goals sadly but as long as the core of the game is good and it does well the concept could be expanded later maybe.
My most favorite mechanic for Stormland is harvesting. Breaking apart a weapon or collecting plants is a really tactile way of interacting with the world, and it felt pretty good from the very beginning. I can remember first trying the feature and breaking all of my weapons to the point where I had nothing to use during the play session because I would snap everything in half as soon as I got it.
A lot of VR talks about presence as a visual thing. For me, tactile moments where you interact with the world and have it respond to your touch—in a way that just makes sense—is equally, if not more, important for convincing players that they’re being transported to another world.
Tried it, surprised the locomotion didn't make me motion sick, so that's a plus. But backpedaling is too damned slow to keep you (ok me) from dying and I really don't like fake bodies, especially when they block my view and I seem to have no neck at all.The discount is only for a week (and it's Steam so you can always try it and refund if you don't find it promising regardless of the early access unfinished state).
Yes the hand movement was quite janky too, it seemed to stall a bit compared to your real hands and the inverse kinematics/physics somehow stopping them from being at just the right position. I hope they improve on these basics. It has potential I think.Tried it, surprised the locomotion didn't make me motion sick, so that's a plus. But backpedaling is too damned slow to keep you (ok me) from dying and I really don't like fake bodies, especially when they block my view and I seem to have no neck at all.
So good, so surprisingly tiring. I don't understand how my legs are tired. Also, if you missed one, don't look behind you.
Boneworks is an experimental VR physics action adventure game coming to you on December 10th!
Asgard's Wrath is a step in the right direction. Probably the biggest budget and best reviews thus far for an VRRPG.
Has anyone played this? it looks great, but man, $40 or whatever....
It's a full length game, 25-40 hours with great reviews. What do you expect to pay?