N64 beat them on a single memory pool/UMA and they arrived at the same time as PS4 on the shared address space for CPU and GPU in a console. Xbox One X does sound a lot more similar to PS4 in architecture than it does to Xbox One (mainly for the switch to a single GDDR5 high bandwidth pool instead of a split setup with slow external RAM and much much faster and smaller ESRAM pool. That was like THE major difference between Xbox One and PS4 beside number of CU’s anyways.
Oh yeah, I'm not saying MS invented UMA. As well as the N64 and OG Xbox, it's also been used in the Switch, most if not all phone and tablet arrangements, and most Intel SoCs. It's also the basis of everything AMD has done with regards to their APUs. The idea that it's some kind of Sony (or MS) innovation is pretty preposterous.
At an architectural level, Jaguar, GCN and the glue the holds almost everything together will be from AMD. MS specific customisations allowing Kinect, Shape and HDMI input and overlay are all still present in the X1X. The command processors are further evolved beyond those in the X1. It maintains full backwards compatibility with the X1, with tweaks to allow intercepting calls and improving IQ without a performance hit. The CPU customisations were specified by MS, not copied from Sony. All tweaks to the base X1 architecture for X1S come from studying code running on the X1.
None of it comes from copying the PS4. The only similarity is to do with memory arrangement (though MS's solution has three times the channels and lower latency), but there's a reason for that too.
esram wasn't even a possibility for X1X. Apart from 32MB of esram being a pretty crappy solution at 1080p due to the DDR3 bottleneck, you couldn't have used 128MB of it for X1X due to the chip area it would have consumed. There was no way X1X was ever going to be anything other UMA. Just like all AMD's other SoCs and APUs, and like Tegra, and like Snapdragon.
It is pretty obvious how and why Xbox was higher spec those gens
ps2 launch 1999(Japan)
2000 ; ) But yeah, time of introduction was a factor, as was BOM, as was the realm of expertise at that time.
Also ps3 overall was a higher spec machine than the Xbox 360, nothing on 360 was on KZ2/UNCH2 level visually.
Can't agree with this, those games show the talent of the developers but prove nothing wrt to the relative capability of the hardware, beyond perhaps hdd as default for all games being great.
There are hundreds and hundreds of examples of the the 360 outpacing the PS3. No subjectivity needed.
Ps4 was higher spec and cheaper because it did not launch w the Kinect which was an attempt at keeping casuals on Xbox.
MS did want to keep the casuals as you say. But the mistake was even more profound than this! They wanted to expand the pool of casuals they tapped into, and get them all onto subscription services. And disastroulsy they decided to sideline the hardcore at the same time.
MS fucked up big!
no way in hell will Sony launch side by side a 3rd weaker than Microsoft.
I'm not expecting them to either. Then again, I didn't expect MS to botch the X1 like they did. "Reveal tent" back in 2013 was a tragicomedy!
Xbox One X has nothing similar to Xbox One in terms of architecture.
I'm sorry but this is factually completely untrue. It is completely wrong.