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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Clintizzle

Lord of Edge.
Ok what about smart assistants?

I can see the Xbox SeX being a good Google Home/Alexa alternative. Thats only if you can pick between running google assistant on it or Alexa.

Should I stop dreaming?

Fuck yeah. Hope the SeX has built in mic and they keep this!
vreWF3o.jpg


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DJ12

Member
Updated leak tracker.

If anyone else has claims they remember (and from who), please share. Anyone know who said the +/- 10% claim?


Guy who leaked Oberon specs (from around spring 2019): 9.2TF

Klee: More than 10TF, PS5 > XSX by 5% (none over 11TF). Then claimed XSX is slightly more than 12TF at “bingo” 12.1TF. Lockhart model cancelled

Osiris: More than 10TF. PS5 > XSX. 11.6 and 12.4. Since PS5 is better, then PS5 is 12.4TF and XSX at 11.6TF

Matt from Reeee (Matt the moderator): XSX > PS5

Jason Schreier: Aiming for 10.7TF+. Both similar

Tim Dog: ???. But seems confident XSX > PS5

Un-named journalist: 13TF devkit

“Unknown” pastebinner: PS5 has double gpus for 14.2TF. 😉
Too be fair didn't someone admit making that pastebin? But didn't it 36 dual cus, as in 72, not dual you or am I thinking of another paste bin?
 

Bogroll

Likes moldy games
Lets all just buy a car and not know the specs, what an idiot.
Funny you should say that cause when a car is being road tested months sometimes two years before release you won't know the specs until weeks a few month or weeks before release. You will see snapshots of cars wrapped up to try and disguise them.
In most cases you will know the exact specs of a new console before you know the full specs of a car.
It's all very hush hush, release a picture to tease, don't let our competitors know exactly what we're doing. Very similar to a console.
 
Anything new since the fucking logo reveal?

I dont even know when Sony plans to talk more about next gen.

I'm so over this gen and its games.
 
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Tenka Musou

Banned
Minecraft's about as far as you can get from photorealistic, and the difference is pretty noticeable.


But the Ray Tracing here gives it a more realistic lighting.

I'm talking about games that are aiming for an entirely Cartoon/Anime look, such as the new Guilty Gear games.
 

Ar¢tos

Member
But the Ray Tracing here gives it a more realistic lighting.

I'm talking about games that are aiming for an entirely Cartoon/Anime look, such as the new Guilty Gear games.
I would say very little benefits. RT is all about realistic lighting, reflections, refractions and shadows, making materials look realistic. But RT can be used for sound also, those games can benefit from it.
I guess RT could be used to make shadows more realistic in appearance/shape in cartoonish games, but being a cartoonish game nobody would expect that from shadows and it would be a waste of resources.
 
That’s what I don’t get about the “foregone conclusion” that the github leak is the ps5 chip.
Seems like a huge waste of resources when you could likely get a cheaper apu going wider and slower.
Some of the thought is that Sony wasn't going to go as powerful as 9.2tflops but when they got wind of XSXs power they have tried to increase the power of the PS5, and increasing the clock is the cheapest way to do it. Alot cheaper than redesigning the whole GPU and adding extra cost to do so. Kinda like MS increased the clock in both the CPU and GPU to close the gap slightly with the PS4.
Im not saying that is exactly what happened, but it's what people are supposing, as there is no way Sony would have designed a GPU to run that hot in the first place, they would have added some extra Cus instead.
 
Yeah that much was clear for anyone with a functioning brain. The data was suspect. You vant draw conclusions on suspect data.
Only fools indulge in such things.
Huh? So you think people who read actual AMD benchmarks of known PS5 GPUs and take that as quite possibly correct are the idiots, but those people who listen to people on the internet with no proof of what they are saying are the smart one? Talk about upside down world.
 

Oddspeak

Member
But the Ray Tracing here gives it a more realistic lighting.

That's the purpose of ray tracing.

There'd be no point in giving games like Guilty Gear ray tracing because their harsh, high contrast shading is the total opposite of ray tracing's realism. It'd ruin Guilty Gear's unique style entirely, and they'd have to tweak it a ton so it wouldn't. It'd be totally unnecessary.
 
Thanks Metal (I captured your correction post).

If anyone else has claims they remember (and from who), please share. Anyone know who said the +/- 10% claim?

Guy who leaked Oberon specs (from around spring 2019) = 9.2TF

Klee: More than 10TF, PS5 > XSX by 5% (none over 11TF). Lockhart model cancelled
Osiris: More than 10TF. PS5 > XSX
Un-named journalist: 13TF devkit

Matt from Reeee (I think Matt the moderator, not Matt the NPD guy)
Jason Scheier
Tim Dog
Dont forget Phil Spencer who said XSX is twice the power level of XOX (12tflops)
 

Tenka Musou

Banned
That's the purpose of ray tracing.

There'd be no point in giving games like Guilty Gear ray tracing because their harsh, high contrast shading is the total opposite of ray tracing's realism. It'd ruin Guilty Gear's unique style entirely, and they'd have to tweak it a ton so it wouldn't. It'd be totally unnecessary.
OK, so why post that video?
My initial question is how Toon games benefit from RT, not if RT will make a difference for Toon games.

Judging from all the replies so far, there doesn't seem to be any benefit as RT only complements photorealistic visuals.

Although after a google search, I came across a ray tracing application for NPR (Non-Photorealistic Rendering), but I have no idea what they're talking about as my knowledge of technical/GFX design jargon is almost non-existent.

 
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More reliable than actual AMD benchmarks? Wow.
We don't know what Oberon is. Given its clocks, which are too high for a console, lack of ray tracing and the rumors from different sources that say specs don't match with the targets Sony gave to developers, it looks like it's not representative of final PS5 performance.

So yes, more reliable than AMD benchmarks from an unknown piece of hardware made for Sony.
 

Tenka Musou

Banned
Because unlike Guilty Gear, Minecraft is a cartoony game that actually benefits from realistic lighting. Its stylization isn't anchored by harsh lighting and shadows like GG.
Fair enough, although I'd argue it doesn't really "benefit" from it as much as it just completely changes the look of the game, and doesn't complement it's original art style.
 
He's been harrassed for months now. Ever since he said PS5 had a slight advantage over anaconda, the people on the xbox camp that liked him, started to call him a liar.
No they didn't. When he said what he did no one said much against him. Once the AMD leaks came out people started putting pressure on him to put up or shut up, and he did the whole "too busy to reply as I'm cutting trees in Alaska" but he had been going on to the site every day to read it.
I think thats pretty reasonable for people to ask him to comment on the leaks which questioned what he said.
 
So in case someone is thinking how games may look on PS5 and Xbox Series X:



The Hellblade 2 reveal trailer looks looks really close to what Quixel has achieved with their real time cinematic trailer called "Rebirth". Im also pretty sure ninja theory used some megascans stuff in that trailer. Since its saying its "in engine" Im almost certain its rendered in real time. I read so many times that people think things are not in real time just because a trailer runs in 24 FPS. Framerates have nothing to do if content is shown in real time or not. After all its a cinematic trailer why should it run with more then 24 FPS? At the same time you can make offline renders and make em 60 FPS. So assuming that low framerates mean its always offline renders is just completely wrong.

Heres also another video showing the Rebirth content running in real time in ue4 viewport:


This is running on a single 1080ti which has littler over 11.3 teraflops...
 

-kb-

Member
No they didn't. When he said what he did no one said much against him. Once the AMD leaks came out people started putting pressure on him to put up or shut up, and he did the whole "too busy to reply as I'm cutting trees in Alaska" but he had been going on to the site every day to read it.
I think thats pretty reasonable for people to ask him to comment on the leaks which questioned what he said.

And he said he couldn't comment because his friend asked him not to mention the exact specs.
 

-kb-

Member
So in case someone is thinking how games may look on PS5 and Xbox Series X:



The Hellblade 2 reveal trailer looks looks really close to what Quixel has achieved with their real time cinematic trailer called "Rebirth". Im also pretty sure ninja theory used some megascans stuff in that trailer. Since its saying its "in engine" Im almost certain its rendered in real time. I read so many times that people think things are not in real time just because a trailer runs in 24 FPS. Framerates have nothing to do if content is shown in real time or not. After all its a cinematic trailer why should it run with more then 24 FPS? At the same time you can make offline renders and make em 60 FPS. So assuming that low framerates mean its always offline renders is just completely wrong.

Heres also another video showing the Rebirth content running in real time in ue4 viewport:


This is running on a single 1080ti which has littler over 11.3 teraflops...


0% chance its realtime. If a trailer that impressive was realtime he'd be running across the godamn stage holding a flashing sign that said REALTIME!!!!!.
 

MilkyJoe

Member
Sony needs to cut it out with the aloof, too good/busy to talk to you or show you anything, out of touch, secret mode. Microsoft might be a joke this generation but they have the resources to be competitive and aren’t playing around next gen. It’s time to get their head out of their ass and start talking about next gen. MS is gobbling up a lot of mindshare at the moment.

9.2...
 
You're wrong and like others here, you're bullshitting.

He said:

- Both consoles are > 10 TF
- XSX is over 12 TF RDNA
- Later he confirmed/said "bingo" in a comment with ~12.1 TF for XSX

That's it, no more no less.
He never changed his story.
He never was biased.

The end.
When did he say the XSX was over 12tflops? Before or after everyone including Phil Spencer said it was?
 
Didnt he say both were under 11tflops, and we would be underwhelmed by them?
Can you stop your crusade on this shit and stop spreading misinformation to make yourself feel better ? Your console of choice xbox is 12 tf .stop talking about things u have no interest in like ps5.(or you want to play the pretend neutral gamer thing ?😂)

He said both are above 10 . Both are within 10%.ps5 has edge in TF slightly. He leaked TGA reveal and immediately after tga (like 5 min after reveal and before any article)he said xsx is little above 12 navi TF.he also said ps meeting is in feb where we get the spec
 

bellome

Member
Anything new since the fucking logo reveal?

I dont even know when Sony plans to talk more about next gen.

I'm so over this gen and its games.

The gen is not over yet.

We have plenty of quality games releasing this year on actual consoles.

Do you need more pixels?
 
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Hellblade, its in the same engine as the game is but it is 100% not realtime nor running on the console.

We cant deny or confirm it. But its pretty rare these these days that studios that use the UE4 make trailers with offline renders in third party programs. Especially if its saying its in engine. Just look how well the rebirth trailer and the in engine content looks and compare this with whats seen in the content of the Hellblade trailer. In egnine also means real time. Its just not fully compiled and packaged to run as a standalone executable. But its still real time.

If this isnt the standard of visuels for the next generation of consoles then none of those two consoles will sell. Keep in mind that with anyhtng higher then 9 teraflops you will be able to get results as good or even better then seen in the Quiexel rebirth traier. Now take in to account that next gen APUs are based on newer architectures and even will have hardware based ray tracing as well as crazy SSD speeds. The sky is the limit here. A lot of jaws here on gaf and worldwide will drop when we actually see how well the hardware will scale in games.
 
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What makes you so confident klee is incorrect?
He does have industry ties.
I doubt Somone would be so confident and lay it all out if it was just bullshit.
What am I doing? You think it Sony was more powerful you all wouldnt be reminding me of how confident I was? I was told id be shut up etc , truths coming, etc, im still here. Klee bowed out and self banned himself on resetera.
 

-kb-

Member
We cant deny or confirm it. But its pretty rare these these days that studios that use the UE4 make trailers with offline renders in third party programs. Especially if its saying its in engine. Just look how well the rebirth trailer and the in engine content looks and compare this with whats seen in the content of the Hellblade trailer. In egnine also means real time. Its just not fully compiled and packaged to run as a standalone executable. But its still real time.

If this isnt the standard of visuels for the next generation of consoles then none of those two consoles will sell. Keep in mind that with anyhtng higher then 9 teraflops you will be able to get results as good or even better then seen in the Quiexel rebirth traier. Now take in to account that next gen APUs are based on newer architectures and even will have hardware based ray tracing as well as crazy SSD speeds. The sky is the limit here. A lot of jaws here on gaf and worldwide will drop when we actually see how well the hardware will scale in games.

Its not rendered offline, its rendered in the engine, on a PC probably at like 5FPS.
 
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