I’m not clicking on that dude because he had a clickbait video on ps5 either in 2018 or early 2019.
And you didn’t even bother to read what i wrote hence why i skipped over what you wrote. I don’t recall Sony having cross gen titles during launch for ps3 and ps4. I’m talking about first party title.
Why don’t you go ask Matt Booty specifically why he said that?
Sony didn't have cross-gen 1st party? TLOU had a PS4 remaster a year or so after the PS3 release, that counts as a cross-gen game. Many third-parties had them as well. And I already said how them not having cross-gen for a lot of 1st party games kind of was a bad move as a general consensus early on, up until around Bloodborne's release. Outside of Infamous: Second Son, their 1st party titles on PS4 were either seen as average or in some cases, poor (Order 1886).
Even before the system released, many wondered why games like Gran Turismo 6 weren't at least cross-gen releases and never got cross-gen ports a year or so later on. Meanwhile PS4 exclusives they premiered at the reveal event like Dreams were way, way off (hell I basically stopped caring about that game last year when in 2013 it was one of the biggest reasons I looked forward to PS4).
Anyways, you aren't going to ever have an informed critical thought on this stuff if you only go looking for what you already want to hear. Shutting out logical points of a topic simply doesn't make any sense. I do think Booty should have simply not mentioned cross-play related plans at all right now though; anyone could've assumed cross-gen would've been a thing, but people paying attention to next-gen systems aren't really thinking about cross-gen gaming. Though it could be beneficial for multi-platform online gaming with cross-play, so that could be a reason for caring about cross-gen support I suppose.
One can argue if it’s a stupid decision or not to make games cross-gen. But I think it’s also stupid to assume that cross-gen games will look the same on Xbox one and series x. We all saw that games on one X looked and played superior over other consoles this gen.
It's a bit more than that; the worry is that if they decide to make ALL their games going forward cross-gen (as in, natively playable on older systems), the support for the older systems will bottleneck full use of XSX in terms of graphics, physics, game mechanics/features, online scope and other things where more power is simply necessary.
Now, if those are just games for the first year of XSX, it probably won't be as big of a deal. Usually, launch games and first-year library of games for next-gen systems rarely show off the full power of next-gen systems or show paradigm shifts in game design from tail-end of previous gen. But we also gotta remember, in the past console architectures were also radically different gen-to-gen, meaning lots of new things had to be learned, old tricks re-learned for new hardware architectures, and so on.
These new systems are basically just extensions of previous gen but powered-up. So the learning gap won't be nearly as hard as it was going from, say, PS1 to PS2, or PS2 to 360. Also they can keep most of their dev pipeline and toolchains from previous gen going into this one, no radical changes needed. So by that metric, even if the jump from last gen to this one isn't as big as, say, PS1/N64/Saturn to DC/PS2/Xbox/GC (or those ones to 360/PS3), it is still a jump, the gains are still noticeable, and having some next-gen exclusives in the first year could actually outdo cross-gen efforts visually and in other ways if they specifically target a given spec.
At the same time, the next gen basically being souped-up versions of current gen systems architecturally (outside of some things like ray-tracing and the custom SSD) means there's no reason to not have cross-gen support, either. There's no guarantee that any next-gen exclusives in the first year will be that much more impressive than current-gen games releasing this year and next year (especially if those have PS4 Pro/Xbox One X versions available) to justify them being next-gen exclusive. Chances are unlikely any next-gen exclusives will have some monumental paradigm shifts in game design, online play, or physics that can easily be looked at and say "Yep, that's next-gen gaming". If anything, they'll just be prettier versions of current-gen games with some early-effort ray-tracing put on top, but functionally play like a current-gen game.
In that case, might as well let most (if not all) of them be cross-gen, since it'll probably start with the 2nd-wave next-gen games where you start getting those genuinely fresh next-gen experiences taking more advantage of the hardware, that can't necessarily be done on the older hardware (even the Pro models).