TLZ
Banned
Why? We're all insiders. Soon you'll graduate to InsiderGaf.And NO, not an insider.
Why? We're all insiders. Soon you'll graduate to InsiderGaf.And NO, not an insider.
Some confusion the last few months. All the insiders on Gaf are actually just people who don't go outside.Why? We're all insiders. Soon you'll graduate to InsiderGaf.
Must confess after that tweet about 8TF the numbers of insiders get out of control.Why? We're all insiders. Soon you'll graduate to InsiderGaf.
Zefros tell us more about price and spec of the machine in your opinion
Oh god . We went lower than 9?when did that shit happen? I need to sit down .Must confess after that tweet about 8TF the numbers of insiders get out of control.
Zefros tell us more about price and spec of the machine in your opinion![]()
Exactly but that goes totaly against their statement that PS5 will be aimed to be a premium console... So which is it? Both..? If both, Sony has to make a 100-200$ loss
So it's not both. Business decisions are fluid leading up to the release of a new product. And with a healthy competition, the consumers will always be the ultimate benefactors. You can't have the adoption rate "at a scale and pace" that Sony has NEVER delivered on before with a price point higher than $399. Now personally, I'm hoping for a $449 price point, which is a good compromise between power and price. But I don't think that a 100 million people will run out and upgrade their PS4 to the newer PS5 at that price. Not in the first year, year and a half anyway!probably our main task — is to take that community and transition it from PlayStation 4 to PlayStation 5, and at a scale and pace that we’ve never delivered on before.
"Long term" is relative, because you can release a Pro version 3 years down the line when you have first-rate quality games pouring in. At a cheaper debut $399 price point, Sony would be able to achieve that "we want fast adoption rate for our new system" statement. And I'm willing to bet that a lot of these early adopters will be willing to purchase the Pro version as well 3 years from the debut when newer and more powerful, more efficient CPU and GPU chipsets become available.
People can't even decide if PS5 chip is Oberon or Ariel lolThe Oberon chip is the one most grounded in reality
Oh don't worry, they stop pushing the 8TF and now is 10TF. Not higher than seX for some reason, but is a start.Oh god . We went lower than 9?when did that shit happen? I need to sit down .![]()
I don't think anyone believes the 18TF numbers.Wait are we memeing right now or are there genuinely people that believe 18TF to be a possibility? Is this some sort of Flat Earth believing stuff going on?
Or did I miss a memo from Mark Cerny where he came bock from the year 2025 with a GPU that could actually do 18 TF and not consume 400W?
Anyone believing anything close to 14-18TF will be DEVASTATED soon.
Just do the math, but when you do it don't forget power draw/heat when throwing around napkin math to achieve 18TF on theoretical perfect chips that have zero defective units which would NEVER work on a mass production product.
If we get anything around 10-12~ TFLOPs this year in a console that would be a huge win and comperatively better than what the PS4 offered in 2013, because the PS4 was only 1/3 !!!!!!!! of the power of the best GPU at that point. How come in 2020 people believe that a console is going to have twice the power of the best AMD GPU and 40% more power than the 1250$ RTX 2080 Ti.
And on top of all that you have to add dedicated ray tracing hardware. It produces heat/power aswell.
I was saying that hypotheticallyDidn’t they stop manufacturing it long time ago ?
a pro version doesn't help the people that are there day 1. look at how absolutely awful some games run now on PS4 and Xbox One, like Fallen Order or Control.
I simply don't trust developers anymore when it comes to optimization nowadays...
same happened on 360 and PS3 where half way through the generation games ran at N64 levels of performance, lurking around the 20fps mark very regularly.
and with how long console generations are nowadays that's way more of an issue than it once was. the og Xbox only was on the market for 5 years basically... now consoles last up to 8 or 9 years easily.
The Oberon chip is the one most grounded in reality
??????
The PS4 Pro was more than twice as fast as the PS4 and released at the same price of $399. They specially engineered double rate FP16 into the GPU; backporting a Vega feature to Polaris. How could anyone say they weren't trying? It's a well engineered product.
Yes it's weaker than the Xbox One X, but that device released a year later at a higher price. If it wasn't faster, it would have been shambolic from Microsoft.
Fucking console wars are so dumb.
If you look into documents in detail, you will notice Ariel is pre silicon. Oberon is definitely chip going into production.People can't even decide if PS5 chip is Oberon or Ariel lol
Listen. I agree with you. I get what you are saying. I want a powerful PS5 out of the gate as well. It's just that at $600, and even $500, it's not going to help the day-1, early adopters either, and it definitely won't help Sony achieve the adoption rate at the pace that they wanted.
Interesting, there does appear to be a growing consensus of individuals who are starting sound like the Xbox fan base and their refusal to accept the truth about Durango back in 2013.
The thing is the PS5 is nowhere near the performance deficiencies of Durango.
How crazy would it be if Sony put a newer 7nm Cell processor to deal with PS3 BC and also to deal with other auxiliary background processes for other things on PS5. How much would this increase the manufacturing cost of PS5?
some very "intelligent" folks at Sony thought they could use a second Cell as a GPU... meanwhile that resulted in games literally looking like PS2 games running at 1080p.
so all the first party devs told them that that's a dumb idea and they made a deal with Nvidia
Listen. I agree with you. I get what you are saying. I want a powerful PS5 out of the gate as well. It's just that at $600, and even $500, it's not going to help the day-1, early adopters either, and it definitely won't help Sony achieve the adoption rate at the pace that they wanted.
I Don't think it will matter that much. I am very confident in betting that both consoles (even if they are $600) will sell out for at least 2 months after launch.
also at least Microsoft has Xbox All Access, which is a subscription plan that basically gets you an Xbox for a monthly subscription fee, and when you subscribe for (I think) 2 years you keep the console at the end.
it's currently $30 a month for an Xbox One X, and you get Gamepass Ultimate with it (game pass console + game pass PC + Live Gold) AND if you subscribe at the moment they have an upgrade offer where the One X will be replaced for a Series X at no additional cost when it launches.
so there are ways to mitigate a high price.
Listen. I agree with you. I get what you are saying. I want a powerful PS5 out of the gate as well. It's just that at $600, and even $500, it's not going to help the day-1, early adopters either, and it definitely won't help Sony achieve the adoption rate at the pace that they wanted.
That is a tremendous value package, and it'll be very difficult for Sony to beat.
Day 1 adopters will but at 600 $ if the specs are very strong, its the thrid wave of buyers that are mega price conscious.
And it’s fake
And it’s fake
Calculated guess. PlayStation 2019 wrap-up ends 13/2. And we have that PS experience thing that's running from now til then. I'm thinking this is all good hype build up and preparation for what's coming nextwhy 14th? not 12? or 19? any reason?![]()
And it’s fake
Lol 18 tf dev kit bswhich one was this again? there are so many "leaks" it's getting really confusing...
The fact he entertaining this idea is STUPID.
Lol 18 tf dev kit bs
Lol i guess you are new to this threadOH that one... yeah no shit... wtf? who though that was real? wtf?
Even the thread poll don't have a 18TF option...
Dual GPU’s BOYS!
You would be looking at $250+ just for the silicon. Unless Krazy Ken is back in town, I don’t see it.
Insanely ambitious. How long did it take you to write all that?'PS5' / 'PLAYSTATION(R)5' | Sept/Oct 2020 | 1TB | $499/€499/£429/¥49,980
AMD-SONY Custom APU SoC / TSMC 7nm Performance-Enhanced (N7P)
*= GPU Custom Shader Engine Size: 112TU/28CU/14WGP/2SA (Full Chip) & 104TU/26CU/13WGP/2SA (Active Chip)
- ZEN2+ | 8 Cores & 16 Threads @ 3.5GHz | 8x32KB-d & 8x64KB-i L1, 8x512KB L2, 2x8MB L3
- NAVI/RDNA+ | 208TU / 52CU / 26WGP / 4SA / 2SE* @ 1800MHz & 12TFlops | 80 ROPS / 8 ACE | 6MB L2, 640kB L1
- Hardware-Accelerated Ray Tracing (Texture Unit-Integrated Intersection Engines + BVH Reordering & Denoise ASIC)
- Hardware-Accelerated VR & 3D Audio | VRS & Primitive Shaders
GPU Total: 224TU/56CU/28WGP/4SA/2SE (Full Chip) & 208TU/52CU/26WGP/4SA/2SE (Active Chip; 8TU / 2CU / 1WGP disabled per SE)
MEMORY SYSTEM
- HBM2E | 16GB @ 1TB/s | On-SoC iNFO_MS/Custom Fan-Out Design + Underside Heat Dissipation | 2048-Bit Bus: 2 Stacks x 8-Hi 16Gb @ 3.9Gbps/1950MHz | GAME
- DDR4 | 4GB @ 40GB/s | Off-SoC | 128-Bit Bus: 4 x 8Gb 32-Bit I/O @ 2400MHz | OS/Background
- Scratchpad: Embedded ReRAM | 80GB @ ~16GB/s Read, 6GB/s Write --OR-- Embedded Hi-Endurance NAND + SRAM Cache | 120GB @ ~10GB/s
- Storage: Replaceable M.2 NVMe SSD | 1TB Default
- HBCC & Optimised I/O Stack
I/O & CONNECTIVITY
- Front: USB 3.1 x1 + USB 3.1 Type-C/VR x1 (Fast Charging)
- Rear: USB 3.1 x1 + USB 3.1 Type-C/VR x1 + HDMI 2.1 x1 + 10 Gigabit Ethernet + Proprietary (PS4 CAM BC) + Power Input
- Wireless: Bluetooth + Wi-Fi 6
MEDIA
- DVD/BD/BD-3D/UHD-BD/BD-XL Optical Drive (12x)
- Full PS4 Backwards Compatibility: Boost Mode & Forced 16x AF on all titles + "Pro+" Enhancements on patched titles.
- PS1/PS2/PS3 library via upgraded/integrated PSNow/PSPlus: "PSLegacy"?
- Background video recording with higher bitrate options and up to 4k/60.
- Full support for HEVC & FVC via Disc Media, Streaming & Extended Storage
- Maximum Output Capabilites: 4K/120+VRR+ALLM or 8K/60+VRR+ALLM with 4:4:4 Chroma, BT.2020, 12-Bit Colour & HDR
MANDATES (primarily for conventional display-based games)
- 1080p Output Render Minimum: 1080P Native
- 1440p Output Render Minimum: 1440P Native
- 2160p Output Render Minimums: 1600P Native / 1440P+ TI / 2160 CB / Other
- 4320p Output Render Minimums: Same as 2160p
- Console UI, Overlays & Apps will render natively at output resolutions from 1080p up to 4320p. Native rendering of in-game UI elements is encouraged.
- Forced 16x Anisotropic Filtering
- Display DR Minimum/Recommendation: HDR10+ / Dolby Vision
- Bit-depth Minimum/Recommendation: 10-Bit / 12-Bit
- Colour Space: BT.2020
- When games are targeting a variable refresh rate (30-60fps for eg.) and VRR is not being utilised; a simple option for a frame rate cap + v-sync mode must be made available to the player.
- Strict Minimum Framerates: 30fps +/-10% for Conventional Displays / 60fps for VR
- Recommended Framerates: 60fps + VRR + Motion Blur for Conventional Displays / 90fps or 120fps + Reprojection for VR
- System-Wide HDR Calibration
BC/NATIVE MODES
- PS4 Base: CPU @ 1.60GHz / GPU 18CU @ 800MHz (BC for PS4 Base Titles)
- PS4 Base+"Boost": CPU @ 2.13GHz / GPU 18CU @ 911MHz (BC+Boost for PS4 Base Titles, User Selectable Option)
- PS4 Pro: CPU @ 2.13GHz / GPU 36CU @ 911MHz (BC for PS4 Pro Titles)
- PS4 "Pro+": CPU @ 3.5GHz / GPU 36CU @ 2100MHz (Enhanced BC Mode for PS4 Titles, Requires PS5 Patch)
- PS5 Native 'Max Compute': CPU @ 3.5GHz / GPU 52CU @ 1800MHz (Prioritises Compute, Dynamic Developer Selectable Option)
- PS5 Native 'Max Fillrate': CPU @ 3.5GHz / GPU 44CU @ 1950MHz (Prioritises Fillrate & Front-End Saturation, Dynamic Developer Selectable Option)
UI - "Unified Per-Game Profiles"
- Customise Control Mapping
- Customise Accessibility Options
- Enable / Disable + Tweak HDR
- Enable / Disable + Tweak VRR
- Enable / Disable Super-Sampling (1080/1440p Displays Only)
- Audio Output: Bitstream, PCM etc.
- Enable / Disable Boost-Mode (PS4 BC Titles Only)
- Etc..
STANDARD CONTROLLER
- Haptic Feedback, Adaptive Triggers (Voice-Coil Actuators), Refined Six-Axis Motion Capabilities
- Two Upgraded Speakers + Mic
- Refined Touchpad Retained for Full BC.
- High-Capacity Battery, USB 3 Type-C + Fast-Charging
- Bluetooth 4.1+EDR Wireless Connectivity
PSVR 2.0
- Release: Sept/Oct 2022.
- Display: 10-Bit+FRC Ultra-Low Persistence OLED with HDR & Increased Peak Brightness @ 4096x2160p (2 x 2048x2160 x RGB x 90/120Hz)
- Features: ~125 Degree FOV / Gaze Tracking + Foveated Rendering / Improved Optics / Slimline USB-C (DP) Cabling / Dual Cameras / Superior Tracking System & Motion Controls
And if you don't like it, you can gift it to me.Ok, if XBox SX is more powerful than PS5, I buy the Xbox SX on day 1.
Yeah but I got dibs.And if you don't like it, you can gift it to me.
Claimed first!
I don't think anyone believes the 18TF numbers.
The what else was said sounded more believable then AMD employees leaking MS & Sony's shit on pastebin.
I've kept out the discussion because I believe all those leaks are BS.
I do think 13TF is a possibility
GTAVI getting prepped for PS5 reveal next month?
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We live in an age where those companies make much more money from digital services and all the fees connected to it. You would rather want to have as many consoles out there than having monster machines that most people are not ready to pay the price for.
TL;DR : What we would need for 13TF to happen in a console is something magical from AMD that we have no idea is coming and Sony/MS would have needed to be well aware of what it is for years. It would need to be a GIGANTIC improvement over the Navi chips we have seen so far.
Both Sony and MS are doing their reveals next month. R* could have partnered with MS too.GTAVI getting prepped for PS5 reveal next month?
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