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Microsoft confirms 12 TF RDNA 2 for the Xbox Series X

darkinstinct

...lacks reading comprehension.
I will buy the console, but my thing with Xbox has always been their lack of overall RPGs and I prefer Sony’s first party titles and Xbox’s dashboards have always been so weird since the blades. I thought Xbox One’s dashboard was so awful. It’s so confusing and uninviting.

Hopefully they get that right this time around.

Love the specs though.
I am pretty certain that the latest dashboard revision is going to be used for XSX as well. Which is basically the PS4 dashboard but vertical and completely customizable. You can now get completely rid of seeing the store or Community tabs or Mixer. If you want that, it can be nothing but games (and a couple of ads on the top screen - but I recently had some ads appear on the PS4 dash as well, thankfully I was able to remove them). Or groups. Or groups of games. In its most reduced form, the Xbox dashboard now only shows the game you are currently playing, the last four games or apps you have played, a link to your library, an ad and two of your next achievements.
 

93xfan

Banned
9.2TF and 12TF is a difference of 23%
that is basically the difference in GPU performance of the PS3 and 360 which had 192GF and 240GF respectively and well below the 30% of the PS4 to Xbox One difference which usually resulted in the difference being 1080p and 900p in almost all early to mid generation games.

taking into account that these systems will most likely not have the bandwidth issues the Xbox One had due to its cheaper RAM configuration the difference between a 9.2TF PS5 and a 12TF Series X will be way smaller than the difference between the PS4 and the Xbox One.
so to me that sounds like 2 systems that a very close to each other.

if this difference will come true we will maybe see that the Series X will have slightly better anti-aliasing in Game A, a slightly more stable framerate in Game B, maybe Game C which runs at 4k60 on Series X will "only" run at ~1900p60 on PS5 which then will use reconstruction to reach 4k and maybe in Game D the shadow resolution or foliage drawdistance will be slightly lowered on PS5.

these differences will be so small that you will need Digital Foundry to point them out to you or you wouldn't notice without having both games running on 2 TVs next to each other.

the insufferable console warriors are those that see any talk about the possibility of a very real source being the APU for the PS5 as a personal attack on them. when those specs would be considered very close to most people, especially those who have seen games in action on both.
people that saw Xbox One and PS4 games before they were revealed also called those systems' performances "very close", and they are pretty close to eachother... and the GPU alone wasn't responsible for many of the issues the Xbox One had with some games, that was also an issue with the slow RAM and the resulting smaller bandwidth. + the fact that developers had to use the system's ESRAM which was another extra step developers had to take to optimize Xbox One versions on top of the slower GPU.

I’m open to either platform. With that said, a 2.8 TF difference is nothing to scoff at (if it turns out to be true).

Resolution may be the difference in many games, but lighting and shadow quality, LoD, better/more particle effects and many other things can still be taken advantage of in multi platform games. We see plenty of that this gen.
 
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Shin

Banned
Sony must be getting some kind of response ready... The entire narrative is out of their hands right now.
Yeah this time instead of a logo Jim Ryan will unveil their new forum.

giphy.gif
 

Butz

Banned
I think it was one of the best looking games I've seen on consoles. Especially the first 2 acts where the colour palette was a lot wider than the following 3 acts.

It was really underwhelming imo, especially the the hub worlds and the lighting was really flat in a lot of scenes.
I remember being a lot more impressed by Gears of War 4.
There was just nothing special about G5 meanwhile FH4 looks borderline photorealistic in some environments and camera angles.

I think the only two MS devs that will blow us away visually will be Initiative and Playground. Maybe Ninja Theory too, at least the projects led by Tameem.
 

darkinstinct

...lacks reading comprehension.
I’m open to either platform. With that said, a 2.8 TF difference is nothing to scoff at (if it turns out to be true).

Resolution may be the difference in many games, but lighting and shadow quality, LoD, better/more particle effects and many other things can still be taken advantage of in multi platform games.
I'd say VRS has a much bigger impact on the performance difference between these platforms than the TF. 9.2 to 12 TF is just 1800p vs 2160p. VRS could be the difference between 30 fps and 60 fps.
 

ManaByte

Member
I'd say VRS has a much bigger impact on the performance difference between these platforms than the TF. 9.2 to 12 TF is just 1800p vs 2160p. VRS could be the difference between 30 fps and 60 fps.

Based on Phils comments about framerate vs resolution lately I think we're going to see a lot of 60fps games.
 

93xfan

Banned
I'd say VRS has a much bigger impact on the performance difference between these platforms than the TF. 9.2 to 12 TF is just 1800p vs 2160p. VRS could be the difference between 30 fps and 60 fps.

i thought it was about a 10-20% difference with Sony rumored to be using some form of it. this is all just from memory, so perhaps I’m wrong
 
9.2TF and 12TF is a difference of 23%
that is basically the difference in GPU performance of the PS3 and 360 which had 192GF and 240GF respectively and well below the 30% of the PS4 to Xbox One difference which usually resulted in the difference being 1080p and 900p in almost all early to mid generation games.

taking into account that these systems will most likely not have the bandwidth issues the Xbox One had due to its cheaper RAM configuration the difference between a 9.2TF PS5 and a 12TF Series X will be way smaller than the difference between the PS4 and the Xbox One.
so to me that sounds like 2 systems that a very close to each other.

if this difference will come true we will maybe see that the Series X will have slightly better anti-aliasing in Game A, a slightly more stable framerate in Game B, maybe Game C which runs at 4k60 on Series X will "only" run at ~1900p60 on PS5 which then will use reconstruction to reach 4k and maybe in Game D the shadow resolution or foliage drawdistance will be slightly lowered on PS5.

these differences will be so small that you will need Digital Foundry to point them out to you or you wouldn't notice without having both games running on 2 TVs next to each other.

the insufferable console warriors are those that see any talk about the possibility of a very real source being the APU for the PS5 as a personal attack on them. when those specs would be considered very close to most people, especially those who have seen games in action on both.
people that saw Xbox One and PS4 games before they were revealed also called those systems' performances "very close", and they are pretty close to eachother... and the GPU alone wasn't responsible for many of the issues the Xbox One had with some games, that was also an issue with the slow RAM and the resulting smaller bandwidth. + the fact that developers had to use the system's ESRAM which was another extra step developers had to take to optimize Xbox One versions on top of the slower GPU.
The thing is we dont know the final specs of the PS5. This specs confirmation from Xbox is great but it doesnt prove the github leaks right which are inconclusive.
Best we can do now is wait to see PS5 final specs. We already knew Xbox was 12TF. It's just nice to know its 12TF RDNA 2 which I honestly didnt expect. I was expecting RDNA 1.5 or a heavily customized RDNA 1.
 

TimFL

Member
Only exciting thing about this news article is the fact that it puts even more pressure on Sony to reveal more about the PS5 (the console I'll probably main again due to the sheer market dominance the PS4 has in my social circle).
 

Matt_Fox

Member
One possible criticism (or possible question) which would apply to PS5 as well if the feature is copied. My guess is suspending multiple games at once will use up some significant resources, though with the SSD speeds maybe it's not an issue. If it does use significant resources, why bother with it? I've never in my life felt burdened from closing a game and opening another.

I agree with you, but I also think it's smartly tapping into youth culture. The way we 'consume' media, particularly the younger generation, has never been so bite-sized, so choppy. The ADD generation can barely watch a 3 min youtube clip without getting itchy and wanting to skip to something else, so I think this might get some use.

It's also a neat feature for people who have kids (like me), or house mates, if it makes swapping between games more effortless. If you don't have to see the title screen, main menu, etc it's one less barrier to actually playing.
 

Clear

CliffyB's Cock Holster
Expect PS5 to offer pretty much exactly the same thing, numbers be slightly different but basically the exact same feature-set.

The "Smart delivery" thing is such smoke-and-mirrors though. Basically all it means is that of an upgrade patch exists for SX, then it'll get auto-loaded on install. but third-parties can still charge for it if they want. Whoopty-do. That sounds like business as usual.
 
The thing is we dont know the final specs of the PS5. This specs confirmation from Xbox is great but it doesnt prove the github leaks right which are inconclusive.
Best we can do now is wait to see PS5 final specs. We already knew Xbox was 12TF. It's just nice to know its 12TF RDNA 2 which I honestly didnt expect. I was expecting RDNA 1.5 or a heavily customized RDNA 1.

Oh. Github leak is the holy grail for Xbox fans, because there XSX is waaay more powerful than PS5 and PS5 doesn't have Ray Tracing
 

Portugeezer

Member
As one of those users, I can confirm that these numbers certainly grab my attention. Still much to be learned, but I'm intrigued so far. And if MS says screw it and comes out a couple flops higher for the same price, well, that could be game over on the decision making.

One possible criticism (or possible question) which would apply to PS5 as well if the feature is copied. My guess is suspending multiple games at once will use up some significant resources, though with the SSD speeds maybe it's not an issue. If it does use significant resources, why bother with it? I've never in my life felt burdened from closing a game and opening another.
Probably saves game memory onto the SSD, which will probably be 12-16gbs at the most. Doesn't seem like much but it depends what they mean by "multiple"
 
I will buy the console, but my thing with Xbox has always been their lack of overall RPGs and I prefer Sony’s first party titles and Xbox’s dashboards have always been so weird since the blades. I thought Xbox One’s dashboard was so awful. It’s so confusing and uninviting.

Hopefully they get that right this time around.

Love the specs though.
I was a huge fan of the Xbox 360 blades and I dont really see an issue with Xbox One UI.

IMO PS4 dashboard looks so bland compared to Xbox One. Either way I hope both Xbox and Sony have some sort of continuity with their next dashboard designs.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
overlooked feature: the ability for the console to suspend multiple games / apps at once.

Right now if I'm playing a game on my Xbox and my wife wants to watch a Blu Ray, the Blu Ray app will become active and I'll lose my resume state on my game. Or sometimes I might be playing Assassin's Creed but the fam wants to play Overcooked - meaning I lose my quick resume from Assassin's Creed. From the sound of things, this won't be the case on the Series X which sounds alright by me.
 

Shin

Banned
Microsoft also detailed how cross-generational games will work on Xbox Series X, with an opt-in scheme called Smart Delivery that will "empower you to buy a game once and know that... you are getting the right version of that game whatever Xbox you're playing on".

In real terms, that means if you buy Halo Infinite for Xbox One, you'll also be granted the Xbox Series X version of the game too (and vice versa). All Xbox Game Studios titles will support this as standard, and for all other publishers it is an opt-in (and encouraged) choice.

 
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darkinstinct

...lacks reading comprehension.
VRS has a larger impact in games with loads of alpha textures (for example open world games with loads of grass). It already achieves up to 20 % in games like Wolfenstein which are fairly limited with regards to alpha textures. I don't know if Sony uses VRS.
 

GymWolf

Member
How is it useless because you have a pc? Because you can play on your couch and then play at your desktop and your saved game transfers?

I love how gamers being given freedom to play anywhere is a problem.
what a strange question.
i don't need to buy a xone if microsoft announce all their games on pc since day one, but they announced this shit far beyond day one so people with a gaming pc who already bought their console was fucked.

i literally burned 400 dollars for a useless console because microsoft wasn't clear since day one on their pc gaming release state, it was a shitty move for a lot of people with a gaming pc.

and lol, i don't need a console to play on my couch because i already do that with my pc, and if i buy a game on pc i don't need to play the same game on console with shitty performance and resolution just because i have cross save.

and i'm going to be mad at sony if they make the same shitty move during nextgen....buys our console for exclusives games, after 6M-1Y, good news folks, you don't need a ps5 to play our exclusives games, how is that sound to you?

i mean it's a good thing so more people can play their games, but at least announce a thing like this on day one and not after people already bought your console.

the problem is the timing, not the news itself.
 
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Roberts

Member
overlooked feature: the ability for the console to suspend multiple games / apps at once.

Right now if I'm playing a game on my Xbox and my wife wants to watch a Blu Ray, the Blu Ray app will become active and I'll lose my resume state on my game. Or sometimes I might be playing Assassin's Creed but the fam wants to play Overcooked - meaning I lose my quick resume from Assassin's Creed. From the sound of things, this won't be the case on the Series X which sounds alright by me.

You sure? I mean, yes, you can only play one game a time. I'm too lazy to check it out right now with Blu Ray app, but I loaded up Netflix in between gaming sessions today and could resume the game from where I left it, instantly.
 

Shin

Banned
Is this digital only or will physical copies get a free patch?
I believe it has more to do with your Live account + System than the game itself.
From the official page:

Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.
 
This site is good for news and decent takes on various subjects, but why aren't obvious trolls banned with this kind of nonsense? Like if he was funny, clever, or even going ALL out, it's one thing. You can argue it adds flavor. This is just kinda sad.
This thread is insufferable with the console warrior nonsense. Even before clicking to open this thread this morning i was expecting to wade through it page after page and i was right. Best thing to do is the weed out the bad ones by putting them on ignore. That way you don't have to sift through mountains of garbage.
At the end of the day you have people who's sole aim is to devalue real discussion by any means necessary.
 

Sota4077

Member
I remember you saying this too and getting the flak. Vindication.

Stunning console just based on specs and design so far. Very aggressive. Sony needs to speak up and quickly before they lose control of the narrative of next gen.

Not saying they're doomed or anything, but when it comes to the narrative Sony has very much lost it at this point. They could easily be the talk of the industry if they announce a console that is competitively prices and competitive on specs. But right now Sony really are not even fighting for the messaging so they're definitely losing that battle.
 

Sota4077

Member
Ikr, 12TF was what I've wanted for 3+ years now for next-gen, but RDNA2 on top of that is like icing on the cake.
Let's see about their SSD and memory solution since they are mum on that, 4 more months till E3.

Loading speed, at least for me, is so irrelevant if I am playing a gorgeous game. So I couldn't care less about the SSD.
 

phil_t98

#SonyToo
9.2TF and 12TF is a difference of 23%
that is basically the difference in GPU performance of the PS3 and 360 which had 192GF and 240GF respectively and well below the 30% of the PS4 to Xbox One difference which usually resulted in the difference being 1080p and 900p in almost all early to mid generation games.

taking into account that these systems will most likely not have the bandwidth issues the Xbox One had due to its cheaper RAM configuration the difference between a 9.2TF PS5 and a 12TF Series X will be way smaller than the difference between the PS4 and the Xbox One.
so to me that sounds like 2 systems that a very close to each other.

if this difference will come true we will maybe see that the Series X will have slightly better anti-aliasing in Game A, a slightly more stable framerate in Game B, maybe Game C which runs at 4k60 on Series X will "only" run at ~1900p60 on PS5 which then will use reconstruction to reach 4k and maybe in Game D the shadow resolution or foliage drawdistance will be slightly lowered on PS5.

these differences will be so small that you will need Digital Foundry to point them out to you or you wouldn't notice without having both games running on 2 TVs next to each other.

the insufferable console warriors are those that see any talk about the possibility of a very real source being the APU for the PS5 as a personal attack on them. when those specs would be considered very close to most people, especially those who have seen games in action on both.
people that saw Xbox One and PS4 games before they were revealed also called those systems' performances "very close", and they are pretty close to eachother... and the GPU alone wasn't responsible for many of the issues the Xbox One had with some games, that was also an issue with the slow RAM and the resulting smaller bandwidth. + the fact that developers had to use the system's ESRAM which was another extra step developers had to take to optimize Xbox One versions on top of the slower GPU.
I think in terms of that power gap if true you will notice a huge difference. think about the difference from GF to TF and work out what can be done with 23% difference these days. we do not know if there will be a difference though or that the PS5 could be more powerful
 

Knightime_X

Member
Should Sony quitely release ps5 without any flair?
Not sure if a reveal would matter much after seeing this.

Hugely tempted to buy Xbsx over ps5 at the moment.
But still getting both eventually.
 

Portugeezer

Member
Should Sony quitely release ps5 without any flair?
Not sure if a reveal would matter much after seeing this.

Hugely tempted to buy Xbsx over ps5 at the moment.
But still getting both eventually.
They probably could and it would sell more WW. I don't think that would be wise though; they need to capture the easily swayed, such as yourself.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
You sure? I mean, yes, you can only play one game a time. I'm too lazy to check it out right now with Blu Ray app, but I loaded up Netflix in between gaming sessions today and could resume the game from where I left it, instantly.
Not sure about Netflix, but launching the Blu Ray app ALWAYS loses my game's quick resume.
 

PSYGN

Member
My main console pre-this-gen was XBOX 360. I switched to PS4 this gen and bought an XBOX One several years later. My favorite XBOX games were GoW, Forza, and Crackdown. I'll have to compare which has a better release lineup for me and will probably end up getting both eventually. Really exciting news, but hoping the PS5 is comparable because of my subscription and digital games tied to it. I think that is what will make people second guess about switching more than ever, well aside from the price.
 
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Jigsaah

Gold Member
There's a such thing as being a sore winner. I hope Sony comes with something comparable because I've always planned on buying both systems at launch. right now Microsoft has solidified my purchase. I just need Sony to make it worth my while as well at this point. I'm a bit concerned of all the cancellations and the deafening silence from them. I'll admit I'm getting impatient and while I really want to give them the benefit of the doubt, it's becoming harder to do that. Then I just have to think...it's still only February. So maybe if you're getting a bit impatient like I am, just remember, technically, it's still early.

Tryna be as centrist as possible...there's enough "I told you so-ing" going on in the thread already.
 
9.2TF and 12TF is a difference of 23%
that is basically the difference in GPU performance of the PS3 and 360 which had 192GF and 240GF respectively and well below the 30% of the PS4 to Xbox One difference which usually resulted in the difference being 1080p and 900p in almost all early to mid generation games.
Are you really telling us that :
3TF = 50GF
[1 TF = 1000 GF]

are you telling us that 75% power of ps4pro is equal to power of a gameboy?

the difference between
xbox one and ps4 = 0,5TF
between XSX and PS5 = 3TF [when the leaks are true]
that 6x more TF for developers to work with.

in other words:
XSX = ps5 + (2x xbox one)
or
XSX = ps5 + 75% ps4pro

75€ to 100€ = 25€ / 25% difference
750€ to 1000€ = 250€ /25% difference
in your fantasy world
25€ = 250€
and you can buy the same for it....

stop with your % trickery.... you fool
 
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