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Banned
Gears 5 is also using some RT calculations for shadows and reflections.
well they specifically said the demo shown used UE4's screen space raytraced global illumination, and that isn't that much of a power drain. and I am pretty sure Gears 5 does not use RT for any reflections, never heard of it and never seen it... and I played through it on near to ultra settings on PC (turned down shadows a bit because it didn't look much worse but got me a comfortable 10FPS of additional performance)