Null_Key
Neo Member
You obviously know this because you must be a Playstation Engineer working for Mark Cerny, got it.Even that cooling fan is obviously unable to sustain those clocks so they had to use SmartShift to maintain thermal balance.
You obviously know this because you must be a Playstation Engineer working for Mark Cerny, got it.Even that cooling fan is obviously unable to sustain those clocks so they had to use SmartShift to maintain thermal balance.
so why you are crying over some tweets
Don't buy it, SmartShift was designed for laptops by AMD because if thermal issues. The design you talking about could be thermal limitation of traditional console factor. Also, GPU at 2.2Ghz is madness, so obviously that's pushing thermals.At the end of the day, 99% of games won't touch the max capability of boosting both CPU and GPU to their max clocks for long sustained amounts of time and performance will need to be monitored to bring it back down to maybe 95%.
XSX has fixed clocks but also no dev will want pin both GPU and CPU at its max clocks for sustained periods of time as a sudden spike in activity in a game will stall the system, so there will always be some performance headroom left over.
In both cases, consideration on the part of the developers will come into the play.
Cerny said PS5 will throttle down in the "worst case" scenario where both CPU and GPU are maxed, but I'm really not sure this has anything to do with thermals like you are suggesting and more to do with the fundamental design of the system itself. I doubt they introduced the whole concept of variable frequencies simply in response to XSX having a beefier GPU. There are other aspects at play here and we don't know how it's going to play out. The narrative that you're projecting just seems like an oversimplification based on old paradigms of how consoles work.
In the end, you might turn out to be right, but it's not absolutely clear yet and just based on a lot of assumptions, such as: "The only reason they can't run at max clocks is because of thermals"
Sony will yuk it up when winning, but will zip it when there's nothing good to say.
They did something like that with Vita... it didn't end well.People shouldn't get carried away with the TFs (or Mhz) don't matter arguments. While that is true when comparing different architectures, when comparing the the same arch these numbers are very consistent with final performance. The SSD could even things out, but the raw performance differences still matter. Though both are very close too each other when using PS5's boost clocks, it's not a huge difference (Xbone was in way worse position).
I'm surprised that Sony isn't supporting NVMe upgrades via a memorycard-esque option.
No, but I know why SmartShift was created by AMD. It was created for laptops for thermal limitation and the fact that CPU and GPU on PS5 can't both hit their max clocks proves this. You don't need to be a genius to figure this out. Looks like you fell for Cerny's marketing ploy.You obviously know this because you must be a Playstation Engineer working for Mark Cerny, got it.
So why are you sucking off some twitter dudes? I have a new site for you. It is called NeoFags.com
Well no pop in, no loading screens and no pseudo loading screens for one.
The wouldn't be able to increase gfx overall unless they took special restrictive measures like reducing rotation speed and only loading what is in front at one time - that could give an increase in overall quality, but as usually stuff behind is much the same as stuff infront it wouldn't be a huge gain. They'd also be able to free up memory - so maybe more texture detail overal - but the GPU might be the limit on that ..
Mostly QOL improvements imo
They did something like that with Vita... it didn't end well.
I think variable clock rates on a console is a dumb idea.Nah - I think it'll reach 10+TF but it'll be hot.
A lot of those discredited leakers seem to have got a lot right .. everything except the TF number - ie delay on BackCompat, was going to launch 2019, problems with heat - it all matches what we know now, or can read between the lines from the info from the talk ..
Yeah, I remember Cerny talking about make the die more SPU-like for audio processing. It's kind of cool how while the Cell was an abomination of an architecture, Cerny managed to at least re-purpose it in a sense.Is there any truth to what this guy is saying?
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Sure, but my phone is also pushing thermals, but everyone from Cerny himself, to DF plus joe bloggs is saying that the reason for variable clocks on PS5 isn't simply due to thermals. It's a fundamentally different approach.Don't buy it, SmartShift was designed for laptops by AMD because if thermal issues. The design you talking about could be thermal limitation of traditional console factor. Also, GPU at 2.2Ghz is madness, so obviously that's pushing thermals.
Don't get me wrong, its by no means terrible, its just I expected Sony to shock and awe, especially with how much I thought they would be pushing VR.
Sony has always been like that. People should dig up those old PS2 or PS3 slides where they bragged about thrashing Nintendo and MS (I forget if Sega was in there too), and then during Xbox One that Shu guy (again) and that fat blonde guy with glasses did that YT video about borrowing games when MS was getting flak for used game DRM which wasn't even released in the final version.
Sony will yuk it up when winning, but will zip it when there's nothing good to say.
That's why it took so long for PS5 details to come out.
Just as RDNA 2 is different from RDNA 1, likewise its undetermined what there thermal solution is until we see this. You are basing off a hypothesis based on current limitation, Sony hasn't shown it's hand to make that conjecture yet. I don't disagree with the notion of 2.23 GHZ being way to high, but at the same, I keep my self form forming a cognition that limits what could be potentially be done. If your basis is always on previous hardware limitations, progress cant be made. You can lecture me if your hypothesis is proven to be correct, bookmark it, but until I see what the action arc in motion is like, i'm not gonna self impose a limit of what in can be. This is precisely why I want to see a tech demo running realtime with benchmark, because unlike this discussion, its based on facts.No, but I know why SmartShift was created by AMD. It was created for laptops for thermal limitation and the fact that CPU and GPU on PS5 can't both hit their max clocks proves this. You don't need to be a genius to figure this out. Looks like you fell for Cerny's marketing ploy.
Quality of Life.What does QOL mean? Since SSD is all about streaming game assets would PS4PRo:
For Grand Theft Auto 5: Would I see more foliage and realistic looking textures ?
For Gran Turismo 5: Would flat looking cardboard cut out trees be actual trees and with real grass blades? Would textures of the cars, and roads look more real?
The Last of Us 2: Would the levels be bigger?
God of War 4 and Uncharted 4: Would Kratos and drake have more realsitc manly looks an be able to show sweat drops? Tee hee![]()
Don't cry when Sony shows PS5 tdp. Expect to be same or likely worse than the more powerful SeriesX.Sure, but my phone is also pushing thermals, but everyone from Cerny himself, to DF plus joe bloggs is saying that the reason for variable clocks on PS5 isn't simply due to thermals. It's a fundamentally different approach.
Looks, max clocks speeds, (fixed or variable) by themselves are pointless. It comes down to the devs and how they use the power.
I can max out all a core of my CPU by typing "yes > /dev/null" into the terminal, and if I have a quad core, I can max it out with " yes > /dev/null & yes > /dev/null & yes > /dev/null & yes > /dev/null" and so on... This is pointless, and wasteful, but it does show how max clock speeds isn't what's important, it's devs. We'll see shit looking games running inefficiently and using tonnes of power, and great looking running super efficiently on both consoles and sipping that juice nicely.
Let's hold off a bit until we see the games, shall we? Cos my prediction is that we're gonna see games that blow us away on both consoles.
Is there any truth to what this guy is saying?
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SMH. While there's no fast or slow ram pool on PS5, it will still have limit how much GPU and CPU can access. Microsoft obviously gives more bandwidth to GPU because it's common and sense and leaves slower ram for CPU because it doesn't need as fast bandwidth. This is a common sense approach from Microsoft and there shouldn't be much difference between the two consoles ( hence why DF didn't even give this attention), but you making it a big deal, smh.
TDP is 150W vs 180X for XSXDon't cry when Sony shows PS5 tdp. Except to be same or likely worse than SeriesX.
You can quote me.
Overclocking is over clocking. There is no magic sauce
lil bitch
Where you see that? Hopefully not from shitty insiders againTDP is 150W vs 180X for XSX
I would like a citation for that because according to AMD, SmartShift allocates more power to the CPU for CPU-intensive programs and more power to the GPU for GPU-intensive programs. That sounds more like optimization on a limited power budget than anything related to thermals. Laptops running battery, especially, are limited by power draw.Don't buy it, SmartShift was designed for laptops by AMD because if thermal issues. The design you talking about could be thermal limitation of traditional console factor. Also, GPU at 2.2Ghz is madness, so obviously that's pushing thermals.
I suppose its all relative perspective, I don't think there is a right or wrong answer here, but I do worry the specialized nature of the SSD and its controller function in comparison to a 3rd party vendor.Just seems easier for the consumer (although likely a bit more expensive). With that said, as long as you can archive XSX/PS5 to a usb HDD, I can see a lot of users just making the base storage work on both.
Is there any truth to what this guy is saying?
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Nothing from Spencer, Hyrb or Greenberg. Past few days all of them have said virtually nothing aside from a handful of boring retweets.Oh please, as if Greenberg's not gonna crawl outta his cave any second now to lord it over Sony.
I love it, it's hilarious.
Yeah I brought this up a few pages ago, sure amused me as well![]()
You're able to add an sad to ps5. Not take the oem one out.It seems nearly in every category Series X outdid PS5
GPU CUs
GPU TFs
CPU clock speed
SSD Size
Expanding SSD instead of replacing
Full backwards compatibility
Enhanced backwards compatibility showcase
Smart delivery
Multi game switching showcased
Auto HDR for old games
The only thing PS5 has over Series X is
Higher clockspeed for GPU and even that's variable seems like wishy washy damage control as most likely can't handle high clockspeed at all times
Faster SSD very cool feature but if 3rd party games need to run on Series X they won't take advantage of faster SSD in terms of gameplay design other than quicker loading.
3D Audio
It didn't help they barely mentioned Ray tracing making me think it can't do it as well as Series X, and no mention of VRS.
What a shit show from Sony. If it was this bad they should have announced with exclusive games.
Oh jesus. Its my bed time i think, later guys.Gives insight and it's what I thought. This right here needs to be talked about more. It's basically freeing up gpu intensive stuff and allowing the gpu to focus on other things so in the end it looks like psv might be just as powerful or who knows even more.
DF themselves said that it's basically AMD SmartShift technology. Just use your brain, why can't the console hit both max clocks for both GPU and CPU and has to have one give in to the other? It's obviously thermal limitation that is being taken into account or else it wouldn't be a problem. This is exactly how SmartShift functions, Cerny just dressed it as something else. Sure, you can say it's for balance and other BS, but not being able to maintain max boost performance for both CPU and GPU at the same time can only mean thermals. Now thermals maybe isn't the only reason they are doing this and this way they can get more out of the system, but thermals is definitely a part of it. Hint: Those GPU clocks have a lot to do with it imo.Sure, but my phone is also pushing thermals, but everyone from Cerny himself, to DF plus joe bloggs is saying that the reason for variable clocks on PS5 isn't simply due to thermals. It's a fundamentally different approach.
Looks, max clocks speeds, (fixed or variable) by themselves are pointless. It comes down to the devs and how they use the power.
I can max out all a core of my CPU by typing "yes > /dev/null" into the terminal, and if I have a quad core, I can max it out with " yes > /dev/null & yes > /dev/null & yes > /dev/null & yes > /dev/null" and so on... This is pointless, and wasteful, but it does show how max clock speeds isn't what's important, it's devs. We'll see shit looking games running inefficiently and using tonnes of power, and great looking running super efficiently on both consoles and sipping that juice nicely.
Let's hold off a bit until we see the games, shall we? Cos my prediction is that we're gonna see games that blow us away on both consoles.
Where you see that? Hopefully not from shitty insiders again
I'm basing it off why AMD created this solution, it was for laptops and their thermal limitation. Funny enough it shows up on PS5 that has GPU clocked very high.Just as RDNA 2 is different from RDNA 1, likewise its undetermined what there thermal solution is until we see this. You are basing off a hypothesis based on current limitation, Sony hasn't shown it's hand to make that conjecture yet. I don't disagree with the notion of 2.23 GHZ being way to high, but at the same, I keep my self form forming a cognition that limits what could be potentially be done. If your basis is always on previous hardware limitations, progress cant be made. You can lecture me if your hypothesis is proven to be correct, bookmark it, but until I see what the action arc in motion is like, i'm not gonna self impose a limit of what in can be. This is precisely why I want to see a tech demo running realtime with benchmark, because unlike this discussion, its based on facts.
Don't think we've got TDP yet. Source?TDP is 150W vs 180X for XSX
Thermals have to do with how much heat is produced.DF themselves said that it's basically AMD SmartShift technology. Just use your brain, why can't the console hit both max clocks for both GPU and CPU and has to have one give in to the other? It's obviously thermal limitation that is being taken into account or else it wouldn't be a problem. This is exactly how SmartShift functions, Cerny just dressed it as something else. Sure, you can say it's for balance and other BS, but not being able to maintain max boost performance for both CPU and GPU at the same time can only mean thermals. Now thermals maybe isn't the only reason they are doing this and this way they can get more out of the system, but thermals is definitely a part of it. Hint: Those GPU clocks have a lot to do with it imo.
you can play bc games from hdd but you won't get faster load timesI'm still confused about backwards compatibility on PS5 and SX. Can we play games from the SSD, or we have use an external HDD?
Quality of Life.
I think the answer is no to all, or minor improvement - GT5 is a good example - you could improve texture/detail level by rapidly unloading everything the car passes on the track, and using that freed memory to add more detail to the view .. but .. what if you rapidly spin the car - maybe get massive pop in/LOD issues - the SSD is fast but not that fast .. that's the problem - it solves loading issues, but isn't fast enough to replace ram. And the improvement is only 2x not 10x
It's the same problem for the others.
how did I have a bad day? you braindamaged cunts think everyone who is annoyed by you is a Sony fanboy? Look at my posts about what I was saying about the PS5. Then try again lil boyLmao someone had a bad day today.
So if I heard the presentation right...
36 RDNA 2 CUs = 58 GCN CUs...?
Would that make RDNA2 1.6x the performance of GCN?
If so (and I doubt it, I know nothing about this stuff) a PS5 would be 16.5TFLOPS using GCN, and Series X would be 19.5
That's nuts.
Also, it definitely sounds like those "top 100" PS4 games was for PS5 enhancements, not that the PS5 can only currently run 100 PS4 games.
We still need insight on that.
SeX. If you want to play it with the perks, faster loading time etc.... it has to be installed on the internal SSD or on the external custom Seagate SSD. If you want to play games without perks, it sounds like you can run the games straight off a normal external HDD.I'm still confused about backwards compatibility on PS5 and SX. Can we play games from the SSD, or we have use an external HDD?
Now thermals maybe isn't the only reason they are doing this and this way they can get more out of the system, but thermals is definitely a part of it. Hint: Those GPU clocks have a lot to do with it imo.
Me too.Oh jesus. Its my bed time i think, later guys.
I just googled "sucking gif" haha. That dude blows for sureIm dying, what is this from.
SmartShift was designed to take off strain from GPU by reducing CPU performance and vice versa. This was designed to maintain good thermals on laptops. This is exactly what PS5 is doing, DF even said PS5 variable frequency is basically AMD SmartShift.Thermals have to do with how much heat is produced.
SmartShift addresses power draw which is entirely different from thermals. In the case for the PS5, its power draw is dependent on its power supply.