Here's another thing I just thought of though and pardon the qualifiers here. Let's imagine that people are not like me and aren't going to buy both regardless (I know, impossible, right?). Let's say that a significant percentage is going to go PS5 or Xbox. If people favor Xbox but don't have a Series X budget, they have the S to fall back on. I would imagine this means that Sony would have to price from $399 to $449 at the most to provide a deterrent to people jumping ship by giving a familiar price. I guess both companies are doing that now that I think about it. There are of course other factors and its not that simple. I think over the past 20 years though, the gaming community, including more casual players, has matured into a set of ways. This may prove to be the biggest barrier to break and one that favors Sony considerably.Seems reasonable.
That's why I think the "war" has only just begun.
And it's gonna be more interesting as well. Current-gen was a bit boring as far as competition's concerned.
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DF: PS5's Variable Clocks Will Force Devs to Make Choices; Only 1st Party Will Truly Utilize SSD's Speed
Sony's PS5 has a blazing fast SSD, but only first party are truly going to use it. Meanwhile, variable clocks will force devs to make choiceswccftech.com
"On the other hand, the PS5 is quite less powerful than the Xbox Series X when it comes to the CPU and especially the GPU. Not only is the official TFLOPs count quite different (12 for the Xbox Series X and 10.28 for the PS5), Sony's next-generation console is also using variable frequency on both CPU and GPU, unlike Xbox Series X.
This means that the CPU frequency won't always be at 3.5 GHz and most importantly the GPU frequency won't always be at 2.23 GHz, which would be insanely high. In fact, our hardware team (who's crafting a deep dive analysis right now) at Wccftech believes the usual clock could be well below that frequency, leading to a much lower TFLOPs count."
Lol nah man, the wars are the fun part. Every couple of years, a full year of shitposts, memes/jokes and speculation.Ahhh man I wish these wars would just end lol
It’s just with the general consumer, they aren’t really focused on the general specs(though tflops may matter to them now, idk) like we are. Price is probably the most important detail for them, well that and if it can play their games smoothly.
Don't forget the recession due to corona as well.Here's another thing I just thought of though and pardon the qualifiers here. Let's imagine that people are not like me and aren't going to buy both regardless (I know, impossible, right?). Let's say that a significant percentage is going to go PS5 or Xbox. If people favor Xbox but don't have a Series X budget, they have the S to fall back on. I would imagine this means that Sony would have to price from $399 to $449 at the most to provide a deterrent to people jumping ship by giving a familiar price. I guess both companies are doing that now that I think about it. There are of course other factors and its not that simple. I think over the past 20 years though, the gaming community, including more casual players, has matured into a set of ways. This may prove to be the biggest barrier to break and one that favors Sony considerably.
The Github leak was true.
PS5 is using 9.2tflops, they've increased the clock speed to the Max at 10.28 TFLOPs, and the CPU as well. When playing games on PS5 you won't be getting the exact number of 10.28Tflops, it'll be in the 9.2tflops to 10.28Tflops range.
Also on PS5 you probably be only getting Basic Ray Tracing since it relies on higher CUs, while Xbox Series X hasn't boost any clock speeds, it has 12Tflops and 52CUs. On Xbox Series X you can expect more advanced Ray Tracing.
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DF: PS5's Variable Clocks Will Force Devs to Make Choices; Only 1st Party Will Truly Utilize SSD's Speed
Sony's PS5 has a blazing fast SSD, but only first party are truly going to use it. Meanwhile, variable clocks will force devs to make choiceswccftech.com
"On the other hand, the PS5 is quite less powerful than the Xbox Series X when it comes to the CPU and especially the GPU. Not only is the official TFLOPs count quite different (12 for the Xbox Series X and 10.28 for the PS5), Sony's next-generation console is also using variable frequency on both CPU and GPU, unlike Xbox Series X.
This means that the CPU frequency won't always be at 3.5 GHz and most importantly the GPU frequency won't always be at 2.23 GHz, which would be insanely high. In fact, our hardware team (who's crafting a deep dive analysis right now) at Wccftech believes the usual clock could be well below that frequency, leading to a much lower TFLOPs count."
Don’t have time to watch, no vrs confirmed on PS5?2nd incoherent video after DF, imo, the hardware sounds to exotic, it still sounds like a mess to me. Sony really scrambled to get somewhere near series X in the end.
I think the velocity architecture in Series X where developers have 100 gig available instantly for assets is a much more elegant way of doing things .
Also the lack of VRS is worrying.
I wouldn't worry about it, Xbox series X is only getting cross generation stuff for a few years.... and Xbox devs are not that great.![]()
DF: PS5's Variable Clocks Will Force Devs to Make Choices; Only 1st Party Will Truly Utilize SSD's Speed
Sony's PS5 has a blazing fast SSD, but only first party are truly going to use it. Meanwhile, variable clocks will force devs to make choiceswccftech.com
"On the other hand, the PS5 is quite less powerful than the Xbox Series X when it comes to the CPU and especially the GPU. Not only is the official TFLOPs count quite different (12 for the Xbox Series X and 10.28 for the PS5), Sony's next-generation console is also using variable frequency on both CPU and GPU, unlike Xbox Series X.
This means that the CPU frequency won't always be at 3.5 GHz and most importantly the GPU frequency won't always be at 2.23 GHz, which would be insanely high. In fact, our hardware team (who's crafting a deep dive analysis right now) at Wccftech believes the usual clock could be well below that frequency, leading to a much lower TFLOPs count."
2nd incoherent video after DF, imo, the hardware sounds to exotic, it still sounds like a mess to me. Sony really scrambled to get somewhere near series X in the end.
I think the velocity architecture in Series X where developers have 100 gig available instantly for assets is a much more elegant way of doing things .
Also the lack of VRS is worrying.
Lead systems architect says the ps5 will run in boost mode a majority of the time, but I guess he was lying and these people who aren't working on the ps5 are right.![]()
10.28tf boost, xbox 12.15tf is standard.
So the PS5 standard could be on the range of the 9.2tf.
As I recall the ms solution seems to have lanes dedicated to the velocity architecture handeling assets like a cartridge basically given you 100 gig extra ram, imo they’ll even out.Don’t have time to watch, no vrs confirmed on PS5?
But regarding the velocity etc. PS5 is definitely a gen ahead in their ssd approach. Not much to dispute here, at least on paper.
All I know is that he legitimately downplayed TF's even before he got to the GPU talk. At that point everyone knew it was less powerful.
Exactly. Some people are jumping through hoops today trying to downplay/damage-control this. Variable frequency isn't a good looking choice.
Lol, what would you expect the lead engineer at Sony to say? He is downplaying the obvious power difference with PR speak. He screwed up royally with his design choices. The PS5 is going to run loud and hot while outputting less graphic muscle than the Xbox Series X. Guarantee if Cerny could go back in time 18 months the PS5 would have way more than 36 CUs.Lead systems architect says the ps5 will run in boost mode a majority of the time, but I guess he was lying and these people who aren't working on the ps5 are right.![]()
As I recall the ms solution seems to have lanes dedicated to the velocity architecture handeling assets like a cartridge basically given you 100 gig extra ram, imo they’ll even out.
Greetings for all "insiders" from GAF and ERA!!.
Github > "insiders"
Variable frequency is fucking nightmare for developers.
It’s Pro vs X , imo it’s even worse. Sony could have known MS was going in this direction.lol He didn’t downplay TFs. He as well as Richard and John in the DF video said the same thing insiders had been saying for months; TFs don’t tell the whole story and trying to use them as some measure of power is a fool’s errand. Hell, I just saw early today on Twitter a dev who had 22 AAA games under his belt stretching from Nintendo to Sony to MS laughed when someone tried to throw TFs in his face. He said no one in the industry uses TFs to compare power. That says it all.
Lol, where did you get this nonsensical bottleneck in the XseX from?I wouldn't worry about it, Xbox series X is only getting cross generation stuff for a few years.... and Xbox devs are not that great.
If PlayStation can get GOW, Horizon and Bloodborne out of a 1.84 tflop PS4... I'm pretty excited thinking what they'll do with over 10!
Plus the X is bottlenecked, the high end ram is only 10 gigs, the other 6 is way slower and it doesn't have a super fast SSD to make up for the difference.... was just watching a video that explained where some of the efficiencies are coming from.
PS5 doesn't need to fill it's Ram, it will basically be able to read almost off the SSD directly cause it's so fast.
Exactly. Some people are jumping through hoops today trying to downplay/damage-control this. Variable frequency isn't a good looking choice.
Oh really? Are you in the game development community? Do you have access to a PS5 devkit?
The Github leak was true.
PS5 is using 9.2tflops, they've increased the clock speed to the Max at 10.28 TFLOPs, and the CPU as well. When playing games on PS5 you won't be getting the exact number of 10.28Tflops, it'll be in the 9.2tflops to 10.28Tflops range.
Also on PS5 you probably be only getting Basic Ray Tracing since it relies on higher CUs, while Xbox Series X hasn't boost any clock speeds, it has 12Tflops and 52CUs. On Xbox Series X you can expect more advanced Ray Tracing.
It Pro vs X , and see how that turned out. 320 bit bus vs 256 , 12 GBPs vs 16 GBPs , 3.5 GHz CPU vs 3.6 , 3.8 GHz , 10.3 TF vs 12.1 TF, 52 CU vs 36 for ray tracing , shall I continue, what do you think will happen? Series X will have the best graphics.
It wont apply to most games, particularly 3rd party ones but if 1st party want, they could go to town with huge numbers of assets loading in at once.... a massive city with loads of details and the surrounding countryside etc etc..... it just means that PS5 has to hide less.Lol, where did you get this nonsensical bottleneck in the XseX from?
All I know is that he legitimately downplayed TF's even before he got to the GPU talk. At that point everyone knew it was less powerful.
I enjoy these damage control topics.![]()
We are talking about power, not artistry, but I could have know it all spirals down to yeah better games on PlayStationYeah, you are doing a lot of assuming before real world performance has even been taken into account. Not to mention, you completely forgot Sony’s 1st Party studios and the ICE team. The X being stronger didn’t matter when God of War won Best Technical Design at DICE Awards on 2019. Sure didn’t matter when Death Stranding won again in February 2020. Shall I continue?
We are talking about power, not artistry, but I could have know it all spirals down to yeah better games on PlayStation![]()
They never count when you are the one with less of them, sure.I enjoy seeing comments like these when DF just came out and said that TFs don’t matter.![]()
Yes which will look better on Series X.At the end of the day, don't people buy consoles to..... Play games?
Totally useless , just like horse power. When you can have torqueThey never count when you are the one with less of them, sure.
Thats why my 2070super has the same exact performance of a 2080ti, because they are a useless metric...oh wait![]()
The fuckery is you misinterpreting the context of the comment. High clocks like that need more expensive cooling to avoid what you inferred and thus jives with the possibility that the PS5 might cost the same as Xbox while being less powerful. Or do you honestly think that the possibility of this happening is not there?
We are talking about power, not artistry, but I could have know it all spirals down to yeah better games on PlayStation![]()
They never count when you are the one with less of them, sure.
Thats why my 2070super has the same exact performance of a 2080ti, because they are a useless metric...oh wait![]()
Well they got me and ever person in this planet who upgrade his gpu...I guess you don’t even know what the DICE Awards are or that the award for Best Technical Design goes to the game with best graphics and that they have a separate award for Art Design, but it’s ok champ, your ignorance is pretty apparent at this point.
Welp! Ya got me! John and Richard from DF are also liars and complete shills for taking Sony’s money! D dark10x
Just like when he told you that FP16 meant that it was PS4 proLol, it's not enough that they have a 12.1 vs 10.3 scenerio, Xbox fans have to spread even more FUD. Are you guys still that worried about the PS5? Cerny said that the system will be running constantly in Boost Mode, due in large part to their cooling system being able to handle that kind of heat. 10.3 Tflops isn't just a rare occurence. That is what it will run at the vast majority of the time. And it will only downclock slightly if the CPU is demanding more.
andLead systems architect says the ps5 will run in boost mode a majority of the time, but I guess he was lying and these people who aren't working on the ps5 are right.![]()
and
With fp16 ps4pro is 8.4tf. Hello
Just like when he told you that FP16 meant that it was PS4 pro
8.4tf.
I'm starting to realize how overrated teraflops really is.The 10TF seems like a desperate last time overclock to the Gapau to try and machine xsx