In ideal conditions can be +20GB/s.
Do you have info about memory usage for games? Sony didn't mention dedicated memory for games and OS.
In ideal conditions can be +20GB/s.
so why don't you get vetted before posting your info if you so sure about your source? because memory doesn't look right?I said I doubted the DATA of the memory being a bit odd, NOT the source, which would be the person. I had no reason to doubt the flops, Cu count and speed, they seemed to reflect what others were saying too. (And again, the original data they gave me was pretty much spot on, and they have me the 5th date hint, which was true as well) The person is as legit as they come as an industry professional, and a person I call a friend.
Though clearly you’re having trouble understanding basic things that have already been explained.
Seriously take your vendetta to the ban thread if you really feel like you’ve been treated poorly. This is just childish now.
They have disabled CUs for yield.
Says you ? Github was incomplete fake amirite .But they haven't at all tested for the higher clock speed.
so why don't you get vetted before posting your info if you so sure about your source? because memory doesn't look right?c'mon don't get angry because of me just put me on ignore.
or act so resentful for criticism that you'll pretend to leave this thread for good and come back next day![]()
I dunno everything is cancelled. Looking forward to seeing the cooling for PS5 though. We still need Watts figures too.When’s the next big “event” that we know of now? E3 timeframe?
I would imagine that come next showing, you will see a completely different Sony, a total 180 to this... whatever you want to call this way of showing off your product is.
Yeah, indeed E3. Wondering if Microsoft might drop info on Lockhart before that. To keep the hype going, would be weird to stop this marketing campaign for 3 months, right? Maybe they'll already show some games or demos.
SSD is a unknown variable yet because it open to devs a series of options that they couldn’t implement neither on PC.See I think that's where the SSD speed will come into it.
There's a lot of stuff going on here and I don't think we know the half of it yet.
I doubt that utilizing the extra 3.5 GBs of quite fast memory anyway will be a similar issue to trying to balance the clock speeds between the cpu and the gpu to get a reasonably good result on the underpowered ps5 and that is assuming Sony has an amazing cooling solution to even allow these theoretical clock speeds to be used.Each console has it own set of problems.
What about games that use more than 10GB RAM? Devs will need to deal with slow memory access on Xbox.
On PS5 devs will need to deal with their workload to get the max of the system.
I wonder if moneyhatting wars will be more prominent this gen. E.g Sony throwing money at 3rd party devs to exploit their system as priority etc.Can't wait to see what Naughty Dog will do. Mark my words. SSD magic and ingenuity will beat raw flOPs.![]()
Says you ? Github was incomplete fake amirite .
Each console has it own set of problems.
What about games that use more than 10GB RAM? Devs will need to deal with slow memory access on Xbox.
On PS5 devs will need to deal with their workload to get the max of the system.
No nothing about os ram .weirdDid Sony say how much the OS will use of their 16GB Ram?
Cerny already said the cooling solution was something they looked at PS4 Pro and did better.I doubt that utilizing the extra 3.5 GBs of quite fast memory anyway will be a similar issue to trying to balance the clock speeds between the cpu and the gpu to get a reasonably good result on the underpowered ps5 and that is assuming Sony has an amazing cooling solution to even allow these theoretical clock speeds to be used.
Thing is, I can't see Cerny making that decision unless he has the architecture in place to make it work. He's a clever onion that one.I doubt that utilizing the extra 3.5 GBs of quite fast memory anyway will be a similar issue to trying to balance the clock speeds between the cpu and the gpu to get a reasonably good result on the underpowered ps5 and that is assuming Sony has an amazing cooling solution to even allow these theoretical clock speeds to be used.
I didn’t see anything about yet.Did Sony say how much the OS will use of their 16GB Ram?
There’s got to be a benefit to this layoutIf the performance difference was so minimal then why wouldn’t they just fix the clocks?
Yea 10 to 10.3 tf at all times . And even he said the 2% drop barely happens when we reach the critical heavy load
Makes sense, but the longer you wait the less need there is for a 1080p console.
And what exactly would draw these amazing assets , that the XSX would have to reduce to half of their quality or frame rate, the hidden ultra powerful PS5 gpu ? Some of the takes are simply wow !!! We are at a stage where computers, because that is what consoles are, are working differently that what we had known until.....yesterday. But have fun waiting for all these, at double the frame or double the asset quality , ps5 games to appear.I wonder if moneyhatting wars will be more prominent this gen. E.g Sony throwing money at 3rd party devs to exploit their system as priority etc.
If a game is designed around streaming in assets at 8gig/sec, Then XsX would need to make do with half the quality of said assets, or half framerate, etc.
DF must be licking their chops at the prospects, I wouldn’t blame them.
so why sending infos to mods everytime rather to get vetted? is that much of a difference? others got banned for pretending to be insiders with theyr infos, i'm just curious why not you?I sent all my info toMod of War to be looked at BEFORE posting.
Now you're just trolling, for the sake of trolling, and its stinking up the discussion. As I've said already, take it to the ban thread if you want to talk about it there, or PM me. But right now, you're acting the idiot.
Damn thats crazy. Do you think ps5 can keep up with xsx performance wise ? I m assuming resolutions will be 15% lower due to gpu being 15% weaker .In ideal conditions can be +20GB/s.
Each console has it own set of problems.
What about games that use more than 10GB RAM? Devs will need to deal with slow memory access on Xbox.
On PS5 devs will need to deal with their workload to get the max of the system.
Possible... possible...
But then, I’m of the opinion here that maybe they should have just not said anything at all like this. They couldn’t do an info drop, because people will only see the numbers, as this all proves.
It was a tricky position to be in really, I don’t envy them. Personally, the only way forward now is to let the tech do the talking. But as you said... to do that, means people may look at the upcoming games and go “oh, this looks shit now” lol.
Really weird situation to be in for them. I honestly don’t know what their best strategy is here.
reminds me a bit of the PS3 slim shape, maybe just enough to squeeze in PS3, PS2, PS1 under thereDoes anyone think this will be the shape of the PS5 console? Why such a random shape ?
Yea i assume LOD will be better with better ssd and less pop in for next gen .Just watched Good Old Gamer's video and he pretty said the obvious, that you cannot store any serious game data in SSD because of how slow it is compared to GDDR6. SSD is mainly there to eliminate load times and make certain less demanding data accessible faster.
What slow Ram ? The majority of the ram used for games is much faster on the XSX plus the bus speed is much faster too . Oh and I would hope that they would have a better cooling solution than pro or else the ps5s will either start exploding or taking off and start flyingCerny already said the cooling solution was something they looked at PS4 Pro and did better.
So you probably won’t have that situation again:
Said that we will need to see... deal with slow RAM is more complicated than a CPU and/or GPU clocked at less than 5% of the peak.
so why sending infos to mods everytime rather to get vetted? is that much of a difference? others got banned for pretending to be insiders with theyr infos, i'm just curious why not you?
I didn’t see anything about yet.
Why the hostility bro? The PS5 has been announced, check out the ssd speed on the thing. It streams shit, faster than anything before it. Do the homework and rest in the comfort of knowledge.And what exactly would draw these amazing assets , that the XSX would have to reduce to half of their quality or frame rate, the hidden ultra powerful PS5 gpu ? Some of the takes are simply wow !!! We are at a stage where computers, because that is what consoles are, are working differently that what we had known until.....yesterday. But have fun waiting for all these, at double the frame or double the asset quality , ps5 games to appear.
Sony would be screaming if all the 16 GB were available for gaming, not happening and I am not a developer just using common sense. Instead we have radio silence.From what I've seen:
SX has 10gb gddr6 that's @ 560GB/s and 6gb gddr6 @ at 336GB/s
PS5 has 16gb gddr6 @ 448GB/s
What to take from this?
First of all, this memory for the SX is NOT splitpool. So that needs to be moved away from instantly. However, there is 16gb total, and the OS takes up 2.5 of that. While I can understand the worry that there is some "slower" memory in there, you need to understand that some things you get into and out of memory don't require ultra fast speeds, and as such this will be utilised by the slower memory portion. This already happens in gaming RIGHT NOW, where you have some things that require fast response and some things that require slow, and this slower pool of memory will not speed up, or slow down, performance. What it WILL do however is free up valuable resources elsewhere, so that they can be put to better use (because to fully utilise the speed of the memory to its max potential requires valuable resources to be taken from elsewhere. Less max speed? Less to be taken).
What we don't know, is what the PS5 is doing with its memory. It appears to be a solid chunk of GDDR6, at a constant speed. But is the OS part of this? I was told before that they are doing something else here, and the chatter lead me to believe they may be utilising the SSD for the OS function rather than the memory. That could, in theory, allow the full 16gb to be used. However that's guess work on my behalf, and as such its safe to assume at this time they will be using 16gb GDDR 6 and taking a small portion of that for the OS.
So, they may both actually end up with the same available memory for games, but SX will still be using the faster memory for the most important things.
16% performance difference is not even enough to have 1800p on one and 2160p on the other, that would require 40% performance difference. What we are talking about here amounts to 1440p VS 1512p, at most 1620p (maybe that would be too much). I think Xbox fans will be very disappointed when the Digital Foundry comparisons start rolling out.
Sony would be screaming if all the 16 GB were available for gaming, not happening and I am not a developer just using common sense. Instead we have radio silence.
It streams faster but what would draw the high quality assets in the first place ? The thing has an inferior cpu, an inferior gpu and , up until further notice, slower ram to feed that gpu.Why the hostility bro? The PS5 has been announced, check out the ssd speed on the thing. It streams shit, faster than anything before it. Do the homework and rest in the comfort of knowledge.
Let the Shit show begin. I won't duck throw your cabbage and tomatoes.
I m praying they would say they have 4 gb ddr4 for os when talking about os in reveal .hahaIt just feels liks Sony is nowhere near a final product. Maybe it is not clear, how much RAM their OS will need. Not that it is a problem, because we are far, far from release day.
On the other hand, it is pretty impressive to see Microsoft with a finished product and OS features that already work.
I think base clock is higher than 9.2 tflops and probably closer to within 5% of the total tflop amount. 10% seems way to high for the difference between base clock and boost clock.real world most games (especially 3rd party) will be using 9.2 tflops, rather than maxing out the boost clocks constantly. so you are looking more at a 31-32% difference in just gpu. Then you have to factor in the extra cpu clocks of the xsx and the 44% more ray tracing capabilities.
you are realistically looking at noticeable difference in resolution, frame rate, and ray tracing quality.
but the ps5 will load the game a fraction of a second faster...
real world most games (especially 3rd party) will be using 9.2 tflops, rather than maxing out the boost clocks constantly. so you are looking more at a 31-32% difference in just gpu. Then you have to factor in the extra cpu clocks of the xsx and the 44% more ray tracing capabilities.
you are realistically looking at noticeable difference in resolution, frame rate, and ray tracing quality.
but the ps5 will load the game a fraction of a second faster...
Cerny is a sony employee, he is not impartial. When MS presented the XSX they invited specialized journalists, showed a ton of stuff from Ray tracing examples to enhanced BC, explained their philosophy behind the console and then let the journalists present their own take on the console, Sony had Cerny talking about how TF don’t matter, 3d audio, SSD speed and variable clock speeds.Youtubers and twitterati know more than Cerny it seems.![]()
People said the same thing about GitHub and look how that turned out. Once you got the data infront of you and have the main info about the GPU and CPU you pretty much got a general idea about how it should function.Youtubers and twitterati know more than Cerny it seems.![]()
Ofcourse man and the clock is lowered by 2% to lower the electrical power draw by 10%.thats so minorI find the idea that some people think that variable clock speeds was introduced as a response to XSX laughable.
There is no evidence of this. Sure, PS5 may have possibly been given higher capped speeds to, you know, maximise the system and maybe in response to XSX, but regardless, the variable clocks are such a fundamental part of the design of the chip, baked in at the silicon level, that it truly is laughable to suggest that the variability was introduced solely in response to the XSX.
Fact is, even if PS5 was capped at 9.2TF, it would still have variable clock speeds, because that's HOW IT WAS DESIGNED and INTENDED to be.
No you don't know both CUs are the same, we need either a die shot or official confirmation for that to be a fact. If PS5 die size is not revealed I sniff something interesting. As 20 CUs are supposed to be a lot of space and seems either that custom I/O Complex is HUGE, or CUs are larger than normal hence supercharged.
Either way a huge amount of die space for something we don't know about (I/O Complex) or don't fully know about (Bigger CUs) needs to be explored and speculated here.
@dark10x care to comment pls? what is ps5 die size?
Cerny is an independent contractor and his company is hired by Sony as a system architect. He is not a Sony employee.Cerny is a sony employee, he is not impartial. When MS presented the XSX they invited specialized journalists, showed a ton of stuff from Ray tracing examples to enhanced BC, explained their philosophy behind the console and then let the journalist present their own take on the console, Sony had Cerny talking about how TF don’t matter, 3d audio, SSD speed and variable clock speeds.