Shmunter
Member
If it’s legit RDNA2 it should do. But that’s actually not a guarantee till confirmed.are we sure that PS5 doesn’t have the VRS?
If it’s legit RDNA2 it should do. But that’s actually not a guarantee till confirmed.are we sure that PS5 doesn’t have the VRS?
Seeing as the talk was essentially a GDC talk aimed a devs, and with Cerny failing to mention anything about how much RAM is being reserved for the OS, I am really curious about whether they've decided to use maybe an ARM co-processor again, with its own dedicated RAM and/or storage for OS tasks. That would be really great to be honest, perhaps leaving 100% of the GDDR6 RAM for devs. I dunno if this is functionally possible though.The thing that worries me the most about PS5 is the anemic 448GB/s bandwidth
How is that going to be enough especially considering CPU takes a portion. Is it even possible for RDNA2 to be much more efficient?
Higher framerate improves input lag and response time. This is a scientific fact. You have been gaming on consoles for too long if you can't see or feel that.
Mmm discrete GPUs on pc manage audio as well nobody ever noticed a performance gap
Matt made it pretty clear that he's expecting to purchase the Series X to play multiplatform games on.he never said Xbox would be the best place to play games
he theorized that it would have a TF advantage
But is that reason enough to definitively say it’ll be the best place to play games? I don’t think so
Matt made it pretty clear that he's expecting to purchase the Series X to play multiplatform games on.
Ther Series X has the GPU advantage, CPU advantage, and memory bandwidth advantage, of course games are going to look and play best on it.
I may have been the one speculating on gamedvr. The potential issue with video and storage is that these systems are recording constantly. No issue dumping it to ssd, but if you are doing it too often what’s the impact on drive longevity? Maybe negligible with current tech, no idea.Seeing as the talk was essentially a GDC talk aimed a devs, and with Cerny failing to mention anything about how much RAM is being reserved for the OS, I am really curious about whether they've decided to use maybe an ARM co-processor again, with its own dedicated RAM and/or storage for OS tasks. That would be really great to be honest, perhaps leaving 100% of the GDDR6 RAM for devs. I dunno if this is functionally possible though.
I consider the OS and its features "consumer-facing", so I fully expect them to go into it at the full reveal. Can you imagine how exciting it would be if the whole 16GB of RAM is available just for games? Would be amazing.
I also saw something mention that GameDVR functionality would eat up a whole chunk of RAM... I don't see why this would be the case when the IO is so fast. PS5 could hold as little as 5seconds of video in RAM (for example) and constantly write it out to storage at a low priority. Seems rather obvious to be honest, so maybe I'm missing something on why people think all the video needs to be stored in memory.
Edit: on the bandwidth, I believe that it's a fairly decent match for the 36 CUs. Redtechgaming went into extensively enough in the video I linked above. Said there were some rumours that the RAM could have possibly been clocked to 512GB/s, but they decided to keep it at 448GB/s.
he expected it to be more powerful across the board and it’s not. This was his own personal opinion and he admitted he did not know where the numbers stood when he made this statement originally. AFAIK he hasn’t clarified what system he will get multiplats on after both specs have been revealed, and probably won’t until we get back actual benchmarks
And because we now know the advantage in GPU and CPU is only 6% and 16%, with SSD being 220% in Sony’s favor and clocks being 20% in Sony’s favor, amongst a slew of other cofactors in the hardware, you’d think that maybe multi platform buying decisions wouldn’t come down to simply which console has the highest measure of one factor
You don't know that and I disagree, but I could be wrong. I believe the RT solutions between the two are setup differently. You need to change your statements as it's something you "believe" and don't know for sure. I believe the XSX setup is like Nvidias with separate dedicated RT cores from the Xbox architects statements on DF. I believe Sony's is different based on Cerny's statements in his presentation.
I have those Xperia S ones
And the Xperia Z2 ones to which are far superior
But I also have Sony's Hi Res Extra Bass, the PlayStation NC ones.
PlayStation Gold Headset
And a set of Sony Bluetooth Extra Bass earbuds
I'm very picky with my headphones
A lot of the ones I see people using lack warmth and real bass, tops have distortion
And my AV system is over 1000 Watts RMS
and supports Uncompressed Audio, Dolby True HD although I'm convinced it's weaker then my older system, you could feel that outside lol
That does need upgrading as with have newer audio formats now but I'm too fond of it.
Also watched this one (on 2x speed of course):
Matt has been clear that the PS5 will not outperform XSX on multiplats. He responded to someone who was discussing this as a possibility with a clear 'no'. This was only in the last few days.
There is no reason to believe that given the existing approach to development, that the XSX will not be the best place for multiplatform games. The question at this stage is by how much?
Again, SeX isn't leading in just one measure, it's leading in many.he expected it to be more powerful across the board and it’s not. This was his own personal opinion and he admitted he did not know where the numbers stood when he made this statement originally. AFAIK he hasn’t clarified what system he will get multiplats on after both specs have been revealed, and probably won’t until we get back actual benchmarks
And because we now know the advantage in GPU and CPU is only 6% and 16%, with SSD being 220% in Sony’s favor and clocks being 20% in Sony’s favor, amongst a slew of other cofactors in the hardware, you’d think that maybe multi platform buying decisions wouldn’t come down to simply which console has the highest measure of one factor
Again, SeX isn't leading in just one measure, it's leading in many.
Matt has been one of the most reliable insiders out there. He knows what he's talking about.
Sure that could be a bottom line but the conversation is far from over. We accept that the series X has a stronger GPU...now what? Let’s analyze and have a great time doing so. The conversation continues...
So awesome to read this. I’m the same way Bhuna. Not crazy about 2/4/8k lol. I mean it’s awesome technically but it in no way has ever enhanced my gaming experience. That’s just my subjective experience and opinion.
this depends on your metric of performance
is It resolution?
framerate?
loading times?
texture detail?
LOD?
audio quality?
traditionally it’s always been resolution and framerate, because they are generally paired with better performance with textures, loading, and LOD across the board
that is not the case here.
are we sure that PS5 doesn’t have the VRS?
Sony talks about SSD superiority while larger game world simulation has a higher CPU workload which impacts GPU's memory allocation.You should put in mind those numbers with SSD's superiority can bloat to 3-4 times higher, meaning that 448GB/s coud bring all data needed in one go, but that 10GB with 500GB/s is bottlenecked.
You can't take one part and leave another, you should look at the bigger picture and how it all pans out. That's why big trucks are slow but transfer big chunk a lot faster than SUV's with less trips.
Sony talks about SSD superiority while larger game world simulation has a higher CPU workload which impacts GPU's memory allocation.
XSX's 560 GB/s memory bandwidth has factored increase CPU workload (from larger game world simulation) while maintaining superior GPU memory allocation.
PS5's 8-to-9 GB/s SSD vs XSX's ~6 GB/s SSD is not 2X. XSX would need slightly aggressive forward texture loading. CPU world simulation can run independently from texture load and XSX has higher AI compute power for AI upscaled textures. https://wccftech.com/an-xbox-game-s...w-res-textures-to-be-ai-upscaled-in-real-time
The specs would indicate that resolution and frame rate will be in XSX's favour. Those are generally the metrics sites like DF and the like will use.
This is one criticism I agree with, I think Sony needs to pony up for some 16Gbps chips.
Not 6gb/s. 4.8 gb/s. At least be honest with the specs.PS5's 8-to-9 GB/s SSD vs XSX's ~6 GB/s SSD is not 2X.
Four GDDR6 1GB chips remain dedicated channels while six GDDR6 2GB chips are partly or fully allocated to the higher clocked CPU. This is why I cited PC's DDR4-3800's 60 GB/s example.But every CPU access to the slow memory pool reduces the overall affective bandwidth of the bus to 366GB/s for the period of the memory transactions. This would reduce the effective bandwidth per frame for ever CPU access you make. The XSX's memory solution is good for saving costs, but bad for performance.
Not 6gb/s. 4.8 gb/s. At least be honest with the specs.
Four GDDR6 1GB chips remain dedicated channels while six GDDR6 2GB chips are partly or fully allocated to the higher clocked CPU. This is why I cited PC's DDR4-3800's 60 GB/s example.
Are you claiming PS5's GPU will deliver RTX 2080 class performance? XSX's memory solution is good for GPU's higher resolution performance i.e. design to win Digital Foundry pixel count.
Literally in the same link:![]()
Inside Xbox Series X: the full specs
This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard …www.eurogamer.net
"Our second component is a high-speed hardware decompression block that can deliver more than 6GB / s," reveals Andrew Goossen. "This is a dedicated silicon block that offloads the decompression job from the CPU and adapts to the SSD so that decompression is never a bottleneck. The decompression hardware supports Zlib for general data and a new (system) of compression called BCPack that adapts to GPU textures that generally comprise the vast majority of a game's pack size. "
Pixel density, XsX all day everyday in games. Game built with focus on detail maxed by 5.5gig asset streaming, XsX half detail of PS5. How often we see max utilisation is another matter; but the hardware potential is clear.Matt has been clear that the PS5 will not outperform XSX on multiplats. He responded to someone who was discussing this as a possibility with a clear 'no'. This was only in the last few days.
There is no reason to believe that given the existing approach to development, that the XSX will not be the best place for multiplatform games. The question at this stage is by how much?
Sony talks about SSD superiority while larger game world simulation has a higher CPU workload which impacts GPU's memory allocation.
XSX's 560 GB/s memory bandwidth has factored increase CPU workload (from larger game world simulation) while maintaining superior GPU memory allocation.
PS5's 8-to-9 GB/s SSD vs XSX's ~6 GB/s SSD is not 2X. XSX would need slightly aggressive forward texture loading. CPU world simulation can run independently from texture load and XSX has higher AI compute power for AI upscaled textures. https://wccftech.com/an-xbox-game-s...w-res-textures-to-be-ai-upscaled-in-real-time
Can you see the difference in 4K and sub 4K in Digital Foundry comparison in youtube? No, it will not show to the average eye.
Texture detail, texel density, and more artwork will be VISIBLE right off the bat.
XSEX will have a hard time convincing average gamers looking at youtube videos that XSEX is better when the PS5 is showing a lot more detailed and high resolution textures.
More detailed high-resolution textures > Screen output resolution
It's leading on one area lol. An area which won't effect the performance of a game... Sorry, but we all see the specs... I'll side with Matt who hasn't really been wrong yet in saying that Series X will be the place to play multiplatform games.he said the TFlop count difference isn’t going to matter or be worth arguing about
PS5 is also leading in many of its own areas with a larger difference than TF/CPU
All this techno babble is making my video game hard on flaccid to the point I might become impotent to play video games anymore.
Dear Mark Cerny,
Please show us the cheetah like power of PlayStation 5 with your talented first party teams that are capable of making beautiful and immersive games. All will be then forgiven.
Sincerely,
Me.
Dear Phil Spencer,
Minecraft is nice, and Gears of War 5 is cool, but please show us next gen Forza 8, and the talent of all your recent studio acquisitions. I heard your launch title lineup is going to be the best ever.
Sincerley,
Me
Wow.This is my problem with the XSX.
Sony got an SSD? We got an SSD.
Sony doing 3D audio? We do 3D Audio.
Sony got variable? Ours is fixed.
Sony have Flops? We need moar flopsss.
SSD is the game changer next gen and for me, XSX SSD concept sucks, faster load times... wow. What else? Nothing.
There is no finesse to Xbox and doesn't illicit any passion, just raw grunt.
To use the car analogy, XSX is like a Humvee, big and gross, gets the job done at all costs. PS5 is like a sexy refined sports car.
Come at me xbois
BTW, Jim Ryan's main point of 'the bigger differences [vs PS4] have yet to be revealed' comment is about PS5 backwards compatibility will run "almost all" previous PlayStation games to date. (PS1, PS2, PS4 and PS3 included). This is gonna be the one big step forward for them in start of the next generation and a true meltdown.
And that's not all
no. I think it’s Safe to say that we only get PS4 BC and not even for all titles.
Is there seriously someone who believe we get PS1,PS2 AND EVEN PS3 BC? Hard to imagine.
Why wouldn’t sone say so in their GDC talk? They talked about PS4 BC. Doesn’t make any sense.
It's leading on one area lol. An area which won't effect the performance of a game... Sorry, but we all see the specs... I'll side with Matt who hasn't really been wrong yet in saying that Series X will be the place to play multiplatform games.
"Our second component is a high-speed hardware decompression block that can deliver more than 6GB / s,"
It's leading in the only area that has a substantial difference between the consoles at a whopping 220%. It very much can affect the visuals you see in a game, by virtue of better texture density/clarity, superior LOD (less pop in). Do these aspects somehow NOT influence visuals? Especially when it's a 220% difference? This isn't even mentioning the 20% difference in clocks, which has advantages and can help mitigate the 16% difference in TFlops.
The GPU/CPU differences are a blip. They are a non-factor. It's the difference between 2160p and 1978p. Unless you are sitting ridiculously close to a 65"+ TV you are not going to be able to ascertain a resolution difference.
If you side with Matt, then you side with the person who said that the systems are not meaningfully different from a visuals POV.
I still hope they manage to do it. There are a lot of great PS3 games that could do with better performance and higher res.I think PS1 and PS2 is likely but PS3 isnt, its just to odd to do proper BC for.
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Sorry man, for Multiplatform games, the ssd will not provide an advantage compared to Xbox series x.
The series X already has a very fast SSD, AND at the same time, has better cpu, gpu, memory and RT....
if series x would have a traditional HDD then yes, but they already have a super fast ssd... Sony’s ssd will be wasted and not really utilized by third party devs. And it’s not THAT important anyway
are you seriously saying that an SSD is MORE IMPORTANT to graphical fidelity, to resolution, to FPS than GPU+CPU+Memory+RT???
Unless you are sitting ridiculously close to a 65"+ TV you are not going to be able to ascertain a resolution difference.
The specs would indicate that resolution and frame rate will be in XSX's favour. Those are generally the metrics sites like DF and the like will use.
You know that you can't have both? It's either one or another and at most 5fps if not optimized for a locked 60fps. And guess what? That SSD also helps with input lag and framerates. Let's not over-look that.
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Sorry man, for Multiplatform games, the ssd will not provide an advantage compared to Xbox series x.
The series X already has a very fast SSD, AND at the same time, has better cpu, gpu, memory and RT....
if series x would have a traditional HDD then yes, but they already have a super fast ssd... Sony’s ssd will be wasted and not really utilized by third party devs. And it’s not THAT important anyway. The SSD is SLOWER to an gddr3. Lol.
are you seriously saying that an SSD is MORE IMPORTANT to graphical fidelity, to resolution, to FPS than GPU+CPU+Memory+RT???