It's not bullshit. The audio could take 100% of GPU compute on XSX if the developer wants it to.
On PS5 it's all done with a dedicated chip.
Not sure if your serious.
It's not bullshit. The audio could take 100% of GPU compute on XSX if the developer wants it to.
On PS5 it's all done with a dedicated chip.
Well you can use GPU to be honest, some VST plug-ins does that, but yeah it would be pretty tall order and most often CPU is at play.Audio is something the CPU handles. They are just instigating.
Yeah well, except it is 10.2TF GPU, Audio chip does not boost GPU...
You're late, my friend, I'm not guessing, I repeat what they said literally. It's a combanation of CPU/GPU/RAM and they've solved the CPU/RAM problem with that chip, that's it. Go read what they said carefully now. I'm still stuck pages behind because I prefer respecting posts and reading through before jumping into conclusion. You can always respond with sold details.
Series X’s dedicated audio chip will mean they no longer have to sacrifice sound in order to facilitate other parts of their projects, they said.
Xbox Series X will have a dedicated audio chip.
“It’s extremely exciting,” senior sound designer Daniele Galante said of the new console. “We’re going to have a dedicated chip to work with audio, which means we finally won’t have to fight with programmers and artists for memory and CPU power.”
The studio’s audio lead David Garcia added: “We take for granted that graphics are powered by their own video cards. But in audio, we haven’t had anything like that. Now we have some power dedicated to us.”
Absolutely serious.Not sure if your serious.
Audio is something the CPU handles. They are just instigating.
Well you can use GPU to be honest, some VST plug-ins does that, but yeah it would be pretty tall order and most often CPU is at play.
Regular audio playback can be done through CPU, yeah. Audio ray tracing and 3D audio would use GPU.Audio is something the CPU handles. They are just instigating.
Yes my take of it too.
XsX is more standard, brute force (more off the shelf RDNA2).
PS5 more elegant, esoteric and customised (Geometry Engine, Tempest Engine, GPU cache scrubbers).
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Which means, imho, that the video didn't do its job well. They should've been more specific about all this if this is all true.What you're saying is a little hyperbolic, but it does seem to be the case in all honesty. I dunno about the 12.4TF figure, could be higher, could be lower, but all that custom silicon has to count for a hell of a lot. There's simply a lot more than meets the eye with PS5.
In fairness, we wouldn't still be talking about it 5 days after a GDC tech talk if there wasn't so many layers to unpack.
Lol ok that’s for professional studios. It’s not needed or necessary on a console and you will only see one thing pushed hard on consoles and that is pretty graphics. no one is wasting processing power on audio. Graphics sell games On consoles.I know that nVidia are just amateurs but they might know something:
So you are guessing the XSX will still use GPU ? even when an extra chips exists and people of NInja theory says they are chip for now have one ....OK continue with that logic
Which means, imho, that the video didn't do its job well. They should've been more specific about all this if this is all true.
What you're saying is a little hyperbolic, but it does seem to be the case in all honesty. I dunno about the 12.4TF figure, could be higher, could be lower, but all that custom silicon has to count for a hell of a lot. There's simply a lot more than meets the eye with PS5.
In fairness, we wouldn't still be talking about it 5 days after a GDC tech talk if there wasn't so many layers to unpack.
Here's two threads on MS Project Acoustics.
![]()
Project Acoustics XSX Audio Video
https://docs.microsoft.com/en-us/azure/cognitive-services/acoustics/what-is-acousticswww.neogaf.com
![]()
Project Acoustics - Wave acoustics engine for 3D interactive experiences by Microsoft
If you want to read more about this https://github.com/microsoft/ProjectAcoustics https://docs.microsoft.com/en-us/azure/cognitive-services/acoustics/what-is-acoustics Project Acoustics is a wave acoustics engine for 3D interactive experiences. It models wave effects like occlusion, obstruction...www.neogaf.com
I've also googled and can't find any mention of custom audio 3d sound chip inside XSX. Can you show us some evidence? I'm interested.
Project acoustics is also available for use in Unity engine.
Here's two threads on MS Project Acoustics.
![]()
Project Acoustics XSX Audio Video
https://docs.microsoft.com/en-us/azure/cognitive-services/acoustics/what-is-acousticswww.neogaf.com
![]()
Project Acoustics - Wave acoustics engine for 3D interactive experiences by Microsoft
If you want to read more about this https://github.com/microsoft/ProjectAcoustics https://docs.microsoft.com/en-us/azure/cognitive-services/acoustics/what-is-acoustics Project Acoustics is a wave acoustics engine for 3D interactive experiences. It models wave effects like occlusion, obstruction...www.neogaf.com
I've also googled and can't find any mention of custom audio 3d sound chip inside XSX. Can you show us some evidence? I'm interested.
Project acoustics is also available for use in Unity engine.
Fact is also that most often audio is in Integer, not float, so that does not equals any more "TFlops".Reading comprehension fails you. He's saying the amount of GPU Compute saves by having the SPU can be saved for graphical work. I don't agree with his numbers, but this is a fact.
Project acoustics is not a substitute for having custom audio silicon. Project Acoustics is a pure software solution.
Sure, but it's not impossible to do. Some Acustica vst uses GPU. But most of them don't because that would have been ineficient.None of the VST plugins I use use the GPU.
Most of them reuqire it for the dam dials and knobs and thats about it. The CPU is more than capable for DAW solutions.
"Xbox Series X is the biggest generational leap of SoC [system on a chip] and API design that we’ve done with Microsoft, and it’s really an honor for AMD to be a trusted Microsoft partner for this endeavor," AMD's Sebastien Nussbaum said.Nope... never said that.
AMD said they do-developed DXR 1.1 with Microsoft.
I don’t know why Xbox fans create so much fake news.
Lol ok that’s for professional studios. It’s not needed or necessary on a console and you will only see one thing pushed hard on consoles and that is pretty graphics. no one is wasting processing power on audio. Graphics sell games On consoles.
If they wanted to do $400 and $500 they might be able to go with the 10 TF PS5 and a 12 or 13 TF PS5 Pro that has a few more CUs or higher clock. I doubt it though.... but if it happens.... that’s be pretty fucking funnynot gonna happen
PS5 is 10TF
what would a pro version be in order to make a difference? 20TF? Not possible
Yeap AMD did the Xbox Series X’s APU... the GPU was never do-developed."Xbox Series X is the biggest generational leap of SoC [system on a chip] and API design that we’ve done with Microsoft, and it’s really an honor for AMD to be a trusted Microsoft partner for this endeavor," AMD's Sebastien Nussbaum said.
Source
That article reads like someone held a gun up their head. I call shenanigans until the console comes out. I said it before and I'll say it again, MS tried to simply hit all of Sony's talking points + a higher GPU number. They think this will help them in their console war, but it probably won't.Lol ok that’s for professional studios. It’s not needed or necessary on a console and you will only see one thing pushed hard on consoles and that is pretty graphics. no one is wasting processing power on audio. Graphics sell games On consoles.
Fact is also that most often audio is in Integer, not float, so that does not equals any more "TFlops".
Sure, but it's not impossible to do. Some Acustica vst uses GPU. But most of them don't because that would have been ineficient.
You use Reaper? That's pretty hardcore. #AbletonLive4LifeI did look at the impact of the GPU when upgrading my Reaper rig, and yes youre absolutely right there are a few that will use compute, but not a huge amount. I didn't bother with a top GPU in the end.
didnt ms said that their audio chip will do exactly the same thing?
Here isHere's two threads on MS Project Acoustics.
![]()
Project Acoustics XSX Audio Video
https://docs.microsoft.com/en-us/azure/cognitive-services/acoustics/what-is-acousticswww.neogaf.com
![]()
Project Acoustics - Wave acoustics engine for 3D interactive experiences by Microsoft
If you want to read more about this https://github.com/microsoft/ProjectAcoustics https://docs.microsoft.com/en-us/azure/cognitive-services/acoustics/what-is-acoustics Project Acoustics is a wave acoustics engine for 3D interactive experiences. It models wave effects like occlusion, obstruction...www.neogaf.com
I've also googled and can't find any mention of custom audio 3d sound chip inside XSX. Can you show us some evidence? I'm interested.
Project acoustics is also available for use in Unity engine.
In the photos appearing since Monday it was clear Xbox Series X didn't have a dedicated audio out (S/PDIF or a second HDMI out port)
You see:
- HDMI OUT
- 2 USB ports
- Ethernet port
- Storage Expansion (SSD) Slot
![]()
Here is
![]()
Xbox Series X will have a dedicated audio chip, Ninja Theory engineers reveal | VGC
Hardware acceleration could enable 3D audio…www.videogameschronicle.com
You use Reaper? That's pretty hardcore. #AbletonLive4Life
Proper production, Reaper with Native Instrument Komplete, a bucket load of Waves plugins and VSTis' from NI, Output and Heavyocity.
Ouput make the best VSTi's honestly, superb.
I am also using Waves a lot, but I guess for EDM, Ableton Live 10 is more than sufficient. I don't record stuff though. I like the Ui.Proper production, Reaper with Native Instrument Komplete, a bucket load of Waves plugins and VSTis' from NI, Output and Heavyocity.
Ouput make the best VSTi's honestly, superb.
Holy crap it's almost unbearable in here now... the mental gymnastics are sad and kind of scary.
Just an FYI, Cerny actually revealed everything about the PS5 since the press release was for GDC, so for developers. There is nothing he needs to hide.
The entire SoC is filled with "secret sauces".
![]()
Xbox Series X will have a dedicated audio chip, Ninja Theory engineers reveal | VGC
Hardware acceleration could enable 3D audio…www.videogameschronicle.com
It appears to have a dedicated audio chip
Seriously, what the hell is going on here?
The only thing I think people are confused about is the Tempest Engine in PS5. Digital Foundry said they took a Navi RDNA GPU Compute Unit and modified to act more like an SPU (like PS3 Cell) so it has no caches etc. If this is true, then Tempest Engine should be able to do audio ray tracing since it began as a RDNA 2 GPU CU.![]()
Xbox Series X will have a dedicated audio chip, Ninja Theory engineers reveal | VGC
Hardware acceleration could enable 3D audio…www.videogameschronicle.com
It appears to have a dedicated audio chip
Seriously, what the hell is going on here?
The key point here is audio ray tracing. It seems the GPUs in both consoles have to do any audio RT. If the PS5 Tempest Engine (which started as a GPU CU) can do audio RT for the GPU, thus lifting that load off the GPU, it could help free up the GPU a bit. It’s unclear if XSX chip has similar capabilities or is just for normal CPU compute.PS5 solution is an AMD GPU-based compute unit stripped naked to only needed parts and modified, it works solely on Audio, leaving a great amount of room for the main GPU for visuals. I doubt it has anything to do with RAM/CPU.
XSX solution is a chip that processes the offloaded work from RAM/CPU, freeing both from that headache.
Both are very different, but Sony's is VERY critical and gives a big room for the main GPU to work more as if you've added up to 20% power by freeing the audio spot.
I hope that makes sense, you may go back to the main sources and you'll easily sum that up.
They clearly say they did the SOC and API design with Microsoft... But sure if you don't believe that this GPU which is only available in the XSX is co-developed with the people selling the console, then we'll just agree to disagree even though AMD clearly says otherwise.Yeap AMD did the Xbox Series X’s APU... the GPU was never do-developed.
The key point here is audio ray tracing. It seems the GPUs in both consoles have to do any audio RT. If the PS5 Tempest Engine (which started as a GPU CU) can do audio RT for the GPU, thus lifting that load off the GPU, it could help free up the GPU a bit. It’s unclear if XSX chip has similar capabilities or is just for normal CPU compute.
Which could be unique to PS5. If the GPUs would normally on both consoles have to do any HW RT, but the Tempest Engine can do that instead, and XSX audio chip can’t do RT, that’s a potential legit difference.Now, we need to know if that Tempest CU is RDNA2, which it should be, then that's VERY possible as the RT is already integrated.
They clearly say they did the SOC and API design with Microsoft... But sure if you don't believe that this GPU which is only available in the XSX is co-developed with the people selling the console, then we'll just agree to disagree even though AMD clearly says otherwise.
Which could be unique to PS5. If the GPUs would normally on both consoles have to any HW RT, but the Tempest Engine can do that instead, and XSX audio chip can’t do RT, that’s a potential legit difference.
Hopefully RDNA2 architecture efficiencies plus any optimizations Sony added to aid bandwidth will make it a non issue or hopefully they switch to 16Gbps chips last minuteYes I agree even I saw in some first reviews of the 5700 xt where that gpu needs more bandwidth, the ram speed is more important than the SSD but looks like Sony thinks different.
That would be really great to be honest, perhaps leaving 100% of the GDDR6 RAM for devs.
The thing is the 5700xt which is less powerful has that much bandwidth and is starved in 4k.I believe that it's a fairly decent match for the 36 CUs.