Radical_3d
Member
That’s a very good argument, sir.i was responding to comment that suggested that since epic is thaat big it means that they are “the best”, just pointing out that that logic is somehow flawed
That’s a very good argument, sir.i was responding to comment that suggested that since epic is thaat big it means that they are “the best”, just pointing out that that logic is somehow flawed
More like the 'fist of Sony!' What we saw yesterday was just the ONE inch punch!
Where he said that?Ok so Alex from DF is already on the other place saying the faster SSD on the PS5 doesn't offer any advancement. It's different just because.
I'm starting to wonder what's up with this. I would like for those who believe that it offers no benefit, like he does, to explain to me why is then that faster SSDs are being brought to the market and why Sony decided to remove so many bottlenecks and end up with a SSD that was at least 5Gb/s which in the end ended up being 5.5.
Like I would really love for someone who shares the same opinion to explain to me why it doesn't matter, why it offers no advancements and why not go with a 1Gb/S SSD then. Why is it that apparently, the XSX at 2.4 GB/S is the magic number?
Ok so Alex from DF is already on the other place saying the faster SSD on the PS5 doesn't offer any advancement. It's different just because.
I'm starting to wonder what's up with this. I would like for those who believe that it offers no benefit, like he does, to explain to me why is then that faster SSDs are being brought to the market and why Sony decided to remove so many bottlenecks and end up with a SSD that was at least 5Gb/s which in the end ended up being 5.5.
Like I would really love for someone who shares the same opinion to explain to me why it doesn't matter, why it offers no advancements and why not go with a 1Gb/S SSD then. Why is it that apparently, the XSX at 2.4 GB/S is the magic number?
This is where the ignore function fails, because you still see quotes in comments. Just to clarify, I didn't write anything like that, you can check my post history. I'm not wasting my time on that individual, though. His logic is primary school level of right.That’s a very good argument, sir.
What PC? How much? how much power draw? How much cooling and form factor? Is that a PC you can buy before the PS5 is on general sale?
No one would ever claim that a PC couldn't run the demo in the future, or in the present - if you completely ignore that PC and £5000 workstation are not the same thing. No one with a PC at the cost of the GTX 670 setup that was used last-gen will be running that demo. For that type of PC to run the demo you are going to need new SSD controller cards on the PCIe bus, with similarly fast PS5 SSD setups - back like the old days of 8080 PCs, and you are still going to need a GPU with enough ROPs and polygon pushing power to achieve that. The 1 billion front facing polygons per frame at 1440p30 is going to tax zbuffering greatly, and that is directly related to the PS5 highclock-rate. The scenes are averaging about 3.5 pixels per polygon area, and that isn't going to suit wide and slow as nicely - because the jobs are too small and brief (IMHO).
They aren't actually drawing a billion polygons per frame.... Even though the assets are billions of polygons. Trying to render them would definitely choke everything. The whole point is that the engine only renders to the required resolution, rather than wasting resources on rendering things you can't see. So ultimately, the amount of polygons drawn will roughly equate the total amount of pixels on screen, independent of how many polygons each asset is.and drawing 1billion front facing polygons per frame,
I must have missed that.
I thought with the quality of the assets they had to use compressed textures but it's cool to know that they only used the RAW speed of the PS5s SSD. This to me indicates that many developers won't even have to worry about compression which is a good thing.
Actually, there are at least two things in dispute.Cerny and Sweeney know more about building game engines and game development tools than any technology journalist or even game developer that just inserts their own assets and logic into a game engine they're licensing. That is not in dispute.
he didn’t say that it will be not possible on other platforms. Don’t be naive, it is obvious that there is some sort of deal between epic and Sony to promote this. Same with AMD saying that xbsex will be “pinnacle of innovation” when it comes out. Remember, what ps5 can do, “the world’s most powerful console” can do better.
Console wars aside, i still doubt that we can can this level of fidelity at 4K 60fps next gen, which is a shame. Cannot wait for ps6 and next Xbox (whatever horrible name ms comes up with next).
“The Xbox Series X is going to be a beacon of technical innovation leadership for this console generation and will propagate the innovation throughout the DirectX ecosystem this year and into next year.”
The flying part of the demo was a cutscene, hmm.
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There was some leak claiming that Horizon 2 will show billions of polygons on screen and many of us called it bullshit. It turned out that the 100s of billions of polygons are true.To think unlimited detail was so easily achievable with these new consoles, I wonder if Guerrilla or any other of sony's first parties already arrived to a similar solution with their own engines, considering the PS5 seems to have been specifically designed with this in mind.
Or better yet, considering sony worked closely with Epic they could already be using this tech
Because Epic games is the one that charges less per game sell, you talk about is speculation if Epic pushed Sony to do it but just before you alsoIt's about money, obviously... And why do you think PS exclusives are starting to pop up on the Epic Game Store?
Whether Epic pushed Sony to deliver this I/O is possible, but is still speculation. The fact is that they are partnered up, and both are working together to make money. Obviously, they are going to talk each other up.
If the PS5 is the not god tier please show us one SSD which you can buy with better specs, Xbox wants its games go to PC they just cannot put something so exotic as that SSDAscend said:You might be sure, but I'm not. He did mention that the PS5 has a God tier SSD. But he also mentioned that the demo can run with an RTX 2070 and an SSD. Don't let PR talk fool you.
It's kind of funny though, that you mention favoring one vendor would be to shoot themselves in the foot, and yet you claim that Sweeny specifically pushed Cerny to make this decision, but somehow did not do the same with Phil Spencer.
Yeah. Sony has a reason for doing what they did. So did Microsoft.
Ascend said:It was a demonstration of an engine rendering things completely differently compared to the standard traditional method of doing it. Yes, the improved I/O is being used. So is the improved CPU and GPU power. It is still unclear which degree of performance of the SSD is required to reach this fidelity. We do not have enough information. It is possible that it requires the PS5 solution. And it is still equally possible that it does not.
Ascend said:"One is the GPU performance and GPU architecture to draw an incredible amount of geometry that you're talking about - a very large number of teraflops being required for this. The other is the ability to load and stream it efficiently. One of the big efforts that's been done and is ongoing in Unreal Engine 5 now is optimising for next generation storage to make loading faster by multiples of current performance. Not just a little bit faster but a lot faster, so that you can bring in this geometry and display it, despite it not all fitting and memory, you know, taking advantage of next generation SSD architectures and everything else... Sony is pioneering here with the PlayStation 5 architecture
To show billions of polygons you would need billions of pixels.There was some leak claiming that Horizon 2 will show billions of polygons on screen and many of us called it bullshit. It turned out that the 100s of billions of polygons are true.![]()
They aren't actually drawing a billion polygons per frame.... Even though the assets are billions of polygons. Trying to render them would definitely choke everything. The whole point is that the engine only renders to the required resolution, rather than wasting resources on rendering things you can't see. So ultimately, the amount of polygons drawn will roughly equate the total amount of pixels on screen, independent of how many polygons each asset is.
The flying part of the demo was a cutscene, hmm.
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I think you're off by a factor of 1000.No, I'm pretty sure if you watch the video, and then see 1 polygon for nearly every pixel or couple of pixels (2560x1440 = 3.6billion pixels give or take) as they are discussing in the cave, and it is rendering that 30 times a second, that is roughly the polygon draw rate - ironically the polygon rate per second of the PS3's RSX)
Yeah if you crash the PS5 devkit you could potentially get into screens, see UIs, whatever that Sony hasn't detailed.This would sound like an NDA breach to me.
Do we have verified proof this person is who he says he is?
"secret info or something" … hmmm. Funny phrase for a dev to say. I am definitely open for confirmation.
Hold on. If this engine ties a triangle to every pixel, and ps5 can in theory process more triangles, would that allow ps5 to run at a higher resolution provided there are no other bottlenecks?
The quote was:
(source: https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/)
Well, I wonder if, taking context and word usage into consideration, “a” is certainly not as strong a term as “the”. The Series X will be a beacon of tech. innovation absolutely and I wonder if the same could be said about the PS5 and even some PC parts that have yet to launch.
I don’t believe it is a stretch to assume (at this point anyway) that each console will outperform the other in certain key areas? (maybe I’m in error here). Remember, the One X is the “worlds most powerful console” as I type this and yet....well.....it isn’t so cut and dry. I guess my point there is that “can do better” may not be necessarily true.
I've already forgotten about the Unreal 5 demo. Too far away into the future...Time for some tangible in-depth GoT...28 minutes and counting down
"secret info or something" … hmmm. Funny phrase for a dev to say. I am definitely open for confirmation.
Yeah, I clocked the mistake after posting :that reply , managed to miss it on the original post and reply to yours. I have edited, but sadly too slowI think you're off by a factor of 1000.
Do you know who Sweeney is?. And Carmack?.Actually, there are at least two things in dispute.
Sweeney is the one representing the new engine. Cerny is representing the hardware. If I make a car and you win a race with it, it would be stupid to say that both of us know more about driving than anyone else. You are the one that won the race, not me. You know about racing, I know about making cars. Those are two completely different things.
Which brings me to the second point. Sweeney nor Cerny don't do anything by themselves. They lead teams that do all the work. The input from their teams is a lot more valuable than you give them credit for. These guys are the faces.
Yeah if you crash the PS5 devkit you could potentially get into screens, see UIs, whatever that Sony hasn't detailed.
That's what they meant; whether true or not who knows.
Regardless of the validity of this person, as someone who works at a large tech company you may be surprised at the different kinds of people that manage to get hired. You sometimes scratch your head asking how they got themselves there. Someone can be brilliant at their specific role and still not be an effective communicator for instance.
Sweeney developed Unreal Engine. Carmack is a programmer that worked on Doom, among other things. Both are pioneers for developing/creating games and engines alike.Do you know who Sweeney is?. And Carmack?.
Do you know who Sweeney is?. And Carmack?.
Nobody said it won't be possible on superior upcoming PCs. What is your point?The unreal 5.0-PS5 tech demo is totally not possible on:
-PC AMD RDNA 2 and upcoming RDNA 3
-NVIDIA Ampere and Hopper
-Intel Xe GPU line
-PCIE 5.0 SSD Drives
Nope not at all. Nope nope nope.
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And guess what! Just leaked UE5 tech demo on XSX real time and with full RT reflections!So did everyone miss this comment from Epic:
As for Microsoft’s Xbox Series X, Sweeney isn’t saying the new Xbox won’t be able to achieve something similar; both are using custom SSDs
And guess what! Just leaked UE5 tech demo on XSX real time and with full RT reflections!
True. Native 4k confirmed by Alex, DF is already on it!probably 4K![]()
Bold of you to assume that Intel's Xe will be relevant outside of HPC and integrated graphics for many years.The unreal 5.0-PS5 tech demo is totally not possible on:
-PC AMD RDNA 2 and upcoming RDNA 3
-NVIDIA Ampere and Hopper
-Intel Xe GPU line
-PCIE 5.0 SSD Drives
Nope not at all. Nope nope nope.
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For no reason. But the persecution complex when Sony isn't hitting on all cylinders is off the charts. You should go count the threads of "can't we have serious discussion without flaming!?!?!"Y'all like to hate Microsoft
I am equal opportunity, I just like to hate because I am grumpy. But I love everyone!Y'all like to hate Microsoft
It's all from here in the comment section. https://www.shacknews.com/article/1...ed-by-epic-games-lumen-nanite-tools-showcasedThis would sound like an NDA breach to me.
Do we have verified proof this person is who he says he is?
"secret info or something" … hmmm. Funny phrase for a dev to say. I am definitely open for confirmation.
They will still work fine with older HDMI.
You will just need HDMI 2.1 for 4k 120hz and the other things like VRR
Y'all like to hate Microsoft
The quote was:
(source: https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/)
Well, I wonder if, taking context and word usage into consideration, “a” is certainly not as strong a term as “the”. The Series X will be a beacon of tech. innovation absolutely and I wonder if the same could be said about the PS5 and even some PC parts that have yet to launch.
I don’t believe it is a stretch to assume (at this point anyway) that each console will outperform the other in certain key areas? (maybe I’m in error here). Remember, the One X is the “worlds most powerful console” as I type this and yet....well.....it isn’t so cut and dry. I guess my point there is that “can do better” may not be necessarily true.
Alright and if so, did you also read why? I’d imagine that It could have easily been playable but for the reasons stated, they did not implement the feature. I’m not sure what your point is but I’m genuinely interested. Also....I swear your name is familiar....
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Nobody said it won't be possible on superior upcoming PCs. What is your point?
Y'all like to hate Microsoft
It is a part of the HDMI 2.1 specification. Being HDMI 2.1 compliant means you have to support VRR. Read more here;Am I missing something VRR is variable refresh rate aka as freesync or gsync depending on your gpu manufacturer and it is available on tvs and monitors through hdmi already?
Whenever I read your messages I have a very powerful and deep voice in my head.If you're here just to derail and troll around vidya persecution complexes, feel free to let us know now.