In a nutshell the SSD is the important thing.
I have previously said that art direction is actually more important than raw graphical power.
Then the real promising area is streaming games, like with Stadia.
Thats what I was thinking, Sony SSD IO being double doesn't seem to othet who saw the demo, it seemsOh so there's nothing in the U5 demo that takes advantage of PS5 advantages? Interesting.
Yes when he talks about scalability he doesn't specifically say "this demo."
But you really think Epic chose a demo for their engine they boasted is highly scalable that literally would only ever work on PS5?
His comment about "at any scale" is just nonsense hype at face value. Why wouldn't you be able to do that demo at a lower scale on different hardware exactly?
Our good friend Dictator with an in-depth examination of tech demo.
Looks in-game.![]()
I never said YOU Said that... calm the fuck down. Do you know what a question mark is?Please stop spreading bullshit. I didn't say or intend to say that.
I was just saying that game will not run on phones. It might run the same,better or worse on pc/xsx/mac though.
Tough to say without full knowledge about the full next-gen console specs and features.
I said I'm sure the PS5 has a similar implementation for SF, its the SFS and all the extra hardware that seems unlikely ! Considering the use of Partially Resident Textures in the PS4 and Xbox One, it would make sense that they have a newer method. My whole argument was that the SFS hardware, which is comprised of other yet to be announced components(Besides SF) gives the XSX a significant advantage in terms of texture streaming. Unless the PS5 has an equivalent system. Even PC GPUs with Sampler Feedback won't have the same level of performance.
Sampler Feedback is one part of SFS
Sampler Feedback providing more efficient streaming of virtual memory pages, which the PS4 and Xbox One could do
If the PS5 GPU has equivalent hardware like SFS then indeed there will be PS5 games that cannot be made on the XSX without significant trickery.
Haha! Real life is overrated, it reached diminishing returns nowWell, this is how close I've been to that gigantic cave room, you need some good rope and professional skills and set up to go down, or fall down and die and be welcomed by "The Jinn Council".
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Has either company released ssd latency specs? I have not seen any. Point me to them if I am wrong. If they are not available then I am not sure where you are going here except speculating. Is that correct?Just to add, Sweeny describing Sony putting their flash memory “close” to working memory, or to the CPU or GPU or whatever is referencing latency, not bandwidth.
“Distance” in this metric is how many ticks of a CPU/GPU it takes before it has what it asked for in its cache.
It’s not PS5’s 5.5GB/s that puts its flash storage “close” (although it plays a part) it’s the elimination of bottlenecks. It’s the DMAC eliminating check-in (initially copying to RAM, then copying from and back to RAM again), it’s a coprocessor mapping and remapping the memory for what the SSD is delivering, it’s a coherency engine keeping RAM and GPU caches “coherent” and in sync without needing to stall the GPU for a cycle to completely flush the cache as new data streams into RAM, it’s traditional IO tasks like file lookup being replaced by a hardware accelerator and new access API.
It’s asking for an asset and having it ready to work on during the same frame without needing to fall back or rely on prediction.
It’s all well and good having a lot of GPU compute, but if they have to stop what they’re doing for a clock cycle every time new data streams into RAM and potentially invalidates their working cache that would need to be rebuilt, then they’re idling.
Being able to selectively invalidate a GPU’s cache means it is pretty much always working during heavy streaming moments.
This is part of what Sweeny means by flash being “close”. Distance in this context means latency and time costs, not just simply comparing sequential read speed between NAND and APU.
5.5-9-22GB/s from NAND to APU is comparatively useless on traditional architecture whereby that 5.5-9-22GB/s potential would be constantly stopping and starting and waiting while it’s handled without hardware acceleration and removal of bottlenecks, or if it kept causing the GPU to essentially miss clock cycles of work while being updated, effectively downclocking it in real terms.
PS5 being described as having god-tier IO is more than just a NAND and flash controllers peak sequential read speed. That’s just the start of the chain. The thickest part of the pipeline. Comparing raw sequential read isn’t even half the story in how PS5 IO differs from PC, or even XSX.
?What does that mean? Ofcourse it helps . Tim sweeny just explained 8k textures were made possible on ps5 due to the io complex and how it skipped memory due to how fast it is . Other wise it wouldn't be possible to occupy that much of memory with 8k texutes without screwing up what gpu and cpu want from ram.
I don't think MS can have a fantastic year at any territory other than the UK and the US. Regarding Forza, Horizon is probably 2021 and this year is Forza 8, so expect boring surgical looking car sim, not cars tearing through Japan in open-world mayhem. Forza 8 is probably MS's big RT demo.I expect Halo to be bonkers. Halo 3 2006 trailer bonkers. That and a next gen Forza Horizon with realtime wacky phisics and XBox will be set for a fantastic first year.
In the US.
Also, I don't know if any of you know this yet, but this in the video below is another great thing happening imo:
My C9 will do for nowSomewhat next gen related but finally an HDMI 2.1 monitor was announced.
If we can trust this company remains to be seen.
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First HDMI 2.1 gaming monitor for PC and next-gen consoles announced
Eve claims its Spectrum gaming monitor will be the first to support HDMI 2.1 when it's released later this year, with options for 4K 144Hz and 1440p 240Hz modelwww.eurogamer.net
My C9 will do for now
Really you could sense the different sound sources. Was great!. Imagine it plus the HTRF algorithm to place the sounds where they belong in your 3d own space!.
Undoubtedly not, XSX will not look like Zelda. It is impossible that nothing can overcome Zelda. Never. NEVER.
Speaking seriously. What is really important is that from now on, thanks to the fact that the graphic quality has reached very high levels, less time will be devoted to asset development and more time to developing good stories.
The user wins and the worker also.
Ocarina of Time is one of the reasons why I left Nintendo systems behind me. What a hot pile of trash.
I was discussing this with a dev and we both agree that this will be a tragedy in terms of jobs lost. The enterprise will win, not the employee.
My C9 will do for now
Wait yours isn't 2.1?!Yeah just got a 65 inch six series tcl qled. It'll be good for me till I buy an 8k or 4k TV with latest hdmi technology in two years. We won't have much initial content to warrant tht now.
My C9 will do for now
Anythings possible. We've yet to see sony's hand.
Damn, i shot past 4,000 likes yesterday. crazy. thanks everyone! though i am pretty sure half of them were from Doncabesa and the xbox era discord crew posting LOL reactions to all my posts criticizing Microsoft to try and trigger me. Nice try but i will take those free reactions, thank you.
On a serious note, half of the shit i say here would be bannable on era. I like that you can freely joke around here. This is just a video game forum, and as meaningless as reactions can be, it's good to see people enjoy each others posts and have a sense of humor about video games.
I can not wait to see that ship sink.You can look at it like that from one way, but do you know what's the other way? You can be FREED to start your own company with your own vision, indie or slightly bigger, and still manage to produce insane games that might rival big budget games thanks to the ease of work on UE5/PS5 and the royalty-free for EG up to $1 million
Was hoping to use the new cx 48" but the price is more than I paid for my 55" c9. Just going to wait for the price drop on itHave a 65" C9 myself but also want a high end monitor to pair with my gaming PC and next gen.
I'd take a word from an experienced developer studio which created the most ubiquitous multiplatform engine ever and runs the most popular game service in the world.Has either company released ssd latency specs? I have not seen any. Point me to them if I am wrong. If they are not available then I am not sure where you are going here except speculating. Is that correct?
Have a 65" C9 myself but also want a high end monitor to pair with my gaming PC and next gen.
Yes they will still work you just won't get any of the 2.1 benefits like ALM and VRRSo....something like the PS5 or new Xbox that use HDMI 2.1....they WILL still output and work with receivers and/or TV's that use previous HDMI implementations, right? I can't imagine putting out new hardware that REQUIRES people to upgrade all their cables, receivers and TV's....but you never know...
So....something like the PS5 or new Xbox that use HDMI 2.1....they WILL still output and work with receivers and/or TV's that use previous HDMI implementations, right? I can't imagine putting out new hardware that REQUIRES people to upgrade all their cables, receivers and TV's....but you never know...
I'd take a word from an experienced developer studio which created the most ubiquitous multiplatform engine ever and runs the most popular game service in the world.
But of course you don't have to believe them.
My dad is richer!lol...this logic, remind me who is the biggest software company in the world?
Unreal has been free for a while. The difference now is they upped the threshold after which you pay 5% royalties from $3k to $1m, which is a huge difference. I know lots of people who develop all kind of projects with UE, from artists, through performers (including VR) to students of game development. It's a smart strategy.I can not wait to see that ship sink.
SinceUnreal has been free for a while. The difference now is they upped the threshold after which you pay 5% royalties from $3k to $1m, which is a huge difference. I know lots of people who develop all kind of projects with UE, from artists, through performers (including VR) to students of game development. It's a smart strategy.
The fact that Sony strictly prohibited performance comparisons is telling, we'll have to see what other demos look like.
MySpacelol...this logic, remind me who is the biggest software company in the world?
Our good friend Dictator with an in-depth examination of tech demo.
One aspect that maybe didn't register with all the SSD talk yesterday is, that if they are filling in new data every frame, and drawing 1billion front facing polygons per frame, that will change by the smallest delta in camera angle, then the caches on the GPU are going to change on a frame by frame basis, too, and even though there will be large redundancy in L3 assets (from frame to frame), without cache scrubbers how would another system handle that rate of change?That same close partnership likely resulted in Epic pushing Sony to deliver the kind of next-next-gen IO needed to leverage Nanite to the extent we saw it. To imply Epic chose to demo this particular sequence on PS5 because they're merely friends is naive.
Epic need Unreal engine to be selected for development on all platforms. Even older mobiles. To favour one vendor for no reason other than some kind of weird friendship or politics would be to shoot themselves in the foot.
Sweeny was clear that what we saw yesterday was only possible due to Sony's insane IO, of which Sweeny doubtless had input as Cerny was doing his rounds in the lead up to PS5 architecture. A standard NVMe SSD wasn't enough for Sony's vision. Neither was a high end one. Neither is one that even exists yet. Neither was the NVMe architecture with two levels of priority. Neither was an 8 or even 10 channel NAND interface which the most expensive NVMes tend to have. Neither was just putting in this NVMe without spending considerable cost and effort on various bits of hardware IO accelerators and an entirely new storage API paradigm.
If Sony is slightly down on GPU (down on outright compute, up on other areas of GPU like rasterisation, slightly down all weighed in), they're another generation ahead on getting data from flash chip to live and working GPU cache as quickly as possible, and that's down to far more than just the raw sequential read speed over 4 lanes of PCIe4.0.
The Unreal 5 technology demo we saw was only running at ~1440P@30Hz. It wasn't a demonstration of pixel pushing and high resolutions. It was a demonstration of IO, and it looked next generation.
yes, but then again you are normal.I post lol reactions if I find the subject funny but not laughing at the poster.
Posts I dont like I ignore.
Am I doing it wrong ?
Orkut.lol...this logic, remind me who is the biggest software company in the world?
As for Microsoft’s Xbox Series X, Sweeney isn’t saying the new Xbox won’t be able to achieve something similar; both are using custom SSDs that promise blazing speeds. But he says Epic’s strong relationship with Sony means the company is working more closely with the PlayStation creator than it does with Microsoft on this specific area.
Wait yours isn't 2.1?!
Wait yours isn't 2.1?!
So did everyone miss this comment from Epic:
I think the expectations on how much of a difference the SSD will make on next gen consoles being able to do this is being a bit overblown. Sony has an agreement with Epic which means that Epic has to tout the PS5.
this is great news because i feared third party studios would simply ignore the ssd and i/o improvements on the ps5. but if its heavily ingrained into UE5 then maybe devs will utilize it to its fullest instead of using the 2.4 gbps xbox ssd as a base.So did everyone miss this comment from Epic:
I think the expectations on how much of a difference the SSD will make on next gen consoles being able to do this is being a bit overblown. Sony has an agreement with Epic which means that Epic has to tout the PS5.
Our good friend Dictator with an in-depth examination of tech demo.
Which is the buggiest SO in the planet?lol...this logic, remind me who is the biggest software company in the world?
I'm a Queenslander
This might be right in a developed country but being Spaniard I’m less optimistic about companies keeping jobs.
I still need to know where I'm going!
Not that jinn place though thanks.
Unreal has been free for a while. The difference now is they upped the threshold after which you pay 5% royalties from $3k to $1m, which is a huge difference. I know lots of people who develop all kind of projects with UE, from artists, through performers (including VR) to students of game development. It's a smart strategy.
it is hard to compare the footage when xbox nor PC can run it. Epic did not have the time to downgrade til lesser machines just to satisfy youThe fact that Sony strictly prohibited performance comparisons is telling, we'll have to see what other demos look like.
Which is the buggiest SO in the planet?