Jon Neu
Banned
It was also about the animation and the sound.
The animation was nothing to write about, so I really doubt it.
Are the 1440p and the 30 fps design choices too?
It was also about the animation and the sound.
The tech they are using, doesn't need these types of loading areas. It was a close up. You could see through the gap even!The animation was nothing to write about, so I really doubt it.
Are the 1440p and the 30 fps design choices too?
People use percentage to play it down, but in the right hands those TF could make a big difference in performance. I would like it if PS5 was 12Tf as well and you can bet your last dollar most Sony fans would as well.
Same. 1440p. Apparently the guy might be in hot water for this, as it would be breaking NDA.
you insist that anyone saying 2k means 2048x1080p LOL.
What a ridiculous thing to say.
This range is wrong.Again 2k is a range 2000-2999.
I know that's why I put rough guide. I would hope differences between RDNA2 and Rdna1 are better in RDNA2s favour. Hence minimum increase performance comparison. All just for a bit of fun and purely speculative.It's not lies it's nonfactual however 2k within gaming community often referred to as 1440p why came about i have no idea.
There is simply no way to measure the performances of rdna2 till it's released into wild.
yeah, you can see how much some of these people shouldnt even be talking about xbox vs PSYou guys are arguing about monitors.
Just sayin
it was loading the outside area and after the doorThe tech they are using, doesn't need these types of loading areas. It was a close up. You could see through the gap even!
I thinking more along the lines of when games being pushed and are hitting between 50 and 60fps on Ps5 that Tf difference could be Xbsx hitting 60fps pretty much solid.I dont agree, they're basing it on percentage because that was used current gen for both base and pro consoles this is because of the same architecture being used by MS/Sony. Of course a particular fan base would want more power. Microsoft fans would want 15tf. I don't think a lot can be done with 3tf due the increased size of the assets.
I don't think so, doesn't make sense with Virtualized Geometry, you load what you seeit was loading the outside area and after the door
I know that's why I put rough guide. I would hope differences between RDNA2 and Rdna1 are better in RDNA2s favour. Hence minimum increase performance comparison. All just for a bit of fun and purely speculative.
Its targeting 60 fps and will be done before launch of the engine next year as they r still optimising. Textures are 8k. 60 fps and frame resolution 1440p temporal injected to 4k . Future looks bright.The animation was nothing to write about, so I really doubt it.
Are the 1440p and the 30 fps design choices too?
ok then they were quite dumb in doing that scene since that only serves to hide what is loading next, they could clearly do a close up in another way...I don't think so, doesn't make sense with Virtualized Geometry, you load what you see
And I guess when the character shot towards the portal at a million miles an hour, she had to stop several times to walk through cracks in the wall?There are literally dozens of ways to show the cave wall geometry and textures without having the character to walk slowly through a crack.
It could've just been a level-design choice and you might be reading too much into it.ok then they were quite dumb in doing that scene since that only serves to hide what is loading next, they could clearly do a close up in another way...
And I guess when the character shot towards the portal at a million miles an hour, she had to stop several times to walk through cracks in the wall?
I would 200% is oversold reading this forum. It will be used for faster loading 99% of the time. Which dont get me wrong is a plus and of course there's the first party titles which will of course only will be possible on Ps5 like MGS4 was on Ps3Yes, if you took the existing PS5 and you increased memory bandwidth, kept GPU clocks the same, kept the same SSD solution, kept price the same as the one expected ($399-499) and added CU’s or increased frequency even further why not?
Now, if you had to give up on something it would be a big ask depending on the component you are talking about. Relative difference is what it is, not a way to play things down or up. It allows you to compare and get an understanding of what would need to get cut or lowered in quality (is it resolution with some denoising to help save the day? Who knows).
With that said, some Xbox first party games will make that difference sing super loud while others will make PS5’s architecture choices sing (custom audio and general purpose processor, custom HW accelerated SSD I/O pipeline, very high GPU clocks, geometry engine enhancements, etc...). If 18% is undersold, 200% or so is undersold even more...
That’s precisely why they did the trick of going slowly through the crack, to help the game load.
Do not think so, I think they were showing the animation system (and maybe something else like subsurface scattering in her fingers as well as dramatic lighting), but if you want to make it even more SSD dependent... sure![]()
They said this wasn't the case.That’s precisely why they did the trick of going slowly through the crack, to help the game load.
So they need several seconds loading after travelling out of the first room, and then they can go for 5+ minutes without needing to load again, including perhaps a mile of outdoor terrain.That’s precisely why they did the trick of going slowly through the crack, to help the game load.
So they need several seconds loading after travelling out of the first room, and then they can go for 5+ minutes without needing to load again, including perhaps a mile of outdoor terrain.
Analysis by RGT
So basically, XSX will have a Lumen advantage, PS5 a Nanite advantage?crossposting, but relevant ere as Lumen and Nanite are specifically discussed in this vid
2:55 and on
Basically says that he thinks PCs need to start becoming standard/common on PCs or PCs will need to start having more RAM to compensate. At least that is how I understood it
Talks about the chinese dev laptop situation
9:24
speculates that theoretically Lumen would run better on XsX due to GPU
9:50
says Nanite will probably work better on PS5 due to SSD
How many times we heard that and it actually panned out? Don't get your Hope's up for either console this is a 30fps engine. A demo with nothing else gameplay wise going on add that on 60fps is not happening unless we are going back to 1080p. Cool technology but but I hope games I play that are fast paced don't use it. Looks like a great jrpg engine or turned based strategy game engine.Its targeting 60 fps and will be done before launch of the engine next year as they r still optimising. Textures are 8k. 60 fps and frame resolution 1440p temporal injected to 4k . Future looks bright.
crossposting, but relevant ere as Lumen and Nanite are specifically discussed in this vid
2:55 and on
Basically says that he thinks PCs need to start becoming standard/common on PCs or PCs will need to start having more RAM to compensate. At least that is how I understood it
Talks about the chinese dev laptop situation
9:24
speculates that theoretically Lumen would run better on XsX due to GPU
9:50
says Nanite will probably work better on PS5 due to SSD
Is there much difference between a 5700 and a 5700xt with the same cpu and what is the difference in TFs for them.
P.s I'm just speaking off the cuff here and not looked that up, but it could be interesting as a rough guide as in percentage difference in TF and compare performance in RDNA 1.
I know it will be a few settings here and there and rez boost for XBSX mainly.
I thinking more along the lines of when games being pushed and are hitting between 50 and 60fps on Ps5 that Tf difference could be Xbsx hitting 60fps pretty much solid.
The animation was nothing to write about, so I really doubt it.
Are the 1440p and the 30 fps design choices too?
Wait....so the tech they used to procedercally generate animation based on environmental data and contextual queues was nothing to write home about?![]()
I
I would 200% is oversold reading this forum. It will be used for faster loading 99% of the time. Which dont get me wrong is a plus and of course there's the first party titles which will of course only will be possible on Ps5 like MGS4 was on Ps3. Also I'm expecting the Ps5 to use a lot less energy and be quiet regarding all the power efficiency talk of switching between gpu and cpu. But we'll see, proof will be in the pudding.
GPU workloads are inherently parallelisable because you are working on millions of pixels at a time. That's why GPU manufacturers are able to scale performance by increasing the number of compute units.But there are 2 reasons why that may not work out in practice
1) Xsex achieves that tflop advantage through extra parallelism in the GPU. It’s difficult to extract extra performance from parallelism and requires quite a lot of effort. Effort expended on 1 or 2 FPS won’t be worth it to multiplat devs.
2) Part of the reason for (1) is the likelihood devs will target the PS5 and port to Xsex since xsex should be able to run PS5 targeted games with little extra work. So if they optimise on PS5 for a target fps, the port to Xsex should preserve that FPS or perhaps Xsex runs a couple of frames Less but it won’t be enough to make a practical difference.
The performance difference won’t be enough to warrant the extra work to use the extra flops. The differences in quality will come from 1st parties.
Earlier this week, Epic Games presented an amazing tech demo of Unreal Engine 5 on PS5. That demo was running at 1440p with 30fps and looked spectacular. However, that same demo can already run with 40fps on an NVIDIA RTX2080 notebook at 1440p.
This has been confirmed by Epic Games China. According to Epic Games China, the Unreal Engine 5 Tech Demo can already run faster on the PC. Not only that, but it appears that the demo does not take full advantage of PS5’s SSD. After all, an NVMe 970 SSD is more than enough to run the game with 40fps at 1440p.
“Our goal is that the graphic quality like this demo, we want to make it run 60FPS at next-gen consoles. But now we do not reach the goal. Now it is 30FPS. Our target is 60FPS, that is also why we can not release it now. And I can assure you that we can run this demo in our notebook, in editor , not cooked, it even can 40FPS. (Afterwards someone in BBS confirmed that the device is RTX2080 and 970EVO)”
So they need several seconds loading after travelling out of the first room, and then they can go for 5+ minutes without needing to load again, including perhaps a mile of outdoor terrain.
They said this wasn't the case.
Tim specifically said they did that to show up-close textures.
The PS5 dev kit demo is already running at 40fps on current laptops which don't have 5.5 GB/s SSDs.
That’s precisely why they did the trick of going slowly through the crack, to help the game load.
Wait....so the tech they used to procedurally generate animation based on environmental data and contextual queues was nothing to write home about?![]()
Well, they can’t say anything else.
It would be a total PR disaster if the tech gameplay demo made to sing the praises of the PS5 SSD happens to be filled with the same loading tricks of this gen.
But they are there.
The actual animation of going through the crack?
Yes, it was nothing to write about. You should watch it again.
No.
Reference:
![]()
Epic insists Unreal Engine 5 PS5 tech demo crevice shimmy wasn't a loading trick
If you've watched the stunning Unreal Engine 5 PlayStation 5 tech demo, you may have noticed a few seconds when the cha…www.eurogamer.net
Any proof they are lying?!
The PS5 dev kit demo is already running at 40fps on current laptops which don't have 5.5 GB/s SSDs.
Again, this specific technology is all about loading data that is in the view frustum, loading anything before hand (especially large amounts of data) would go against using virtualization in the first place.“Epic insists”.
A company with millions at stake deceiving the public?
Of course not, that’s impossible.
A company with millions at stake deceiving the public?
Of course not, that’s impossib
He was referring to a segment later in the video, but keep putting the demo down... it is quite hilarious.
The actual animation of going through the crack?
Yes, it was nothing to write about. You should watch it again.
And I’m sorry the demo didn’t impressed me as much as it did with the Sony warrior side
Yep, only people impressed were Sony warriors. Must be nice to have this narrow vision or be this disingenuous c’mon now...
“Epic insists”.