CrysisFreak
Banned
The Poles fell for the meme lmao
I'm polish, our government is worse than trumpThe Poles fell for the meme lmao
What's even funnier, two weeks ago police gassed here some peaceful protesters against lack of government help during the pandemic. But you know, some lives don't matter.The Poles fell for the meme lmao
Was this info said or confirmed before?
Alleged PS5 developer commented under a youtube video (link):
825GByte SSD is the useable space but the SSD is 1TB. OS takes up 20-25GByte. Developers can use 60GB space to load assets. Samsung is making the SSD semi conductor.
Was this info said or confirmed before?
Alleged PS5 developer commented under a youtube video (link):
825GByte SSD is the useable space but the SSD is 1TB. OS takes up 20-25GByte. Developers can use 60GB space to load assets. Samsung is making the SSD semi conductor.
Which makes Sony’s solution even more useless for multiplatform Games.
For developing multiplatform Games devs always use the lowest common denominator
No way they would optimize their games based on a single platform SSD/IO. This is just nonsense.
For multiplatform Games we will only see improvements in loading times. That’s it.
This is PS3 Cell all Over again.
I didn't say he didn't explain it well enough. I used the term showcase. You have to show your amazing new tech in action and for some reason he didn't. like i said before, the ue5 demo was built for gdc so it was ready. End the conference with that demo and everyone instantly gets it.Please don't take this personally, but your statement "Cerny did a poor job showcasing the tech. Even i didn't get it until weeks after the reveal" does not mean AT ALL that Cerny did a poor job.
A lot of people didn't understand much from that presentation, myself included, but it doesn't mean Cerny didn't explain it well enough.
I didn't say he didn't explain it well enough. I used the term showcase. You have to show your amazing new tech in action and for some reason he didn't. like i said before, the ue5 demo was built for gdc so it was ready. End the conference with that demo and everyone instantly gets it.
You do realize that you are saving a new Ori instance during the process of loading The Cave right? There's also the process of getting the 360 environment up and running. This is why Hellblade loads quicker than State of Decay, because it is only saving an instance of The Cave.
There's no concrete data to be revealed here, only a fool would think otherwise.
Yeah but they streamed it to casuals like us. It got 14 million views. They should've been cognizant of that.But you know that was a developers' conference, no showcasing demos of any kind.
What is the size of that Ori "instance"?You do realize that you are saving a new Ori instance during the process of loading The Cave right? There's also the process of getting the 360 environment up and running. This is why Hellblade loads quicker than State of Decay, because it is only saving an instance of The Cave.
There's no concrete data to be revealed here, only a fool would think otherwise.
Titles that use less memory - like the games we saw demonstrated - should have a lower footprint, allowing more to be cached.
there's 1000 of alleged ps5 devs on youtube all from different country with different info one thing to remember real devs is more engaged with making games rather posting comments on youtube another thing cerny said 825gb meaning is 825gb not 1tb.Was this info said or confirmed before?
Alleged PS5 developer commented under a youtube video (link):
825GByte SSD is the useable space but the SSD is 1TB. OS takes up 20-25GByte. Developers can use 60GB space to load assets. Samsung is making the SSD semi conductor.
PS5 sat the tone. here we go.
I didn't say he didn't explain it well enough. I used the term showcase. You have to show your amazing new tech in action and for some reason he didn't. like i said before, the ue5 demo was built for gdc so it was ready. End the conference with that demo and everyone instantly gets it.
Fun fact: originally Geralt's favourite profanity is "Plague" but it doesn't translate well.
Does work without any delay.So everyone is trying to access https://www.playstation.com/en-us/ps5/ huh?
The page just doesn't load here....
I imagine the PS5 will have something like 650-700GB free for installs. Which sucks balls.Wait....with PS5 using 12 channels/chips this isn't possible is it? 12 x 64GiB = 768GiB = 825GB.
10 was their day. Probably postponed.Guys for now PS5 hype train has stopped, but what about XSX? MS will show something "soon" ?
I imagine the PS5 will have something like 650-700GB free for installs. Which sucks balls.
Calm down is not useless the goal of this is other not use compress data is just raw bandwidth for servers.Yes, 20GB/s of useless reads. Kraken laughs at this with 22GB/s of data on screen/audio, interactive! and it's not theoretical, it's maximum achievable but not sustainable.
This PS5 gonna make those PC elites in a lot of pain![]()
Even when looks so stupid and mediocre .... I am sure If will put to all the people who love to said opinions of dev of a videogame toYou gotta be braindead to enjoy this. But I think you win, this is the absolute worst, so far![]()
Really we use max teoric of decompression for XSX but only the avarage in PS5 look how conveniente.something some of you deny hard is ps5 advantage is not what compression data make it like to be (one compress huge part of the data better even if we don't have the detail of how much in practice (outisde 70-75% reference))
i did a quick math with 50% advantage on textures
and MS will keep up up to 6gb/s. if the advantage is 70-75% they can probably keep up to nearly 7gb/s
in the end the advantage will probably be ~3gb/s for ps5 so ~50% (still god like vs awesome like they said)
but the advantage will not be over 150%.
also MS advantage with this method is also smaller game sinstalled on the disk (1/5 less seems about right).
Your compression is better for texture only for texture but only in ratio of compression as we know (the speed of decompression is other thing), not all things streamed are textureit's not about max theoretical speed it's about compression ratio not the same for the 2 solutions.
but Cerny didn't used those words so they probably don't exist for most of you.
Yeah that is why when Xbox 360 was released has features which not were available in PC until few month later,'quit dreaming' guys
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Games will be shown in July for MS June event is for their services like Game pass and xcloud, and maybe a deep dive of series X.Guys for now PS5 hype train has stopped, but what about XSX? MS will show something "soon" ?
I don't see that happening, but I hope you're right!I'm hoping the OS overhead is lighter than this gens HDD (I think a PS4 Pro HDD is 860GB usable?) so closer to 750GB+.
Guys for now PS5 hype train has stopped, but what about XSX? MS will show something "soon" ?
I imagine the PS5 will have something like 650-700GB free for installs. Which sucks balls.
Gassing another incarnation of KOD was news in 2015. Now its old and nobody cares.What's even funnier, two weeks ago police gassed here some peaceful protesters against lack of government help during the pandemic. But you know, some lives don't matter.
sony had a lot of control over that demo. its epic's demo yes, but sony literally told them to make the flying section non playable so people couldnt try and break the demo by flying away in order to get a look the ps5 OS data.Yeah this could escalate with companies falling over themselves to prove how caring they are...
I don't think you're capable of getting are you? I mean the demo was from Epic, not Sony and the tech talk was a tech talk not a showcase.
I can understand that in the MS world an xsex gameplay reveal has no gameplay, and nothing running on xsex - so its easy to get confused. But not everyone is playing fast and loose with language like that.
I am sure it will be cheaper than NeoGeo was in its time. Remember when a NeoGeo game cost approximately $ 240 (in Spain)? SuperNES games were not cheap either, some could cost $ 90 (in Spain) in the early 90s. In any case I prefer to pay $ 600 for a console that will last 6 years rather than $ 1000 for a phone that will last me 2 years and I will use it for anything but talking on the phone. Personal opinion.
What is the size of that Ori "instance"?
By the way, It is not called "instance", it is called footprint. Next time use it right so you even look that you know what are you talking about.
Digital Foundry:
A hotly defended Linus was just being facetious, apparently. Looking forward to seeing the interview with a Sony engineer when they're not memeing about specs
Until July .... they should show games only that well maybe a couple tech demos but I am sure they wiil talk of XCloud or XSS.Guys for now PS5 hype train has stopped, but what about XSX? MS will show something "soon" ?
The numbers do point to MS not where they want to be, hell it was an MS advert for fast load and quick resume demo so clearly they have work to do !
Yeah but they streamed it to casuals like us. It got 14 million views. They should've been cognizant of that.
What's weird is that they went out of their way to make the flying section of the ue5 demo unplayable because they didn't want the gdc public trying to break it. So the initial plan must have been to release it within a day or two of the talk.
No idea why they held it back.
What makes you think they aren't where they expected to be? Clearly PS5 has an advantage in this area.
I imagine the PS5 will have something like 650-700GB free for installs. Which sucks balls.
2 teardowns, Journalist hands on, fast resume demo marketing, fast load demo marketing, Last game thing they did, Gears demo and Minecraft demo.......check
Sony main pillar is super fast SSD, Spiderman < 1 second LAST YEAR and now EPIC asset streaming - check
You would think by now, seeing spiderman load fast a year ago, MS would of shown something better by now. Its odd, very odd.
A backward pigmy could work out what MS should have shown. Hence my take, they are not ready yet.
Whats your take ?
yep. i brought this up before. MS has been super on top of their marketing, and sony showed the spiderman loading and streaming demo literally 10 months before MS showed off their loading demos. its bizarre that they would fail to oversee something like this.2 teardowns, Journalist hands on, fast resume demo marketing, fast load demo marketing, Last game thing they did, Gears demo and Minecraft demo.......check
Sony main pillar is super fast SSD, Spiderman < 1 second LAST YEAR and now EPIC asset streaming - check
You would think by now, seeing spiderman load fast a year ago, MS would of shown something better by now. Its odd, very odd.
A backward pigmy could work out what MS should have shown. Hence my take, they are not ready yet.
Maybe MS thought fast loading was not so critical and were blindsided by EPIC demo. Maybe changing windows type IO file systems is just a lengthy pain ? Who knows ?
Whats your take ?
But how does any of that indicate that they haven't hit their internal targets.
And was this < 1 second Spiderman load a cold boot or a fast travel? If the latter, there is a lot of the data you need in memory already (the fast travel is faster than the initial load by a good margin on PS4).
I am assuming based on all the published blurb by MS (SFS+ , velocity architecture, 100 GB ) that they are working on this stuff ....That is a logical stance.
This is a speculation and analysis thread after all. I looked at what MS shown, was unimpressed and speculated.
If MS have finished all their IO work, and they showed their best side, then ...
yep. i brought this up before. MS has been super on top of their marketing, and sony showed the spiderman loading and streaming demo literally 10 months before MS showed off their loading demos. its bizarre that they would fail to oversee something like this.
the fact of the matter is that cerny had to add 5 additional blocks to the i/o to take full advantage of his 5.5 gbps bandwidth. MS was already behind on the overall bandwidth and settled for just one of the five hardware blocks. there is no way they can catch up with a software API. And those loading demos show.
That said, the description under their youtube videos indicates that these demos were not using the velocity architecture. so who knows. maybe this will be patched in by launch.
So Sony showed off an 8x loading improvement and MS showed off a 4x loading improvement, and given the raw numbers on the drives, this surprised you?
I think if you are way behind, you don't bring in the journalists and never make the demos.
sony had a lot of control over that demo. its epic's demo yes, but sony literally told them to make the flying section non playable so people couldnt try and break the demo by flying away in order to get a look the ps5 OS data.
I believe Neo Geo games went as high as $360 a cart in the U.S. at the time, plus there were MORE expensive consoles, like the $700 3DO and the $970 STARTING PRICE of the Pioneer LaserActive. BTW, does anyone else consider the possibility of game prices going up next gen by AT LEAST $10?
It's hard to say. i personally enjoyed going back to it and rewatching it just like you did, but i have friends who still have no clue wtf cerny was talking about and never bothered to go back. And these are sony fans.Would it have helped you more if Playstation didn't stream the conference at all, just because most of us are casuals? Look at this:
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It's mentioned into the description that Mark Cerny is the lead architect, providing a deep dive into the PS5's system architecture. So, a dry, scientific presentation, not for casuals, at least not for me. You watched it at your own discretion, the fact you or I didn't get much means we're not technically able to understand it.
I am not sure where you get the information about the "unplayable" part of the UE5 demo, as to keep out the "gdc public" of playing, it sounds like you know more than I do about it, so please share details if you have them.
All in all, I am happy I watched that conference, I came back to it over and over and learned new things, from people in here and over the internet. I am not frustrated, on the contrary I'd say.
I/O + Tempest are not in the CPU. Those are separate parts.
The UE5 demo is rumored to be around 300 GB in size. You won't see a lot of 8K textures, otherwise the games would be at least 1TB, won't even fit on the console lol
It's hard to say. i personally enjoyed going back to it and rewatching it just like you did, but i have friends who still have no clue wtf cerny was talking about and never bothered to go back. And these are sony fans.
At the end of the day, we are discussing whether or not this tech was showcased well, and it clearly wasn't. I will concede that Sony had described their video accurately, but 99% of the people here went in expecting demos. At the end of the day, it doesn't really matter. Water under the bridge, the UE5 demo blew minds, calmed down many fears, and did more to showcase Sony's tech than Cerny did.
The bit about Sony making the flying section unplayable was posted here a while ago. It was from a UE5 engineer. I will try to find it but since it was a screenshot, it's gonna be a hard find.