kuncol02
Banned
I definetly don't want bugthesda to have that low level aces to my device.Sony SSD patent says that even game will be aware of the GC and wear rewrites on the controller level (through the File Archive API).
I definetly don't want bugthesda to have that low level aces to my device.Sony SSD patent says that even game will be aware of the GC and wear rewrites on the controller level (through the File Archive API).
I definetly don't want bugthesda to have that low level aces to my device.
It has no effect when you have a close DRAM to GPU and CPU.
SRAM is in the controller.
You cannot connect flash directly to PCIe and have 6 channels.
I think you underestimate the design that went into the I/O block.
I haven't found anything in Road to Ps5 that contradicts the SSD patent (coherency engine and GPU scrubbers are not there though, i.e. it's was more things in the final product, not less)
How does it matter? The data still needs to get to main RAM anyway.
Over the PCIe link.
SRAM in PS5 used to find blocks in FS-related tasks.
In PC you cannot implement it, because PC needs to support all the variety of every OS filesystem.
That's why in Road to PS5 there is "instantaneous" on the seek time.
SRAM is used to seek the blocks and it as fast as it can get.
In XBSX case you seek in the main ram, which is still as close as it gets to the seek initiator: CPU or GPU.
64K is a pretty small block, guess what, data is stored in 64K/128K blocks in flash typically (even in PC SSDs).
Going to 4K is a problem, not an advantage.
And it's one of the problems why PC SSDs are so slow.
All relevant to PC-only.
Consoles do not have these inherent PC-architecture flaws.
They do not need to support any legacy filesystems and old OSes.
ATA interfaces and other bullcrap.
Does anyone know what spec/ratings the 12 individual NAND chips in PS5 need to be to reach the 5.5GB/s speed and what spec chips do the 4-8 channel PC NVMe drive have?
Your FUD is very cheap.
I'm not even trying to discuss it. I'm signalling his employee that this particular drone is malfunctioning.We should have gotten it by now, every and I mean EVERY feat of engineering in the PS5 will NOT BE TAKEN INTO ACCOUNT WHEN DESIGNING GAMES.
Sorry for the caps, it's for all the people who didn't get that yet.
I'm not even trying to discuss it. I'm signalling his employee that this particular drone is malfunctioning.
I've done reaserach in past couple of months and i really believe in PS5 being better system overall. Is this true ? I think only time would tell. But still i can justify my purchase with DualSense being more revolutionary pad than XSX/XO one.
And I believe - based on specs and raw numbers - that the XSX is the better system overall. It makes it very easy for developers, since it offers sustained performance, it's does not use any variable frequencies or anything, which is great.
Extended spot, PS5 footage
j/k
Your FUD is very cheap.
And while many of the additions Sony made with the DualShock 4 — like the light bar and integrated speaker — still get used today, the touch-sensitive interface was one of the first things that developers (both first- and third-party) abandoned,
Extended spot, PS5 footage
j/k
I don't think you really understand what is being said. SRAM and DRAM are two different things. My original reply included someone else that questioned whether the SRAM in the IO Complex on the Main SoC was what the PS5's custom flash controller was using in the same way it would use DRAM.
I doubted it as it's remote from the flash controller, and it will most likely be used by the decompression block or other hardware accelerators in the SoC.
Having a flash mapping table that relates logical location to physical location (that is handled by the controller) resident in shared system memory over PCIe means the latency increases.
Source?
Where that mapping table resides directly impacts random read performance/IOPS. The SRAM in the IO Complex of the Main SoC (as shown in Cerny's slide) is distant from the flash controller. It is not on the same die as it, as DRAM would be.
The latency of where the mapping table is stored is what matters.
There is a logical address range and a physical one, and it's up to the flash controller to maintain and persist it.
He has really god point.Your FUD is very cheap.
ok, then tell me? What are the games? I cant find much, just something like this:
Games with MEANINGFUL TouchPad Use
Are there ANY on PS4? I'm yet to stumble upon one. One would think it's not THAT hard (for games where it makes sense) to implement for devs. However, I think devs don't see the slightest reason to go the extra inch to do it (especially in multiplatform games - just forget it, it's often not even...forum.psnprofiles.com
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The PlayStation 4’s touchpad and the law of unintended consequences
Button of the month: DualShock 4 touchpadwww.theverge.com
Do any games actually USE the touchpad? - PlayStation 4
For PlayStation 4 on the PlayStation 4, a GameFAQs message board topic titled "Do any games actually USE the touchpad?".gamefaqs.gamespot.com
same with all the nice Switch Controller Features... Why would multiplatform devs use their time and money to use something only a single platform has?
THE TRUTH is and it is A FACT that for the DS4 not many devs used the touchpad. It's the TRUTH.
If not, then please tell me what and how many multiplatform devs used the touchpad in how many games.
And what makes you think that it won't be the same with PS5 DualSense controller? Why do you think multiplatform devs will now invest time to use all those features?
Hey guys, today our Brazilian TimDog. Probablyethomaz
Fake knows him (He is famous in console community even in PC too), has been down by Microsoft.
Xbox mil grau
"even Microsoft doesn't like me"
Xbox BR
"The content of the Mil Grau account does not reflect our fundamental values of respect, diversity and inclusion. We already demand the immediate removal of our brand from its channels, through social media companies."
With the introduction of SSD in upcoming consoles, game designed around SSD will ensure that VRAM/RAM is constantly kept full of immediate data that will be required for the next 1-2 seconds of game-play instead of redundant data calculated for 30 seconds every scene which might never get used, this design philosophy means GPU will now be effectively working at ~100% workload most of the time and will rarely have idle cycles compared to previous console generation, as they draw more and more new assets/geometry/triangles available in VRAM(constantly pumped into it from SSD) onto display screen, and with less bottlenecks in console design altogether will further ensure that the GPU will mostly be performing at their estimated theoretical Teraflops limit.
Previous game design philosophy meant the GPU was more likely to be idle most of the cycles due to designing around the redundant data calculation and instead that remaining power was mostly used for pushing higher pixel count through higher FPS/Resolution.
This is indeed revolutionary addition to consoles, hope this design philosophy will positively impact how next wave of GPUs get designed 2-3 years into this upcoming console generation.
ToadMan , correct me if I am wrong.
Incoherent.
SRAM is used for mapping keys (file names/ids) to values (block addresses).
Decompression block works in RAM, i.e. RAM-> decompress->RAM
But it doesn't work like that.
Request for a file block comes from the SoC side. Not from the flash side.
INFORMATION PROCESSING DEVICE, ACCESS CONTROLLER, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM - Sony Interactive Entertainment Inc.
<div p-id="p-0001">Disclosed herein is an information processing device including a host unit adapted to request data access by specifying a logical address of a secondary storage device, and a controwww.freepatentsonline.com
It's all in the patent.
Bottom line: there is no point in any DRAM, as it will only add latency.
We seek from GPU/CPU to flash, i.e. latency to CPU/GPU is the winning factor. Controller doesn't seek anything.
Controller just serves requests over 6 priority queues (resolved requests).
That's a PC approach. Because SSD mimics an HDD block device.
PS5 SSD is not a block device to the OS, it's a higher level API that implements k/v store (File Storage API).
Gaming workloads are close to how (R)DBMS work (even in current gen games), on PS5 they implemented that DBMS in hw.
In XBSX it's kind of 50/50 half is in Direct Storage OS-level API and half in hw.
While i don’t believe there will be any delays. Unless the World Ends. Sony’s PS5 is rumored and projected to only have 4-7 million consoles available for worldwide release for the first 6 months.Us.
But that won't happen so don't worry.
Hopefully.
Kkkkkkkkkkk I cant belive that Era have a thread about him which started in 2018 kkkkkkkk.This account is what the worst exists in the alt right.
The guy is a joke.
TimDog, Crapgamer, Dealer, etc are good boys compared with what this guy posts.
MS should be ashamed to partnership and sending gifts to him in the past lol
He lose a lot of law suit to other news sites here in Brasil.
BTW Era is now fully focused in him right now: https://www.resetera.com/threads/er...il-grau-forced-to-remove-xbox-branding.88386/
Yeap I know he is Brazilian just like me![]()
This is sorcery...
The thread started in 2018 but got some focus this week again.Kkkkkkkkkkk I cant belive that Era have a thread about him which started in 2018 kkkkkkkk.
But seriously people here would be ashamed how is he's level of fanboyism. I can started with he buy every PlayStation Exclusive only to talk bad about it, puts a TLOU's cd in a blender and many other things. At least he didn't spy a game store like TimDog.
People need to read this piece of FUD againSony’s PS5 is rumored and projected to only have 4-7 million consoles available for worldwide release for the first 6 months.
Microsoft’s Xbox Series X is supposedly already been in production for retail console. Microsoft’s Xbox Series X is rumored and Projected to have 10-15 Million consoles available in the first 6 months.
If you want the PS5 you better preorder and pay the whole preorder off. If you are not able to do that. You might be waiting a while before you able to get one.
Now mind you these projections are based off rumors and hear say.
While i don’t believe there will be any delays. Unless the World Ends. Sony’s PS5 is rumored and projected to only have 4-7 million consoles available for worldwide release for the first 6 months.
Microsoft’s Xbox Series X is supposedly already been in production for retail console. Microsoft’s Xbox Series X is rumored and Projected to have 10-15 Million consoles available in the first 6 months.
If you want the PS5 you better preorder and pay the whole preorder off. If you are not able to do that. You might be waiting a while before you able to get one.
Now mind you these projections are based off rumors and hear say.
He has really god point.
Touchpad is almost unused, stupid light make sense only in VR which is late addition to generation (and even there is probably worst possible way of tracking controller) and speaker in DS4 is uselles gimick copied from Wii. Even screen of WiiU gamepad is more usefull that that touchpad. It can at least by used as inventory or map.
From all new things in DS4 only Share button makes sense.
I've done reaserach in past couple of months and i really believe in PS5 being better system overall. Is this true ? I think only time would tell. But still i can justify my purchase with DualSense being more revolutionary pad than XSX/XO one.
After clarifying that he doesn’t yet have access to next-gen development kits and that his opinions are based on his “knowledge from presentations and the internet,” when asked about the difference between the processors implemented in the PS5 and the Xbox Series X – with the former using a variable frequency, as opposed to the latter – Makaj said that though the PS5’s approach is more flexible, he doesn’t see much of a difference between the two.
“Both of them are a good step forward in CPU performance,” he said. “The Simultaneous Multi-Threading can make a big difference – an increase in performance is always a desirable thing, but besides the difference in PlayStation 5’s more flexible approach, I honestly don’t see a clear winner here.”
Makaj also spoke with us about the GPUs of both the consoles, and the difference in clock speeds for both (12 teraflops for the Xbox Series X to the PS5’s 10.28), stating that based on his experience developing for the PS4 and the Xbox One, where he found the former to be easier to develop for, he expects the PS5 to once again be more developer-friendly.
“According to my experience in developing games for Xbox One and PlayStation 4, usually I got better performance results on PlayStation 4, and I think it will stay the same for the next-gen consoles,” he said. “Having more power is always a great thing, as it opens new possibilities in terms of graphical quality.”
Extended spot, PS5 footage
j/k
Yeah I understand that, but what I meant was that the post I was replying to was implying that it would almost always run at 10.2TF and be used 100% of the time. Which means it would result in very minor gains, unless the GPU won't actually constantly run at 100% highest clock. Besides that you still have the gains for the CPU of course.
I basically think he is wrong, and the GPU's of this generation don't need to run at 100% highest clock all the time, which is why Cerny put Smartshift in the PS5 in the first place...
gamingbolt said:stating that based on his experience developing for the PS4 and the Xbox One, where he found the former to be easier to develop for, he expects the PS5 to once again be more developer-friendly.
“According to my experience in developing games for Xbox One and PlayStation 4, usually I got better performance results on PlayStation 4
Aren't both consoles going into full production months earlier than previous consoles that launched in ~November? Even accounting for a "worldwide" launch rather than select countries, I doubt they'll be less consoles to go round.
Call me crazy but I've never pre-ordered a console. With PS4 I just went into my local Game on the second week of release and picked one up.
Ok now this is insane
Ok now this is insane
What the fuck am i watching, That is mind blowing how good that looks.
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PS5 Variable CPU Frequency Offers More Flexibility, Opines Dev
Commander 85 developer Marcin Makaj speaks with GamingBolt about the potential benefits of the upcoming PS5's architecture.gamingbolt.com
So another dev interview went up, and it is important to note that this dev straight up says he hasn't used either dev kit yet, so take it for what it's worth, but says the PS5 offers more flexibility and expects it to be more developer friendly.
While we wait for the new PS5 reveal date (hopefully Friday) how about a little game?
What was your earliest first specs guess for either console? Below is mine from July 2017 for PS5. I didn't do too bad I think....
My PS5 spec guess as of today assuming 2019 or later launch on 7nm:
10-12TF and 8 core custom Ryzen (mobile/cut down) APU
16GB RAM
2TB storage (I'm hoping for some innovation here but just don't know what or how!)
UHD drive (For the capacity more than anything)
$399/£349 in today's money
It's still so gorgeous.Folks will still say this is all being said because Tim Sweeney is a Sony shill.
Nevermind, the bloke being worth north of $10B!
The trailer is CG, like the DS TV spot.
Ok now this is insane
Extended spot, PS5 footage
j/k
Ok now this is insane
Ok now this is insane
its cg lol.What the fuck am i watching, That is mind blowing how good that looks.
Ok now this is insane
Does anyone know what spec/ratings the 12 individual NAND chips in PS5 need to be to reach the 5.5GB/s speed and what spec chips do the 4-8 channel PC NVMe drive have?
Most likely their next tweet will be about the next date, this Friday or this weekend we will know. I believe (and I hope) that it won't be very far, on the 9th or 12th as some people have already said.PlayStation twitter account hasn’t tweeted since the delay...
The Last of Us Part II Tv Spot, God of War Tv Spot, Death Stranding Tv Spot, all these have a visual flair a bit above what the actual game looks, like some of the assets in the tv spot have no aliasing blemishes. Almost makes you feel it could be PS5's capabilities in rendering photo realism.
Real Time graphics won’t have the IQ of pre rendered CG for many many years yet.