Another key feature that’s been cited in patents is a new graphics rendering technique called foveated rendering, which will help the headset cut down on GPU loading times. Graphics cards using foveated rendering only supply high-quality graphics to the parts of an image a gamer is most likely to be looking at, and greatly reducing the quality of images in their peripheral vision.
This feature will hopefully allow the PS5’s GPU to better allocate its resources to provide a seamless experience to parts of games players are actually interacting with instead of slowing down to render things they aren’t even looking at.
Sony has groundbreaking VR plans in its future.
www.inverse.com
The Virtual Reality (VR) industry is in the midst of a new hardware cycle – higher resolution headsets and better optics being the key focus points for the device manufacturers.
devblogs.nvidia.com
VRSS operates on the principle of selectively supersampling the central region of a frame – fixed foveated supersampling. This is possible using Turing’s VRS capability to apply different shading rates across a render target. While the central region is supersampled, the peripheral region is untouched. VRSS can also be selectively engaged only if idle GPU cycles are available.
The central region can be supersampled up to 8x – this is based on the MSAA level selected in the application. All this is completely handled from within the NVIDIA display driver without the need of any application integration.