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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Tripolygon

Banned
Why have you done this, now I won't be able to see next gen games
Lol, sorry? That wasn't my intention really. It should make you appreciate next gen games more. Because they are able to load huge amounts of data, infinite amount of times compared to Titanfall 2 which is limited to what they could fit into juts 5GB of RAM at the same time by teleporting you up and and down between two levels. Next gen console can teleport you into 50 different levels sequentially near instantly.
 

quest

Not Banned from OT
In my opinion the prices are still completely open. It will also depend on who sets the price of the console first and publishes it.

Either way, it's going to be a losing deal, that much is clear. Sony has made a loss of approximately $ 200 on each console at the PS3 release. Microsoft and Sony will have no problems accepting a similar loss when the new consoles are launched.

However: In my view it makes sense that the PS5 digital edition will cost $ 100 less than the disk version. $ 50 would be too small - in addition, Sony could accept a larger loss with the DE, since users are forced to buy all games directly from the PS Store. Therefore I think a price of 499 for the disk version and 399 for DE is realistic. At least I can't imagine Sony selling the DE for $ 299. The Series X will either be in between or will also cost $ 499.
Its a different world stock holders would apeshit over that big of a loss. Look at the ps4 and ps4 pro neither priced to lose much or sell more than BOM. People forget that stockholders and max returns rule the day. Im trying to figure out why Sony would even need to do any price stunt they rule the market there is nothing right now that shows anything will change. Why would Sony piss away billions when it is not needed. The PS5 will sell out they will get their 70% market share. So to eat 200 dollars on the first 20 million units makes no sense when there is no threat and they are not in trouble.
 

Gamernyc78

Banned
Yup. It may not be as big as the original Spider-Man, but if it's half its length that's still a really meaty game.

It also gives use a good taste of Spiderman on the PS5 basically as a launch title. It's honestly a brilliant move by Sony/Insomniac. It's by far the most viewed PS5 trailer and will instantly be a must have game at launch. I wish they had shown more at the conference rather than such a small teaser because I feel it would have had a bigger impact with the hardcore gamers.

And only idiots don't think assets are reused. Almost every sequel known to man reuses assets. It's par the course. Spiderman is a brand new ip of course it'll look similar many assets are reused but rez up and have added graphical fidelity. Ppl are misconstruing reused assets with the game just being a rushed pay day tht looks the same smh.

But trolls come wuth agendas so it's really a waste of time explaining all this 😊.
 

Gamernyc78

Banned
Why are you looking at the announcement trailer? This was all pre-rendered, no HUD, no in-game gameplay at all.

You should take the gameplay trailer, that we received, with HUD and true in-game gameplay:



There, it looks totally different compared to the announcement trailer:

There is no such thing as instantly loading a whole new game, there is still a hidden loading screen, see here:

They are basically just jumping, as you can see here:



Same enemy seen here:




For a real level change, we are seeing a very long loading screen, the loading screen starts as soon as the camera zooms in:



Wow it just looks tht good your poor soul is torn and confused. No arm chair analyst tht was all in game and most actual gameplay 😊

Everybody peep what's going on. Another Neo member who joined few days ago to spread propanda and fud. This is the fourth I've seen so far.
 
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What makes me role my eyes far back behind my skull is the usual but Titanfall 2 did the thing where you can time travel by pressing a button. Well this is how it was done. Though dishonored 2 took it a step further.

Being able to load an entire world from SSD into RAM in less than 2 seconds is on a whole different league above that. This is why developers are psyched even if us regular players cannot imagine how amazing this is for developers.


As far as I’m aware, I’m the only one here that brought up Titanfall’s time-shift level in this thread, and I did so explaining exactly the principle they used to do it while making the exact point that it’s limited to available RAM.
I brought it up to preempt anyone else saying teleporting to new worlds that look different “instantly” isn’t only possible on PS5.

I also said PS5’s version using the SSD would have some kind of short transition effect and wouldn’t be instant.

Bonus: I also said Bioshock Infinite did something similar with tears, and linked to a video clip of Elizabeth opening a tear to Paris, but was told it doesn’t count as it was a pre-rendered cut scene, or something.
I played it the other day and it isn’t. It’s real world geometry that you can see parallax on by strafing as it’s playing out.

My point that seems to have been missed was that older methods basically relied on all worlds already being resident in RAM, so that when something like R&C was shown, people wouldn’t just say it’s nothing special and has been done for years.

Not many seemed to get that.
 
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Ahmady

Banned
That was in-engine. You even notice the stutter leaving and entering the portals.

Orange portals are short-range jumps, purple portals are long distance teleport. I thought this was clear.

None of it was pre rendered it was all captured real time on PS5, all the stuff with the purple portal travel is in game with just no HUD. That is the instant loading travel to other planets.

Also the yellow portals arent loading anything at all it's a game mechanic for moving from place to place.

Literally from the moment they knock over the robots at the beginning until flanks flies off the boat it's all real time gameplay. The very beginning and very end are realtime cutscenes.

Insomniac stated it's all realtime PS5 and DF agree

If your going to try and push a false narrative atleast out some damn effort into it.


It wasn't a sequence where you can actually control the character. You can find those sequences here:



Why does this gameplay look much worse than the announcement trailer? Why is the other trailer called "announcement" trailer? Why did they release a separate trailer just for the gameplay, which looks completely different?
Just setting expectations clear I think, we don't want another "downgrade gate", don't we?

We will find out as soon as the final game releases.

Love the "very long load screen" touch for the last portal. As if adding another second would make the transition as slow as current gen fast travel.

the sequence is 13 seconds long. How is this not a long loading screen?
 
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IkarugaDE

Member
Its a different world stock holders would apeshit over that big of a loss. Look at the ps4 and ps4 pro neither priced to lose much or sell more than BOM. People forget that stockholders and max returns rule the day. Im trying to figure out why Sony would even need to do any price stunt they rule the market there is nothing right now that shows anything will change. Why would Sony piss away billions when it is not needed. The PS5 will sell out they will get their 70% market share. So to eat 200 dollars on the first 20 million units makes no sense when there is no threat and they are not in trouble.
You didn't understand anything.
 

FranXico

Member
It wasn't a sequence where you can actually control the character. You can find those sequences here:



Why does this gameplay look much worse than the announcement trailer? Why is the other trailer called "announcement" trailer? Why did they release a separate trailer just for the gameplay, which looks completely different?
Just setting expectations clear I think, we don't want another "downgrade gate", don't we?

It's in-engine, even if you can't control the character. You really are reaching, aren't you.
FYI, they look different because the levels are different. Crossing portals to load levels in a couple of seconds looks cool, but you bet people would get tired of it pretty quickly if there's wasn't any actual R&C gameplay too.
 
I fully expect MS to be very, very aggressive with their pricing this time around. I wouldn't put it past them to take a hefty loss on each machine sold, with the hope to recoup those losses over the course a year with the revenue generated from Gamepass.
 

Tripolygon

Banned
My point that seems to have been missed was that older methods basically relied on all worlds already being resident in RAM, so that when something like R&C was shown, people wouldn’t just say it’s nothing special and has been done for years.

Not many seemed to get that.
Not calling you out, I've seen others post stuff like that to diminish what was on display in R&K.
 

Gamernyc78

Banned
I fully expect MS to be very, very aggressive with their pricing this time around. I wouldn't put it past them to take a hefty loss on each machine sold, with the hope to recoup those losses over the course a year with the revenue generated from Gamepass.

Thy all do tht. Tht has been the model of Gaming for a long time. Take a loss on hardware recoup from software and subscriptions. Sony will be using same strategy. Only one tht doesn't really do tht is Nintendo.
 
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Dodkrake

Banned
Since the FUD is at peak levels, as it would be expected (and will happen again after the Xbox event), let's all say together:
  • The footage from PS5 games was running on the PS5, not computers
  • Pre-scripted gameplay =/= CGI cutscenes
  • In-engine is not necessarily running on the target system
  • In-engine footage not running on the target system is not necessarily running on the framerates you see
Based on the above
  • R&C seems to have two sets of footage, one that has been designed to show the gameplay from the player perspective, other that shows the GFX available on the game. Both sets of footage are similar except for camera angles, which implies that the latter is simply pre-scripted. This does not mean CGI
  • Horizons's footage was in-engine on a PS5. Historically, Horizon footage and cutscenes were always rendered with the same graphical fidelity as the gameplay, so these we likely pre-scripted moments without HUD and fancy camera angles. I'd expect the final release not to deviate from this
Sounds simple? It is.

Edit below:

Suffice to say, R&C does show what the SSD is capable of and claiming otherwise is disonest. Yes, stuff like this is possible on much slower hardware (PS4, for example), however you'd have 2 alternatives:

  1. Reduce graphical quality so that you can load 2 or 3 worlds on RAM and keep them there
  2. Increase load times substantially (at least 10 or 20 fold).
Any of those compromise the game's visuals and / or design, and thus, are not acceptable for the experience they are trying to achieve.
 
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IkarugaDE

Member
Thy all do tht. Tht has been the model of Gaming for a long time. Take a loss on hardware recoup from software and subscriptions. Sony will be using same strategy. Only one tht doesn't really do tht is Nintendo.
Exactly. I am sure that all XBOX consoles as well as the PS2, PS3 and PS4 were always sold at a loss at the market launch.
 

FeiRR

Banned
Just setting expectations clear I think, we don't want another "downgrade gate", don't we?

Oh, you do. Good luck!

wvnZ75e.jpg
 

Gamernyc78

Banned
Exactly. I am sure that all XBOX consoles as well as the PS2, PS3 and PS4 were always sold at a loss at the market launch.

Ps4 not so much although a slight one because ps3 strategy hurt Sony bcus thy took too much of a loss but thy didn't have ps plus subscription money. PS5 will take a decent loss banking on software to recoup and subscription services. Par the course.
 

Tripolygon

Banned
we don't want another "downgrade gate", don't we?
qVsyUhi.gif


Which Insomniac game has been downgraded this gen? Literally all of them has ended up looking better and performing better than the first gameplay. Sunset overdrive had performance issues that was fixed when it was released, Spiderman looked better, Ratchet and Clank looked better, Sony has been consistent this entire generation, all their games have looked better than the initial gameplay demonstration.
 
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whoever81

Member
It wasn't a sequence where you can actually control the character. You can find those sequences here:



Why does this gameplay look much worse than the announcement trailer? Why is the other trailer called "announcement" trailer? Why did they release a separate trailer just for the gameplay, which looks completely different?
Just setting expectations clear I think, we don't want another "downgrade gate", don't we?

We will find out as soon as the final game releases.



the sequence is 13 seconds long. How is this not a long loading screen?


What are you talking about? Looks great and it's a 1080p video capture and not the final game.
 
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Neo Blaster

Member
The thing with gamepass though is that while it might get people to come to your ecosystem, they’re not invested in it.

They don’t “own” anything as a result of gamepass so there’s not the incentive to stay.

Now that’s not necessarily bad from a Consumer perspective - if Sony offered something similar (PSnow is the closest I suppose) then you could just jump back and forth with deals.

But as it stands, people own quite large collections on whichever platforms they have - those are tangible even if they’re digital.

The risk of gamepass is if people want to try something different they just jump out of the MS environment, spend money on stuff they actually buy and then don’t want to come back out of a desire not to lose their investment.

I think gamepass is really an interesting change in the marketplace - but I don’t know if it engenders value in the content the same way a purchase would.

I mean compare to Netflix. So much content now - it’s probably all great - but I can’t watch it all and to be honest I feel no attachment to Netflix. If an equivalent service came tomorrow at half Netflix price and offered just the non Netflix content, I’d jump straight to that.

I wouldn’t be so mercenary if I’d bought that content.
Wonderful point, never thought about how important the sense of ownership is to platform/service fidelity. Digital catalogs will make much harder for people to change platforms this time, but what if all they have is a subscription and nothing else? This is even critical about hardwareless streaming only services like Stadia.
 

DeepEnigma

Gold Member
Why are you looking at the announcement trailer? This was all pre-rendered, no HUD, no in-game gameplay at all.

You should take the gameplay trailer, that we received, with HUD and true in-game gameplay:



There, it looks totally different compared to the announcement trailer:

There is no such thing as instantly loading a whole new game, there is still a hidden loading screen, see here:

They are basically just jumping, as you can see here:



Same enemy seen here:




For a real level change, we are seeing a very long loading screen, the loading screen starts as soon as the camera zooms in:



This looks familiar!

Ah yes, yesterday, an alt account that was banned... sharing the same 720p YouTube video and Imgur captures from that YouTube compression... instead of the 4K official Sony one, and 4K screenshots.


What a coinkydink!
 

J_Gamer.exe

Member
Why are you looking at the announcement trailer? This was all pre-rendered, no HUD, no in-game gameplay at all.

You should take the gameplay trailer, that we received, with HUD and true in-game gameplay:



There, it looks totally different compared to the announcement trailer:

There is no such thing as instantly loading a whole new game, there is still a hidden loading screen, see here:

They are basically just jumping, as you can see here:



Same enemy seen here:




For a real level change, we are seeing a very long loading screen, the loading screen starts as soon as the camera zooms in:


It wasn't a sequence where you can actually control the character. You can find those sequences here:



Why does this gameplay look much worse than the announcement trailer? Why is the other trailer called "announcement" trailer? Why did they release a separate trailer just for the gameplay, which looks completely different?
Just setting expectations clear I think, we don't want another "downgrade gate", don't we?

We will find out as soon as the final game releases.



the sequence is 13 seconds long. How is this not a long loading screen?


(Bangs head off table)

I see other people have already corrected you so I'll keep this shorter.

What silly posts.

The best bit is the suggestion that the load screen starts when the camera zooms in. So seemingly the 6 or so seconds before ratchet even goes in the portal wasn't enough to load the next part and it took an additional 1.5 or 2 seconds all in to load it despite it taking less than 2 on the other portals.

If that was a loading screen they literally could have had him go through instantly to the other side once entered as it would have been loaded by then.

It look like Cerny must have been mistaken with his figures according to your expertise. 🙄
 
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Gamernyc78

Banned
This looks familiar!

Ah yes, yesterday, an alt account that was banned... sharing the same 720p YouTube video and Imgur captures from that YouTube compression... instead of the 4K official Sony one, and 4K screenshots.


What a coinkydink!

Yeah I keep saying it lot of new accts poppin up after the presentation all negative towards Sony. It's OK to have an opinion but now a pattern is forming.
 
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Ahmady

Banned
It's in-engine, even if you can't control the character. You really are reaching, aren't you.
FYI, they look different because the levels are different. Crossing portals to load levels in a couple of seconds looks cool, but you bet people would get tired of it pretty quickly if there's wasn't any actual R&C gameplay too.

I think you still don't get it.
Even real-time gameplay can be labelled as in-engine. So everything is actually in-engine. In-engine is the lowest denominator description, it can mean anything from pre-rendered cutscenes to real-time gameplay. But when they only say "in-engine" you can be sure in 99% of cases it means it's only pre-rendered.

This is how marketing works. You always describe your product in the best possible way. You don't say in-engine when you could say real-time. That would be stupid.

Again, in-engine is the new marketing word for pre-rendered.

We can be really sure that it's actual gameplay. when we see the HUD and a person controlling the character etc.
We will see as soon as the games get released.

This looks familiar!

Ah yes, yesterday, an alt account that was banned... sharing the same 720p YouTube video and Imgur captures from that YouTube compression... instead of the 4K official Sony one, and 4K screenshots.


What a coinkydink!

Well, it's on imgur, public. I didn't find any other gifs, so? Are they wrong? Can you show me other gifs from the actual gameplay? Not the announcement trailer?
Of course, as soon as someone here is pro-xbox and doesn't praise Sony as much as possible, he is a MS shill or whatever, of course. And this comes up as soon as you don't have any arguments anymore.

btw: never forget this guys:

 
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DeepEnigma

Gold Member
Well, it's on imgur, public. I didn't find any other gifs, so? Are they wrong? Can you show me other gifs from the actual gameplay? Not the announcement trailer?
Of course, as soon as someone here is pro-xbox and doesn't praise Sony as much as possible, he is a MS shill or whatever, of course. And this comes up as soon as you don't have any arguments anymore.

tumblr_ogcleffcU31t30xsso5_500.gif


You sure speak like you have been comfortable here with all your qualifiers, etc..
 
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Why are you looking at the announcement trailer? This was all pre-rendered, no HUD, no in-game gameplay at all.

You should take the gameplay trailer, that we received, with HUD and true in-game gameplay:



There, it looks totally different compared to the announcement trailer:

There is no such thing as instantly loading a whole new game, there is still a hidden loading screen, see here:

They are basically just jumping, as you can see here:



Same enemy seen here:




For a real level change, we are seeing a very long loading screen, the loading screen starts as soon as the camera zooms in:



TIL set pieces are loading screens

Man you can't make this shit up :messenger_tears_of_joy:
 

zaitsu

Banned
I think you still don't get it.
Even real-time gameplay can be labelled as in-engine. So everything is actually in-engine. In-engine is the lowest denominator description, it can mean anything from pre-rendered cutscenes to real-time gameplay. But when they only say "in-engine" you can be sure in 99% of cases it means it's only pre-rendered.

This is how marketing works. You always describe your product in the best possible way. You don't say in-engine when you could say real-time. That would be stupid.

Again, in-engine is the new marketing word for pre-rendered.

We can be really sure that it's actual gameplay. when we see the HUD and a person controlling the character etc.
We will see as soon as the games get released.



Well, it's on imgur, public. I didn't find any other gifs, so? Are they wrong? Can you show me other gifs from the actual gameplay? Not the announcement trailer?
Of course, as soon as someone here is pro-xbox and doesn't praise Sony as much as possible, he is a MS shill or whatever, of course. And this comes up as soon as you don't have any arguments anymore.

btw: never forget this guys:


Dude,
after PS3 shitstorm, they never downgraded anything, never again lied about how something will look like. If you look at few past games they only visually improved on release. So maybe stop spreading FUD.
PS5 reveal is most watched, most liked one on YT ever in gaming history according to pushsquere
 
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dr guildo

Member
I think whoever produces the most consoles will likely sell the most. I have not heard what either companies production plans are?
Why are you looking at the announcement trailer? This was all pre-rendered, no HUD, no in-game gameplay at all.

You should take the gameplay trailer, that we received, with HUD and true in-game gameplay:


There, it looks totally different compared to the announcement trailer:

There is no such thing as instantly loading a whole new game, there is still a hidden loading screen, see here:

They are basically just jumping, as you can see here:



Same enemy seen here:




For a real level change, we are seeing a very long loading screen, the loading screen starts as soon as the camera zooms in:


Why are you looking at the announcement trailer? This was all pre-rendered, no HUD, no in-game gameplay at all.

You should take the gameplay trailer, that we received, with HUD and true in-game gameplay:



There, it looks totally different compared to the announcement trailer:

There is no such thing as instantly loading a whole new game, there is still a hidden loading screen, see here:

They are basically just jumping, as you can see here:



Same enemy seen here:




For a real level change, we are seeing a very long loading screen, the loading screen starts as soon as the camera zooms in:




 
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