Bo_Hazem
Banned
Is there a June 'event' for Xbox ?

PS5 Reveal Event Is the Reason Xbox 20/20 Skipped June, Say Analysts
No June Xbox 20/20 showcase was likely deliberate.

Is there a June 'event' for Xbox ?
This is the most realistic pricing scenario for next gen. The only difference I could see is series S being $50 less or digital being $50 moreSony will be aggressively pushing for all digital, we can expect a $100 difference. I’d say 400 all digital, 500 regular. MS may price their series x $500, and series s $350. Sony has incentive to keep the all digital at 400 both for the profit margins and to offer a much better price value in comparison to the Series S
Could a PS5 game with sufficient development time and resources reach this level of quality or do we need to wait for the PS5 for that?
Edit. Some environments are filmed.
Actually current gen GT Sport looks better than Forza 7:
It only suffers from 1440p compared to native 4K on Forza 7, but without a zoom the GT Sport is always the obvious winner.
Now the realistic photo mode which was snatch later by Forza.
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People are really going too far with the lies and delusion! The PC version looks like PS4 and has severe framedrops at 1080p!
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Godfall looks rather stunning on PC
Godfall's got a brand new PC gameplay trailer, and judging by that, it's going to be quite the visual feast.www.pcinvasion.com
It takes a hard drug to think that's better, just look at the dislikes and the jokes about the severe frame drops.![]()
Yeah im not comparing Forza vs GT graphics, just saying i would've expected better from a Gran Turismo on PS5
For example we already have environments that look like this, that run on a single 1080 ti at 60fps
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But of course GT isnt even close to release, I hope what happened is they focused on polishing the cars first, and next time we see the game they'll have reworked their materials/lighting engine to have some incredible looking tracks
Either, they showed selectively the best scenes from PS5 build for the trailer or that the ps5 version is actually superior. How could that happen when ps5 version is likely ported from the pc version?
This is the most realistic pricing scenario for next gen. The only difference I could see is series S being $50 less or digital being $50 more
Can SpiderMan compete against Halo this Holiday? Well, Another 10M video for Sony in the trailer... I think it can compete...
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Digital Foundry has said that Cerny will invite them to tear down the PlayStation 5. When do you think this will occur? Also, do you think that they'll tear down both versions or just one?
Can SpiderMan compete against Halo this Holiday? Well, Another 10M video for Sony in the trailer... I think it can compete...
The cost of making several million units and first party studios working in full force right now to deliver games over the next years must still sum up in a few billion dollars. Console business has one of the narrowest profit margins and requires huge upfront investments. That's why we only have 3 active players there.Wouldn't most of the money going into R&D have be invested earlier on in the development cycle ? I think Sony have been smart about it and spread out the R&D costs over the years from the time time PS4 Pro was released. But still they will have to fork out for the manufacturing costs in this fiscal year.
The commitment to the white/black aesthetic has REALLY grown on me. I love it.
I live in Dominican Republic, even Gears have a bigger impact here I think, the reason is simple, we didn’t have the internet capabilities when the whole Halo multiplayer boom started, we started the networking era on PS3 and Xbox 360 on a mainstream level, and I’m sure other countries with similar history to ours have the same situation.I read Spiderman comics when I was a teenager so I have a bit of sentiment for the character. Now teenagers watch all those MCU films and it's a worldwide phenomenon. On the other hand, if I asked people I know about Master Chief, I bet 95% of them would answer that it's a cooking show. I imagine it's similar everywhere outside the US.
It always feels good to have the biggest penis.![]()
Actually current gen GT Sport looks better than Forza 7:
It only suffers from 1440p compared to native 4K on Forza 7, but without a zoom the GT Sport is always the obvious winner.
Now the realistic photo mode which was snatch later by Forza.
![]()
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Can SpiderMan compete against Halo this Holiday? Well, Another 10M video for Sony in the trailer... I think it can compete...
![]()
Can't unsee the CA on Ghostwire now that I seen those screenshots![]()
It's from dontnod.Did you tag me by mistake?Didn't get it, looks like a good interactive story game?
With a BOM of $450 for regular and $430 for digital, I could definitely see they biting the bullet going $399 for digital and $499 for regular. Being cheaper, DE would sell more and bring bigger gains from PS Store exclusivity, and those $50+ from regular would help offset DE + marketing costs.Sony will be aggressively pushing for all digital, we can expect a $100 difference. I’d say 400 all digital, 500 regular. MS may price their series x $500, and series s $350. Sony has incentive to keep the all digital at 400 both for the profit margins and to offer a much better price value in comparison to the Series S
It's from dontnod.Those who have developed life is strange. This time a complete game, no episodes. Will appear in 2020.
I'm happy! Now you'll sleep less and hang out with us here more.![]()
BTW, what's CA?
Yep! PC, PS4, Xbox One.Sweet! Is it a multiplat though?
I play a varied selection of games/genres, and appreciate them as wellThat's why it's pretty hard to say which game is my best game.
I can't believe the day has come, gonna play at the level of a CGI Netflix series I watch!
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Btw Bo, i was checking my reactions today, according to the fire emote, i have been set on fire 103 times.
YOUR RESPOSIBLE FOR LIKE 25 of them
I understand that you live out in the desert, and the wars over their had a lot of oil derricks burning, but this is not a good way to devolp a long term friend ship.
Just SAYING.
If bloody brave heart was not bad enough, i got another scots man now burning me, Damn you Geordie.
bloody pyromaniacs.
So can anyone help me understand this - given that the transfer of data is so big and fast with the SSD and I/O importing assets straight from zbrush, etc, losslessly means the gpu just only has to display it/render it without LODs but a ton of processing to spare?
Btw Bo, i was checking my reactions today, according to the fire emote, i have been set on fire 103 times.
YOUR RESPOSIBLE FOR LIKE 25 of them
I understand that you live out in the desert, and the wars over their had a lot of oil derricks burning, but this is not a good way to devolp a long term friend ship.
Just SAYING.
If bloody brave heart was not bad enough, i got another scots man now burning me, Damn you Geordie.
bloody pyromaniacs.
Maybe due to inexperience of the developers. They found it easy to make big world and throw assets in and ps5 was taking it whithout problem. Then when they came to PC, they found themselves troubled as they already finalized the design.Fast/easy development + smart/efficient machine = better performance.
Just some 3 days ago the estimated height was 38cm. Now we're already at 39.3cm. I guess by next week it will be 42cm and maybe by October people will have to renovate their houses to fit a 3.5m router.It always feels good to have the biggest penis.![]()
People are really going too far with the lies and delusion! The PC version looks like PS4 and has severe framedrops at 1080p!
![]()
Godfall looks rather stunning on PC
Godfall's got a brand new PC gameplay trailer, and judging by that, it's going to be quite the visual feast.www.pcinvasion.com
It takes a hard drug to think that's better, just look at the dislikes and the jokes about the severe frame drops.![]()
I remember when the Xbox One released in China and people first thought that would make a big impact in their sales. It didn'tReport: PS5 And Xbox Series X Won’t Release In China This Year
Sony and Microsoft announced a worldwide launch for PS5 and Xbox Series X for later this year but it seems China might not be a part of the release plans. According to a report from Niko Partners, the Chinese launch of PlayStation 5 and Xbox Series X isn’t expected until 2021.
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Report: PS5 And Xbox Series X Won't Release In China This Year
PS5 and Xbox Series X wont release in China until 2021. The release date for PS5 in China is expected to be sometime in 2021, Niko Reports.respawnfirst.com
I can't believe the day has come, gonna play at the level of a CGI Netflix series I watch!
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And what exactly did he say wrong? The fact that patch installation is no longer required doesn't contradict with need to download this patch anyway. Next-gen doesn't change the way games are developed in this regards. After the day when game went gold there will be always some additional bugfixes of which day-one patches mostly consist."[...] theres gonna be a day One Update thats half the size of the game anyway[...]" Linus still doesn't understand anything about next gen.
And what exactly did he say wrong? The fact that patch installation is no longer required doesn't contradict with need to download this patch anyway. Next-gen doesn't change the way games are developed is this regards. After the day when game went gold there will be always some additional bugfixes of which day-one patches mostly consist.
About overall patch sizes you might be right, but I don't agree with the assumption that files won't need to be overridden. I am from other type of software development, but they all have one thing in common at least - Version Control System (Git is most commonly used). The way they work is what you are describing - original files are altered by patches - diff files - which only apply what's been changed instead of saving totally new file. That's cool for development. but If all those patches since original release were shipped to user software would be bloated to extreme. And all these diff files are good only for text like source code. Games usually never release their source code, They are built for production to it's most optimal state which is usually some form of binary or machine code. and it's not something that you can easily cut and replace in the middle. How exactly it is build is important tho. Smaller files - easier to localize the problem and minimize the patch. Also there are assets, scripts and so on which may be handled in different manner.My takeaway from all I've learned is not only missing patch installs but overall better data handling capabilities.
This includes ways to minimize size impatcs of patches.
Depending how you handle your gamefiles as a developer you could be able to change the gamefile way more precise/specific (a few mb filechanges) other then repacking the whole thing as a new file with several gb in size.
However I could be entirely wrong on this subject.
An example:
Lets take Spideman and Datadublication neccessary for HDDs.
The Textures/Objects are compressed in one .pak file. For the game to run smoothly you have to make sure the file is spread throughout the HDD.
If you change on or two objects of that .pak file you might have to make sure the new file isn't scattered randomly throughout the HDD. So to be sure the file is spread on the HDD in a way to make loading of each object/texture on time without having to worry about the read head location, you will have to write the whole file again from scratch onto the HDD and therefore will probably have to download the whole file again.
On the SDD you don't worry about seek time, you can place new data for existiting files anywhere. So you won't have to write the file completly and you therefore wouldn't need to download the whole file completly.
But as I said, thats probably depending on the filehandling of the game itself. This might be something thats possible on HDD also, but nobody bothered to do it. Or they couldn't because of HDD readspeeds and neccessary filespreading.
Actually current gen GT Sport looks better than Forza 7:
It only suffers from 1440p compared to native 4K on Forza 7, but without a zoom the GT Sport is always the obvious winner.
Now the realistic photo mode which was snatch later by Forza.
![]()
![]()
![]()
Maybe they are using a PC that is not to the level of PS5. I'm sure their PC version will be fine in the end though...Either, they showed selectively the best scenes from PS5 build for the trailer or that the ps5 version is actually superior. How could that happen when ps5 version is likely ported from the pc version?
The people who know and die by Halo/Masterchief are much older now. Halo has lost it's appeal and popularity with the new generation and most of the old generation as well. It has been going downhill since part 4 and the last game did not light the world on fire for a resurgence of the brand. Yet, everybody knows Spiderman, worldwide, they all have read a comic, seen numerous current cartoons show or cartoon movies or seen all the Spiderman movies, including the latest ones or seen him, remember he was in the Avengers too . The branding of Spiderman is so huge though, Halo is really not in the same shadow, especially now that it's no longer at the helm of multiplayer shootbangery on consoles.I'd rather someone with technical knowledge did the teardown. I won't be satisfied by a video made by a guy who shouts "look at the cooling solution, it's so awesome!"
I read Spiderman comics when I was a teenager so I have a bit of sentiment for the character. Now teenagers watch all those MCU films and it's a worldwide phenomenon. On the other hand, if I asked people I know about Master Chief, I bet 95% of them would answer that it's a cooking show. I imagine it's similar everywhere outside the US.
The cost of making several million units and first party studios working in full force right now to deliver games over the next years must still sum up in a few billion dollars. Console business has one of the narrowest profit margins and requires huge upfront investments. That's why we only have 3 active players there.
Yeah, I found their conversation quite amusing, but had to switch off when they admitted they knew very little about the new XBox. They need to start doing some research to give informed opinions."[...] theres gonna be a day One Update thats half the size of the game anyway[...]" Linus still doesn't understand anything about next gen.
You are right. It was also explained by one of the people in the know, I don't remember if it was Cherno or that engineer dude. I suppose they will be able to shrink patches even more by using diffs. Those are files which consist only the changes that need to be made to previous installs, on the binary level. Don't waste your time listening to people like Linus. They are useless "celebrities" who know shit.My takeaway from all I've learned is not only missing patch installs but overall better data handling capabilities.
This includes ways to minimize size impatcs of patches.
Depending how you handle your gamefiles as a developer you could be able to change the gamefile way more precise/specific (a few mb filechanges) other then repacking the whole thing as a new file with several gb in size.
However I could be entirely wrong on this subject.
An example:
Lets take Spideman and Datadublication neccessary for HDDs.
The Textures/Objects are compressed in one .pak file. For the game to run smoothly you have to make sure the file is spread throughout the HDD.
If you change on or two objects of that .pak file you might have to make sure the new file isn't scattered randomly throughout the HDD. So to be sure the file is spread on the HDD in a way to make loading of each object/texture on time without having to worry about the read head location, you will have to write the whole file again from scratch onto the HDD and therefore will probably have to download the whole file again.
On the SDD you don't worry about seek time, you can place new data for existiting files anywhere. So you won't have to write the file completly and you therefore wouldn't need to download the whole file completly.
But as I said, thats probably depending on the filehandling of the game itself. This might be something thats possible on HDD also, but nobody bothered to do it. Or they couldn't because of HDD readspeeds and neccessary filespreading.
Diffs aren't limited to text files. That's just how the command line tool in *nix systems works. You can diff textures if needed. Of course it needs to be done by devs but essentially any file can undergo such a process. I don't know if it's viable for all data. I've seen diffs for executables, for example.About overall patch sizes you might be right, but I don't agree with the assumption that files won't need to be overridden. I am from other type of software development, but they all have one thing in common at least - Version Control System (Git is most commonly used). The way they work is what you are describing - original files are altered by patches - diff files - which only apply what's been changed instead of saving totally new file. That's cool for development. but If all those patches since original release were shipped to user software would be bloated to extreme. And all these diff files are good only for text like source code. Games usually never release their source code, They are built for production to it's most optimal state which is usually some form of binary or machine code. and it's not something that you can easily cut and replace in the middle. How exactly it is build is important tho. Smaller files - easier to localize the problem and minimize the patch. Also there are assets, scripts and so on which may be handled in different manner.
Since I've never really been working close to hardware and file system maybe i don't understand how exactly they are removing patch installation, but i don't see it being just a pile of patches on top of the original release, because as i said earlier it would bloat the software to some degree. My take is that now installation will be so fast we will not even notice. Also according to Cerny: "There is no patch installs as you know them today", which I interpret as there will be another type of installation process.
P.S. All of the above is just my thoughts based on my experience, if I am mistaken please correct me, i am always open to learn new stuff.
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PS5 is bigger so it will stay cooler, PlayStation VP confirms
"This gen is little supercomputers"www.gamesradar.com
HOW XBOX PLAYERS FELT, WATCHING THE PS5 REVEAL!
This is a great example of the problem with Xbox fans. Because then cannot understand technology, they make up things and get them backwards.so as a part of this new, fancy cooling system, they have included console body bigger than any other console ever. That’s some clever engineering![]()