Ass of Can Whooping
Gold Member
Being less powerful is ok though. It's the endless attempts at 10>12 with constant delusion and denial that's the problem.
Lmao what?
Being less powerful is ok though. It's the endless attempts at 10>12 with constant delusion and denial that's the problem.
I'll say it again, slowly this time so perhaps you'll all understand.
Fully. Path. Traced. Rendering.
When sony demonstrates it, let us all know.
Being less powerful is ok though. It's the endless attempts at 10>12 with constant delusion and denial that's the problem.
So what's more taxing 4k 60 full ray tracing with decent visuals or 1080p 30 path traced with minecraft visuals. Genuine question....
Sorry totally off topic. Archie Bunker right?
So I guess we're back to this brute forcing bullshit narrative![]()
It’s no narrative.
Can Xbox switch content in and out every second or does it rely on pre-loading?
Obviously if it relies on pre-loading (which it does) then it requires more brute force.
It’s no narrative.
Can Xbox switch content in and out every second or does it rely on pre-loading?
Obviously if it relies on pre-loading (which it does) then it requires more brute force.
A: There are loads of things for us to still explore in the new hardware but I’m most intrigued to see what we can do with the new SSD drive and the hardware decompression capabilities in the Xbox Velocity Architecture.
The drive is so fast that I can load data mid-frame, use it, consume it, unload and replace it with something else in the middle of a frame, treating GPU memory like a virtual disk. How much texture data can I now load?
I’m looking forward to pushing this as far as I can to see what kind of beautiful experiences we can deliver.
I love exciting new hardware that changes the face of videogame development and that’s exactly what Series X is. I’m looking forward to where we’re all going to go from here!
Stop the "brute force" nonsense.You’re guessing from the brute force angle. The numbers don’t tell everything and we know PS5 is faster which means it can stream more content and since it is switching content in and out every second it won’t rely on the GPU as much as Xbox.
Bottom line is they’re not comparable in how they operate to draw a straight line.
Xbox "Brute force" is equivalent to ps5 "9tf" which is banable on Gaf.So I guess we're back to this brute forcing bullshit narrative![]()
Theres more to it than just that simplistic number though. Do you accept the potential of cache scrubbers for better CU occupancy? Of faster clocks for some other benefits?
Hopefully we’ll see it in action in two weeks.
Still on the "brute force" i see.It’s no narrative.
Can Xbox switch content in and out every second or does it rely on pre-loading?
Obviously if it relies on pre-loading (which it does) then it requires more brute force.
Or that it's brute forcing anything.What's that have to do with your comment? The XSX doesn't "preload" as you claim.
We will find out when DF head to head analysis appear. We haven't seen anything really running on XSX yet other than a few cross gen AA games. We have seen PS5 exclusives by 1st party devs.
XSX should have advantages in resolution,framerates, ray tracing(significantly more CU's)etc...while PS5 games will probably load 1-2 seconds faster.
AMD’s TeraScale was designed for the era of programmable graphics ....
The Graphics Core Next (GCN) architecture moved to a more programmable interleaved vector compute model and introduced asynchronous computing, enabling traditional graphics and general-compute to work together efficiently.
... Looking to the future, the challenge for the next era of graphics is to shift away from the conventional graphics pipeline and its limitations to a compute-first world where the only limit on visual effects is the imagination of developers.
XSX has a nearly a 2TF power advantage. Significantly more CU's, that according to devs, gives XSX about a 40% advantage in Ray Tracing capabilities.
Nobody is saying the XSX is significantly more powerful. Just stating a fact. It is more powerful and resolutions,framerates,ray tracing should be better on XSX. I think most would prefer those advantages over a 1-2 second faster loading time.
How can they when they don't have rdna 2 and RT hardware.I'll say it again, slowly this time so perhaps you'll all understand.
Fully. Path. Traced. Rendering.
When sony demonstrates it, let us all know.
What's that have to do with your comment? The XSX doesn't "preload" as you claim.
How can they when they don't have rdna 2 and RT hardware.
Yes, so powerful in fact that everything other than MC ray-traced they showed so far was on PC or in-engine. VERY POWERFUL.XSX has a nearly a 2TF power advantage. Significantly more CU's, that according to devs, gives XSX about a 40% advantage in Ray Tracing capabilities.
Nobody is saying the XSX is significantly more powerful. Just stating a fact. It is more powerful and resolutions,framerates,ray tracing should be better on XSX. I think most would prefer those advantages over a 1-2 second faster loading time.
Still on the "brute force" i see.
I concede, I was proven wrong on that point.
The point was loading and how much can be loaded in at once means the GPU is further freed up.
That’s how PS5 could display 8K textures, without this ability it wouldn’t be possible.
What's that have to do with your comment? The XSX doesn't "preload" as you claim.
These for the most part merely offset the non linear performance gains of very high clocks. They don't create magic performance out of nothing.
Oh my bad I was just trolling like you were. My bad I didn't put the sarcasm spoiler tagWhat?
Are you making this claim or are you trying to say someone else is making this claim?
I have no doubt that the XSX can load and use data directly from its SSD. The only problem is that the PS5 can load load and use 2.5x more data so while the PS5 has you flying through the city on a Jet the XSX would need to take a taxie.
If XSX wants to have a jet it would need to preload more data in memory, limit the size if the area or use other tricks to make it look similar (like this gen) . This is brute force....
I'm sorry but...fucking what?
I concede, I was proven wrong on that point.
The point was loading and how much can be loaded in at once means the GPU is further freed up.
That’s how PS5 could display 8K textures, without this ability it wouldn’t be possible.
Stunning rebuttal.You are really embarrassing yourself with your ignorance
This is brute force....
Except games arent designed that way. This magical scenario where flying through a city with take sooooo much longer on Xbox is FUD. Show me a game where this is a real scenario.
Besides, even with a faster loading/caching into ram, you are still limited by other factors. The SSD doesn't magically make up for the rest of the system.
The xbox will be more difficult to keep each CU occupied with meaningful work. If they are not all working it will not be getting near its max TF.
Exactly!! You can only render what you can load . The XSX must load everything into memory to even have the an advantage. relying on loading important assets from the SSD for the XSX brings it to its knees.. So they will stream assets from SSD but the bulk of the Data will be loaded at all times for the area ahead.
Repeating your... insane (?) statement doesn't make it more true.
No it doesn't.
Do you understand the difference in rendering requirements between 1080p30 and 2160p60p?
I'll see your "No it doesn't" and raise you a "Yes it does" .. do I win now ..
Oh my bad I was just trolling like you were. My bad I didn't put the sarcasm spoiler tag
What part don’t you agree with?
Everything, literally everything has to.go through the GPU. There is nothing on the PS5 that means it can bypass the GPU.You’re guessing from the brute force angle. The numbers don’t tell everything and we know PS5 is faster which means it can stream more content and since it is switching content in and out every second it won’t rely on the GPU as much as Xbox.
Bottom line is they’re not comparable in how they operate to draw a straight line.
I legitimately dont know what you are trying to say. Because it sounds like you are saying the ps5 supports 8K textures, which textures aren't really measured in resolutions to begin with, because of an SSD?
Not sure what this has to do with what I asked... or how it helps your argument by showing how much more taxing 4k60 is to 1080p30.
We know RT is taxing so I was surprised to see that game going for 4k60 full RT.
So if you can answer...
'So what's more taxing 4k 60 full ray tracing with decent visuals or 1080p 30 path traced with minecraft visuals. Genuine question....'
Everything, literally everything has to.go through the GPU. There is nothing on the PS5 that means it can bypass the GPU.
The unreal demo and likely Project Athia use 8K textures.
Is this a joke?. This thread has been the 'unofficial Sony Thread' for months now, no wonder there hasnt been much warring. Just a reminder, its not the Sony thread, its the nextg gen thread, and anyone can discuss.I callMod of War , aren't you watching everything happening in this thread for the last two days since those guys were unbanned? Console warring has grown ten fold.
Right...I got that...but what you said was that the GPU is freed up more because of an SSD. Which would mean it's bypassing the GPU. Which is not happening.
Provide receipts that things can't be loaded mid frame.