Either Jeff's a dipshit or the programmers he's speaking to are dipshits. Smartshift is hardware level and automatic. It's literally a way for the CPU and GPU to give each other a hand by the switching and swapping available resources from frequency to power draw if one of the 2 isn't at maximum usage percentage.
If your game is CPU intensive but not GPU intensive, then smart shift will use the spare GPU power to help the CPU and vice versa, if the scene is graphics heavy but compute light, it'll use the spare CPU cycles to help calculate stuff for the GPU.
If MS only spend as much money on games as they do on marketing and PR.
Shouldn't be focusing on native 4k. Should be using a dlss solution as it's just as good now
We need direct feed gameplay from both consoles. The fact we've seen very little is infuriating.
Yeah I kinda think theres too much smoke for this not to be true at this point. In gaming I think smoke seems to actually indicate fire. Kinda seen that with Halo. So I definitely think devs are probably trying to grasp how to make it work more effectively. To some degree with new hardware isnt that expected. I expect janky launch games. And probably great running ones aswell.
Yeah and it was great. But we need more.You saw a long direct feed Ratchet PS5 gameplay sequence with teleportation between worlds only possible on PS5 SSD.
You're right we saw none from XSX though, probably because nothing good is ready to be shown right now.
Plot twist...
Xbox Series X will likely have its own version of DLSS via its DirectML solution (Machine Learning).
Umm ok. I was just saying in general. Use the extra resources for the game and not extra pixels using dlss. Xsx has its own built in version that would be nicePlot twist...
Xbox Series X will likely have its own version of DLSS via its DirectML solution (Machine Learning).
Yeah and it was great. But we need more.
It's all coming from the same person.
Jeff Grubb is Dusk Golem.
The article fails to realise that.
In before it's dismissed by Sony fanboys claiming he doesn't know what he's talking about instead of having a normal discussion about the possibilities...
fake edit...
oops too late![]()
On the most recent episode of the Basement Radio Arcade Podcast , noted insider Jeff Grubb hinted that devs are having trouble with the PS5’s variable frequency approach, and warned that gamers may be “disappointed” by some major third-party titles.
The technology that Sony's using for the PS5 is AMD SmartShift and...a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don't know for sure, I'm not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven't had to worry about that, especially on consoles, in the past.
This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying "Y'know, the PS5 version is actually kind of wack." That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers "here's what to do," but my understanding is they're not doing that yet and that's the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people's mouths.
Source
And now jeff is stating he is prodding asking for dev feedback
Move along, nothing to see here, journalists speculating and looking for stories.
He knows NOTHING.
Halo Infinite was actually running on PS5. Explains it all.
On the most recent episode of the Basement Radio Arcade Podcast , noted insider Jeff Grubb hinted that devs are having trouble with the PS5’s variable frequency approach, and warned that gamers may be “disappointed” by some major third-party titles.
The technology that Sony's using for the PS5 is AMD SmartShift and...a lot of people are just assuming the PS5 is going to be right there with the Xbox Series X, and it may be, I don't know for sure, I'm not a developer, but this SmartShift tech is worrisome I think. What it does is it moves power between the CPU and the GPU and developers really haven't had to worry about that, especially on consoles, in the past.
This could, at launch at least, prove troublesome, to the point where you could start getting stories from Digital Foundry or whatever saying "Y'know, the PS5 version is actually kind of wack." That will get cleared up over time, developers will figure it out, Sony will figure it out and explain to developers "here's what to do," but my understanding is they're not doing that yet and that's the issue. So, you go into launch, and people [could be] disappointed, with, like, Madden, NBA 2K, Call of Duty. That could leave a bad taste in people's mouths.
Source
Buying 2I like all this nonsense. Gimme trash talk all day, every day.
Edit: still buying the ps5, lmao
But that is purely assumption on my part!
There's a mental math here going that seems to think that Xbox doesn't have Smartshift.They are just fanboys talking drivel, like colbert and timdog...
If they could at least string a coherent technical FUDcase together to have reasonable FUD, but they are too stupid.
Nothing to see here.
And now jeff is stating he is prodding asking for dev feedback
Move along, nothing to see here, journalists speculating and looking for stories.
He knows NOTHING.
Even the outhouse is foiled.![]()
And now jeff is stating he is prodding asking for dev feedback
Move along, nothing to see here, journalists speculating and looking for stories.
He knows NOTHING.