TrippleA345
Member
Demon souls new gameplay screens (similar to old pictures but different)
Fuckk it's gorgeous
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Wow, that looks damn good.
Demon souls new gameplay screens (similar to old pictures but different)
Fuckk it's gorgeous
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Exactly same for me. I just wanna try it due to atmosphere but the hard difficulty is off putting for me. I hope there is a causal modeI'm not a fan of the SoulsBorne games but want to try this just based on the aesthetic alone. That said I'll probably wait till it's super cheap before doing so.
no it can't look that good it doesn't use any new tech that pc does these consoles are very limited it doesn't have shader capability pc does anyway anything that looks this good means it's not gameplay.Demon souls new gameplay screens :
Fuckk it's gorgeous
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This is the same person that attacked the dust golem dude and was questioning him about versions of tools used, to conclude basically calling him a fool for "repeating things he doesn't understand".I think you're looking waaaaaay too much into that, the dude asked Matt something about the article and he answered in his very first comment. That's all.
Then the dude made the comment about how they were pushing the Github leak as some kind proof and then Matt said the thing about games, I just don't see the issue there.
It wasn`t possible like this before:Rendering only what the camera (or the eye in VR) can see is the basis of all game engines.
If you are talking about foveated rendering, data still needs to be rendered (although in lower resolution)
I can't see how anything that you said is improved by faster I/O
He wasn't deflecting. He said its incorrect and gave explanation. The part about games was the answer to his second question . Dont create bullshit like u usually do. I know its difficult to not see a single game running on xsx but doesn't mean we have to put up with ur sadnessThis is the same person that attacked the dust golem dude and was questioning him about versions of tools used, to conclude basically calling him a fool for "repeating things he doesn't understand".
as if anyone needs to know the dev kit serial number or be an in-house developer to understand what "problems running at 4k/60" means.
I just noticed a pattern, and called it as I saw it. not much more issue than that.
and maybe that hardwaretimes article is wrong. but deflecting to "bu-bu-but exclusives" is not the way to address it technically.
anyway...
Exactly same for me. I just wanna try it due to atmosphere but the hard difficulty is off putting for me. I hope there is a causal mode![]()
Source? Looks too compressed.
Demon souls new gameplay screens (similar to old pictures but different)
Fuckk it's gorgeous
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New Boxart. Launch game imo
https://www.amazon.com.au/dp/B08B2MMSML/
Edit; shitty quality image removed.
He now works for Roblox, just saying.Matt works for Playstation and is, quite naturally, a cheerleader. Everything he says should be seen in that light.
I was asking about the "lod is more apparent in VR" thing, nothing elsewhat data do you need? to know VR has wider FOV then 2D screen so more geometry/textures to render.
I read that. If I recall correctly it doesn't say anything about I/O, which was what he was talking aboutThere is a good sony patent paper on a Mesh type VRS especially for VR wide angle viewing which does things very differently for going FOV 90 to 120. You can find it with google.
Upgraded big time from July
July:
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September:
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What exactly do you consider as a big time upgrade? For me it's hard to compare due to shitty quality of the second one, but i like lighting more on the first one.Upgraded big time from July
July:
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September:
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Better volumetric lighting and fog , more particles and more lights bouncing of surfacesWhat exactly do you consider as a big time upgrade? For me it's hard to compare due to shitty quality of the second one, but i like lighting more on the first one.
After crash-landing on this shape-shifting world, Selene must search through the barren landscape of an ancient civilization for her escape. Isolated and alone, she finds herself fighting tooth and nail for survival. Again and again, she’s defeated – forced to restart her journey every time she dies. Through relentless roguelike gameplay, you’ll discover that just as the planet changes with every cycle, so do the items at your disposal. Every loop offers new combinations, forcing you to push your boundaries and approach combat with a different strategy each time. Brought to life by stunning visual effects, the dark beauty of the decaying world around you is packed with explosive surprises. From high stakes, bullet hell-fuelled combat, to visceral twists and turns through stark and contrasting environments. You’ll explore, discover and fight your way through an unforgiving journey, where mystery stalks your every move. Designed for extreme replayability, the procedural world of Returnal invites you to dust yourself off in the face of defeat and take on new, evolving challenges with every rebirth.
Thanks. It is definitely improved, but at the same time it looks like contrast is less pronounce now.Better volumetric lighting and fog , more particles and more lights bouncing of surfaces
Which one is the performance mode.What exactly do you consider as a big time upgrade? For me it's hard to compare due to shitty quality of the second one, but i like lighting more on the first one.
don't give up. Someday you'll be right
Gaining so many followers for being wrong. Still a win/win for him lol
Eric Lempel never said anything about announcing the price at an event or blog, this piece of garbage on twitter twists words, STFU moron Sorano!
ikr, Eric Lempel in his interview with Geoff Keighley merely implied when the time comes they will definitely ensure everyone's made aware of the price and console availability.Yeah that was a bizarre comment. I'm like, I don't think he ever said that?
i know and i say it's more apparent because in VR your vision have wider FOV, there's no need for any data to prove that.I was asking about the "lod is more apparent in VR" thing, nothing else
Eric Lempel never said anything about announcing the price at an event or blog, this piece of garbage on twitter twists words, STFU moron Sorano!
Yeah that was a bizarre comment. I'm like, I don't think he ever said that?
It’s safe to say, we’ll let you know when preorders will happen. We will let you know. It’s not going to happen within minute’s notice. We’re going to let you know, at some point, when you can pre-order PS5. Please don’t feel like you have to run out and line up anywhere until you receive official notice on how that’ll work.
Nah, he's just bragging MS let him make the 'leak'.We?
Is he planning some sort of FUD discord attack?
Yeah he said this ...
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More that there will be notice about when pre-orders will go live.
Souls games being super hard is an urban legend.
Yeah they are "hard" if you run and spam one button like in assassins creed.
They are kind of easy if you know the mechanics
I played them in this order
Bloodborne (still havent finished)
DS3
DS2
DS1
With choosing magic user, and just ran naked without armor and never used shields. And dark souls were even easy imo, just had to be careful with my naked mage.
Bloodborne is different thing, kind of difficult and less forgiving, I chose almost pure skills character with cane so maybe that makes it difficult, as I have really low health
So they arent super mega hard, just challening in a good way
Let's get this straight. The consoles will be bottlenecked by what they can render. Period. There is no infinite visuals here. You can't throw movie quality assets in a game with PBR shaders and expect to get a good running game. For every single extra triangle introduced into the graphics pipeline, the GPU has to render it's pixels with shaders that have become extremely complex. Many of you talk like all of this data goes into a vaccum after it's streamed into the GPU's VRAM and outputted to the TV with 0 processing. You continuously avoid the cold hard fact that the GPU is the bottleneck in these consoles.
It doesn't say 'Art not final'... Maybe the game is launch after all? I don't see them revealing a cover so far away from release. Same for Sackboy...Retunal cover is sickkkkk
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Demon souls new gameplay screens (similar to old pictures but different)
Fuckk it's gorgeous
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Cover is also updated
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It doesn't say 'Art not final'... Maybe the game is launch after all? I don't see them revealing a cover so far away from release. Same for Sackboy...
Would be FUCKING HUGE to have that amount of games at launch.
It was leaked it is 2021 from linkedinIt doesn't say 'Art not final'... Maybe the game is launch after all? I don't see them revealing a cover so far away from release. Same for Sackboy...
Would be FUCKING HUGE to have that amount of games at launch.
AMD's Chief Architect of Gaming Solutions & Marketing tweeted this yesterday....
And RGT thinks it could be RDNA 2 related
AMD's Chief Architect of Gaming Solutions & Marketing tweeted this yesterday....
And RGT thinks it could be RDNA 2 related