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Cyberpunk 2077 HypeTrain | Just breathe (No leaks)

What platform are you going to play on?

  • PC

    Votes: 612 50.1%
  • PS4 Amateur

    Votes: 84 6.9%
  • PS4 Pro

    Votes: 139 11.4%
  • XBox 1

    Votes: 12 1.0%
  • Xbox 1 X

    Votes: 130 10.6%
  • Waiting for the next gen

    Votes: 377 30.9%
  • Stadia

    Votes: 13 1.1%

  • Total voters
    1,222
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CrustyBritches

Gold Member
Does anyone have any reason why I shouldn't go for this? I have a 500mb/s connection.
Are you planning on playing on a TV with a Chromecast Ultra? Depending on what you're playing on, buying it via Steam and playing it on GeForce Now is another option. You'd have to use a PC, laptop, phone, or Shield TV, though.
 

kikkis

Member
Melee from what I've seen was just okay. But that was like over a year ago so maybe they improved on it. We'll see in 3 days. Shooting looked great in the initial reveal (2-3 years ago?), I wouldn't call it rough.

I want to start as a shitty shooter in CP2077, if I don't invest points in shooting when creating my character. I want to get better and learn together with my character.

I keep repeating myself and keep coming back to Prey. When you start that game you're slow. Your aiming is slow. Your reload speed is crap. But if you invest in combat abilities by the end of the game you're basically a Doom guy.

i think from shooting perspective on console, things like quality and implementation of tracking, aim assist and response curve matter a lot to shooting gameplay along with time to kill, how the player heals and how fast., movement speed, enemy tactics/ai and animations and feedback of the guns and hits. Getting all of these to at least decent level is important and having weak points on just one part of the elements of shooting drags the rest of the experience down.
 
i think from shooting perspective on console, things like quality and implementation of tracking, aim assist and response curve matter a lot to shooting gameplay along with time to kill, how the player heals and how fast., movement speed, enemy tactics/ai and animations and feedback of the guns and hits. Getting all of these to at least decent level is important and having weak points on just one part of the elements of shooting drags the rest of the experience down.
I think it's more about making shooting encounters more like little puzzles that tests players brains rather than agility and how good they can aim with mouse/controller sticks.

You bring your tool box of weapons, items, power-ups and abilities and are faced with a problem. You use your tools and environment to solve that puzzle and kill, incapacitate or sneak pass your enemies.

That's more important than the visual feedback or weapon's kick-back when you shootie, shootie a bad guy.

At least that's how I see it. I prefer to have my brain engaged when playing a game.
 

EDMIX

Writes a lot, says very little
4h07m minutes until full download unlocks for me!

I have about 2-3 hours left of tsushima, heh

lol respeck!!! I'm looking to beat Ghost Of Tsushima too in the next few days so I have room for Cyberpunk 2077. With RPGs, its like.....its better to finish one and start a new one, then to leave one act 3 and be like "ok 3 years later, now what the fuck was Jin from Samurai Champloo doing to Master Roshi?" lol

I'm on act 3 and I can feel I'm near the end as many side quest are coming to an end. (I appreciate them showing stuff like 8/9 under a side quest so you have an idea of how long). I didn't think I'd be ending it around 85 hours, but damn that game looks good as fuck and the setting is addicting.

GaviotaGrande GaviotaGrande I don't disagree with you, simply that I wish they could do all that without the whole bullet sponge thing. I hope it even has some mode where that is removed. Didn't this game have some feature where the numbers won't show up when you shoot people or was that Days Gone? (edit) I think it was Days Gone.
 
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Malakhov

Banned
lol respeck!!! I'm looking to beat Ghost Of Tsushima too in the next few days so I have room for Cyberpunk 2077. With RPGs, its like.....its better to finish one and start a new one, then to leave one act 3 and be like "ok 3 years later, now what the fuck was Jin from Samurai Champloo doing to Master Roshi?" lol

I'm on act 3 and I can feel I'm near the end as many side quest are coming to an end. (I appreciate them showing stuff like 8/9 under a side quest so you have an idea of how long). I didn't think I'd be ending it around 85 hours, but damn that game looks good as fuck and the setting is addicting.

GaviotaGrande GaviotaGrande I don't disagree with you, simply that I wish they could do all that without the whole bullet sponge thing. I hope it even has some mode where that is removed. Didn't this game have some feature where the numbers won't show up when you shoot people or was that Ghost Of Tsushima?
Act 3 is very short but i have no idea if you do all sidequests. I'm at around 23 hours and almost done.

I do main quests and only a bit of side missions in games now or I burn out. I gave up on trying to do everything a while ago and now I actually finish my games.

What a superb game though, I will definitely come back to it later but the catalogue is so big now and there is 2 massive games in it (cyberpunk and valhalla)
 
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EDMIX

Writes a lot, says very little
Act 3 is very short but i have no idea if you do all sidequests. I'm at around 23 hours and almost done, I do main quests and only a bit of side missions in games now or I burn out. I gave up on trying to do everything a while ago. What a superb game though, I will definitely come back to it later but the catalogue is so big now and there is 2 massive games in it (cyberpunk and valhalla)

That was the plan....but shit that was the plan for like several Sony new IPs lol

I don't know if that was some internally thing or if many studios they had organically wanted to just make an RPG. With Horizon I was like (ima just do the standard and finish in 40 hours..........90 hours later)

Same thing happened to me with Days Gone, is not happening to me with Ghost Of Tsushima, but I feel Ghost does it the best. I was just getting ready to not give a fuck and only do main quest, then those village mutherfuckers was like "woooooooow so....you going to just let us get raped and killed then huh?" Then it was me saving every farmland and or village lol

Its really hard for me to avoid side quest, even those small radiant type quest always get me lol So I expect to do the main story and all the side quest in my first playthrough, but I don't intend to do them again for the other playthroughs on PS5 or PC with different life styles.

Not for some years anyway. Hell I'm waiting til 2022 before I even look at another playthrough of Red Dead Redemption 2.
 

kikkis

Member
I think it's more about making shooting encounters more like little puzzles that tests players brains rather than agility and how good they can aim with mouse/controller sticks.

You bring your tool box of weapons, items, power-ups and abilities and are faced with a problem. You use your tools and environment to solve that puzzle and kill, incapacitate or sneak pass your enemies.

That's more important than the visual feedback or weapon's kick-back when you shootie, shootie a bad guy.

At least that's how I see it. I prefer to have my brain engaged when playing a game.
I don't disagree with "puzzle encounters", but to balance all that in way that's fun and challenging, when you have selection of different weapons and capacities that are not "known" before encounter by the designer is hard. Also i cant really think of a game that was a "puzzle" shooter I have ever played where shooting sections felt like a puzzle with depth, instead of just basic loop of switch to flamethrower if enemy is flammable and switch armor piercing when enemy has armor etc. Environments layout as an advantage is good game design, but it must mean that enemy ai has to be on point too. Being RPG and all it should support run and gun type of players too, so puzzle elements and good controls aren't mutually exclusive.
 

Malakhov

Banned
That was the plan....but shit that was the plan for like several Sony new IPs lol

I don't know if that was some internally thing or if many studios they had organically wanted to just make an RPG. With Horizon I was like (ima just do the standard and finish in 40 hours..........90 hours later)

Same thing happened to me with Days Gone, is not happening to me with Ghost Of Tsushima, but I feel Ghost does it the best. I was just getting ready to not give a fuck and only do main quest, then those village mutherfuckers was like "woooooooow so....you going to just let us get raped and killed then huh?" Then it was me saving every farmland and or village lol

Its really hard for me to avoid side quest, even those small radiant type quest always get me lol So I expect to do the main story and all the side quest in my first playthrough, but I don't intend to do them again for the other playthroughs on PS5 or PC with different life styles.

Not for some years anyway. Hell I'm waiting til 2022 before I even look at another playthrough of Red Dead Redemption 2.
I beat RDR2 while only doing main quests and a very small amount of side content and clocked 60 hours, that game is a beast.

Cyberpunk is scaring the shit out of me though, I doubt we can finish this in under 60.
 

Makoto-Yuki

Gold Member
I beat RDR2 while only doing main quests and a very small amount of side content and clocked 60 hours, that game is a beast.

Cyberpunk is scaring the shit out of me though, I doubt we can finish this in under 60.
Took me about 40 hours for RDR2. At first I was doing side stuff but found things like hunting really tedious. The main story started to drag on and I ended up just rushing to finish it.

witcher 3 base game at launch took me 110 hours and I loved every second of it. I never wanted it to end. If cyberpunk is as good then I’m taking my time to do as much as possible.
 
Also i cant really think of a game that was a "puzzle" shooter I have ever played where shooting sections felt like a puzzle with depth, instead of just basic loop of switch to flamethrower if enemy is flammable and switch armor piercing when enemy has armor etc.

di_05533.jpg


Being RPG and all it should support run and gun type of players too, so puzzle elements and good controls aren't mutually exclusive.
Of course not. I'm sure controls will be fine. But they are not first priority.
 

DonJorginho

Banned

That guy also said FIFA 21 next gen reviews were coming, they never did, he then backtracked and said he meant previews, there were none.

I hope he's right this time but I'm just gonna wait for them to drop instead of believing any random Twitter account

THEAP99 THEAP99 I'm posting this on both threads as not everyone wants to view the spoilers so I'd give them my take here too 🍻
 
So, the only console I own is a switch, and beyond that I have a MBP. I know how much hate Stadia gets here (and everywhere) and how little interest it gets, but I'm finding the "free Stadia premiere with CP2077" deal pretty damn tempting considering I don't own hardware that can play the game. Does anyone have any reason why I shouldn't go for this? I have a 500mb/s connection.

Go for it. Stadia is the best option for you and you’ve got a pretty good internet.

My only other option would be check out GeForce now. Have you considered it?
 

harmny

Banned
Where are the reviews?! Don't tell me at 63o'clock at GMTVS time. I hate that shit.

Tell me in how many hours/minutes from now!

i know that twitter account said reviews would be up in like 8-10 hours from now. but i actually have never seen a real confirmation from a credible source. does anybody know?
 
i know that twitter account said reviews would be up in like 8-10 hours from now. but i actually have never seen a real confirmation from a credible source. does anybody know?
I was looking everywhere any info about review embargo. Unfortunately there’s none. Just that random Twitter person.
Personally I’m feeling it’s going to be 1 day before the launch.
You think CDPR would at the very least tweet something or post smith in their forum about it if today is the day. But there’s still time I guess. It’s still early there.
 

GymWolf

Member
Well get digital day one and physical once GOTY is released.
Nah, i'm gonna try if gamestop has some sort of special discount if i gave spidey morales ps5 to them, if not, the classic key at the lowest price search like i do with every pc game, right now it's 43 euros on gamivo, if gamestop can match the offer with a physical copy with discs insides we are good to go.

Edit: well fuck, physical edition only has a digital code.
 
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