Javthusiast
Banned
I am gonna say it. VR is a niche fad that won't catch on like regular games for decades so why waste money on it. Best use for it so far is porn.
DarthBuzzer and Romulus
![]()
I mean for you to be correct I have to be wrong. Because you dont think your incorrect do you...
Vive signed another contract with the air force just a few months ago. So this has literally been going on for years and they train several different aircraft, not just fighters. So, yeah, I guess they need to consult sim gamers about their training because they apparently have it all wrong, the navy and marines are wrong too.
And my favorite aircraft too just happens to be another one they use. A-10. These guys are literally using a commercially available Quest.
![]()
A-10 Warthog Pilots Are Using The Digital Combat Simulator Video Game To Train In VR
The publicly available extreme-fidelity air combat video game is so accurate that actual A-10 pilots are now using it to train.www.thedrive.com
Indisputable. And this is from guys that use ultra-expensive 2d simulators too, not home rigs.
Personally I feel like Sony is nearly ready to take the risk with PlayStation. With either PS6 or a spin-off console they will release an all-on-one VR package that is affordable to the mainstream. I fully expect most of PlayStation Studios to release at least one full or spin-off title for PSVR2 to better learn how to make games in VR.
That timeline makes more sense to me. I'd bump everything up by 10 years though. And even then, I think techy\nerdy people like us need to account more for the "social" reasons people watch TV. VR\AR would ruin that.
Lots of takes in here make no sense. Microsoft is already heavily invested into VR. Just not for Xbox, yet and like OP says, they have no excuse not to just like they do for windows.
Going by some of the responses in this thread a lot of you are fooling yourselves into thinking Microsoft is not heavily invested into VR because of the market is too small or the funding is not there. There windows operating systems has VR mode that is how heavily they are invested in it. They bought studios who have experience creating VR content not just flat screen games. The flagship flight simulator has VR mode. Imagine if Forza 8 releases with VR mode for PC and not Xbox.
“I think that the hardware innovation that’s happening is great and it’s an important enabler, [but] right now, I’m deciding to stay more in the software side of that enablement,”
Apples and oranges. The % of people that get motion sickness in VR vs. seizures in normal games isn't even comparable.
Becouse need devs to do the port for Xbox . The only way that MS have Is to buy them
So will be the same as usual ... Psvr,Oculus,quest and not Xbox VR Just like many games that they are out in every platform but not on Xbox
If you think the masses won't be attracted, even addicted, to hyper realistic virtual worlds and holograms with the a pair of sunglasses that can also project infinite virtual TVs that are better than anything the physical world could provide, and also act as the next step in communication for things like discord/xbox live, and act as everyone's gateway to attending industry events like E3/Gamescom/PSX/Game Awards/ESports venues - then you would be the one in a fantasy.
Drop that on someone and they'll almost certainly want it, use it, and probably become addicted.
Minecraft is a bit of an oddity, no doubt. In that, I can't recall any other IP purchased by a platform owner remain platform-agnostic. I know it is a massive revenue driver and helps subsidize Game Pass in its' growth phase. I don't believe anyone is expecting much new or exclusive experiences from Mojang over 'whoring-out' Minecraft in any way they can.If VR is such a time sink and budget constraint for a studio I guess MS has no issue giving up a studio for the competition
A pot of gold is what companies have saved up to invest in new ventures for expansion. Where do you think that $10Billion pot of gold materialised from for MS to buy Zenimax and Mojang? It certainly isn't in xbox's 'finite yearly budget' is it.
Besides you don't need to buy studios, you can hire them, make money and hire again for the next game.
Developers of Sony published VR only games during PS4.
Game: Dev
Blood and Truth : London Studio
VR worlds: London Studio
Firewall Zero Hour : FCE Inc
Bravo Team: Supermassive Games
Astrobot: Japan Studio
Farpoint: Impulse gear
Iron Man: Camouflj
Until Dawn RoB: Supermassive games
Everybody's Golf VR: Clap Hanz
Hybrid games
GT Sport: Polyphony
Dreams: Media Molecule
Wipeout: XDEV, Creative beans, CVS
No Mans Sky: Hello Games
Notice no new developers were bought for every game and yet they had a budget for paying these people and still make a load of PS4 pancake exclusives. These are Sony published games, now include games that are on it that Sony make money from but don't publish like Beat Saber, Tetris Effect, Superhot, Ace Combat, etc. Those games getting made don't affect your pancake games whatsoever. Agree? So why not allow it by at least having VR hardware support.
I think from what you mentioned about 360 core support dying earlier in the thread you are jaded by Kinect but it's unwarranted IMO to then think of the same for VR. We've seen support for a peripheral like the PSVR and it worked out fine for PS4 pancake games support.Fair to say, I'm jaded about the whole notion of console peripherals and accessories, where they fork the user base. Maybe Sony has much more shrewd business heads and can execute on the perfect plan to support both, whilst leaving no-one behind or feeling uncatered towards. There's a lot of loyal followers in this space, but even more people prepared to move away if the other side delivers more experiences they want.
More than likely though, they don't want to over-expose their risk and take the likes of Naughty Dog and Insomniac away from their 'traditional' ventures, which may mean a sub-10% attach rate again and no meaningful market penetration. It will exist and return a small profit, but meander through mostly AA support and listless consumer interest as it doesn't have the full backing of developer support.
PHIL: I've never looked at our first-party mandate as trying to simply pump out content that only a few select people will go out and buy. If you look at our top franchises in our first-party, they do incredibly well relative to other first-party franchises. If you rank our top four franchises against the other franchises, our top 4 outsell like the top 11 Sony franchises or something like that. In the end, it's about creating something to scale and something that matters.
Phil: It's about quality and impact, not number of releases in a year,
No. This isn't how technology adoption works. Even if we had such a product today, you need time to educate the masses - most people don't know what VR is yet, and they won't know until they try it.This is rubbish. If VR was going to be as big as you say it'll be then it would already be that big, as pretty much everything you say already exists. It's not hilariously expensive either & if people cared enough they'd find the money anyway, like they already do for luxury items they want. It's not taking off because people don't want to clear out half their living rooms to sit completely out of the physical world.
It's more successfully sustainable than all of those.VR is a fad just like motion, kinects, move sticks, wiimotes etc. These things are add ons to the gaming experience, will never be meat and potatoes. Sony is wasting their time and money, and I’m glad MS isn’t getting involved at all.
This. It's not gonna happen guys.I am gonna say it. VR is a niche fad that won't catch on like regular games for decades so why waste money on it. Best use for it so far is porn.
This is rubbish. If VR was going to be as big as you say it'll be then it would already be that big, as pretty much everything you say already exists. It's not hilariously expensive either & if people cared enough they'd find the money anyway, like they already do for luxury items they want. It's not taking off because people don't want to clear out half their living rooms to sit completely out of the physical world.
I think it's this risk aversion by MS to not cater to smaller core audiences that has you jaded to begin with as it's one and the same issue. MS had a hit with Kinect and really caught the mainstream crowd with games like Dance Central, Kinect Sports, etc. The best selling game ever on 360 isn't Halo or Gears it's Kinect Adventures. Kinect pretty much pulled xbox out of the red.
MS supporting only what caters to the mainstream and makes the most revenue is the same reason why VR isn't supported now and it's the same reason why people complained at the end of the 360s life about lack of games outside Halo, Forza, Gears. MS never took risks with smaller new IPs. If it wasn't selling millions it was not worth pursuing. Kinect was selling millions, more than anything in that period. Gears Judgment and Halo Reach's expensive campaign modes paled to what you could make with some cheap to develop party game and Kinect.
It's the same now with VR.
Kinect was the mainstream and traditional games was the hardcore.
Traditional games are the more mainstream and VR is the more hardcore. So it isn't the peripheral and MS not being able to multitask with budgets it's that traditional games almost became 'niche' to them just as VR is now. They had Wii like success and concentrated on mainstream only.
That hurt you on 360 in the past and now it's hurting VR users.
Absolutely agree with everything you mentioned there. I'm not suggesting that MS ignoring VR will be catastrophic though. Only that they ignore the smaller markets just the same as those asking for more games output (MS never invested in low selling new games outside of their big 3) at the end of the 360 gen were ignored because Kinect was the big seller and the smaller traditional games market not worth pursuing.Again, while I see the general point here and agree with the idea, it's important to keep in mind that, at this point, a company ignoring the core traditional gaming market is going to hurt magnitudes more than if they neglect the VR market. So in terms of scale I don't think the two scenarios are of the same weight or anywhere near it.
Therein lies the rub.Absolutely agree with everything you mentioned there. I'm not suggesting that MS ignoring VR will be catastrophic though. Only that they ignore the smaller markets just the same as those asking for more games output (MS never invested in low selling new games outside of their big 3) at the end of the 360 gen were ignored because Kinect was the big seller and the smaller traditional games market not worth pursuing.
The only reason I mentioned it is that people are worried that VR will do what Kinect did to 360 (lower traditional games output) while at the same time saying it is a low selling fad. It won't do what Kinect did to 360 unless VR becomes the bigger market and then you can bet they will do it.
Regarding MS' indie and smaller games output now, this has only changed due to the gamepass subscription model that is their mainstream now. They need to maintain subscribers monthly and not try and sell millions of copies. so now yearly output and smaller 'low impact' indie/AA games make economical sense for them. As long as the subscriber has something new to check out even if it isn't a huge blockbuster game they will remain subscribed every month.
Therein lies the rub.
Ironically, I keep referring back to Kinect for my evidence to prove my point. Whereas, you consistently refer back to PSVR. One was the 'fastest-selling consumer electronics device' on the planet, the other...well, fairly luke-warm reception so far.
Was the PS4 'saved' by the PSVR's lower attach-rate, meaning less of a mandate from executives with dollar-signs behind their eyes forcing all their studios support it?
What happens if PSVR2 takes off similarly to Kinect?
Will that lead to an eventual back-lash from the core gaming crowd?
True, Kinect handicapped gameplay mechanics in ways that VR does not, but surely at the very least, adds to development time further slowing down output. I'm sure it's just as easy to tell when the gameplay has been designed around VR, versus tacked-on as a 'value-add extra'.
I guess my point is this; - it is possible for a company to get swept up in the hype around an add-on accessory, so much so that it ultimately negatively impacts the market that exists before it. And that this venture is not devoid of risk with losing your original audience.To be honest I'm not sure what your point is. Mine is that it's up to the company to cater to smaller markets and that it's possible to do as is evidenced by my example. My other point is that Kinect being an issue for you wasn't that they couldn't cater to the smaller traditional market. it's the same issue that they chose not to due to market size. Not because they only can do one thing at a time or that money to invest is not there.
If PSVR takes off and Sony decide to abandon the traditional games market then yeah I can see a backlash but considering that they have supported smaller market peripherals since the EyeToy on PS2 it's clear that they have no problem supporting smaller markets concurrently thereby going against the idea that you can only do one at a time and the smaller market must die ( whatever that happens to be).
VR also handicaps gameplay, as you can't do everything with VR without making the player vomit.....
True, Kinect handicapped gameplay mechanics in ways that VR does not, but surely at the very least, adds to development time further slowing down output. I'm sure it's just as easy to tell when the gameplay has been designed around VR, versus tacked-on as a 'value-add extra'.
True, Kinect handicapped gameplay mechanics in ways that VR does not [...]
lol @ naysayers, you really think that 20 years from now you will be still playing on your basic 8K 95 inch micro LED instead of playing inside a game in retina quality?
it's obvious that the only thing that's keeping VR under the radar are technological limitations and even if VR will be not mainstream in 5 years from now, it will be some time in the future
I don’t have to do research for such a trivial topic. VR has applications in other uses than gaming that are more useful. As it pertains to gaming, it’s a niche thing. An expensive headset (and the expense is only one part, how many people want to wear a damn headset?) and niche game experiences here and there won’t ever be mainstream. This OP is about MS ( I assume they mean Xbox because you can get VR on a windows PC obviously) and VR. After Sony’s try MS knows exactly what they are doing. I applaud Sony for trying, but they should have canned this experiment after their initial try.It's more successfully sustainable than all of those.
If you actually looked into the industry, you'd realize it's not a fad. Expecting gaf users to do their research is asking too much though.
You need to do research if you want to make predictions, otherwise your guesses are as good as a random businessman off the street.I don’t have to do research for such a trivial topic. VR has applications in other uses than gaming that are more useful. As it pertains to gaming, it’s a niche thing. An expensive headset (and the expense is only one part, how many people want to wear a damn headset?) and niche game experiences here and there won’t ever be mainstream. This OP is about MS ( I assume they mean Xbox because you can get VR on a windows PC obviously) and VR. After Sony’s try MS knows exactly what they are doing. I applaud Sony for trying, but they should have canned this experiment after their initial try.
You are biased to the point of fabricating lies and rewriting history.I'd say the complete opposite - all the motion controllers - Kinect, PS Move and Wii had fantastic games, made specifically for their respective capabilities, there was no "handicap", the devs just knew exactly what was suited for them and what wasn't from the get-go, hence they skyrocket in popularity so much, as oppose to a whole decade of "you just wait! VR is the future!"...
Which speaking of, VR is what's handicapped, hence why it has so much issue with penetrating the market (among other problems) - no one has figured what's a decent, let alone good VR experience is, after all those years everything feels like the devs are still testing the waters. There's Saber Beat but that's essentially a PS Move game in disguise. Now, I see a lot of comments in the PSVR2/Horizon thread that hopefully it won't be an on-rail experience, but that's exactly the best VR experience, because it perfectly reflects how you're playing VR games - with your ass glued to the chair/couch with nothing but the head and arms moving, this is the real-life handicap no one will ever be able to surpass, that's why all those racing, flying, rollercoaster sims etc. are sooo much better in VR than on a flat display, but everything else that involves player movement fells short
Hololens is still alive and well with a third iteration currently in the works. In fact Microsoft just last month announced a collaboration with Samsung for Hololens 3. Apart from an E3 presentation a few years ago Hololens has not been pitched at the consumer market, instead they have been having a lot of success in the enterprise sector.I think the hololens was their answer to VR. but that didn't work out, I mean it's a matter of history what happened with that. I speculate, and this is just speculation so don't sue me if it's incorrect, but my speculation is they are waiting to see what happens with VR in the future before they make another move.
No. I move been involved in this hobby for a very long time. The gaming experience is pretty much demented and perfected in terms of dedicated box, good controller, and good games. As I’ve stated before, almost everything g else has been a peripheral, an add on experience. Most of which never really catch on. I put VR in this category. Even more so because as I’ve stated, needing a headset which many people don’t even want to wear, to be immersed in an experience that’s not even like a traditional gaming experience, which most people who buy consoles are in for. We can agree to disagree.You need to do research if you want to make predictions, otherwise your guesses are as good as a random businessman off the street.
Headsets don't have to be more expensive than any console, and Sony knows that the first iteration of [insert any technology] never goes mainstream. With your mindset, the console industry wouldn't even exist, because they would have canned it all long before the NES and Playstation/Xbox.
VR won't replace the TV because a TV is more than a gaming device but VR is suited for games because shared experiences when playing are not really that popular anymore. Couch coop is so low nowadays and most people just play by themselves online.It won't because of one simple aspect - it's not a shared experience. That's why a flat TV panel is and always will be there in every household, because the whole family and guests can use it at the same time, that's why it's the primary device in every living room while everything else is just an add-on. Because no one will hold a dozen of VR headsets in case friends show up and you'll want to have some friendly Fifa competition going on. Just showing off a game is impossible with VR because it's a selfish experience.
most people don't know what VR is yet, and they won't know until they try it.
There is no pair of VR sunglasses, or anything close. The avatars are not realistic, the telepresence capabilities are limited by the headset specs and other limitations, the overall comfort isn't good enough for average people. Need I go on?
People don't need to be educated a.k.a. being forced to finally like VR, it has been widely tested already and the devastating majority of the audience agreed:
Many people just see VR goggles and are right away like "nah man, there's no way I'm gonna put that stupid helmet to play games" and there's just nothing anyone can't do with it. Sort of like when Blackberry desperately tried to convince people they still need/want phones with buttons, because it's so much faster and more convenient to type, or when Apple desperately wanted to convince people that 3.5-4" is the best screen size because it fits your pocket so well and can be operated with one hand/finger. Or the already mentioned 3D. People just know well when they don't want something, no matter how hard the companies try to market it. And even when people do give VR a try in all those stations in stores, shopping malls etc. and they do have fun, once they finish they just turn around and go away and never bother, because it's not THAT fun after all, and certainly not something people will want to suddenly blow out a thousand bucks or more on it.
Then why bother? Why the premature launch just like the infamous Virtual Boy? It's been already a decade since VR is poorly trying to take off
VR is never going to die. You can't kill a concept like VR indefinitely, because there is no replacement now or ever. The medium of VR is unique and always will be.by the time VR will indeed reach an actual usable/enjoyable/affordable state it'll be already long time dead, the comments in this very thread show well more than enough what people think of VR already after all those years of hit and miss, in another 10 years nobody will care because of the bad taste all those years will leave, and it'll be impossible to convince those people back later on that "nooo, this time it's really good, I promise!". Someone thought he'll be clever and will salvage two flopped products (motion controls and 3D), duck tape it together, sell under new fancy name, and off you go, the future of gaming! Nope.
You cannot put VR in this category, because it literally isn't a peripheral unless you go with PSVR. Your entire argument falls apart here.No. I move been involved in this hobby for a very long time. The gaming experience is pretty much demented and perfected in terms of dedicated box, good controller, and good games. As I’ve stated before, almost everything g else has been a peripheral, an add on experience. Most of which never really catch on. I put VR in this category. Even more so because as I’ve stated, needing a headset which many people don’t even want to wear, to be immersed in an experience that’s not even like a traditional gaming experience, which most people who buy consoles are in for. We can agree to disagree.
VR also handicaps gameplay, as you can't do everything with VR without making the player vomit.
One big problem with VR is still, it is an additional headset
- this alone is a problem for some/many people as the addition weight on the head isn't always comfortable at least not for longer sessions
- not every stomache likes it (e.g. mine) which can lead to really negative impressions and a limited audience
- also it is a "single player" thing ... you can't use it (like e.g. eye toy or kinect) with multiple family members at the same time
Than there are the additional costs. Eye-toy was really cheap. Kinect a bit more expensive but still affordable for most. PSVR more than doubled the price (yes, it was cheap for a VR headset but not for a console peripheral)
It is what it is. Still a niche product. And nothing really changed that since the first appearance on the market. Yes it offers some unique possibilities but doesn't change that much for the market.
To answer the question of the topic: No MS does not need to invest into VR for gaming at this point. They should concentrate all they can to make games for PC & xbox all players can play.
Btw, MS does invest into niche products, as they are the only console-manufacturer which also offers adaptive controllers, so even people that can't hold a controller can play games on their consoles. This is what gaming consoles should do, allow more people to use their products.
VR is never going to die. You can't kill a concept like VR indefinitely, because there is no replacement now or ever. The medium of VR is unique and always will be.
It's used in too many industries, has too much investment, and is backed by too many sub-communities to even die in this wave of VR, let alone the concept entirely dying out.
Neogaf comments have no relation to the success or failure of any gaming product. This is a bubble community. The same community that overwhelmingly thought Switch wouldn't be a success.
Get educated.
Who would be sick and tired exactly? The people that bought headsets? Well great, most people haven't bought headsets, so there's plenty more people who haven't gotten sick and tired of it to market towards.Of course it won't completely die, the very same way Kinect is still up and running, but as a gaming device (because keep in mind this is a gaming forum and we're talking about games here) - yeah, it most likely will, unless some miracle happens like a 100-150$ price tag or something, because like I said, people will be sick and tired of it already before it gets "good enough".
No thanks to Microsoft having a VR add-on that would then require their studios to make exclusive games for it. Allowing Oculus Rift on Xbox would be the far better and far smarter decision. Microsoft finally having over 20 first party studios and then having to develop exclusive VR games is the last thing they need.
The only reason I mentioned it is that people are worried that VR will do what Kinect did to 360 (lower traditional games output) while at the same time saying it is a low selling fad. It won't do what Kinect did to 360 unless VR becomes the bigger market and then you can bet they will do it.
It is what it is. Still a niche product. And nothing really changed that since the first appearance on the market. Yes it offers some unique possibilities but doesn't change that much for the market.
To answer the question of the topic: No MS does not need to invest into VR for gaming at this point. They should concentrate all they can to make games for PC & xbox all players can play.
Btw, MS does invest into niche products, as they are the only console-manufacturer which also offers adaptive controllers, so even people that can't hold a controller can play games on their consoles. This is what gaming consoles should do, allow more people to use their products.
I'd say the complete opposite - all the motion controllers - Kinect, PS Move and Wii had fantastic games, made specifically for their respective capabilities, there was no "handicap", the devs just knew exactly what was suited for them and what wasn't from the get-go, hence they skyrocket in popularity so much, as oppose to a whole decade of "you just wait! VR is the future!"...
Which speaking of, VR is what's handicapped, hence why it has so much issue with penetrating the market (among other problems) - no one has figured what's a decent, let alone good VR experience is, after all those years everything feels like the devs are still testing the waters. There's Saber Beat but that's essentially a PS Move game in disguise. Now, I see a lot of comments in the PSVR2/Horizon thread that hopefully it won't be an on-rail experience, but that's exactly the best VR experience, because it perfectly reflects how you're playing VR games - with your ass glued to the chair/couch with nothing but the head and arms moving, this is the real-life handicap no one will ever be able to surpass, that's why all those racing, flying, rollercoaster sims etc. are sooo much better in VR than on a flat display, but everything else that involves player movement fells short
It won't because of one simple aspect - it's not a shared experience. That's why a flat TV panel is and always will be there in every household, because the whole family and guests can use it at the same time, that's why it's the primary device in every living room while everything else is just an add-on. Because no one will hold a dozen of VR headsets in case friends show up and you'll want to have some friendly Fifa competition going on. Just showing off a game is impossible with VR because it's a selfish experience.
No. I move been involved in this hobby for a very long time. The gaming experience is pretty much demented and perfected in terms of dedicated box, good controller, and good games.
As I’ve stated before, almost everything g else has been a peripheral, an add on experience. Most of which never really catch on. I put VR in this category. Even more so because as I’ve stated, needing a headset which many people don’t even want to wear, to be immersed in an experience that’s not even like a traditional gaming experience, which most people who buy consoles are in for. We can agree to disagree.
People don't need to be educated a.k.a. being forced to finally like VR, it has been widely tested already and the devastating majority of the audience agreed:
If people didn't want to put on those:
![]()
What makes you believe/hope people will all of a sudden want to use these:
![]()
Many people just see VR goggles and are right away like "nah man, there's no way I'm gonna put that stupid helmet to play games" and there's just nothing anyone can't do with it. Sort of like when Blackberry desperately tried to convince people they still need/want phones with buttons, because it's so much faster and more convenient to type, or when Apple desperately wanted to convince people that 3.5-4" is the best screen size because it fits your pocket so well and can be operated with one hand/finger. Or the already mentioned 3D. People just know well when they don't want something, no matter how hard the companies try to market it. And even when people do give VR a try in all those stations in stores, shopping malls etc. and they do have fun, once they finish they just turn around and go away and never bother, because it's not THAT fun after all, and certainly not something people will want to suddenly blow out a thousand bucks or more on it.
Then why bother? Why the premature launch just like the infamous Virtual Boy? It's been already a decade since VR is poorly trying to take off, the adoption is close to none (sorry but in times where almost half of the planet plays video games in one form and another and VR is having serious issues to hit a double-digit, the results just speaks for themselves), by the time VR will indeed reach an actual usable/enjoyable/affordable state it'll be already long time dead, the comments in this very thread show well more than enough what people think of VR already after all those years of hit and miss, in another 10 years nobody will care because of the bad taste all those years will leave, and it'll be impossible to convince those people back later on that "nooo, this time it's really good, I promise!". Someone thought he'll be clever and will salvage two flopped products (motion controls and 3D), duck tape it together, sell under new fancy name, and off you go, the future of gaming! Nope.
I disagree with OP. VR is gaining some traction, but investing huge sums into VR hardware and software right now would still be risky. MS has chosen to take risks in other areas, and by all accounts it seems they are succeeding (GP). I'd much rather see these companies continue to pursue their own visions, rather than someone else's. Plus, once it becomes truly mass market with MS target audience, it seems virtually certain they will jump in anyway.
The Kinect comparison isn’t because it’s literally the same thing. It’s because it follows a similar pattern:
- new tech comes out that many people thought would be the “next logical step” for gaming
- v1.0 is limited in lots of ways. Geeks fantasize about how great it will be when the technology advances and removes those limitations
- despite the technological advancement, it turns out that people realized they generally prefer regular old ass-on-couch TV gaming over “immersive pantomiming” once the novelty factor wore off
That would be all fine and dandy if that scenario actually, you know, played out. It didn't.The Kinect comparison isn’t because it’s literally the same thing. It’s because it follows a similar pattern:
- new tech comes out that many people thought would be the “next logical step” for gaming
- v1.0 is limited in lots of ways. Geeks fantasize about how great it will be when the technology advances and removes those limitations
- despite the technological advancement, it turns out that people realized they generally prefer regular old ass-on-couch TV gaming over “immersive pantomiming” once the novelty factor wore off
But still, this didn't change much. Yes it sells quite good, but I would guess, most of them sell well to people who already had a first-gen VR headset. It doesn't change the other things that are negative about VR (e.g. it is still a headset)The Oculus Quest 2 happened, last year![]()
There is a big difference there. The Adaptive controllers add more people to the existing systems. VR splits the userbase into 2 groups. Adaptive controllers are there for people that can play games "the normal" way. VR is pointless in this regard. VR is just another gimmik.This is a good point but you bringing up the adaptive controllers actually works against one of the biggest arguments some people ITT are using against VR: it's too niche. Because those adaptive controllers - good a purpose they indeed serve - are a LOT more niche than VR and yet Microsoft provide adaptive controller products with no issue.
But still, this didn't change much. Yes it sells quite good, but I would guess, most of them sell well to people who already had a first-gen VR headset. It doesn't change the other things that are negative about VR (e.g. it is still a headset)