I hope it completely demolishes gt7 and teaches Sony a firm lesson on cross gen foolishnessIt does look good but it also looks cross gen apart from replays and other non playable areas. I think the next Forza is going to stomp this game if it's Series only.
So nothing to add to the conversation? You don't like VRR, you don't want better performance, you don't like the good things in life. Dually noted. Maybe send me your gamer tag, so I can laugh at you in my rear view. I'll have the last laugh for sure.No, i'm just laughing at you![]()
"The last laugh", certainlySo nothing to add to the conversation? You don't like VRR, you don't want better performance, you don't like the good things in life. Dually noted. Maybe send me your gamer tag, so I can laugh at you in my rear view. I'll have the last laugh for sure.
So nothing to add to the conversation? You don't like VRR, you don't want better performance, you don't like the good things in life. Dually noted. Maybe send me your gamer tag, so I can laugh at you in my rear view. I'll have the last laugh for sure.
Driveclub is still the best looking racing game ever!
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truly generations ahead!
I wish people would stop fanboying all the damn time. Enjoy the GAME not the plastic housing of their console. It's fucking pathetic that you have people shitting on something, just because of the plastic housing. These people are weak souls.he would like all those things if Xbox didn't have them but PlayStation did.
that is the really sad part.
and that is why fanboyism is bad for everyone.
I see this in games I play too. the Apex Legends community is the most toxic shit ever. I literally get my threads on the official subreddit downvoted in which I report bugs and showed issues with the game in the past.
they downvote that because of that "I don't notice these problems so you must be a hater" mentality. "I love this game, how dare you point out issues!!!"
I do get why they opted for it to be a cross-gen title (would have released even earlier had it not been for the Covid situation, during the very first year of the PS5, unlike a proper current-gen experience), and I certainly appreciate Polyphony technical know-how, but I am still unclear as to whether this will be the only platform PD will build upon for the next 6-7 years, or whether another GT, developed with only the PS5 in mind, will release around 2026?
Would you rather have VRR or not. Simple question. Take all the time you need to answer it. I'll wait.
No one in their right mind would reject VRR.
I'm 2 days we'll see if this patch helps or not. Either way, I'm excited to play it. You can look at my post history, and you'll see my enjoyment of the GT series from back to ps1 days. I guess I can't say anything negative about the game, huh?
VRR can help, but it's the be all end all people make it out to be. It just isn't.I never thought people would laugh at performance gains like VRR, but here we are
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Such a sad time to be alive
I would rather have VRR. Is better to be 60fps locked and no need to use VRR but sometimes having VRR will help like Elden Ring.
VRR can help, but it's the be all end all people make it out to be. It just isn't.
I have VRR on my PC monitor, it doesn't help jack shit with Elden Ring. Still a laggy piece of shit on PC.
While I have no issue with a 30fps racer (DriveClub or Forza 30fps played very well).RT or not, a racing game just doesn't feel right at 30 FPS.
I wonder if we'll be able to get RT reflections at 60 FPS in any of the tentpole franchises this gen be it Forza or GT.
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They don't need to be stingy with DRS either.
I primarily play on PC. 144hz with VRR helps tremendously. I'd much rather have it than not.VRR can help, but it's the be all end all people make it out to be. It just isn't.
In a very specific case where there a lot of reflection due the ToD and you force to show 20 cars in screen.Framerates hit the forties, needs dynamic resolution badly.
I think VRR is handy. But it doesn't magically fix core problems, like Elden Ring streaming. Hopefully they release the VRR patch soon.I primarily play on PC. 144hz with VRR helps tremendously. I'd much rather have it than not.
People who laugh at this are mentality incompetent, looking at youVenom Snake
This is a game that doesn’t need VRR except for the forced case John created that doesn’t happen in normal play.Needs VRR.
That's a internal issue within the game. If a 3090 is brought to it's knees, then you know it's a problem. Doesn't take great hardware to get a get a constant 60fps in that game, so your know it's a problem. On games that are mostly 60fps, VRR will help in time when it doesn't hit 60fps.I think VRR is handy. But it doesn't magically fix core problems, like Elden Ring streaming. Hopefully they release the VRR patch soon.
This is a game that doesn’t need VRR except for the forced case John created that doesn’t happen in normal play.
Only I Trial Mountain… and the number of cars doesn’t affect the performance… 1 or 20 is the same… btw there is no 0 car option in the game.except that the game drops into the high 50s duing normal play as well as shown in the same video. even with 0 cars on screen.
Or they can ask for a Performance mode similar to HFW. They seem to be alright with the way that game looks regardless.If you take a step back and realize 40fps isn't good for Racing game, you'll soon realize this isn't good on ps5, Xbox, PC, etc. Stop console warring yourself, and ask for better performance from the devs.
except that the game drops into the high 50s duing normal play as well as shown in the same video. even with 0 cars on screen.
VRR is specifically great for those cases.
you will see stutters with every single dropped frame no matter how low the average framerate goes, as soon as a frame is missed in a fixed refresh 60hz display the frametime will spike from 16.6ms up to 33.3ms, you will always feel that.
with VRR the frametime would vary way less and therefore these 58, 57 or even 59fps drops on some tracks would be completely unnoticeable to anyone.
instead of frametime spikes all the way from 16.6ms up to 33.3ms, it would only go to 16.9ms or 17.5ms
Just Trial Mountain.
Everything else is 60fps.
He was very clear to point the very specific cases the framerate drops.
Well, it'll be PC as well but I agree. It's not hard to produce better visuals than this game.It does look good but it also looks cross gen apart from replays and other non playable areas. I think the next Forza is going to stomp this game if it's Series only.
Like on one hand I get you, but on the other hand we knew this. GT for a long time has just been slowly plotting a course across releases with an engine. I’m happy that we are reaching a fidelity threshold (4K) that should allow for them to focus on something besides resolution bumps.Extremely underwhelming for a PS5 game. Basically just a resolution upgrade and a few settings bumps.
Guess I'll have to wait for Forza Motorsport for a next gen racing game.
You guys cherrypick Xbox games and brag about just a tiny bit of better performance in a AAA game like Elden Ring. Why can't you receive your lumps too?Only I Trial Mountain… and the number of cars doesn’t affect the performance… 1 or 20 is the same… btw there is no 0 car option in the game.
Everything else is 60fps.
He was very clear to point the very specific cases the framerate drops.
So your PC runs GT7 way better…You guys cherrypick Xbox games and brag about just a tiny bit of better performance in a AAA game like Elden Ring. Why can't you receive your lumps too?
That's only what they covered. Unless they did a 100% play through, this is what they found. Doesn't meant it doesn't hold stable framerates on certain scenarios.For these that are not listening the video or reading the article.
The game is locked 60fps except for two cases:
1) Trial Montain (1 of the 40 tracks)
2) When you create too many reflections by setting the ToD to Dawn for example and forcing to put all the 20 cars (yours included) in the view.
Except for these 2 specific cases everything else is locked.
It's not because it's cross gen. It's because the hardware actually is underpowered for the graphics that developers are trying to push. A sure way to know this is if the game has to run at lower than 4k with reconstruction. That tells you right there that there isn't enough bandwidth coming from these consoles.Hopefully this is the last round of cross gen Sony games, because these PS5 ports of PS4 games are making the PS5 look weaker than it is. The performance drops are not acceptable for what is being displayed.
We need more native developed PS5 games.
Yeap the game doesn’t need VRR except for Trial Mountain… the article is very clear about that.So always keeping my mind open I have a question.
I trying to listen to bits and pieces but am working, but I did read the text on the first post. And since the topic of VRR is getting hammered in the last several posts I'm asking what's it going to do?
It's my understanding the game is performing extremely well in 99.9% of the time. The text in the first post has a specific scenario to get the frame rate to dip. But I don't see a number how far it dips. Is there a number and do we need that scenario for it to happen?
Would having VRR allow them to have worse performance but add RT? I understand the design choice was for 60fps. Not to mention it doesn't really fix elden ring.
Are we saying the game is bad because of the .01% and the scenario where it can dip and are we saying if a game isn't 100% technically sound it is broken?
At the same time I am not dismissing any feature and would welcome VRR I'm just wondering in this instance how much it brings to the table. I think the war over this feature is people over hyping the need for it which causes the side to say it isn't needed at all.
I hope it completely demolishes gt7 and teaches Sony a firm lesson on cross gen foolishness
I think they have missed a trick by not showing any real footage of Forza 8 before GT7 launched. It wouldve given us a good indication of just what is lacking from a cross gen GT.It does look good but it also looks cross gen apart from replays and other non playable areas. I think the next Forza is going to stomp this game if it's Series only.
That is exactly what they covered.That's only what they covered. Unless they did a 100% play through, this is what they found. Doesn't meant it doesn't hold stable framerates on certain scenarios.
Again this is why several people want VRR, cause it helps.
Yeap the game doesn’t need VRR except for Trial Mountain… the article is very clear about that.
Ok bro, you got it. VRR is unnecessary. Game runs perfect without it. I'll play it either way, and when i suffer from bad frames in the trial mountain, I'll think of you.That is exactly what they covered.
“In the vast majority of cases, you'll enjoy completely stable 60 frames per second gameplay. Nearly every race runs consistently, even with a grid of 20 cars on the track.”
The exceptions:
“Firstly, there's Trial Mountain.”
“Beyond that, we need to invoke stress test conditions to make the frame-rate buckle: load up a track in the rain at dusk or dawn, fill out the grid with all 20 cars and for the most pain, set your starting position at the very back of the pack. With this, the screen is filled with reflections, particles and cars causing the frame-rate to dip.”
But this shouldn't be a surprise. Most game developers only get ONE shot at a big game for a generation and then it's back to coding for the next generation. That's why I'm an advocate against assuming that these games will get a second one within a generation to show off a consoles "true" power at the end of a cycle. Most of the time, they will produce one game and that's it.The most depressing part about this is that we wont get a true next gen GT until 2027. The year PS6 is supposed to come out. We have literally gotten to the point where PD is skipping entire generations.
For these that are not listening the video or reading the article.
The game is locked 60fps except for two cases:
1) Trial Montain (1 of the 34 track locations)
2) When you create too many reflections by setting the ToD to Dawn for example and forcing to put all the 20 cars (yours included) in the view.
Except for these 2 specific cases everything else is locked at 60fps.
I’m not sure what are you saying if the game is locked 60fps for example it doesn’t even use VRR even if it is turned on.ethomaz - you can't say a game doesn't need VRR when it will help performance. The PS5 can render the hardcoded test tracks and actual campaign fine, but if a gamer makes their own tracks, they can push the PS5 to drop FPS. I think the Xbox crew is basically saying that if you had VRR, you'd be able to put more on screen to render. This goes back to what I was saying about the SSD and Nanite. Trying to push more geometry into a frame will cause the shaders to run longer and therefore drop FPS. There is a LIMIT! We just have to be more conservative on what that limit is.
I think this game and HFW proves that they dont get just ONE shot. Both PD and GG got to make sequels to their PS4 games for the PS4. GG actually made three games and have improved drastically from KZSF, let alone HZD.But this shouldn't be a surprise. Most game developers only get ONE shot at a big game for a generation and then it's back to coding for the next generation. That's why I'm an advocate against assuming that these games will get a second one within a generation to show off a consoles "true" power at the end of a cycle. Most of the time, they will produce one game and that's it.
No performance is ever gained from VRR.I never thought people would laugh at performance gains like VRR, but here we are
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Such a sad time to be alive
I saying one of the same type of game. Companies like Ubi will make more but I'm talking about smaller companies. God of War was one 1 iteration during the entire gen. There was only 1 KZSF, 1 Infamous SS, etc..I think this game and HFW proves that they dont get just ONE shot. Both PD and GG got to make sequels to their PS4 games for the PS4. GG actually made three games and have improved drastically from KZSF, let alone HZD.
I dont think your theory holds water.
Agreed. But I think what they are saying is that VRR can help if the game can't be optimized or settings lowered, it would be a good alternative to nothing at all.I’m not sure what are you saying if the game is locked 60fps for example it doesn’t even use VRR even if it is turned on.
Plus you won’t get the VRR issues with gamma and colors that all TVs with VRR has.
It is weird to advocate VRR as a perfect solution when it is not perfect… locked framerate will be a better experience than VRR.
Let me ask your professional option in that regards… what is better for this case: add VRR or make Trial Mountain 60fps?