Walter Matthau
Member
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This can't be right.Even crazier, Saturn in Japan had an attach rate of 16.71 games per console.
SNES had more good action games than Genesis easily, in any genre SNES had Sega beat.Sega had more good action games compared to the crap. SNES had fewer, better games, and worse crap. I had the NES and SNES as my main consoles growing up, and I wouldn't go back to picking up and playing games on it before playing the legit hidden gems on Genesis.
I currently have all the old hardware, mini consoles, MiSTer FPGA, and Analogue Mega SG & Super NT set up with flash carts. SNES games are just fucking slow.
That's diversionary to your point. The SNES having chips does not mean Genesis did not have add on chips. It did. AND hardware add ons. Sega got handled even with a headstart and every add on you can imagine, its literally a meme for add ons.
yet somehow the Saturn outsold the N64. Even crazier, Saturn in Japan had an attach rate of 16.71 games per console.
PS1 and PS2 lingered for a long time after their own maker moved on, too. Those slim models made big numbers at a reduced price that allowed them to be affordable in poorer countries long after they made their big splash in the main markets. What’s your point?Winning the “war” by sticking around long after your competition moved on, and then arriving so late to the next generation that you get pummeled.
Big “win” alright lol
SNES had more good action games than Genesis easily, in any genre SNES had Sega beat.
I was and still am a SNES/Nintendo fanboy at heart but, in saying that, when the Mega Drive devs took time to make the sound chip sing, it sounded glorious. You will all hear it (for those that haven't) at the end of the month when the Cowabunga Collection arrives and you get to play the Mega Drive Turtles game Hyperstone Heist!It had some of my favorite games of all time, so that automatically makes it win the gen regardless of tech or sales or whatever.
Plus the soundboard on SNES didn't make all music sound like farts.
nobody cared.The 16-bit wars started with the TurboGrafx-16 vs Sega Genesis in the late 80s
Yea. SoR2 is one of the all time greats, soundtrack wise, but whenever I hear the words "Sega Genesis" I end up thinking of Altered Beasts for some reason and that godawful """music""". I look forward to checking out the Cowabunga Collection.I was and still am a SNES/Nintendo fanboy at heart but, in saying that, when the Mega Drive devs took time to make the sound chip sing, it sounded glorious. You will all hear it (for those that haven't) at the end of the month when the Cowabunga Collection arrives and you get to play the Mega Drive Turtles game Hyperstone Heist!
Why are you deceptively conflating two different points together?
Addressing what YOU said before, Add-ons were not made to stay competitive, especially for a console that wasn't even out yet when the Sega CD was announced.
The other completely separate issue was quoting a different post you made where you were acting as if SEGA was the only one that had addons when the SNES did too. These are two completely different conversations.
Is it though? All of the best Saturn games were left in Japan. Maybe if Sega had the foresight to bring those games to the US...Barely, with a two year head start.
Also that attach rate is suspicious.
PS1 and PS2 lingered for a long time after their own maker moved on, too.
I mean among the worst games ever produced released on the SNES. Quality is not the word I would use to describe the state of games on the SNES.What does that mean?
Only wanted to add that Genesis was a much more impressive hardware as a console released two full years earlier. Especially the CPU side.
There were plenty of shit games on the Genesis too, but look at the top 50 games for each system, it's a no-brainer.I mean among the worst games ever produced released on the SNES. Quality is not the word I would use to describe the state of games on the SNES.
nobody cared.
Is this thread the cue for Gaf's annual SNES Vs Megadrive/Genesis soundchip Festival. We're about due one aren't we?
"I hereby declare this festival open"Genesis had some amazing capability when really talented musicians wielded it. Otherwise SNES won handily for me in not just music but sound effects.
The Genesis was good for robot farts and some splat sound.
Since you wrote "Super Nintendo" or not "SNES" or "SFC", you are ONLY talking about the European market aka PAL.
In Europe, there were 5,050,000 Super Nintendo sold VS 9,170,000 Megadrive. So no, the Super Nintendo did not win the "war" in PAL land where the SNES and SFC was called Super Nintendo.
Source
I oblige."I hereby declare this festival open"
Cue the YouTube links...
I oblige.
Oscilloscope view mandatory for that beautiful channel #1 distortion.
SNES may have had the advantage compositionally thanks to its flexible sampler architecture, but the YM2612 can level entire buildings in the right specialist hands.
I was a HUGE Sega fanboy in the days and honestly over the years I have come to grip with the fact that the SNES has won this generation. It wold more, had more iconic games (outside of schumps) and lasted longer.Anyways, what I'm asking on a neutral forum is did the SNES truly claim victory, or did Sega simply bow out to move on to bigger things?
You're confused. First, I never acted as if snes didn't have add on hardware. It didn't.
Sega was well aware of the snes by the time the cd came out. They were absolutely trying to stay ahead of the curve by beating them to the punch.
If you were in EU you were more likely playing games on a Micro than a Mega Drive, but Mega Drive became a good budget option once the Micro industry was starting to die off in the mid 90's.simple answer:
in EU Sega won, in NA and JP nintendo won. based on where you lived, you likely had a very different experience of the 16 bit era.
Since you wrote "Super Nintendo" or not "SNES" or "SFC", you are ONLY talking about the European market aka PAL.
In Europe, there were 5,050,000 Super Nintendo sold VS 9,170,000 Megadrive. So no, the Super Nintendo did not win the "war" in PAL land where the SNES and SFC was called Super Nintendo.
Source
I agree with OP point, SEGA left early the 16 Bit wagon in order to compete with Sony.
They had a similar lifespan in total active years, but I recognize that launching alongside the PS1 was a better scenario in Japan than launching in an environment where Sony had already stolen all of the buzz.
Attach rate reference: https://en.wikipedia.org/wiki/Sega_Saturn#Decline
Not arguing that the Saturn should or shouldn't have outsold the N64 in any market. It's just a weird coincidence that the one major market where Nintendo absolutely dominated Sega during the 16-bit era is the only major market where the Saturn managed to outsell the N64.
It absolutely almost ruined Nintendo. The end result of their CD pursuits was a much larger, relentless competitor - their former CD partner - who took almost all of their third parties away when they entered the market, and has beaten them 3 out of 4 times.I don't see how CD almost ruined Nintendo, for one if anyone could have achieved moderate success with the CD Add-on it was Nintendo, in Japan NEC pulled it off, Nintendo was bigger than NEC their with better software support from 3P and FP, they were also a known brand in Europe and the US despite not doing to hot in Europe for consoles, but dominated handhelds. NEC did not have that.
Barely, with a two year head start.
Also that attach rate is suspicious.
The Super Famicom wasn't even announced when Sega said a CD device was coming. It was announced in 1989, your link is unreliable. This was actually covered in a previous thread. Then they delayed releasing it because they wanted the price to come down and they wanted to have software ready for it. NEC already had a CD out. The Sega CD had nothing to do with the SNES.
If you were in EU you were more likely playing games on a Micro than a Mega Drive, but Mega Drive became a good budget option once the Micro industry was starting to die off in the mid 90's.
Sega sold most of it's consoles early, with many of the same games the PlayStation had and just suddenly fell ill and died. Nintendo shouldn't have been in spitting distance tot he Saturn, and if Nintendo nudged a bit more they would have won, they both sold over 5 million consoles.
You're interest in SNES domination to N64 losing in Japan, barely, is also easy explained by the two year head start, and the fact Nintendo didn't have many of the games people were buying PlayStations for, but the Saturn did. The N64 didn't have most of the games the SNES had. The Dreamcast showed that it was Virtua Fighter and Japan finally adopting 3D gaming that aided the Saturn early on, and then that support died with the consoles sales, the same thing happened in the US with Sonic on the Genesis.
It's amazing how soloed Technosoft tracks could be the entire soundtrack of a lesser game.
Not to mention the several tons of quality bonus tracks that they composed in full and then relegated to the sound test. Baller.
The Super Famicom wasn't even announced when Sega said a CD device was coming. It was announced in 1989
The first PlayStation console resulted from a joint project between Nintendo and Sony to make a CD-ROM for the Super Nintendo Entertainment System. Development of the format started in 1988, when Nintendo signed a deal with Sony to produce a CD-ROM add-on for the SNES.
Nintendo fanboys must = nobody
The rest of us cared a lot
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Lord no, I just like the music. Any other 16-bit shmup is going to have a hard time competing when TFIV is so tight.You might actually be induced on some bad drugs if you think Axeley is superior to TFIV from a gameplay POV.
SNES slowdown was brutal in the early goings. Gradius 3 and Super Ghouls n Ghosts played in slo-mo.
Genesis got smoked... even with a skyscraper worth of add-on hardware, add-on chips, and a headstart, Genesis still lost the battle by a large margin.
The Super Accelerator 1 (SA1) chip is used in 34 Super NES games, including Super Mario RPG: Legend of the Seven Stars.[22]
The SA1 also features a range of enhancements over the standard 65C816:
- 10.74 MHz clock speed, compared to the 5A22's maximum of 3.58 MHz
- Faster RAM, including 2 KB of internal RAM
- Memory mapping capabilities
- Limited data storage and compression
- New DMA modes such as bitmap to bit plane transfer
- Arithmetic functions (multiplication, division, and cumulative)
- Hardware timer (either as a linear 18-bit timer, or synchronised with the PPU to generate an IRQ at a specific H/V scanline location)
- Built-in CIC lockout, for copy protection and regional marketing control
It absolutely almost ruined Nintendo. The end result of their CD pursuits was a much larger, relentless competitor - their former CD partner - who took almost all of their third parties away when they entered the market, and has beaten them 3 out of 4 times.
Your first response doesn't make sense, but I'm not sure what you're saying here. Something being announced in 1989 does not mean a direct competitor doesn't have knowledge of it. This has been known forever.
https://nintendo.fandom.com/wiki/Sony#SNES-CD_and_PlayStation
It makes perfect sense, not only was SNES coming, they were coming with a CD add on and Sega needed to respond.
There still isn't. Super Nintendo sold a ton more. We knew that then and we know it now.at the time there wasn't any confusion. thats for sure. I only had a Genesis. But like everyone else had Super NES.
"Not only did Chamberlain, the Philadelphia Warriors center, average a staggering 50.4 points, but also poured in an NBA-record 100 points in a game against the Knicks on March 2, 1962."This can't be right.
That's like an NBA player averaging 50 points a game. Impossible.