MadchesterManc
Member
It could be a possibility if Onechanbara wasn't a thing
I get what you say, but I love the art design for the angelic enemies in bayo 1Never played bayonetta but recently finished DMCV and yeah…i really hate those type of games. Much prefer GoW more impactful hard hitting combat that feels more like souls than dmc that just makes my hands hurt and tired.
I also hate the enemy types in games like bayonetta and dmc, they are just unintelligible mindless demons. Nothing about the enemy types are memorable or have any type of defining character trait to them, outside of boss battles. Thats a lot of japanese action games.
second one is from bayo 2, but i do agree that it's refreshing when angels appear in bayo 3 compared to the new enemies that seem to lack the polish of the old enemies in terms of styleI get what you say, but I love the art design for the angelic enemies in bayo 1
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I'll say they're best design enemies in the series. Grace and Glory ftw.I get what you say, but I love the art design for the angelic enemies in bayo 1
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To debate the peak of the action hack and slash genre. Also for GoW fanboys to come to terms with reality in that character action fans don't really find the new GoW combat systems all that compelling.What is the point in this thread seriously?
Indeed I would say focusing on the cinematic aspect they took a lot out of the combat system that made it immediately fun and eye catching. You really have to dig (for apparently 6000 hours) to make it feel good.The problem with GOW is that Sony, instead of developing the hack and slash concept, have made it another game that is closer to a movie on rails. They destroyed the brand.
I think in the case of GoW the examples of impressive gameplay are sparse and if you need to make an argument using a reference where someone has to invest 6000 hours to make the game look good (and for me personally it still doesn't hold a candle to the others), the argument actually starts working against you. There is a reason people aren't rushing out making GoW combo videos compared to the other games. The combat has some level of depth and is functional, but it's nowhere near peak character action hack and slash gameplay.Maybe they are not as good as people losing 6000 hours on the game??
Do you show a video of you playing football to show people how good how a sport football is? No, you show the elite people playing the game.
Nothing strange about it.
Wouldn't say they lack polish, it's jus that most of them blend together when trying to remember because of the white, green color pallets. If you pause and inspect, the models do tend to look good though but the coloring masks at lot of visual details in combat IMO.second one is from bayo 2, but i do agree that it's refreshing when angels appear in bayo 3 compared to the new enemies that seem to lack the polish of the old enemies in terms of style
Butthurt over God of War shitty combat? LOL man you are full of yourself. Go take some laxative and remove all that shit that's in your body.You can tell me huh?
Good to see the butthurt about GOW absolutely dominating the genre since 2005 is alive and well
Either way, God of War never had the best gameplay. It always was far behind DMC on that regard, and then behind Bayonetta too. Which is logical considering it tries so hard on other departments.Do we talk pre-2018 Kratos (aka. the god of hack n slash) or 2018-now Kratos (aka. boring walking simulator)?
Angelic enemies are by far the thing i love more about the saga as a non-player of the saga, more than bayo whore design or the hairs made monsters.second one is from bayo 2, but i do agree that it's refreshing when angels appear in bayo 3 compared to the new enemies that seem to lack the polish of the old enemies in terms of style
Do you think that people who post absurd combos from bayo or dmc doesn't have thousands of hours on the game just because it is not written in the description? Think again dude...To debate the peak of the action hack and slash genre. Also for GoW fanboys to come to terms with reality in that character action fans don't really find the new GoW combat systems all that compelling.
Indeed I would say focusing on the cinematic aspect they took a lot out of the combat system that made it immediately fun and eye catching. You really have to dig (for apparently 6000 hours) to make it feel good.
I think in the case of GoW the examples of impressive gameplay are sparse and if you need to make an argument using a reference where someone has to invest 6000 hours to make the game look good (and for me personally it still doesn't hold a candle to the others), the argument actually starts working against you. There is a reason people aren't rushing out making GoW combo videos compared to the other games. The combat has some level of depth and is functional, but it's nowhere near peak character action hack and slash gameplay.
Didn't you play Bayo 2? The demonic enemies there had some cool designs too.Angelic enemies are by far the thing i love more about the saga as a non-player of the saga, always loved their design.
I stopped playing pure action games after dmc3, i'm just not interested anymore in doing 100x combos and honestly hurting my hands (that i already fuck up at work and gym), i just don't find their "simple" structure super funny anymore, but i fully respect the genre.Didn't you play Bayo 2? The demonic enemies there had some cool designs too.
Origin was fun but come on.It could be a possibility if Onechanbara wasn't a thing
It honestly just seems like another Nintendo fan reassurance topic to meTo debate the peak of the action hack and slash genre. Also for GoW fanboys to come to terms with reality in that character action fans don't really find the new GoW combat systems all that compelling.
The problem with GOW is that Sony, instead of developing the hack and slash concept, have made it another game that is closer to a movie on rails. They destroyed the brand.
And yet the game is as hard if not harder than previous games.They either destroyed the brand or turned it into exactly what it needed to be depending on how you look at it.
Sony has certainly managed to keep GoW relevant in terms of reputation and sales even if the PS2 people aren't as impressed with the core game. The way they handle software now makes it easy for me to wait until later in the gen to dip in, but clearly most of the paying world disagrees with me so they did something right.
It feels like Sony fans have to go through the same things Nintendo or Sega fans already had to, every big IP gets ruined to chase a different audience eventually. GoW is now too big and important to allow it to be too complicated for some people. I think in Sony's eyes, if you can be Aloy or Nathan you can be Kratos, they aren't games "meant" for tastes of different gamers it's just the next media consumption event to them.
And yet the game is as hard if not harder than previous games.
Not sure from where this dumbed down narrative come from when the game is every bit as hard as the hardest souls game.
Nintendo games are all tailored for 10 years old players, they are way more dumbed down than sony games, at least combat wise, except smash bros.
Not sure from where this dumbed down narrative come from when the game is every bit as hard as the hardest souls game.
putting God of War in the same category as DMC and Ninja Gaiden is laughable on its own tbh.
putting God of War in the same category as DMC and Ninja Gaiden is laughable on its own tbh.
GoW is nowhere near as good as those
Miles ahead i disagree, but yeah i would put DMC 5 on top.Im Sorry OP, but Dmc series and Ninja Gaiden are miles ahead Bayo...
That's my opinion, and for me she deserves the third place!
Who deeply played those series, its obvious.
Ok maybe some bosses like gael or maleena are harder but i'm still halfway through ragnarock and i didn't even fought the hardest enemies yet.
If GOW is a walking sim what does it make something like Skyrim? A talking sim with awful combat?True, it's a walking sim with some combat tacked on.
Origin was fun but come on.
While I disagree Bayo is the best imo, all three definitely are kings in their own right. They are the golden standard.Im Sorry OP, but Dmc series and Ninja Gaiden are miles ahead Bayo...
That's my opinion, and for me she deserves the third place!
Who deeply played those series, its obvious.
Origin is the most appealing one and the only one I really was interested in playing. I'll probably get around to trying out the others as well.Funnily enough the combat with Origin was dumbed down compared to previous games, sacrificing the combo depth etc for flashy combat, which is why I didn't say Origin
i think that game runs like those gif's and same resolution3 pages and still no mention of Astral Chain? I'm disappointed af GAF.
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Origin is the most appealing one and the only one I really was interested in playing. I'll probably get around to trying out the others as well.
This character sucks a bag of dicks.
The problem with GOW is that Sony, instead of developing the hack and slash concept, have made it another game that is closer to a movie on rails. They destroyed the brand.
The discussion about feeling vs mechanics is as old as the stars in the sky.Eh my view on good combat has always been a bit different. I don't think good combat only applies to complex combos and flashy moves, and in general I put more importance on how a fight feels the first time instead of what you can do if you decide to spend 2 hours on a single encounter coming up with a sequence of attacks that looks cool.
Don't take me wrong I think Bayonetta 3 was great and the combat was a lot of fun. But I still prefer, say, Bloodborne over it even though it's a simple system with a light and heavy attacks. But the hits have more weight to them, the fights feel more methodical and tense, the enemies feel more distinct and the bosses are on a different tier.