Cool, best of luck with the project. I'm guessing it's javascript?yeah. We are in the project phase of making our own website. Plus I am also doing coding too.
At least I wont have any classes in the summer.
Cool, best of luck with the project. I'm guessing it's javascript?yeah. We are in the project phase of making our own website. Plus I am also doing coding too.
At least I wont have any classes in the summer.
Its python. Little bit hard since I failed my first class. This is a redo.Cool, best of luck with the project. I'm guessing it's javascript?
Python is pretty easy. Ping me if you need some help.Its python. Little bit hard since I failed my first class. This is a redo.
I understand your points but I hard believe Sony would allow GP on Playstation.This isn't even the primary issue GP faces with these platforms. The issues MS has had with getting GP support onto the big 3 platforms they want to expand onto (Steam/PSN/Nintendo) is specifically around these items, as per knowledge i've heard on the matter:
What MS was attempting to do with their market displacement strategy was to create as much leverage as they could to ensure they could get favorable terms on the above 3 items thanks to the audience they had hoped to capture with GP. Hasn't panned out so far but we'll see how things go should the ATVI deal go through and GP starts getting things like CoD.
- Rev. Split for total amount of platform users who utilize said service (how much does PSN/Nintendo/Valve get per user who uses GP on their platform). Say I was subscribed to GP at $14.99 per month- how much of that 14.99 should the respective platform holder get if I use the service on their platform.
- As an addendum to this, there is also contention around multi-platform users - how much does this revenue get further split if the user, say, plays on PS as a console, then switches over to Switch when on the go - does MS split the rev. split between both Sony and Nintendo, or do they base it off of how much total time the user spent in that month on which platform?
- In-game MTX sales - If a in-game sale occurs for a GP game, say you're buying some cosmetics in Halo Infinite: does that sale go through the Xbox or Windows store, or does it go through the specific platform holder's store?
- Obviously, MS stands to make the most if all the in-game mtx was instead going through their store front. A lot of the fiscal fighting over this is also exactly what we saw play out with Apple regarding them allowing sales to bypass the App Store. For Sony/Nintendo, they also gain value from these transactions going through their store front in the form high increasing MAU and SW revenue, so for them, they are incentivized to make all of the in-game transactions go through their store front, but doing so means they also have to take on the costs associated with hosting that content, so they'd want the full 30% they normally get, and MS really doesn't want to pay that.
- GP-Only or non-GP native releases as well- very self-explanatory: will the games also be on offer in their respective platforms as a native client that a user can purchase and access without the need for GP. While Steam has already won this fight when it comes to getting MS support on their platform, with Sony and Nintendo, MS would vastly prefer to have their respective roll outs of GP have the games be GP exclusive in order to maximize the amount of users they could onboard; it would save them the 30% cut they'd have to hand out to the respective platform holder for the sale, while also ensuring they don't have to compete with each respective store's sale prices.
- This also creates a conflict for the 2nd bullet point, because if the games are not being natively released, then that'd also mean that, in a case where Sony/Nintendo still are processing in-game mtx purchases, they need to host all of those items on their respective stores, without the one item that'd make them the most money: the full-game itself.
I understand your points but I hard believe Sony would allow GP on Playstation.
Besides that I don't believe Xbox plans to have COD or other ABK games long term multplatform.
I think their goal is cloud gaming and gamepass. Not even consoles.
What they want is that consumers in the future will be able to access their games only by cloud and using gamepass with no ability to purchase a game.
What is the chance consoles hw will be relevant in 20 years?
You know it didn't go well for them since they didn't put out any statement all week long and especially on a Friday.As long as gaming pcs and laptops are being made, why not consoles too?
Anyway the sentiment over at ERA seems that they are extremely confident the deal is going through.
So all it takes is that song and dance by Brad Smith to convince the regulators that the deal can pass?
I thought it was funny that the only statement we got was a clarification that Brad misspoke. This is why you are usually asked to not editorialize PR statements. Just share them.You know it didn't go well for them since they didn't put out any statement all week long and especially on a Friday.
I don't know why you think Sony wouldn't allow GP on PS should the terms/conditions be beneficial for them to do so. I've outlined on the last page the big negotiation items that is currently stopping it. If those negotiations were to ever put those individual items in a place where Sony feels their ecosystem benefits from the inclusion, then it goes without saying they'd allow it. Heck, Sony already allows multiple sub services within their ecosystem, so they aren't against it. It just has to make sense and not jeopardize their ability to sell SW at full price.I understand your points but I hard believe Sony would allow GP on Playstation.
Besides that I don't believe Xbox plans to have COD or other ABK games long term multplatform.
I think their goal is cloud gaming and gamepass. Not even consoles.
What they want is that consumers in the future will be able to access their games only by cloud and using gamepass with no ability to purchase a game.
What is the chance consoles hw will be relevant in 20 years?
Era has been unbelievably confident that this deal would pass without issue this entire time. Its a big cycle over there with this. I've outlined previously how I view how this week's presentation went down, but they are completely ignoring some of the stated objections of both the EC and CMA in favor of believing that the Nvidia and Nintendo deals completely wipe away any issues that regulators could have with this.As long as gaming pcs and laptops are being made, why not consoles too?
Anyway the sentiment over at ERA seems that they are extremely confident the deal is going through.
So all it takes is that song and dance by Brad Smith to convince the regulators that the deal can pass?
MS presents their proposed remedies to the CMA on the 28th (4 days!). CMA has some decision regarding those remedies they have to make in Mid-March, followed by their final decision in April.What’s the next crucial date/decision?
When does the CMA respond to MS’s remedies?
I think the deal is dead enough that most companies would have walked away by now. The objections are real and I think Microsoft still thinks this is some kind of theater where they just need to offer a small bit more to get it done.I'm not even saying this deal is dead - it very much isn't. But its got a high bar to clear and I personally do not feel that the deals MS has made alleviate the stated objections of the EC, and especially the CMA.
What companies walked away?I think the deal is dead enough that most companies would have walked away by now. The objections are real and I think Microsoft still thinks this is some kind of theater where they just need to offer a small bit more to get it done.
He's saying most companies would have. Not actual companies walked away.What companies walked away?
Plenty have over the years. I was working at TWC when they attempted to merge with Comcast. It was happening then it wasn't.What companies walked away?
Are you in a position to "hear" things regarding this matter? Your wording gives the impression that you have some sort of insider knowledge. Of course I could just be reading it wrong. Is that the case?This isn't even the primary issue GP faces with these platforms. The issues MS has had with getting GP support onto the big 3 platforms they want to expand onto (Steam/PSN/Nintendo) is specifically around these items, as per knowledge i've heard on the matter:
What MS was attempting to do with their market displacement strategy was to create as much leverage as they could to ensure they could get favorable terms on the above 3 items thanks to the audience they had hoped to capture with GP. Hasn't panned out so far but we'll see how things go should the ATVI deal go through and GP starts getting things like CoD.
- Rev. Split for total amount of platform users who utilize said service (how much does PSN/Nintendo/Valve get per user who uses GP on their platform). Say I was subscribed to GP at $14.99 per month- how much of that 14.99 should the respective platform holder get if I use the service on their platform.
- As an addendum to this, there is also contention around multi-platform users - how much does this revenue get further split if the user, say, plays on PS as a console, then switches over to Switch when on the go - does MS split the rev. split between both Sony and Nintendo, or do they base it off of how much total time the user spent in that month on which platform?
- In-game MTX sales - If a in-game sale occurs for a GP game, say you're buying some cosmetics in Halo Infinite: does that sale go through the Xbox or Windows store, or does it go through the specific platform holder's store?
- Obviously, MS stands to make the most if all the in-game mtx was instead going through their store front. A lot of the fiscal fighting over this is also exactly what we saw play out with Apple regarding them allowing sales to bypass the App Store. For Sony/Nintendo, they also gain value from these transactions going through their store front in the form high increasing MAU and SW revenue, so for them, they are incentivized to make all of the in-game transactions go through their store front, but doing so means they also have to take on the costs associated with hosting that content, so they'd want the full 30% they normally get, and MS really doesn't want to pay that.
- GP-Only or non-GP native releases as well- very self-explanatory: will the games also be on offer in their respective platforms as a native client that a user can purchase and access without the need for GP. While Steam has already won this fight when it comes to getting MS support on their platform, with Sony and Nintendo, MS would vastly prefer to have their respective roll outs of GP have the games be GP exclusive in order to maximize the amount of users they could onboard; it would save them the 30% cut they'd have to hand out to the respective platform holder for the sale, while also ensuring they don't have to compete with each respective store's sale prices.
- This also creates a conflict for the 2nd bullet point, because if the games are not being natively released, then that'd also mean that, in a case where Sony/Nintendo still are processing in-game mtx purchases, they need to host all of those items on their respective stores, without the one item that'd make them the most money: the full-game itself.
Queen’s slaying.
In real life the regulators are the mods.She starting to grow on me. tell em how you feel, mama! No filter...Im like that in real life. Im only sensible here because there are mods.![]()
Is MS actually this desperate?This isn't even the primary issue GP faces with these platforms. The issues MS has had with getting GP support onto the big 3 platforms they want to expand onto (Steam/PSN/Nintendo) is specifically around these items, as per knowledge i've heard on the matter:
What MS was attempting to do with their market displacement strategy was to create as much leverage as they could to ensure they could get favorable terms on the above 3 items thanks to the audience they had hoped to capture with GP. Hasn't panned out so far but we'll see how things go should the ATVI deal go through and GP starts getting things like CoD.
- Rev. Split for total amount of platform users who utilize said service (how much does PSN/Nintendo/Valve get per user who uses GP on their platform). Say I was subscribed to GP at $14.99 per month- how much of that 14.99 should the respective platform holder get if I use the service on their platform.
- As an addendum to this, there is also contention around multi-platform users - how much does this revenue get further split if the user, say, plays on PS as a console, then switches over to Switch when on the go - does MS split the rev. split between both Sony and Nintendo, or do they base it off of how much total time the user spent in that month on which platform?
- In-game MTX sales - If a in-game sale occurs for a GP game, say you're buying some cosmetics in Halo Infinite: does that sale go through the Xbox or Windows store, or does it go through the specific platform holder's store?
- Obviously, MS stands to make the most if all the in-game mtx was instead going through their store front. A lot of the fiscal fighting over this is also exactly what we saw play out with Apple regarding them allowing sales to bypass the App Store. For Sony/Nintendo, they also gain value from these transactions going through their store front in the form high increasing MAU and SW revenue, so for them, they are incentivized to make all of the in-game transactions go through their store front, but doing so means they also have to take on the costs associated with hosting that content, so they'd want the full 30% they normally get, and MS really doesn't want to pay that.
- GP-Only or non-GP native releases as well- very self-explanatory: will the games also be on offer in their respective platforms as a native client that a user can purchase and access without the need for GP. While Steam has already won this fight when it comes to getting MS support on their platform, with Sony and Nintendo, MS would vastly prefer to have their respective roll outs of GP have the games be GP exclusive in order to maximize the amount of users they could onboard; it would save them the 30% cut they'd have to hand out to the respective platform holder for the sale, while also ensuring they don't have to compete with each respective store's sale prices.
- This also creates a conflict for the 2nd bullet point, because if the games are not being natively released, then that'd also mean that, in a case where Sony/Nintendo still are processing in-game mtx purchases, they need to host all of those items on their respective stores, without the one item that'd make them the most money: the full-game itself.
While I do agree that they have an uphill battle ahead, I know that unless they have finished submitting their remedies to the objecting groups and get a bad decision from any of them, they are still in this, thus MS is obligated to continue.I think the deal is dead enough that most companies would have walked away by now. The objections are real and I think Microsoft still thinks this is some kind of theater where they just need to offer a small bit more to get it done.
This specific deal between ATVI and NS? No. Ive worked in and around the industry since 2011, and have learned loads of things from a variety of contacts and seen some of this stuff up close first hand though. Hearing about the terms fight over this stuff is something I have heard about though.Are you in a position to "hear" things regarding this matter? Your wording gives the impression that you have some sort of insider knowledge. Of course I could just be reading it wrong. Is that the case?
I wouldn't call the terms I outlined desperate. Its just jockeying for revenue growth on favorable terms for them. If MS starts accepting terms that are against their business plan just to facilitate growth in the short term, then their ability to renegotiate terms that are closer to what they need later on becomes near impossible to achieve.Is MS actually this desperate?
Microsoft never did that.
Screenshot or it didn’t happen.
For anybody wondering what his previous deleted tweet said:
![]()
It mentioned xbox games and Activision title(s). Obviously they have no intention of doing that so he's deleted the old tweet and left just the Call of duty agreement image in the repost.
is not necessarily the terms. but the position in which Xbox is.I wouldn't call the terms I outlined desperate. Its just jockeying for revenue growth on favorable terms for them. If MS starts accepting terms that are against their business plan just to facilitate growth in the short term, then their ability to renegotiate terms that are closer to what they need later on becomes near impossible to achieve.
Its important for them to establish a standard set of terms for GP integration now before it begins expanding. The first deal they sign to expand GP onto a platform they do not own will set the standard for all other platform integrations going forward.
I suspected that...because if the goal was simply to put Game Pass on other platforms, they had easier routes to take.This isn't even the primary issue GP faces with these platforms. The issues MS has had with getting GP support onto the big 3 platforms they want to expand onto (Steam/PSN/Nintendo) is specifically around these items, as per knowledge i've heard on the matter:
What MS was attempting to do with their market displacement strategy was to create as much leverage as they could to ensure they could get favorable terms on the above 3 items thanks to the audience they had hoped to capture with GP. Hasn't panned out so far but we'll see how things go should the ATVI deal go through and GP starts getting things like CoD.
- Rev. Split for total amount of platform users who utilize said service (how much does PSN/Nintendo/Valve get per user who uses GP on their platform). Say I was subscribed to GP at $14.99 per month- how much of that 14.99 should the respective platform holder get if I use the service on their platform.
- As an addendum to this, there is also contention around multi-platform users - how much does this revenue get further split if the user, say, plays on PS as a console, then switches over to Switch when on the go - does MS split the rev. split between both Sony and Nintendo, or do they base it off of how much total time the user spent in that month on which platform?
- In-game MTX sales - If a in-game sale occurs for a GP game, say you're buying some cosmetics in Halo Infinite: does that sale go through the Xbox or Windows store, or does it go through the specific platform holder's store?
- Obviously, MS stands to make the most if all the in-game mtx was instead going through their store front. A lot of the fiscal fighting over this is also exactly what we saw play out with Apple regarding them allowing sales to bypass the App Store. For Sony/Nintendo, they also gain value from these transactions going through their store front in the form high increasing MAU and SW revenue, so for them, they are incentivized to make all of the in-game transactions go through their store front, but doing so means they also have to take on the costs associated with hosting that content, so they'd want the full 30% they normally get, and MS really doesn't want to pay that.
- GP-Only or non-GP native releases as well- very self-explanatory: will the games also be on offer in their respective platforms as a native client that a user can purchase and access without the need for GP. While Steam has already won this fight when it comes to getting MS support on their platform, with Sony and Nintendo, MS would vastly prefer to have their respective roll outs of GP have the games be GP exclusive in order to maximize the amount of users they could onboard; it would save them the 30% cut they'd have to hand out to the respective platform holder for the sale, while also ensuring they don't have to compete with each respective store's sale prices.
- This also creates a conflict for the 2nd bullet point, because if the games are not being natively released, then that'd also mean that, in a case where Sony/Nintendo still are processing in-game mtx purchases, they need to host all of those items on their respective stores, without the one item that'd make them the most money: the full-game itself.
The problem is that Xbox is a HW-first console platform business that acts like a third-party publisher SW-first business. That creates a ton of issues.is not necessarily the terms. but the position in which Xbox is.
I felt that during the Xbox One era, the Xbox division needed to justify their existence to MS, leading to the adoption of a Windows 8-like interface, Kinect integration, and a TV initiative. I recall an executive expecting for the Xbox One to sell 100 million consoles in North America alone.
Also, what have you been saying puts in perspective how precarious would be for Xbox to become just a publisher.
I think at this moment (even with the ABK acquisition approved) MS will not have a strong leverage at all, especially against Sony.
sure, they will increase their MAU and revenue, but i even question if MS knows how expensive, hard and time-consuming would be to gain the leverage needed to convince/force sony to put GP in their ecosystem.
For anybody wondering what his previous deleted tweet said:
![]()
It mentioned xbox games and Activision title(s). Obviously they have no intention of doing that so he's deleted the old tweet and left just the Call of duty agreement image in the repost.
if our acquisition of Activision Blizzard is approved by regulators.
You kept suggesting that I don't have one because I couldn't get one
I haven't ever bought a Sony console at launch.
Fair enough. I don't have first hand knowledge of it either. However my better half most certainly does. It can be frustrating at times seeing what's claimed here, while knowing otherwise but it is what it is.This specific deal between ATVI and NS? No. Ive worked in and around the industry since 2011, and have learned loads of things from a variety of contacts and seen some of this stuff up close first hand though. Hearing about the terms fight over this stuff is something I have heard about though.
Maybe the purchase of COD is not about closing a gap but revenue. As long as its on everthing else...along with the king stuff on mobile. Just deal with it like minecraft keep the money rolling. Im sure a pre increase to gamepass will happen eventually but I dont think its gonna be what some people on here think. Maybe Im just thinking a bit too tactical here but what I would do is introduce a new tier that includes monthly subs for WoW, starcraft, ESO, fallout, COD, overwatch and halo battle passes. thats what would sit above GPU.Then why go so hard to have them sign an agreement if that’s been the case this whole time? To show the CMA they mean it? If so then why out a time limit on it?
Do they really think COD will close the GAP?
No?
They need that revenue and to recoup $70b for one IP is insane even when you think about the overhead involved going forward just to put this game on game pass for $10 or less in some cases is just insane!
I believe at that point that price increase is gonna show its face and subs start dropping! To me it’s not worth it when they could have gotten the same exclusive deals they normally give out!
Played the game on PS3 bruv. Just haven't ever bought a Sony console at launch. Same is true for PS5 and now since there are already strong rumors of a slim or pro model coming, I'm good waiting until those happen. Everything I wanted to play from sony this past year, was available on my PS4 Pro.
yeah..them and the feds.In real life the regulators are the mods.
Thanks for the compliment I guess. I'm positive there are more factors in addition to what I outlined.Fair enough. I don't have first hand knowledge of it either. However my better half most certainly does. It can be frustrating at times seeing what's claimed here, while knowing otherwise but it is what it is.
I showed the wife your post to see her reaction. "That's probably the best looking analysis you'll ever see about that specidic subject, but no... not at all. He should start an analytics firm, because that sounds far more reasonable than what most put out."
Take it as you will, but thought I'd pass it along as permission was granted via "if you turn out the lights". She'll find no freebies from me, and I did indeed turn out the lights. Now I'm off to bed, before my activities arouse further suspicion. Lol
They also added a bit
For all these “intelligent” people that were asking if this is legal etc.
I didn’t see the original Tweet. There.
It’s their own fault, but I guarantee you most of the costs were associated with 3rd party day/date titles (especially if it’s 60$/70$),1) As for the $14.99 split on subs, Netflix's model isn't really applicable here. And as for even giving out a split, thats something you have to convince MS of - their entire model is run on a massive loss lead right now; convincing them to take what is meant to be their future profit margin and shred it down for platform holders when they are still in the growth phase is not something they wanna do (hence the displacement/leveraging tactics).
2) Console content going across devices is already a big point of contention with Sony, with most of the individual titles who do have this feature having to give Sony a compensating cut in order to allow it. So getting Sony on board for this is going to be difficult unless you come at it with a proper offer. It should be noted - most of the big players in the AAA space have already agreed to give Sony their cut for cross-progress support on the bigger titles, and Sony will do what it needs to do to defend their position on this. Its really not a big problem in isolation, but its yet another one of those margins MS was intending to make profit from once they hit their fabled scale-point, so again, not really a percentage they want to start dividing up at this turn.
3) One of the points I didn't touch on here that is a factor is that, as we have now been made painfully aware: GP as a service has proven to lower the SW sales on the one (and only) console it has appeared on thus far. The worry with all 3 of those platform holders I listed is that, even with a MS-only GP, that it will still undervalue full price SW within their ecosystems and lead to lower SW sales. This is why, unless Game Pass grows into becoming a kingmaker service, that you will not see any of them fold on this until they get terms that are very agreeable on them on the 2 points above; they are not going to risk the overwhelming large value of their revenue streams for a potential service which will undermine it. And even in the event that GP *does* become a kingmaker service, unless the content delta is so large that what Sony/Nintendo offer in their sub services cannot ever possibly match what MS is offering, you likely see Nintendo and Sony opt to simply compete with their service and turn them into GP-like services instead of letting GP come in and impact their software revenue even further.
Little chance in my opinion. All other entertainment industries went streaming, gaming is not going to be an exception. It’s not realistic to try to hope things continue to be as they were in the 1980s, things will change.What is the chance consoles hw will be relevant in 20 years?
No other medium has such an incredibly high bar for latency, and therefore so dependent on huge infrastructure leaps for streaming to become viable. Many would argue that it will always be worse because of limitations in physics. Our hand eye coordination is always going to be way faster than streaming can keep up withLittle chance in my opinion. All other entertainment industries went streaming, gaming is not going to be an exception. It’s not realistic to try to hope things continue to be as they were in the 1980s, things will change.
IF it was PlayStation or Epic making this argument to push streaming as the way to make the highest quality entertainment games then I would agree, but until those that are most successful by differentiating themselves by improving the production level of games through local hardware submit to production quality/fidelity has peaked - or failed to impress the buying audience as a differentiator - then local commodity console hardware will continue to be relevant with the added boost of latency is always less with local rendering making it essential for certain genres in the emerging eSports future.Little chance in my opinion. All other entertainment industries went streaming, gaming is not going to be an exception. It’s not realistic to try to hope things continue to be as they were in the 1980s, things will change.
I know this isn't relevant in this specific discussion & if the mods find it irrelevant or platform war material, feel free to remove it and give me a warning if required.
I find it funny that our boy Timy here has used Vgchartz media, when Xbox was beating playstation in sales for almost 4 months, & yet when these charts flip around and show playstation demolishing xbox with an almost 3:1 ratio in sales, he can't seem to keep the same energy. What a hypocrite and shill. Nevermind the other guy he quoted, who was trashing xbox, he's just another platform warrior. I normally ignore console war stuff like this, but Tim's damage control is on another level. Xbox is doing amazingly well, yet some fanboys can't seem to accept it when their rival is outselling their favourite box.
They should, it's a matter of when. But when they're so tight lipped about the sales of their system, it's not really sn encouraging sign. Hopefully it's doing well.That looks really bad but it's VGcharts. Hopefully Microsoft gives us an update on whether or not the Series is tracking ahead of the XB1. I mean it should given they haven't made the same Don Mattrick level of mistakes with the systems.
Nahh… we are talking of the general public here. The millions of casual gamers don’t care or even know what production levels or latency are. Most console players don‘t even know that their tvs have low latency modes and play with interpolation modes designed for movie watching. They will play the future FIFAs and CODs streamed from their Smart TVs, tablets and phones. Marketing campaigns and easy availability will drive them there. They won’t spend years to get a new console out of a scalper, they will fire up the equivalent to GeforceNow or xCloud from their Samsung TV and go. The super specialist fan that cares or knows about such things will have to revert to advanced PC hardware… if, and only if, software would still be locally installable by 2045.IF it was PlayStation or Epic making this argument to push streaming as the way to make the highest quality entertainment games then I would agree, but until those that are most successful by differentiating themselves by improving the production level of games through local hardware submit to production quality/fidelity has peaked - or failed to impress the buying audience as a differentiator - then local commodity console hardware will continue to be relevant with the added boost of latency is always less with local rendering making it essential for certain genres in the emerging eSports future.
They should, it's a matter of when. But when they're so tight lipped about the sales of their system, it's not really sn encouraging sign. Hopefully it's doing well.
She starting to grow on me. tell em how you feel, mama! No filter...Im like that in real life. Im only sensible here because there are mods.![]()
Streaming killed physical media but that's because you just sit there and watch or listen to movies and music.I would argue that the hardcore music and movie buffs were making similar arguments (bit rates) about streaming services that gamers were/are making about streaming services.
I do think it's largely about the definitions of enthusiasts audiences. Is that based on consumptions or investment?
I think cloud streaming hasn't had a killer app and/or proven its value to the mass market yet.
It's pretty much confirmed that Xbox Series is now tracking behind Xbox One. We'll never get an update from Microsoft because the headline would read "Xbox Series Consoles are now pacing behind Xbox One, says Microsoft." No company would put out a statement like this, ever.That looks really bad but it's VGcharts. Hopefully Microsoft gives us an update on whether or not the Series is tracking ahead of the XB1. I mean it should given they haven't made the same Don Mattrick level of mistakes with the systems.
What’s the next crucial date/decision?
When does the CMA respond to MS’s remedies?