BossLackey
Gold Member
Fair. Like it or not, game dev is all about results and they simply didn't deliver in...a lot of ways.
How do you run this 10 years ago all in real time and end up with Forspoken.
no.I feel like the only one on earth who liked the luminous engine. I really liked FF15 and I thought it looked fantastic. Plus, it was something different than all the other games running the same unreal engine.
All the people cheering for the death of the engine will be complaining a decade from now when most games just look the same because they’re all running in the same engine.
because they fucked up so much with luminous engine, only that team could work on and with it. therefore; Luminous Productions.I'm not sure I get what happened here. Luminous was a subsidiary of Square Enix already. They're not getting sold to SQEnix, so what changed?
Are they getting diluted within SQE's other studios or something? Like Volition going into Gearbox?
c'mon bro .Jesus that came much faster than I would have ever expected.
YesLike Volition going into Gearbox?
"Dead" is kinda an exaggeration when they always were essentially an internal SE team, just one with their own branding. Seems like they are retiring the name but otherwise business as usual.
Was about to mention this as well. No games released since 2019, nothing announced. Seems inevitable, unless they're working on something big that gets released and is a critical and commercial success (unlikely given their previous output).Not surprising. Also fully anticipating to hear that Tokyo RPG Factory is being absorbed into SE as well.
100% THIS!May as well go all in on UE5. FF7R, KH4 and DQ12 all using it.
It’s not about how the games look. It’s about how much time, effort, and opportunity cost they’re squandering for little to no apparent benefit. Square has spent years and years struggling with engines, since the beginning of PS3 era. What for?I feel like the only one on earth who liked the luminous engine. I really liked FF15 and I thought it looked fantastic. Plus, it was something different than all the other games running the same unreal engine.
All the people cheering for the death of the engine will be complaining a decade from now when most games just look the same because they’re all running in the same engine.
Thing is japanese people are shifting increasingly to portable so many devs think they need to either cater to western gamers or go nintendo's route and develop for switch.I wholeheartedly agree with this, but sadly it seems like the West for whatever reason continues to influence many Japanese developers despite constant failures. I doubt they’ll ever truly learn as long as they “think” they can make money trying to emulate Western games.
Tell everyone how you REALLY feel lol. Saying the game played like ass is a horrible lie but i get it. Let the train continue.Forspoken looking like ass, played like ass, performed like ass, character was unlikable as hell, and the price was straight up laughable.
Let's be honest, not even western studios worth shit while pursuing the GaaS dream and following "the modern audiences", also Japanese stuff are better when they keep their identity, see JoJo's Bizarre Adventure, that anime would have been forgotten if it's weren't for it's very Japanese weird humor and everythingbecause is the biggest market.
Tell everyone how you REALLY feel lol. Saying the game played like ass is a horrible lie but i get it. Let the train continue.
Objectively Finequality game bruvs
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"Objectively". You keep using that word. I do not think it means what you think it means.But in general, objectively it was fine
Mmhmm. That's why nearly every critical review, and a large majority of user reviews, point out that the controls are shit, the camera is wonky, the attacks and combat animations are jank, and the entire combat system is a buggy ass mess.Tell everyone how you REALLY feel lol. Saying the game played like ass is a horrible lie but i get it. Let the train continue.
Your personal opinion aside, it was objectively fine"Objectively". You keep using that word. I do not think it means what you think it means.
Oh I know."Objectively". You keep using that word. I do not think it means what you think it means.
Mmhmm. That's why nearly every critical review, and a large majority of user reviews, point out that the controls are shit, the camera is wonky, the attacks and combat animations are jank, and the entire combat system is a buggy ass mess.
The game played like shit. Anyone who touched the demo knew that a month in advance. They tried to cover it up by saying that the demo wasn't indicative of the full release, but they could no longer hide behind that excuse when the full release came out and the game played just as poorly.
They should stick to making niche games. So they only profit enough to make PS3 graphics. And then beg western publishers to fund their games.Japanese Devs should really stop trying to make "Western" games. They rarely ever do them well except Kohima.
Using the same engine doesn't mean the games will look the same.I feel like the only one on earth who liked the luminous engine. I really liked FF15 and I thought it looked fantastic. Plus, it was something different than all the other games running the same unreal engine.
All the people cheering for the death of the engine will be complaining a decade from now when most games just look the same because they’re all running in the same engine.
True they can use a different art style but many will look similar and I find it less interesting from a technical perspectiveUsing the same engine doesn't mean the games will look the same.
devs didn'tChangos.
I like the engine.
Too much resources wasted on that crappy engine
don't. I bet cames to PS+The combat in Forspoken is actually pretty fun. I will be getting the game when it is on sale.
Not everything about the Luminous Engine was bad:
Well at least they aren’t getting laid off and are just getting integrated into the other parts of Square
That team just wasn’t well managed, but I’m sure there’s plenty of talent
Not with Sony paying for two years of exclusivity. Square made money on it before it released.