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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

SonGoku

Member
the good thing is that we get to see the `PS5 GPU` on the market for over a year before the console is released. When we see what cocks they can hit on the PC version of the card, then we know where the PS5 can realistically land. My guess is that the PS5 would be somewhere between the boost and base clock of the 7700xtx if its on a 5nm process. If on 4nm (which is a more advanced node than what the 7700xt is using) then it would either be at the boost clock of the GPU or a little bit higher.
I'm just curious why do you assume Sony will follow the PS4 path of using a year old GPU base spec in contrast with PS4Pro (rx480) and PS5 (rx 6700) both of which based their GPU spec on a GPU releasing same year with just a few months of difference.

Even with the base PS4 which released late 2013 and is commonly believed to be based on the hd 7850 (2012) has more in common with GCN 3rd gen (if im remembering correctly because of the ACEs customizations for async compute) which released early 2014 a few months after PS4.

So given this pattern of behavior observed with Sony, (unless Im missing something?) wouldn't the most likely outcome be for the PS5Pro GPU to based on the spec of next years midrange RDNA4 GPU on 4nm

Just it being 60CUs or 54CU doesnt make it a 7800XT/7700XT if its based on a different architecture on a more advanced process node
 
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Mr.Phoenix

Member
I'm just curious why do you assume Sony will follow the PS4 path of using a year old GPU base spec in contrast with PS4Pro (rx480) and PS5 (rx 6700) both of which based their GPU spec on a GPU releasing same year with just a few months of difference.

Even with the base PS4 which released late 2013 and is commonly believed to be based on the hd 7850 (2012) has more in common with GCN 3rd gen (if im remembering correctly because of the ACEs customizations for async compute) which released early 2014 a few months after PS4.

So given this pattern of behavior observed with Sony, (unless Im missing something?) wouldn't the most likely outcome be for the PS5Pro GPU to based on the spec of next years midrange RDNA4 GPU on 4nm

Just it being 60CUs or 54CU doesnt make it a 7800XT/7700XT if its based on a different architecture on a more advanced process node
The difference is that the PS5 pro specs are leaking right now. Apparentyovera year before its launch. That suggests its based on something that is already there. But that is also why we (or I at least) keep referring to it as RDNA3+ vs just RDNA3. It's my understanding, that at AMD, there are kinda always two/three teams working on architecture design simultaneously, so while RDNA3 is finished, there is a team still plugging away at it turning that into RDNA4. And when that gets finalized the team that primarily worked on RDNA3 is still working on RDNA4 turning it to 5...etc. So right now, even though RDNA3 is finished, they are still working on it to become RDNA4.

PS5pro being so far from release, but also needing to internally have a finalized APU at least 6-8 months before release, suggests that it not only would it be a customized version of RDNA3, but that some of those customizations, may just be stuff AMD was already working to go into RDNA4. Hence...RDNA3+
 

SmokSmog

Member
This 20GB GDDR6X is a load of bullcrap, GDDR6X is dedicated only to Nvidia.
Guy should at least inform that his specs are pulled from his azz.😒
 
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The difference is that the PS5 pro specs are leaking right now. Apparentyovera year before its launch. That suggests its based on something that is already there. But that is also why we (or I at least) keep referring to it as RDNA3+ vs just RDNA3. It's my understanding, that at AMD, there are kinda always two/three teams working on architecture design simultaneously, so while RDNA3 is finished, there is a team still plugging away at it turning that into RDNA4. And when that gets finalized the team that primarily worked on RDNA3 is still working on RDNA4 turning it to 5...etc. So right now, even though RDNA3 is finished, they are still working on it to become RDNA4.

PS5pro being so far from release, but also needing to internally have a finalized APU at least 6-8 months before release, suggests that it not only would it be a customized version of RDNA3, but that some of those customizations, may just be stuff AMD was already working to go into RDNA4. Hence...RDNA3+

I know Keplar said the Pro APU will have RDNA 4 RT features, he phrased it as speculation but someone who's as notorious and accurate of a leaker as him doesn't just "speculate". Too early to say anyway I guess.
 
I'm just curious why do you assume Sony will follow the PS4 path of using a year old GPU base spec in contrast with PS4Pro (rx480) and PS5 (rx 6700) both of which based their GPU spec on a GPU releasing same year with just a few months of difference.

Even with the base PS4 which released late 2013 and is commonly believed to be based on the hd 7850 (2012) has more in common with GCN 3rd gen (if im remembering correctly because of the ACEs customizations for async compute) which released early 2014 a few months after PS4.

So given this pattern of behavior observed with Sony, (unless Im missing something?) wouldn't the most likely outcome be for the PS5Pro GPU to based on the spec of next years midrange RDNA4 GPU on 4nm

Just it being 60CUs or 54CU doesnt make it a 7800XT/7700XT if its based on a different architecture on a more advanced process node

Full RDNA 4 on PC could slip to early 2025, I think it would be too late as the PS5 Pro needs to be finalized probably by the end of this year
 

Mr.Phoenix

Member
This 20GB GDDR6X is a load of bullcrap, GDDR6X is dedicated only for Nvidia.
Guy should at least inform that his specs are pulled from his azz.😒
Its not. Made by Micron, anyone can buy it. That no one else does doesn't mean it's only for Nvidia.

But I agree that the 20GB thing is probably BS though. Not cause its not possible, but cause that's not the kinda thing anyone would know by now. I mean, Sony could have a 320-bit bus and just put 1GB chips in the new two channels making it an 18GB console lol.
 
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HeisenbergFX4

Gold Member
Loving this mid-gen speculation thread so far.
And we got another whole year of it followed closely by whats coming next for Xbox


Love It Yes GIF by America's Got Talent
 
This one is tricky. Cache/Wider bus, both stand to increase the size of the chip. An alternative would be to just use the same-sized bus but with faster RAM. I expect they increase the cache in the APU vs. the current PS5, but not by anything that defines the architecture of the system. Eg. The PS5 already has a unified cache of 8MB for its CPU and 4MB for the GPU. So I see them making the CPU 16MB and GPU 6 -12MB. I am not sure they can make both the GPU and CPU feed from the same cache.

True, I think the first thing they would attempt, if bandwidth is a need, is to go with faster RAM. It is the simplest solution to take; if a threshold's reached where that solution isn't applicable, they'll consider increasing the cache. If that doesn't do, the last resort is to increase the bus size. Each option prioritizes one thing over the other, even if each one is a successive escalation of sorts:

-Faster RAM (22 GT/s): Mitigates bus width increase (256-bit), mitigates cache size increase (no semi-large 3D V-cache/Infinity Cache)​
-Cache increase (3D V-cache/Infinity Cache): Mitigates faster RAM (18 GT/s), mitigates bus width increase (256-bit)​
-Larger Bus (320-bit): Mitigates faster RAM (18 GT/s), mitigates cache increase (no semi-large 3D V-cache/Infinity Cache)​

And then they leave the APU bus at 265bit. Just don't see them spending die real estate on a larger bus, they kinda already showed their hand with the cache scrubbers, which suggests they would always aim for the more efficient getting more with less approach. And More cache improves the system across the board, both CPU and GPU perf boosts. Basically, whatever the PS5pro is, it won't just be a direct 2+2=4 affair, it would be more like a 2+1=4 type thing.

Ideally, I think the PS5 Pro goes for 256-bit bus @ 576 GB/s, same 16 GB capacity but maybe using GDDR6W (doubles capacity, peak 22 GT/s bandwidth per chip, 64-bit chips; would save on PCB footprint/real estate of RAM modules and power consumption, could be worth it if price is right). CPU is Zen 3 (or 4) with unified 16 MB L3$ (Zen 2 has non-unified L3$ split between CCXs, this could be a reason to use Zen 3 or 4 over Zen 2), around 4 GHz. GPU around 7800 XT (maybe 7900?) with 24 MB or 32 MB Infinity Cache.

Aso, I think people tend to forget that this is a console, at best, it's designed to hit 30-60fps at quality mode and 60-120fps at performance mode while dropping quality. It doesn't need the kinda bandwidth we would typically see in a PC where the hardware is designed to be able to push upwards of 300fps+ at all sorts of resolutions where applicable.

Agree with you here. The IPC gains alone going from Zen 2 to 4 is already going to be enough. Couple that with an up clock to say 4Ghz and that would make for a meaningful CPU boost over the current PS5 even if the core count is the same.

Yeah, and another thing which I forget sometimes is, Zen 3 and 4 have a truly unified L3$; Zen 2 doesn't. I don't know if AMD could customize Zen 2 to have a fully unified L3$ but I imagine the cost in doing that would not be worth it, versus just going with a Zen 3 or Zen 4 design. It's extra work on AMD's part when they already have newer CPUs with the feature, and other performance benefits not present in Zen 2.

Even if that results in a PS5 Pro CPU that is say just closer to 4 GHz instead of 4.5 GHz, at the end of the day, I think Zen 3 or 4 @ 4 GHz is going to give you a better performance than Zen 2 @ 4.5 GHz, in large part due to having a fully unified L3$.

3.5Ghz? Naaaa.... the good thing is that we get to see the `PS5 GPU` on the market for over a year before the console is released. When we see what clocks they can hit on the PC version of the card, we then know where the PS5 can realistically land. My guess is that the PS5 would be somewhere between the boost and base clock of the 7700xtx if it's on a 5nm process. If on 4nm (which is a more advanced node than what the 7700xt is using) then it would either be at the boost clock of the GPU or a little bit higher.

Well TBH I'm saying maybe the PlayStation 6's GPU can reach around that level. But it'd depend on a mixture of things, like future RDNA design features, use of more chipletization, 3D packaging technologies, and switching to more power-efficient memories like HBM2 or HBM3 while pushing even further into localized processing (PNM/Processing-Near-Memory) that's as close to memory as possible (something which in part we've already seen the PS5 do with its SSD I/O, WRT NAND memory).

A lot of that is beyond what can be done with PS5, so no way PS5 Pro's GPU gets anywhere near 3.5 GHz. At best it'll probably hit between 2.65 GHz - 2.8 GHz, but I think that depends a lot on how many CUs are left active. If all 60 are active, I'd assume they're using RDNA4, and could hit 20 TF with a lower clock. But they may only want that if they can adjust the clock for backend logic, in addition to the GPU allowing separate frontend and shader clocks like RDNA3 currently does.

If it's 54 CUs, they are prob using RDNA3 or some RDNA3.5 which doesn't implement separate backend logic clock rates (assuming, again, RDNA4 actually features this) and will go with a faster clock, at least for shader logic, as that would also affect backend logic clock rate. Maybe a bit faster of clock than 2.8 GHz, but not that much faster. It'd peg PS5 Pro just shy of 20 TF, but you'd be getting a punchier increase in pixel and texture fillrate as well as BVH calculations, plus potentially whatever hardware Sony/AMD are using for accelerating RT and ML, or super-resolution, as those would likely be tied to the shader & backend clock rate.

I'm seeing a lot of assumptions it'll be zen 4 why is that? Wouldn't that raise the b.o.m significantly? I think it'll be zen 2 with higher clocks (4.5Ghz) so they can go crazy with the gpu for any raytracing customizations I don't think this machine will be a penny over 499.99 they have to cut somewhere plus I just want to see what Cerny and team can do with a bigger gpu budget 😎

Yeah, I can see them doing this. Zen 2 on more efficient node process should allow for a higher clock, at least to within range of what Zen 2 is designed to handle at its peak.

If, that upper range is still not enough for what the PS5 Pro would need to keep its GPU fed (and still handle all other typical game logic and OS background tasks), then they will use a Zen 3 variant. They might still go Zen 3 or 4 anyway, though, for CPU architecture and feature improvements beneficial for game performance, that Zen 2 would lack. They may also be financially incentivized by AMD to go with Zen 3 or 4 over sticking to Zen 2.

There's also the fact that Zen 2 doesn't have a fully unified L3$; it's split between the two CCXs. Though Sony could maybe get a custom Zen 2 with Zen 3 & 4 fully unified L3$, it would cost them, and not be worth the cost. Considering AMD have two newer CPU designs with the feature already, and additional features for performance gains Zen 2 would lack, Sony would have a more affordable route simply picking a Zen 3 or Zen 4 CPU design for the PS5 Pro.

I personally doubt the Pro will break 4+ GHz on the CPU unless it's like the the base PS5 with dynamic power use. I'm sure the Pro will have the As Series X CPU frequency.

It has to get a clock increase, though, on the CPU in order to feed the GPU its frame data. Otherwise the CPU will be the bottleneck again, similar to how it was for the PS4 Pro.

I can agree with Crispy Gamer that they could potentially stick with Zen 2, but if they do, it's going to get a clock bump to around at least 4 GHz. The improved GPU will need that especially if core and thread counts don't get a bump up.

OTOH, if they go with Zen 3 or Zen 4, it is possible that the CPU in fact doesn't break 4 GHz, or just meets 4 GHz but goes no further. It probably wouldn't need to, due to architecture improvements and, notably, fully unified L3$. Meanwhile you'd still get a big bump in draw call data to feed the GPU for those improved frame rates.
 

Tqaulity

Member
The difference is that the PS5 pro specs are leaking right now. Apparentyovera year before its launch. That suggests its based on something that is already there. But that is also why we (or I at least) keep referring to it as RDNA3+ vs just RDNA3. It's my understanding, that at AMD, there are kinda always two/three teams working on architecture design simultaneously, so while RDNA3 is finished, there is a team still plugging away at it turning that into RDNA4. And when that gets finalized the team that primarily worked on RDNA3 is still working on RDNA4 turning it to 5...etc. So right now, even though RDNA3 is finished, they are still working on it to become RDNA4.

PS5pro being so far from release, but also needing to internally have a finalized APU at least 6-8 months before release, suggests that it not only would it be a customized version of RDNA3, but that some of those customizations, may just be stuff AMD was already working to go into RDNA4. Hence...RDNA3+

Full RDNA 4 on PC could slip to early 2025, I think it would be too late as the PS5 Pro needs to be finalized probably by the end of this year
You guys do realize that the PS5's equivalent GPU (6800M/6700) didn't launch on PC until Q2 of 2021 (nearly 6 months after the PS5 was available). It's entirely possible that Sony could be aligning to an RDNA4 based GPU for launch end of 2024 even if the PC skus slip into 2025. Keep in mind that the PS4 Pro's GPU equivalent (RX 580M) didn't launch until April 2017 (5 months after the PS4 Pro). Yes, the desktop RX 480 came out about a year earlier but needless to say, the PC roadmap does not have to necessarily align perfectly with the console. In fact, they typically don't and the console sku releases first.

Again I wouldn't say it's impossible that an RDNA 4 based 60 CU card (~RX 8600) could be in the cards to deliver the boost in IPC/architectural improvements to hit the 2x raster/2.5 RT perf beyond RDNA3. But yeah, it's more likely that Sony is pulling useful bits from RDNA 4 and using a custom RDNA 3 derived card as a basis (i.e. RDNA 3.5). Point is I think it's safe to say that we cann't look at the RDNA 3 cards and try to calculate the perf based on CU+Clock speed alone as whatever the PS5 Pro GPU is, it will be more than just a base RDNA 3 part.
 

Mr.Phoenix

Member
True, I think the first thing they would attempt, if bandwidth is a need, is to go with faster RAM. It is the simplest solution to take; if a threshold's reached where that solution isn't applicable, they'll consider increasing the cache. If that doesn't do, the last resort is to increase the bus size. Each option prioritizes one thing over the other, even if each one is a successive escalation of sorts:

-Faster RAM (22 GT/s): Mitigates bus width increase (256-bit), mitigates cache size increase (no semi-large 3D V-cache/Infinity Cache)​
-Cache increase (3D V-cache/Infinity Cache): Mitigates faster RAM (18 GT/s), mitigates bus width increase (256-bit)​
-Larger Bus (320-bit): Mitigates faster RAM (18 GT/s), mitigates cache increase (no semi-large 3D V-cache/Infinity Cache)​
The thing is that they `have` to increase the cache. You can have all the bandwidth in the world, but if you don't have enough cache to keep your chip busy, then it keeps going into RAM, which slows down the whole system. That is literally what is happening with some games on the PS5/XSX right now. The CPU bottleneck these consoles are having is due to cache. Cause there is more than enough bandwidth in the RAM for CPU tasks. But CPUs are more dependent on die cache than RAM.

So we should assume that some sort of cache increase is a must. So anything else done with bandwidth would be happening on top of that.
Yeah, and another thing which I forget sometimes is, Zen 3 and 4 have a truly unified L3$; Zen 2 doesn't. I don't know if AMD could customize Zen 2 to have a fully unified L3$ but I imagine the cost in doing that would not be worth it, versus just going with a Zen 3 or Zen 4 design. It's extra work on AMD's part when they already have newer CPUs with the feature, and other performance benefits not present in Zen 2.
Well if its going to use Zen 3 and up, then at least on the CPU side its going to have a unified cache for the CPU cores as opposed to the partitioned Zen 2 setup. I don't think they can have some sort of massive pool though that both the CPU and GPU can access simultaneously. 1, they are too far apart and 2, they both operate at different clocks.

You guys do realize that the PS5's equivalent GPU (6800M/6700) didn't launch on PC until Q2 of 2021 (nearly 6 months after the PS5 was available). It's entirely possible that Sony could be aligning to an RDNA4 based GPU for launch end of 2024 even if the PC skus slip into 2025. Keep in mind that the PS4 Pro's GPU equivalent (RX 580M) didn't launch until April 2017 (5 months after the PS4 Pro). Yes, the desktop RX 480 came out about a year earlier but needless to say, the PC roadmap does not have to necessarily align perfectly with the console. In fact, they typically don't and the console sku releases first.

Again I wouldn't say it's impossible that an RDNA 4 based 60 CU card (~RX 8600) could be in the cards to deliver the boost in IPC/architectural improvements to hit the 2x raster/2.5 RT perf beyond RDNA3. But yeah, it's more likely that Sony is pulling useful bits from RDNA 4 and using a custom RDNA 3 derived card as a basis (i.e. RDNA 3.5). Point is I think it's safe to say that we cann't look at the RDNA 3 cards and try to calculate the perf based on CU+Clock speed alone as whatever the PS5 Pro GPU is, it will be more than just a base RDNA 3 part.
I think you are mixing things up. First off, what's important is when the architecture that the PS5 was based on came to market, not when the PS5 equivalent GPU came to market. And the first RDNA2 GPU was Sienna Cichid aka. the 6800 - 6950XT. Those all came to market in November 2020. Then the RDNA2 GPU that at least had the same CU count as the PS5, the 6700, was released in March 2021.

RDNA2 as an architecture was finalized at least 6 months before whenever these RDNA2 PC GPUs came to market. And that's what the PS5 was based on. I don't know why you are insisting on focusing on the mobile iteration of the GPU when all that matters is the architecture of the product. As it stands now, if the PS5pro is due for launch in sept/nov 2024, then by March 2024, they would have PS5pro dev kits in the wild. And there is all manner of testing on the final production APU that they need to do long before they go into mass production, which also starts 3 months before the first retail chip comes of the fab.

Simply put, by the time a September/November 2024 PS5pro APU needs to begin its final push to launch, chances are RDNA4 wouldn't be finalized. Sony will at least use RDNA3 + features that are either unique for them, or that are the furthest along in design for RDNA4 at the time.

If however, say by November this year, we start seeing RDNA4 stuff, then yes, the PS5 would have RDNA4.
 

Tqaulity

Member
I think you are mixing things up. First off, what's important is when the architecture that the PS5 was based on came to market, not when the PS5 equivalent GPU came to market. And the first RDNA2 GPU was Sienna Cichid aka. the 6800 - 6950XT. Those all came to market in November 2020. Then the RDNA2 GPU that at least had the same CU count as the PS5, the 6700, was released in March 2021.

RDNA2 as an architecture was finalized at least 6 months before whenever these RDNA2 PC GPUs came to market. And that's what the PS5 was based on. I don't know why you are insisting on focusing on the mobile iteration of the GPU when all that matters is the architecture of the product. As it stands now, if the PS5pro is due for launch in sept/nov 2024, then by March 2024, they would have PS5pro dev kits in the wild. And there is all manner of testing on the final production APU that they need to do long before they go into mass production, which also starts 3 months before the first retail chip comes of the fab.

Simply put, by the time a September/November 2024 PS5pro APU needs to begin its final push to launch, chances are RDNA4 wouldn't be finalized. Sony will at least use RDNA3 + features that are either unique for them, or that are the furthest along in design for RDNA4 at the time.

If however, say by November this year, we start seeing RDNA4 stuff, then yes, the PS5 would have RDNA4.
No I get what you're saying but I would say that what's important is the overall architecture roadmap and not so much the actual release of the PC equivalent parts. To that end, it's already known that RDNA 4 was always targeting 2024 which lines up with the speculated PS5 Pro launch. I was just pointed out that that schedule alignment is a perfect match for recent generations where Polaris and RDNA2 were the latest and greatest architectures at the time of the PS4 Pro and PS5 launches and they launched within a few months of the console. In fact, I was always a bit confused why all the discussion was on RDNA 3 when the timing of RDNA 4 actually matches up more closely to the Pro's alleged launch window.

Now if the RDNA 4 architecture is targeting a ~2024, then the design and manufacturing schedules would generally have to be aligned to that window. Whether or not the PC GPU actually launches before or after the console launch is less important IMO. There are a number of things that could cause a release delay on the PC side outside of the overall design which would have been locked down years before. RDNA 4 was already a known entity back in 2022 when Sony was starting work on the PS5 Pro (allegedly). Whether or not AMD could actually build the chip in the desired timeframe is another story but the case for that on PC can be independent of the console. So if PC RDNA 4 cards slip to early 2025, doesn't mean Sony couldn't have shipped their version in console in 2024.

BTW, the reason why I mentioned the mobile GPU is because it's not just the architecture but a question of what AMD can actually build and ship. There is a reason why mobile variants typically come much later than the desktop parts, particularly on AMDs side where it has been months to years delayed from the desktop parts. Scaling down the size and TDP to fit mobile is more complex and takes additional time. Even if the architecture is done and AMD can release a 96 CU RDNA 3 part in 2022, that has no bearing on them being able to manufacture such a card in a console/mobile envelope in the desired 2024 timeframe (to use an extreme example). It took AMD an additional ~6 months to release a PC part that was scaled down to match the console form factor for Polaris and RDNA 2 which didn't stop Sony from releasing their respective consoles with the APU earlier.


2022-06-10_2-31-13.png
 

Mr.Phoenix

Member
No I get what you're saying but I would say that what's important is the overall architecture roadmap and not so much the actual release of the PC equivalent parts. To that end, it's already known that RDNA 4 was always targeting 2024 which lines up with the speculated PS5 Pro launch. I was just pointed out that that schedule alignment is a perfect match for recent generations where Polaris and RDNA2 were the latest and greatest architectures at the time of the PS4 Pro and PS5 launches and they launched within a few months of the console. In fact, I was always a bit confused why all the discussion was on RDNA 3 when the timing of RDNA 4 actually matches up more closely to the Pro's alleged launch window.

Now if the RDNA 4 architecture is targeting a ~2024, then the design and manufacturing schedules would generally have to be aligned to that window. Whether or not the PC GPU actually launches before or after the console launch is less important IMO. There are a number of things that could cause a release delay on the PC side outside of the overall design which would have been locked down years before. RDNA 4 was already a known entity back in 2022 when Sony was starting work on the PS5 Pro (allegedly). Whether or not AMD could actually build the chip in the desired timeframe is another story but the case for that on PC can be independent of the console. So if PC RDNA 4 cards slip to early 2025, doesn't mean Sony couldn't have shipped their version in console in 2024.
Generally, we are in agreement. All that matters is how far along RDNA4 is. Yes, there is a scenario where PC GPUs of RDNA4 slipping to 2025 wouldn't affect PS5pro in 2024 being on RDNA4, but that is only if architectural design and validation is not what was responsible for that slip.

Look at it this way, If Sony is targeting a sept-nov 2024 launch for PS5pro, then they would have to have engineering samples of their APU by January 2024 at the latest. Those samples would be put through the wringer and tested to hell and back, and then by March if no major issues were discovered, a batch of RC chips would be made on the finalized specs. This is what goes into the dev kits. Then you have chassis design getting finalized and a small batch of RC consoles are made, say around May. Those are tested to hell and back too for a few months. Then by July or August, only when all these tests have been done and validated, do they go into full production.

If RDNA4 is not ready by December this year, and by that I mean architecturally complete. It will not be in the PS5pro. This is why even the PS5 does have every single component of the RDNA2 architecture. And why XSX does. Its also why Sony dev kits were available before XSX dev kits.
 

sncvsrtoip

Member
Look at it this way, If Sony is targeting a sept-nov 2024 launch for PS5pro, then they would have to have engineering samples of their APU by January 2024 at the latest....
Have we already forgot that rdna2 cards had premiere in November 2020 and ps5 has rt from rdna2 and xsx rt, int4, variable rate shading features tough the consoles were also released in November
 

SonGoku

Member
The difference is that the PS5 pro specs are leaking right now. Apparentyovera year before its launch. That suggests its based on something that is already there. But that is also why we (or I at least) keep referring to it as RDNA3+ vs just RDNA3. It's my understanding, that at AMD, there are kinda always two/three teams working on architecture design simultaneously, so while RDNA3 is finished, there is a team still plugging away at it turning that into RDNA4. And when that gets finalized the team that primarily worked on RDNA3 is still working on RDNA4 turning it to 5...etc. So right now, even though RDNA3 is finished, they are still working on it to become RDNA4.

PS5pro being so far from release, but also needing to internally have a finalized APU at least 6-8 months before release, suggests that it not only would it be a customized version of RDNA3, but that some of those customizations, may just be stuff AMD was already working to go into RDNA4. Hence...RDNA3+
Im not quite sure about the PS4 Pro since its been so long, but in PS5's case I remember clearly leaks a year+ in advance with full APU leak benchmarks to the point some people where speculating PS5 would release late 2019 using "RNDA1.5" as a 8TF machine.
So similar situation applies where APU has to be finalized months in advanced yet Sony managed to score the latest Radeon architecture that released 18/12/20 with the PS5 releasing a month ahead in 12/11/20

Also I would assume its more economic for both Sony & AMD R&D to use the latest architecture and process node that would have to be developed anyways and then repurpose the console GPU as a discrete GPU (8700XT ?) and given the precedent set by the past two Sony consoles (PS4Pro & PS5) it is very doable to score the latest architecture despite having to lock down the APU design months in advance.

AMD likely gives priority to Sony & MS anyways and RDN4 is the result of the work done in console much like Polaris was the result of work done in PS4Pro/X. Which fits neatly with the rumors of RDNA4 skipping high end much like Polaris did back then...

Rumors wise there's nothing concrete indicating PS5Pro architecture just general shader configuration and memory speed, the only thing mentioning RDNA3.5 is leaker Kepler "Guess" (his own word)
 
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Bry0

Member
AMD likely gives priority to Sony & MS anyways and RDN4 is the result of the work done in console much like Polaris was the result of work done in PS4Pro/X. Which fits neatly with the rumors of RDNA4 skipping high end much like Polaris did back then...

I think you may be reading too much into a coincidence with that statement. Just saying.
 
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SonGoku

Member
I think you may be reading too much into a coincidence with that statement. Just saying.
Thats just my opinion, I can phrase it differently if you like:
For PS4Pro Sony took advantage of AMDs R&D work done on it latest radeon architecture (Polaris) to incorporate into console

It also makes more financial sense to use the latest architecture if they are going to use the latest process node which said architecture is designed for to begin with rather porting a previous architecture to the more advanced process with extra features added. The former is more cost efficient and the later adds more R&D cost. I would assume Sonys release date is flexible and targets the technology availability (Process node and architecture) and not the other way around of stubbornly choosing a unmovable date without taking these factors into consideration
 
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DeepEnigma

Gold Member
Im not quite sure about the PS4 Pro since its been so long, but in PS5's case I remember clearly leaks a year+ in advance with full APU leak benchmarks to the point some people where speculating PS5 would release late 2019 using "RNDA1.5" as a 8TF machine.
So similar situation applies where APU has to be finalized months in advanced yet Sony managed to score the latest Radeon architecture that released 18/12/20 with the PS5 releasing a month ahead in 12/11/20

Also I would assume its more economic for both Sony & AMD R&D to use the latest architecture and process node that would have to be developed anyways and then repurpose the console GPU as a discrete GPU (8700XT ?) and given the precedent set by the past two Sony consoles (PS4Pro & PS5) it is very doable to score the latest architecture despite having to lock down the APU design months in advance.

AMD likely gives priority to Sony & MS anyways and RDN4 is the result of the work done in console much like Polaris was the result of work done in PS4Pro/X. Which fits neatly with the rumors of RDNA4 skipping high end much like Polaris did back then...

Rumors wise there's nothing concrete indicating PS5Pro architecture just general shader configuration and memory speed, the only thing mentioning RDNA3.5 is leaker Kepler "Guess" (his own word)
Oh shit, SonGoku SonGoku is back.

The "Next-Gen OT" / Pro Speculation circle is now complete.

Lets Go GIF by The Roku Channel
 

Mr.Phoenix

Member
Have we already forgot that rdna2 cards had premiere in November 2020 and ps5 has rt from rdna2 and xsx rt, int4, variable rate shading features tough the consoles were also released in November
Nope, we have not.Not at all.
Im not quite sure about the PS4 Pro since its been so long, but in PS5's case I remember clearly leaks a year+ in advance with full APU leak benchmarks to the point some people where speculating PS5 would release late 2019 using "RNDA1.5" as a 8TF machine.
So similar situation applies where APU has to be finalized months in advanced yet Sony managed to score the latest Radeon architecture that released 18/12/20 with the PS5 releasing a month ahead in 12/11/20

Also I would assume its more economic for both Sony & AMD R&D to use the latest architecture and process node that would have to be developed anyways and then repurpose the console GPU as a discrete GPU (8700XT ?) and given the precedent set by the past two Sony consoles (PS4Pro & PS5) it is very doable to score the latest architecture despite having to lock down the APU design months in advance.

AMD likely gives priority to Sony & MS anyways and RDN4 is the result of the work done in console much like Polaris was the result of work done in PS4Pro/X. Which fits neatly with the rumors of RDNA4 skipping high end much like Polaris did back then...

Rumors wise there's nothing concrete indicating PS5Pro architecture just general shader configuration and memory speed, the only thing mentioning RDNA3.5 is leaker Kepler "Guess" (his own word)
Couldn't agree more. I am not saying the PS5pro is not going to use RDNA4. Its why I describe it as RDNA3+, that + could be .5 or 1 lol.

All I am saying is that all we know is what kinda GPU SE layout PS5pro is going to have. Assuming the recent rumors are true. What architecture its going to use, or a combination of architectures, is anyone's guess.

My stance though, is that we have no idea how far along RDNA4 is. We have not even got the full range of RDNA3 GPUs, and even worse, certain things that were part of the RDNA3 feature set are not even a thing yet. Eg. FSR3 and we are yet to see any proper utilization of the supposed AI units and VOPD. I can look at all that and put money on RDNA4 being anywhere near ready.

We just have a lot of rumors and speculation of the things that may (by sheer common sense) make it into RDNA4. like better RT and a more developed (thus useful) implementation of VOPD.
Navi 32 is not even on the market yet for PC, let alone RDNA 4.... :D
Exactly.
 

Perrott

Member
The thought of GTA VI arriving near the launch of the PS5 Pro is so fucking exciting.

I can't even begin to imagine what Rockstar could be able to achieve when taking full advantage of the current generation of consoles, as well as the enhanced raytracing that we're all anticipating from the Pro.
 

PeteBull

Member
The thought of GTA VI arriving near the launch of the PS5 Pro is so fucking exciting.

I can't even begin to imagine what Rockstar could be able to achieve when taking full advantage of the current generation of consoles, as well as the enhanced raytracing that we're all anticipating from the Pro.
PS5pr0 gonna run it in 1440p60 while series s will have to make it in some silly 796p 30 with drops, making console comparision vid will break DF's hearts, maybe then they will finally admit having midgen upgrade console makes sense just like they finally recently had to admit that series x having 12tf gpu didnt actually give it advantage over base ps5 in games ;D
 
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PeteBull

Member
Those rdna3 tflops and rdna4 tflops are counted differently so not much point giving numbers, i just want/hope ps5pr0 to be 2x as powerful vs base console, aka its powerful enough to run games with fps of performance mode but looking like current fidelity modes.
 

supernova8

Banned


Imma go out on a limb and say PS5 Pro is in fact RDNA4 and most likely part of the reason there will be no high end RDNA4 Cards.

That's what I said a few days and what SonGoku said a few posts up.

Also I think MLID is full of shit. That whole video sounds like damage control.
 
The thought of GTA VI arriving near the launch of the PS5 Pro is so fucking exciting.

I can't even begin to imagine what Rockstar could be able to achieve when taking full advantage of the current generation of consoles, as well as the enhanced raytracing that we're all anticipating from the Pro.
it wont. GTAVI will be made for xbox series s and then just upscaled for the rest of the consoles.
 
That's in reference to if a dev want to make sure Series S has a good feature complete port so it all comes down to if Rockstar feels as if they have a vision that can be accomplished with Series S specs because if not it'll be another Larian situation

Or worse. It could be the first game that Microsoft allows them to make an exception with given how big it will be.
 

Caio

Member
I'm thinking 20tf
From Perrot, here :

""
The PS5 Pro has no way to achieve a real 24TF count, because we'd need a clock speed north of 3.5ghz, which is unthinkable for a console. It will 99% be a 17-18TF machine, with an RDNA 3 TF count of around 34TF.

Of course that, as Mr.Phoenix has already stated earlier in the thread, that double RDNA 3 performance will never be 100% achieved, so the real RDNA 3 performance of the PS5 Pro will most likely fall in the park of 24-29TFs.""
 

onQ123

Member
From Perrot, here :

""
The PS5 Pro has no way to achieve a real 24TF count, because we'd need a clock speed north of 3.5ghz, which is unthinkable for a console. It will 99% be a 17-18TF machine, with an RDNA 3 TF count of around 34TF.

Of course that, as Mr.Phoenix has already stated earlier in the thread, that double RDNA 3 performance will never be 100% achieved, so the real RDNA 3 performance of the PS5 Pro will most likely fall in the park of 24-29TFs.""
I'm thinking 20tf
 


Imma go out on a limb and say PS5 Pro is in fact RDNA4 and most likely part of the reason there will be no high end RDNA4 Cards.

It's very likely what's happening here. RDNA1 5700 cards were already basically PS5 (minus RT intersection units). I am expecting RDNA4 (with new RT traversal hardware) to be the fundation for PS5 Pro. So based on this first RDNA4 card could be 8700 with 30WGPs.
 
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onQ123

Member
Real insider right here folks. Nobody else matters.
Just pointing out that the it's --tf but perform like it's --tf is silly .

Like someone saying PS5 performs like a 12tf console because it beats Series X in some games but really PS5 performs like a well designed 10tf console & a 12tf console of the same design would beat PS5 at every turn.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
The new revised model with detachable drive is all but confirmed when looking at the most recent leak so I guess that Tom Henderson has been right on the money with his Sony HW leaks so far.



Guess the PS5 Pro will come to pass as well and the leaked specs are most likely spot on?
 

Perrott

Member
The new revised model with detachable drive is all but confirmed when looking at the most recent leak so I guess that Tom Henderson has been right on the money with his Sony HW leaks so far.



Guess the PS5 Pro will come to pass as well and the leaked specs are most likely spot on?

I'm guessing the design of the PS5 Pro will be similar to that of the Slim, since the detachable disc drive would most likely be compatible with both models.

Hopefully it'll be all black.
 

Pedro Motta

Gold Member
The new revised model with detachable drive is all but confirmed when looking at the most recent leak so I guess that Tom Henderson has been right on the money with his Sony HW leaks so far.



Guess the PS5 Pro will come to pass as well and the leaked specs are most likely spot on?

Is it the wide lens or that thing tooks even bigger than the base console? lol
 
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