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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

HeisenbergFX4

Gold Member
At this point I almost take whatever Tom Henderson leaks as fact, he has been that accurate. I can't really name any well known leaker with a better track record tbh. Has he ever been wrong when it comes to PS products?

RGT on the other hand... he seems to have some possibly legit sources but 75% of the info he relays is so all over the place it could just as well be someone trolling him.
He's also one of those leakers that frequently starts his sentences with the phrase "I'm hearing..." which never stops sounding like some hippie new age crazy christian voodoo cult shit to me, but that's probably just me.
Tom is great with PS hardware and right now until his source flies to close to the sun I would take anything Tom says as gospel

RGT main problem is throwing everything he hears into videos without any real verification and yeah of course everything comes from what he hears and he doesn't need to keep reminding us :)
 
I swear they're hyper-focusing on the 8K (which is laser etched into the XSX APU, btw, and on both system's retail boxes) just so they can shit on it later because we all know this is just a marketing footnote and all to push reconstruction tech further. Nothing more. Most definitely not for native.

Focus on the more robust RT and other rumors. :pie_eyeroll:
Bingo. So now with each games not hitting 8K they are going to focus on that and not the new RT capabilities. They did a similar thing with PS5 with focusing on Tflops and not the new RT stuff (which they did talk about with the true RDNA2 of XSX). I remember them laughing and mocking when talking about possible RT on PS5 games based on Cerny presentation (Haha RT only for audio stuff etc.). Rince and repeat the good old strategies.
 
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At this point I almost take whatever Tom Henderson leaks as fact, he has been that accurate. I can't really name any well known leaker with a better track record tbh. Has he ever been wrong when it comes to PS products?

RGT on the other hand... he seems to have some possibly legit sources but 75% of the info he relays is so all over the place it could just as well be someone trolling him.
He's also one of those leakers that frequently starts his sentences with the phrase "I'm hearing..." which never stops sounding like some hippie new age crazy christian voodoo cult shit to me, but that's probably just me.

RGT is way too unreliable, his leaked performance targets for RDNA 3 were so badly incorrect, one has to laugh. I think at point he even said Lovelace may struggle to compete against RDNA 3 in ray-tracing. We all know how that turned out.

Even for the Playstation related stuff, he's got so much information wrong, he suggest at point the PS5 has a type of Infinity Cache, and then said the PS5's CPU has a unified L3 cache the same as Zen 3, and that the PS5's Geometry Engine is from RDNA 3, or was influenced by it or whatever... all of which were wrong.

Once in a while he might get something right, like the Viola codename but yes I would be highly skeptical of his leaks.
 

THE:MILKMAN

Member
I'm still struggling with the Pro rumoured to be using N5 (or N4P) while it looks very much like the series 2000 PS5 will remain on 6nm. Wouldn't it make more business sense to do both on N5 to spread the costs (which is what Sony/AMD did with the 16nm PS4 slim/Pro)?

*if* the Pro is on N5 alone then will that mean a much higher price for what ultimately is a niche model given the huge development costs for the APU on this node?

I guess Sony via AMD could get a great deal from TSMC but still, I feel there maybe more twists to PS5 Pro to come.....
 

sncvsrtoip

Member
RGT main problem is throwing everything he hears into videos without any real verification and yeah of course everything comes from what he hears and he doesn't need to keep reminding us :)
Bigger problem is that he likes to do 3 videos on same subject giving 0 new info but making clickbait title. Also he was wrong with almost all his "leaks" about ps5.
 
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Bigger problem is that he likes to do 3 videos on same subject giving 0 new info but making clickbait title. Also he was wrong with almost all his "leaks" about ps5.

I noticed this too, he's done this a few times, he'll have one new leak which takes him 10 seconds to discuss, but somehow drags the video into 25-30 minutes. I know I'm shitting on the dude a lot, I'm sure he's a good guy lol but this is just a critique of his content.
 

SABRE220

Member
I know its a fools hope but It would be amazing if the actual rt/raster performance of the pro matches a 3090/4070ti with a relatively close equivalent to dlss2 and a zen4 refresh of the cpu. That would essentially allow the console to handle the most comprehensive rt workloads at reasonable resolutions while avoiding the inconsistent image destroyer that is frs2.

I fear we are going to get a straight port of a 7700xt7800xt(basically a 6800xt with a minor boost to rt).
 
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supernova8

Banned
I noticed this too, he's done this a few times, he'll have one new leak which takes him 10 seconds to discuss, but somehow drags the video into 25-30 minutes. I know I'm shitting on the dude a lot, I'm sure he's a good guy lol but this is just a critique of his content.
That's why I always mute his videos and just skip to wherever he shows someone's tweet (which is basically all he ever does) or pulls up a powerpoint list of details (essentially copying MLID's format lol). The rest of his videos are almost always filler bullshit. He obviously pads out his videos to get them past 10 minutes, probably for algorithm/ad purposes (I guess you get more ads on 10 minute+ videos?).

Plus if you can find out whatever he's claiming to leak (through a 10 minute video) by simply going on a site like videocardz.com for 30 seconds, you know his content is mostly worthless.
 
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PaNaMa

Banned
I am totally sold on PS5 Pro. Like, 47 year old man lines up at EB games for midnight launch level sold.

I've mostly gamed on Series X this gen, but since MS isn't releasing new hardware then they've made my decision for me 🤷‍♂️. I'll definitely be changing ecosystems *again*.

Loved my PS4 Pro, and loved One X/Scorpio. I always feel like the mid gen refreshes are the consoles that should have been released in the first place :p
 
I know its a fools hope but It would be amazing if the actual rt/raster performance of the pro matches a 3090/4070ti with a relatively close equivalent to dlss2 and a zen4 refresh of the cpu. That would essentially allow the console to handle the most comprehensive rt workloads at reasonable resolutions while avoiding the inconsistent image destroyer that is frs2.

I fear we are going to get a straight port of a 7700xt7800xt(basically a 6800xt with a minor boost to rt).

Nothing to fear, I think.

I'm pretty sure Sony will add custom hardware/software to help AMD's APU with RT. I guess it's gonna be the main selling point of this console
 

SABRE220

Member
Nothing to fear, I think.

I'm pretty sure Sony will add custom hardware/software to help AMD's APU with RT. I guess it's gonna be the main selling point of this console
Yeah but considering amds absolutely woeful state in rt tech, i wonder how much performance we can expect especially since they are going with a relatively small chip with 60cus. How close do you think the pro would stack up to a 3090?
 
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Dorfdad

Gold Member
Could care less about what cpu bumps or what gigatit watts this will have. Specs are old school PR terms which have become meaningless for the most part. They give us some "impression" of the power however as we have seen for decades with all the consoles is the fact that 90% of developers are going to code games to lowest compatible specced user. However that said I want to hear what Sony states the feature set is. If they can somehow make all existing games in performance now run at 4K/60/120 automatically without requiring developer patches Im in.

If we have to rely on developers doing the work to make that happen it won't really be worth it IMHO as a lot of the games will probably never get patched when they can justify waiting for a while and selling a remaster instead of a free patch.

If Sony mandates developers support the system Ill be excited, but Ive been disappointed in the Pr4 Pro over the base for most of the titles.
 

Loxus

Member
RDNA4 possible layout.
Maybe hard to understand.

t1dKpti.jpg


F8XGh74.png
6yIroEN.png
Phi4Zob.png

rKvKXAy.png

dY4kWTk.png


So for PS5 Pro if using RDNA4 chiplets, it'll have one AID with 3 SEDs + 1 Zen4 CCD.
 
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Mr.Phoenix

Member
RDNA4 possible layout.
Maybe hard to understand.

t1dKpti.jpg


F8XGh74.png
6yIroEN.png
Phi4Zob.png

rKvKXAy.png

dY4kWTk.png


So for PS5 Pro if using RDNA4 chiplets, it'll have one AID with 3 SEDs + 1 Zen4 CCD.

This is very impressive stuff. Any reason we can come up with as to why Sony wouldn't use a 3D APU? Surely if they insisted on going the monolithic route that would be like going against the grain.

It at least could explain why the PS5pro isn't due out until next year. Because if it's given some thought, a monolithic APU on a 4/5/6nm process, could be made this year.
 
RGT claims the GPU will be clocked at 2.7 Ghz, hard to believe but let's play along, what will that result in? 20 plus teraflops. Should be interesting.

He also claimed, as have a few others like MLiD that's going to be using Zen 4, I'm curious about the performance implications of this, as it's such a huge jump. Bar GPU bound titles, I think we'll get much consistent 60 and 120 FPS titles.
 

DeepEnigma

Gold Member
RGT claims the GPU will be clocked at 2.7 Ghz, hard to believe but let's play along, what will that result in? 20 plus teraflops. Should be interesting.

He also claimed, as have a few others like MLiD that's going to be using Zen 4, I'm curious about the performance implications of this, as it's such a huge jump. Bar GPU bound titles, I think we'll get much consistent 60 and 120 FPS titles.
The bigger jump in the CPU makes sense if they want this to be a 60fps box for current 30fps quality mode games.

The speed of the GPU seems more focused for RT as well, more so than TF number.
 
The bigger jump in the CPU makes sense if they want this to be a 60fps box for current 30fps quality mode games.

The speed of the GPU seems more focused for RT as well, more so than TF number.

I'm trying to imagine HFW in 60 FPS on quality mode...it's going to be breathtaking.

The high clocks of the GPU should be interesting from an RT perspective, everyone seems to think RT scales well with CU count but parts of the RT pipeline like light bounces also scale really well with clock speed.
 

twilo99

Member
If they can manage 6800xt level of performance that would be a huge step forward.. I’ll be curious to see how they manage the power draw.
 

SABRE220

Member
If they can manage 6800xt level of performance that would be a huge step forward.. I’ll be curious to see how they manage the power draw.
A 6800xt level of performance would accomplish basically nothing meaningful, its rt performance is so lackluster that it wont be able to distinguish itself in any real way, maybe a boost from 900p in demanding ue5 games to 1080p would basically be it which is basically pointless.
 
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twilo99

Member
A 6800xt level of performance would accomplish basically nothing meaningful, its rt performance is so lackluster that it wont be able to distinguish itself in any real way, maybe a boost from 900p in demanding ue5 games to 1080p would basically be it which is basically pointless.

If RT performance is the only meaningful metric you are looking forward to, better hope PS5 Pro is running an Nvidia chip because otherwise you will be very disappointed.
 
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SABRE220

Member
If RT performance is the only meaningful metric you are looking forward to, better hope PS5 Pro is running an Nvidia chip because otherwise you will be very disappointed.
So far based on the rumors the main selling points of the pro are significant rt/ml improvements so yeah asking better rt tech than rdna2 isnt exactly reaching...considering the pro is alluded to be picking features from rdna3.5/4. Even excluding rt a 6800xt is simply not going to provide a worthwhile upgrade. If it even matches a 3080 in rt that would still be a massive improvement over the 6800xt in rt for e.g.
 
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3SE with 60CU?
So a total of 54 usable, just 2 more than Series X.
Clocks probably a lot higher though

Standard PS5 GPU clocks are already a lot higher than Series X (1.83Ghz vs 2.23Ghz= 22% faster)

PS5 Pro will be clocked even higher

54 CUs is the obvious choice as it is a multiple of 18. This way you achieve perfect BC by disabling 1/3 or 2/3 of the CUs depending on the software you are running
 
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Zathalus

Member
If RT performance is the only meaningful metric you are looking forward to, better hope PS5 Pro is running an Nvidia chip because otherwise you will be very disappointed.
I'm not holding my breath on the RT performance. RDNA3 still has worse RT performance then Turing. Basically still behind a 4 year old GPU.

Maybe I'm wrong, but it's going to take something amazing to go from worse then Turing to matching Ada. But hell, even 3070 equivalent RT would be a major step up.
 
I'm not holding my breath on the RT performance. RDNA3 still has worse RT performance then Turing. Basically still behind a 4 year old GPU.

Maybe I'm wrong, but it's going to take something amazing to go from worse then Turing to matching Ada. But hell, even 3070 equivalent RT would be a major step up.

I remember before the Vanilla PS5 launched, the expectations for the ray-tracing capabilities were extremely low. I think even Mark Cerny was surprised when games like Ratchet&Clank, and Spider-Man came out making heavy use of RT reflections.

We now have games like Metro Exodus using RTGI. No where near what the appropriate PC hardware can offer, but I think enough for it to have a meaningful impact on the games visuals. This was the case especially with Spiderman, and R&C.

We know Cerny is super fussy about what hardware and features go into the consoles feature set, and apparently Cerny and the Playstation engineering team have to demonstrate a "proof of concept" to Sony higher ups before they can incorporate a feature into the APU. The leaked Spider-Man traversal demo is what they used to demonstrate their SSD technology.

Similarly, if they want to incorporate new RT features into the PS5 Pro, it will have to be meaningful enough for them to show a proof of concept, and more importantly enough so that developers can make meaningful use of it, both on a software and hardware level. Just based on my speculation, I think the objectives for the PS5 Pro RT is that there is enough performance for developers to implement RTGI as a base, and then if there's more headroom, also implement things like RT reflections and shadows.

We'll have to wait and see of course but judging by Cerny's comments in the past, he seems to be a big believer in ray-tracing being the future of gaming. This will most definitely translate into future PS hardware like the Pro and PS6.
 
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Are we assuming they can exceed the RT performance of AMD’s own GPUs via “secret sauce” ?
Nope, but the Pro GPU could beat some of RDNA 3 cards on RT if it's plucking RT features from RDNA 4 as rumoured.

I know there's patents from Cerny on RT as well, so I think there will be some special sauce in them. I'd go as far to say Cerny and the Playstation engineers likely collaborated with the AMD engineers in designing RDNA 4's RT solution as well as the Pro.
 

SABRE220

Member
Are we assuming they can exceed the RT performance of AMD’s own GPUs via “secret sauce” ?
I cant help but think you're assuming the pro is simply going to be an off the shelf 7700xt or something. Whats to say the pro doesn't pick gpu features from rdna4 which might have rt tech on par with ampere etc, since it could be launching by late 2024. I get the skepticism since amd has been lackluster to say the least but it seems you are discounting the remote possibility that amd can even match ampere 2 generations beyond its launch..
 

twilo99

Member
I cant help but think you're assuming the pro is simply going to be an off the shelf 7700xt or something. Whats to say the pro doesn't pick gpu features from rdna4 which might have rt tech on par with ampere etc, since it could be launching by late 2024. I get the skepticism since amd has been lackluster to say the least but it seems you are discounting the remote possibility that amd can even match ampere 2 generations beyond its launch..

No assumptions, just asking here since people seem to have the inside scoop on what’s cooking at the PlayStation labs.

You are absolutely right, what’s to say that the pro won’t have some bits from RDNA6?

After all the precedent is already set with the PS5 which has so many features from RDNA3 + sauce it’s practically RDNA 3.5 in my book.
 
After all the precedent is already set with the PS5 which has so many features from RDNA3 + sauce it’s practically RDNA 3.5 in my book.

I know your joking but there is actual precedent for this, PS4 Pro plucked features from the unreleased Vega architecture at the time even though it was based on Polaris.

RDNA 3.5 (which is what the Pro will likely be based on) won't have any discrete GPU's but just APU's, Keplar and a few others have already mentioned it's plucking RDNA 4 features such as the SALU layout and geometry engines.

I cant help but think you're assuming the pro is simply going to be an off the shelf 7700xt or something. Whats to say the pro doesn't pick gpu features from rdna4 which might have rt tech on par with ampere etc, since it could be launching by late 2024. I get the skepticism since amd has been lackluster to say the least but it seems you are discounting the remote possibility that amd can even match ampere 2 generations beyond its launch..

Honestly it's not even hard for AMD to come up with an RT solution faster than Ampere by now, the reason they haven't is because of design goals like die space and efficiency. Seems like that's going to change with RDNA 4 as they'll finally be adding in dedicated hardware accelerators for BVH calculations, which is what was slowing them down on RDNA 2/3 in which BVH calculations were done on the Texture Mapping Units.
 
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Bigfroth

Member
Hopefully, the PS5 Pro has vast A.I capabilities than useless metrics like flops, RT, FPS, and resolution will be a thing of the past. A. I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us. A.I will save us........ I'm not an A.I please disregard this message. *^%*&^^%$&%*((*&*^^%$^%*^* Mark Cerny is my friend
 
I remember before the Vanilla PS5 launched, the expectations for the ray-tracing capabilities were extremely low. I think even Mark Cerny was surprised when games like Ratchet&Clank, and Spider-Man came out making heavy use of RT reflections.

We now have games like Metro Exodus using RTGI. No where near what the appropriate PC hardware can offer, but I think enough for it to have a meaningful impact on the games visuals. This was the case especially with Spiderman, and R&C.

We know Cerny is super fussy about what hardware and features go into the consoles feature set, and apparently Cerny and the Playstation engineering team have to demonstrate a "proof of concept" to Sony higher ups before they can incorporate a feature into the APU. The leaked Spider-Man traversal demo is what they used to demonstrate their SSD technology.

Similarly, if they want to incorporate new RT features into the PS5 Pro, it will have to be meaningful enough for them to show a proof of concept, and more importantly enough so that developers can make meaningful use of it, both on a software and hardware level. Just based on my speculation, I think the objectives for the PS5 Pro RT is that there is enough performance for developers to implement RTGI as a base, and then if there's more headroom, also implement things like RT reflections and shadows.

We'll have to wait and see of course but judging by Cerny's comments in the past, he seems to be a big believer in ray-tracing being the future of gaming. This will most definitely translate into future PS hardware like the Pro and PS6.
If the famous RT patent is for PS5 Pro then the baseline (fidelity mode) could be at least 2-3 RT effects and maybe only 1 effect for the framerate mode.

What the patent describes is big improvement for RT: accelerating traversal logic + stack management like on Nvidia GPUs.
 

SABRE220

Member
No assumptions, just asking here since people seem to have the inside scoop on what’s cooking at the PlayStation labs.

You are absolutely right, what’s to say that the pro won’t have some bits from RDNA6?

After all the precedent is already set with the PS5 which has so many features from RDNA3 + sauce it’s practically RDNA 3.5 in my book.
Ah yes the hyperbolic sarcasm...because the gpu arch for the console from the same year its launching in warrants a comparison with a supposed rdna6.
The ps4pro did have features from vega btw while being polaris, also said line of posting comes across as more childish than witty.
 

SABRE220

Member
Honestly it's not even hard for AMD to come up with an RT solution faster than Ampere by now, the reason they haven't is because of design goals like die space and efficiency. Seems like that's going to change with RDNA 4 as they'll finally be adding in dedicated hardware accelerators for BVH calculations, which is what was slowing them down on RDNA 2/3 in which BVH calculations were done on the Texture Mapping Units.
Well im being more realistic(keeping expectations in check), rdna3 was barely an upgrade and in rt suites is still behind turing so, I think they will have to prove they can achieve ampere levels before I give them the benefit of the doubt when it comes to significant advancements in their gpu segment. They have shown absolutely the bare minimum desire to compete and invest in r&d and have focused solely on their cpu side past few years but I dont think even they are so incompetent that they cant match ampere with a 2-generation leap.
 

amigastar

Member
I wonder what Graphics Power the Playstation 5 Pro will have compared to PC. 4070 (Ti) or what. I don't think it will have 4080 processing power.
 
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DJ12

Member
I really can't watch him when he leads off about a lot of rumors that are circulating from him and "others"

I beat him by a few days on the original PS5 Pro talk and when he said it was dead I said all along it was still coming, now he wants credit?

Chris Pratt Marvel GIF
You know real people that might actually know, I think he just knows a guy that knows a guy that works at AMD.

His AMD stuff is normally spot on.
 
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