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Pretty wild.
Pretty wild.
Come on bruh. Surely you can appreciate that someone took the time and effort to make this. That in itself is really impressive.Yeah. The Saturn could do 3D. It could have done Metal Gear Solid if it were ported to it, albeit a bit worse than Playstation. This isn't all that impressive, lol
Fair enough, coding for Saturn must be a hellscape.Come on bruh. Surely you can appreciate that someone took the time and effort to make this. That in itself is really impressive.
Considering the mostly top down camera a game of that scale would be doable on Saturn for sure, but nobody would fund such a massive production for it and the cut scenes and other stuff probably couldn't be pulled off to the same degree in real time in engine visuals.
Cool tech demo replicating details that impressed folks back then like the fake reflections in the puddle. Shenmue was a good indication of how AAA caliber games would look on Saturn (and their performance but those visuals would be a great excuse for that back then).
People mostly judged stuff based on seeing great artistic production value games elsewhere when obviously things could look a lot better on Saturn too if the game engine was decent. Like this homebrew engine with programmer (and random quake) art vs Unreal assets.
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Released Saturn games showed pretty good 3D anyway of course, from Tomb Raider to Exhumed/Powerslave, other fan favorites like Burning Rangers as well but that one has more prominent often seen on Saturn issues like its aggressive polygon disappearing, pop in, etc.
The homebrew engine above and some of the better games are very impressive in their 3D being really solid looking and not having polygons randomly disappear when on the edges of the camera which happens even in the flagship titles like Virtua Fighter 2 for example.
Edit: apparently this tech demo is made with the same homebrew engine demonstrated using Unreal assets above so yeah. There's also the uncut video which is more fun to watch with the additional content and amazing ending to it (it doesn't cut the end's codec call out).
Considering the mostly top down camera a game of that scale would be doable on Saturn for sure, but nobody would fund such a massive production for it and the cut scenes and other stuff probably couldn't be pulled off to the same degree in real time in engine visuals.
Cool tech demo replicating details that impressed folks back then like the fake reflections in the puddle. Shenmue was a good indication of how AAA caliber games would look on Saturn (and their performance but those visuals would be a great excuse for that back then).
People mostly judged stuff based on seeing great artistic production value games elsewhere when obviously things could look a lot better on Saturn too if the game engine was decent. Like this homebrew engine with programmer (and random quake) art vs Unreal assets.
->
Released Saturn games showed pretty good 3D anyway of course, from Tomb Raider to Exhumed/Powerslave, other fan favorites like Burning Rangers as well but that one has more prominent often seen on Saturn issues like its aggressive polygon disappearing, pop in, etc.
The homebrew engine above and some of the better games are very impressive in their 3D being really solid looking and not having polygons randomly disappear when on the edges of the camera which happens even in the flagship titles like Virtua Fighter 2 for example.
Edit: apparently this tech demo is made with the same homebrew engine demonstrated using Unreal assets above so yeah. There's also the uncut video which is more fun to watch with the additional content and amazing ending to it (it doesn't cut the end's codec call out).
I sort of agree. I don't get the point in this. Overlooking back in the day with the Saturn tools and knowledge base. I doubt we would have a version anywhere near that of the PS version. I just don't see what demo's like this achieve.Yeah. The Saturn could do 3D. It could have done Metal Gear Solid if it were ported to it, albeit a bit worse than Playstation. This isn't all that impressive, lol
Stock hardware not even using the 4 MEG Cart but it was an unfished game and I always rather go on released games than tech demos or games running on development hardwareWas that Shenmue demo running on actual Saturn hardware or a PC? Because it looks way better than any released Saturn 3D game I've seen, and better than most PS1 games as well. Some aspects of those visuals seem closer to PS2 quality. Sure, at 20fps, but still.
Yeah. The Saturn could do 3D. It could have done Metal Gear Solid if it were ported to it, albeit a bit worse than Playstation. This isn't all that impressive, lol
Fair enough, coding for Saturn must be a hellscape.
I just think that they could've used that time on a much more interesting project like a decompilation of MGS.
Much needed context from the creator of this:I sort of agree. I don't get the point in this. Overlooking back in the day with the Saturn tools and knowledge base. I doubt we would have a version anywhere near that of the PS version. I just don't see what demo's like this achieve.
The Saturn managed to shine in 3D with gems like Sega Rally and Virtua Fighter 2, demonstrating its true potential when developers harnessed its technology. Still, it couldn't bridge the growing gap with the PlayStation, its bad reputation killed her, sadly...
Saturn's story is a mix of grand promises, initial letdowns, standout titles, and an abrupt end.
Despite the years, this bad reputation sticks to the skin of the Saturn and it's not uncommon (while games like Burning Rangers are there to prove the opposite) to read people claiming that the Saturn would have been technically incapable to handle PlayStation titles such as Metal Gear Solid.
In order to understand how the console works I started this Prototype, sorry, it's not a leak from a guy who left Konami in a Cardboard Box with Hideo Kojima
At first my Protoype was based on the Jo Engine (made by Johannes Fetz) and I moved after on the Z-Treme Engine (made by Maxime "XL2"). Big respect for you guys! You are Saturn experts and crazy geniuses!
Ofc there are bugs, no enemies and multiple optimizations could still be made but I'm quite happy with the result and I think I was able to achieve my goal to demonstrate that Metal Gear Solid could very well have been released on Sega's 32 bit and that the Saturn could have shown us much MUCH more.
Some people claim that at the 1998 Tokyo Game Show, a programmer supposedly confirmed that a Saturn version of Metal Gear Solid was in development but got cancelled with the announcement of the Dreamcast.
According to others, it's an absurd rumor because the Sega Saturn would have been incapable of running MGS due to its 3D capabilities being light years behind those of the PlayStation.
Whether the rumor is true or not, with this Prototype, I believe the debate about the Sega Saturn 3D capability is settled(with this video).
Saturn does also have some advantages over PS1.Saturn does have certain disadvantages compared to the Playstation. I don't deny it, but just like the PS1 and N64 the Saturn delivered many games in 3D, there would be more but they were canceled or moved to the Dreamcast. Saturn is my favorite console to date. Thanks to the limitations of 3D, many 2D and 2.5D games were made, It's almost perfect.
He does go further into how difficult this was for him and how difficult it would have been for the official team to port to Saturn in a patreon post, but the post is paywall locked.
That's putting it mildly. I remember reading how devs had to dump the devkit and code their game in Assembly(!) in order to get maximum performance out of the Saturn.Fair enough, coding for Saturn must be a hellscape.
yes I know. In short, depending on the game design, this could give advantages to the Saturn but there are limitations, in 3D racing games this technique cannot be used, nor in the main 3D platforms that we have come to know such as Tomb Raider 2, Rayman 2, Gex Enter The Gecko (advanced game) even Croc 2.Saturn does also have some advantages over PS1.
In particular in a 3D game where the floor is flat instead of using a bunch of polygons to render it like PS1 would, Saturn could simply use VDP2 to manipulate a 2D background ala Mode7.
Many of the most impressive Saturn 3D games use this trick (for example: Panzer Dragoon 2, Virtua Fighter 2, Grandia).
It's also the reason why some multi platform 3D games like Street Racer and Mass Destruction run better on Saturn than PS1.
I think it's similar to a game like this on PlayStation. Folks just didn't attempt many games that require similar detail levels in full 3D back then. You aren't gonna put that much detail in a shooter like Syphon Filter or anything, the power will go elsewhere (like enemies, AI, bigger levels, etc.).Was that Shenmue demo running on actual Saturn hardware or a PC? Because it looks way better than any released Saturn 3D game I've seen, and better than most PS1 games as well. Some aspects of those visuals seem closer to PS2 quality. Sure, at 20fps, but still.
Such a shame too because there was a version of Doom for Saturn that utilized the slave-driver engine (If I remember correctly) but Carmack shut it down because he didn't like the look of it.Good demo.
Waiting for someone to pick Doom and fix it. It requires rewriting the renderer though.
Yeah but any coder worth their salt back then would have relished coding in assembly...sorted out the men from the boys!That's putting it mildly. I remember reading how devs had to dump the devkit and code their game in Assembly(!) in order to get maximum performance out of the Saturn.
Maybe not the slave-driver engine (which was made by Lobotomy) but there definitely was a hardware renderer at some point that was actually trying to use the hardware as intended. How the decision to not continue with this was taken makes absolutely no sense.Such a shame too because there was a version of Doom for Saturn that utilized the slave-driver engine (If I remember correctly) but Carmack shut it down because he didn't like the look of it.
The Japanese version of Doom on Saturn is more smooth than the NA release but yea, it's still a rough port.
Tell me you don’t understand coding without telling me you don’t understand coding.This isn't all that impressive, lol
Consider me a little baby boy then.Yeah but any coder worth their salt back then would have relished coding in assembly...sorted out the men from the boys!
The Last Bronx on Saturn honestly looks stunning.Saturn does also have some advantages over PS1.
In particular in a 3D game where the floor is flat instead of using a bunch of polygons to render it like PS1 would, Saturn could simply use VDP2 to manipulate a 2D background ala Mode7.
Many of the most impressive Saturn 3D games use this trick (for example: Panzer Dragoon 2, Virtua Fighter 2, Grandia).
It's also the reason why some multi platform 3D games like Street Racer and Mass Destruction run better on Saturn than PS1.
I only dabbled with the Japanese version a few months back but what I described is just what I heard on the Saturn Shiro discord or from a Sega Lord X video. Just assumed it was true because they're near autistic when it comes to the SaturnMaybe not the slave-driver engine (which was made by Lobotomy) but there definitely was a hardware renderer at some point that was actually trying to use the hardware as intended. How the decision to not continue with this was taken makes absolutely no sense.
Having played all versions of Doom, I really didn't see a noticeable gain with the Japanese version. Did you ?
Not a lot of people know, but the Saturn is actually 2 32x chips stuck together, as opposed to the MD&32x chips of the og 32x. The delusion of people.Saturn couldn't even match PSX and its GTE with 3 SH2 inside.
The Saturn has 2 SH2 like the 32x but at higher clock rates, 2 VDPs for visuals providing hardware capabilities while the 32X has only one VDP that can only push pixels on screen and everything has to be calculated with the SH2. The Saturn also has a Motorolla CPU (same family as MD) and a dedicated chip for mathematics calculations. It doesn't have the Z80 (which was inherited from the MS). Saturn also has a Yamaha processor for sound.Not a lot of people know, but the Saturn is actually 2 32x chips stuck together, as opposed to the MD&32x chips of the og 32x. The delusion of people.
The 32X SH-2's were lifted from the Saturn design the systems are completely differentNot a lot of people know, but the Saturn is actually 2 32x chips stuck together, as opposed to the MD&32x chips of the og 32x. The delusion of people.
False. Sega always upgraded from previous tech.The Saturn has 2 SH2 like the 32x but at higher clock rates, 2 VDPs for visuals providing hardware capabilities while the 32X has only one VDP that can only push pixels on screen and everything has to be calculated with the SH2. The Saturn also has a Motorolla CPU (same family as MD) and a dedicated chip for mathematics calculations. It doesn't have the Z80 (which was inherited from the MS). Saturn also has a Yamaha processor for sound.
The Saturn being two 32X "chips stuck together" doesn't make sense to me.
ignore the trollsThe Saturn being two 32X "chips stuck together" doesn't make sense to me.
I think talking about Sega in the past tense is wasting energy. We should think about how to leverage a campaign for the Sega Saturn Mini instead
Yeah... Succeeding at being sarcastic requires people realizing that you are actually sarcastic.ignore the trolls
False. Sega always upgraded from previous tech.
Master system = Game Gear.
Mega Drive was 2 Master System chips melded. 8+8=16 bit
Sega CD was a special cd chip enhancement of the MD.
32x was 2 MD chips melded.
Saturn was 2 MD chips melded plus the cd chip enhancement.
4 Meg Ram cart was actually made of repurposed Nomads
Dreamcast was 4 Saturns (8 chips consolidated into 1) with a special Windows enhancement.
I mean... It's probably harder to appreciate the fervor that it can drum up now if you hadn't participated in that generation in any real way. Going from 16-bit, to essentially having this bad ass and at the time what felt like "Movie Quality" presentation...there just wasn't anything like it really. It was like playing a bad ass spy movie and cheesy as all hell, but with some actual deep esoteric messages. Not always great, and if you aren't in the mood for it's specific kind of "je ne sais quoi" there's so many great offerings these days that it's easy to not fall into the excitement the series has a history with.Cool project and I can appreciate the talent behind it...but I still say the MGS games are amongst the most overrated piles of shit in videogame history.
You're not wrong by any means, but I think there's a massive gulf in difference in presentation from RE1/Castlevania on Saturn and Metal Gear Solid on PS1. They are kind of on the same track but at massively different levels. I'd be interested in what would have had to been changed/cut to even get the game running acceptably on the hardware.Not trying to dunk on Saturn, but there are other ports and similar things that came from playstation, like Resident Evil, Castlevania, etc. So its not something impossible, not believable or anything. Of course there are differences, like the lack of actual transparency(mostly use mesh transparency on Saturn) and double pixel mode.