Something was lost in
That would be Atari, Acclaim, and VisceralTry Plymouth, Hummer, Oldsmobile and Pontiac
We are still getting plenty of single player……I haven’t touch a single GaaS game and I still have plenty of games to play and look forward to.
This mostly issue on western gaming industry over spending on game development and when those highly expensive GAAS game fail then other studio from same company suffer and even get shutdown because the company owns them lost lot of money……that basically what happened with Tango.It's also about devs who are forced to make something which is out of their ideal league. Creative minds are getting slacked because whales need more food (money) for their next (used and reused) title. Corporates like MS don't have enough resources to sustain them? although later admit that they need titles like Hi-fi Rush. And today announced that next COD (which could supposedly sold for 70+ $$$) is coming for almost free on gamepass (to increase those gp numbers a little bit higher)![]()
I love a walking simulator, but yes they are relatively niche, or poorly marketed. They have a strong appeal for both older and female gamers. Either way, what walking simulators absolutely should not be is big budget titles.Make games that people want to play is the problem, not GAAS.
Very few people want a gorgeous walking simulator. So why is it a surprise that people don’t buy it? Is it because the game is single player instead of GAAS?
No! It’s because nobody wants that shit.
Game developers can make games to express their artistic flair or game developers can make games that people want to play.
A very small amount of people want a walking simulator!
Yeah, but if you look at the most played games it is the same shit all the time. Call of Duty, Fortnite, Pubg: Battlegrounds, Apex Legends, Destiny 2, etc. Helldivers 2 and Palworld, two of the big hits this year, haven't been able to sustain their popularity. So just breaking into that group is difficult enough, but maintaining that success is even harder.
Even more flop in GAAS side as far as i knowThe market for singleplayer games is oversaturated. Most singleplayer games flop.
I saw you and Tzu talking. But why were you shirtless?He really did say that, I was there.
So you wouldn't focus on the pants I also didn't wear. Mission accomplished.I saw you and Tzu talking. But why were you shirtless?
You outsmarted me. But to be fair, I may have been tripping anyway.So you wouldn't focus on the pants I also didn't wear. Mission accomplished.
Then you look at FromSoftware…they consistently release quality game without being GaaS or live service crap and still make profit and free to make the games they want to make.….what are they doing different?
This mostly issue on western gaming industry over spending on game development and when those highly expensive GAAS game fail then other studio from same company suffer and even get shutdown because the company owns them lost lot of money……that basically what happened with Tango.
Then you look at FromSoftware…they consistently release quality game without being GaaS or live service crap and still make profit and free to make the games they want to make.….what are they doing different?
Same. I’ll take 5 to 6 hours and give me some reason to replay it a few times in new game+, be it fun modes, new weapons, changing enemy placement, etc. I’d also like ti see them to scale back or remove cinematics.I wish AAA devs would start making smaller games in general. Not every game has to be photo-realistic, or have 30 hours of gameplay. I’d rather have 3 games with polished concepts that only last 5-6 hours a piece, than one game with a bunch of bloat that has 60 hours.
I like both. I want both.
That an option?
It's too much GaaS filled in the industry!
Tried genshin impact, a character with higher damage, looks great, plays better for $$ after a few days, another one which is even better for $$ and it goes on. Stopped asap.Not only are single player games less prevalent now than they used to be, but now there has been a rise in GaaS F2P single player games like Genshin Impact or Wuthering Waves.
I like when people realize that old titles are still valuable and amuse you.Unpopular opinion: Backwards compatibility was a mistake.
Don’t make it so easy to wait for sales. Gamers are lazy as fuck and having them replug an old console to play old games would have made a worlds difference for new games.
They’ve done that before backwards compatibility too. The problem with it is that the game portfolio only gets bigger exponentially with each gen and since graphics have started showing diminishing returns for quite some time now it became super easy to just wait for a few months before buying a newly released game. Couple that with buggy releases and long dev time with high budgets and you have the ultimate storm.Tried genshin impact, a character with higher damage, looks great, plays better for $$ after a few days, another one which is even better for $$ and it goes on. Stopped asap.
I like when people realize that old titles are still valuable and amuse you.
Yeah, this exactly. I have more total hours of gaming in my backlog than I am likely to have available for at least the next 10 years. I have games from the 360/PS3 era that I bought, never played, and keep telling myself I need to get back to at some point.If single player offline game stop to exist one day, I will simply stop gaming and my play my infinite physical backlog until my death.
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I'd also like more co-op games that are campaign focused as well, where I can go through an experience with my friends, even repeat it if we want...but I don't need or want these forever updated games that usually end up failing and shutting their servers down anyway.
If single player offline game stop to exist one day, I will simply stop gaming and my play my infinite physical backlog until my death.
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Gameranx? Lol
I just like good games, both singleplayer and GaaS.
If we would only have singleplayer games, there'd be little to play as I consider any singleplayer worth a single playthrough.
I also don't care about completing games, most of the content outside of main stories is just needless padding for the sake of checking boxes.
GaaS is what makes players engaged for a much longer period of time.
There are many of them but the upcoming one which came right cross my mind is 40k Warhammer Space Marine. It's going to have both. Looking good as well.
The age of single player is over. The time of the Live Service has come.
Basically multiplayer in a nutshell, but for most of those games the fun comes from competitiveness or co-op.If you don't mind doing same shit endlessly then gaas is for you as they have insane amount of repetitiveness with extremely low rewards.
GAAS existed before GAAS term was coined
World of Warcraft
Eve online
Counter-Strike
Team Fortress 2
DOTA 2
League of Legends
Final Fantasy XIV
Arma 3
GTA 5 online
Rocket League
Rainbow Six Siege
More recently
Overwatch
Fortnite
Destiny 1 & 2
It's nice that a term exist now for your punching bag stress relief but it's too general to hate. There's bad GAAS for sure, there's also good ones.
Risk is involved in all major investment. You can have a GaaS game fail, you can have a single player game fail.
GaaS originated in PC, not in mobile.It’s a new era sadly. This was the real damage mobile gaming did.
"Ultimately, the mindless pursuit of profit over rational business planning is the real problem."
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You got it all backwards.Risk is everywhere but there are certain levels of risk involved. In gaas the risk is significantly higher than investing in a single player. Even more if it's a F2P model. Also gaas is appealing for short term investment, In single player the investors keep reaping higher benefits in the future.
The gaming market in 1990 was a tiny fraction of the size it is today. Successful games now sell in the tens of millions rather than the hundreds of thousands. That's ignoring the fact that games are no longer $60 (more often $70) and that most of the highest-budget titles will pad out those sales with deluxe edition SKUs, early access, DLC, expansions, MTX, 'complete edition' reissues, ports, paid-for next-gen updates and much more besides. Not only that, gaming as a medium is far more financially lucrative, with additional profits being made through co-marketing partnerships, product placement, IP crossover and more. You're not comparing apples to apples; you're comparing apples to orchards.I actually disagree with this completely.
Their of nothing mindless about it.
The REQUIRED pursuit of profit (to please stakeholders, to keep the studio alive, to earn back more than the games budget, etc). Business planning likely has nothing to do with it.
Games are expensive to produce and have not gone up in price in over 30-40 years. Imagine producing something in the 1990's for $1 million dollars with a consumer cost of $60. Then 30 years later you are producing the same thing but for $100 million...and still charging $60.
Inflated budgets and stagnant game prices ARE the real problem.
Thats going to be based on budget as that differs from game to game regardless of single player or online.In gaas the risk is significantly higher than investing in a single player
? That makes no sense, we see many online games that have existed for a few generations that clearly is making the publisher money, look at World Of WarcraftAlso gaas is appealing for short term investment, In single player the investors keep reaping higher benefits in the future.
Gaas is a long-term investment, so people don't get burned out from a game, as happens with singleplayer games.
Sure if publishers like Blizzard Ent. nickel and dime their customers then yes your favorite publisher will be making a lots of money and bad reputation. If you keep giving examples of these 10-15 whales in the market out of hundreds of thousands of gaas/mmo and online then you'll always see big numbers.? That makes no sense, we see many online games that have existed for a few generations that clearly is making the publisher money, look at World Of Warcraft
Like the fucking Single Player games like the fucking iconic display picture you fucking have kept. People don't fucking want another fucking world of warcraft but want another fucking Metal Gear Solid. Yea the fuck.What fucking single player game from 2004 is giving some investor a higher benefit? lol the fuck?
? ok..but this is not asking about your feelings or emotions regarding this, this is telling you factually publishers have made money long term on these concepts, so this whole "short term investment" makes zero sense, in fact that likely better describes a single player game more then anything.Sure if publishers like Blizzard Ent. nickel and dime their customers then yes your favorite publisher will be making a lots of money and bad reputation
And? You can fucking list 10 or 15 single player games that moved past 30 million or something lolIf you keep giving examples of these 10-15 whales in the market out of hundreds of thousands of gaas/mmo and online then you'll always see big numbers.
Like the fucking Single Player games like the fucking iconic display picture you fucking have kept. People don't fucking want another fucking wo
Correct. Bottom line is some studios like Arrowhead are great at making live service games and that's what they should do. That doesn't necessarily apply to traditional single player studios. Bioware, Rockstead, Arkane and Crystal Dynamics should stick to what they are good at: kickass single player games. Same is try for Sony's single player studios. Naughty Dog realized that and noped out of Factions, thankfully. There is still plenty of money to be made in single player as much as some want to pretend otherwise. Hogwart's Legacy proved that. Now Warner Brothers is going to try to ruin that studio just like they did Rocksteady. It is just stupid.
GAAS existed before GAAS term was coined
World of Warcraft
Eve online
Counter-Strike
Team Fortress 2
DOTA 2
League of Legends
Final Fantasy XIV
Arma 3
GTA 5 online
Rocket League
Rainbow Six Siege
More recently
Overwatch
Fortnite
Destiny 1 & 2
It's nice that a term exist now for your punching bag stress relief but it's too general to hate. There's bad GAAS for sure, there's also good ones.