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Concord vs A 15 Year Old PS3 Game

N30RYU

Member
The sad "Let's use Concord as a punching bag because that's the current trend" continues.

You could do that comparison to most shooters, this is no different.

If Concord is so shit, let it die a death of indifference. It sends a far stronger message than constantly ragging on it if that's what you want to do.
Sad why? Let them now every day where they failed so they don't do it again
 

Fahdis

Member
In what way has Killzone 2 not been topped?

Let me get this out of the way, the story is average and Sevchenko/Team is not the memorable. However the game is still leaps and bounds in:

- Atmosphere / Immersion
- Gunplay (could care less about COD lovers)
- Warzone Multiplayer
- Violence / Gore / Grit
- Classes in Multiplayer
- Physics Engine for Bodies / Explosions
- Heaviness Of Movement
- Helghast (Iconic)
- Sound Design for Guns / Chirp
- Amazing World Building
- Amazing Back Story (if you ever read it)
- Scolar Visari / Brian Cox

What do you think is better? Amuse me.

in faked E3 trailer

Haters gonna hate. That E3 trailer wasn't even as good as the actual game. KZ2 critics are people who are happy with Concord like shit. Go back to playing trash.
 
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Gaiff

SBI’s Resident Gaslighter
Let me get this out of the way, the story is average and Sevchenko/Team is not the memorable. However the game is still leaps and bounds in:

- Atmosphere / Immersion
- Gunplay (could care less about COD lovers)
- Warzone Multiplayer
- Violence / Gore / Grit
- Picking different tactical strategy with perks for your Soldier in Multiplayer
- Heaviness Of Movement
- Helghast (Iconic)
- Amazing World Building
- Amazing Back Story (if you ever read it)
- Scolar Visari / Brian Cox

What do you think is better? Amuse me.
Still calling massive input lag "heaviness of movement"?

That E3 trailer wasn't even as good as the actual game. KZ2 critics are people who are happy with Concord like shit. Go back to playing trash.
Bullshit it hasn't.

Killzone 2 has some cool elements and the industrial space atmosphere is dope as hell, but let's not go crazy with the "it hasn't been topped" there. It was a competent shooter with way too much input delay and a horrible frame rate that did not feel good to play.
 
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Of all the shooters Sony made, Resistance 1-3, Killzone Shadowfall, hell fucking MAG you had to choose the one where its ass to actually play. Especially in a post Halo 3 world when that game released.
 

fallingdove

Member
Let me get this out of the way, the story is average and Sevchenko/Team is not the memorable. However the game is still leaps and bounds in:

- Atmosphere / Immersion
- Gunplay (could care less about COD lovers)
- Warzone Multiplayer
- Violence / Gore / Grit
- Picking different tactical strategy with perks for your Soldier in Multiplayer
- Heaviness Of Movement
- Helghast (Iconic)
- Amazing World Building
- Amazing Back Story (if you ever read it)
- Scolar Visari / Brian Cox

What do you think is better? Amuse me.



Haters gonna hate. That E3 trailer wasn't even as good as the actual game. KZ2 critics are people who are happy with Concord like shit. Go back to playing trash.
Agreed.

I might also add the physics-based animation. So satisfying when you shoot a helghast. (You may have been including that in the violence/gore section) I’ve seen some good stuff but never quite as good as in KZ2.

A reboot with a better story, pt 1’s character swap and unique ability mechanics and a next gen degree of immersion would be the best. I’d also like them to go back to more simplistic looking helghast. The designs in 3 and SF began to loose some of that iconic design. retrofuture WW2 is a visual sweet spot they should live and breathe.
 
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Soodanim

Member
Sad why? Let them now every day where they failed so they don't do it again
A video showcasing where Concord is no different to any other shooter from the last decade is not showing anyone anything. All it does it give more excuses for a dev or publisher to say the feedback is disingenuous.
 

Gaiff

SBI’s Resident Gaslighter
Proper killzone 4 with srs 10-15h storymode and non woke, but dark/grim multiplayer mode would sell like gangbusters, easily 5m copies in launch window, 10m+ lifetime sales.
Good luck with that. In an age where games like Halo or Titanfall fail, I’m not sure Killzone will succeed at all.

Very few fps of that sort are smashing success.
 
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Snake29

Banned
So your proof is? All othter multiplayer shooters on PC/console from recent years are the same as Concord...right?
 
Imagine playing this at the time it released. It was unbelievable. You don’t get that feeling nowadays. And it’s not just this trash concord game. Yep, the talent left the industry, and the priority is to get more money the easiest way with DEI hires.
 

StueyDuck

Member

Herman should step down for this travesty.

Kz2 is a fantastic game but this is a dumb video.

They aren't even remotely close in what they are as games and what they are trying to achieve.

Compare it to overwatch or battleborn or basically another hero shooter.

Comparing it to a linear first person shooter with a narrative and set pieces etc is just silly.

May as well compare gta5 to Forza. I mean they both have cars right.
 

Kurimao

Member
to all the Concord defenders above and below...

xmjWHRd.gif
 
But they have better than Killzone 2, I think. It's Killzone SF multiplayer mode. It's one of the best and fun MP game I have ever played. Of course it's too masculine and not woke enough so the current bosses will never use it as they really need that virtue signaling to feel better at night.
 

killatopak

Member
Still calling massive input lag "heaviness of movement"?
I see this often. Is it really bad implementation of tech if people like it?

Korean backdash in Tekken was never intended but now it's a staple. Game speed being increased as a consequence of bad memory management wasn't intended but it's a feature in Space Invaders.
 

killatopak

Member
When your shooting game has a 150ms delay, yes, it's bad. "Heaviness" has always been a lame excuse to defend the dogshit unresponsive controls.
I'm actually in the camp that prefers more responsive controls. I just think preference plays a part.

Just like I always see people complain how Arthur Morgan moves sluggish and agree with them, people that like how deliberate and slow it is have valid opinions as well.
 

Snake29

Banned
to all the Concord defenders above and below...

xmjWHRd.gif

What is your point? I bet when the characters were different looking and more appealing for the gamers in general, then nobody would have a problem with this game.

The base game is solid. With the right direction, they should easily create a competitive shooters who then can compete with the bigger hero shooters. You can clearly see that are have experience with multiplayer shooters.
 

Power Pro

Member
Concord sucks, but it's a bit stupid to be comparing multiplayer to singleplayer.
Not when you're looking at a gap of 15 years. You'd think that within that time games might...I dunno, evolve to include some of those crazy environmental that a single player game had 15 years ago? Think the point still stands that a fair number of developers today are just talentless, with no real ambition or creativity sometimes.
 

Von Hugh

Member
Not when you're looking at a gap of 15 years. You'd think that within that time games might...I dunno, evolve to include some of those crazy environmental that a single player game had 15 years ago? Think the point still stands that a fair number of developers today are just talentless, with no real ambition or creativity sometimes.
Multiplayer has vastly different priorities and tech. Syncing some bullet decals across all players is not a priority.
 

Skifi28

Member
I still remember encountering players in close quarters and dancing around each other for a couple of minutes without one being able to hit the other. Man, were the controls terrible back then. Killzone 3 was a big step up in in that regard.
 

Aion002

Member
What is your point? I bet when the characters were different looking and more appealing for the gamers in general, then nobody would have a problem with this game.

The base game is solid. With the right direction, they should easily create a competitive shooters who then can compete with the bigger hero shooters. You can clearly see that are have experience with multiplayer shooters.
Definitely.

If Concord had cool/hot looking characters it would be a success.

But they decided to shove Disney rejects on the game and people hated.

Replace this:

Video Games Cowboy GIF by PlayStation


With this:

Season 1 Invasion GIF by Xbox


And the game is a hit.
 
Kz2 is a fantastic game but this is a dumb video.

They aren't even remotely close in what they are as games and what they are trying to achieve.

Compare it to overwatch or battleborn or basically another hero shooter.

Comparing it to a linear first person shooter with a narrative and set pieces etc is just silly.

May as well compare gta5 to Forza. I mean they both have cars right.
Did you see the video? The KZ2 clips are from multiplayer.
 

PaintTinJr

Member
Multiplayer has vastly different priorities and tech. Syncing some bullet decals across all players is not a priority.
Why would you need to sync them - when it is merely eye candy?

But assuming you do, the whole too much data to sync is also not a valid argument either. High-end MP experiences use centralized client/server rather than peer to peer, so there would be no additional syncing than the same data frames the server(the judge) needs to send to each client to maintain the centralized game state on all clients, the eye candy data would just be limited to fit the remaining space in a data frame - which may actually improve packet delivery by eliminating fragmentation - or could just be sent as different priority data, or just limited to syncing with other players within that region - while the decal fx timer was still active - or ..... just shown on the local client that generated the decal eye candy changes.

All this stuff was worked out in the genesis of FPSes by iDsoftware in games like Quake on 56Kbit/s (7KB/s) dialup, so suggesting it is too difficult 2.5 decades later with fully stable high bandwidth low latency broadband of 16MBit/s (2MB/s) or more on hardware 1000x more powerful to defend a poorly executed FPS hero shooter seems off to me.
 

Sintoid

Member
Instead I remember most of users blaming Killzone 2 because of bullshit first trailer, for not being the Halo Killer or the lag in controls (plus a lot more).
I would not be surprised finding a video comparison between Killzone 2 and Halo or Cod blaming Killzone 2 not being good

But time is a good medicine...
 

Poppyseed

Member
Kz2 is a fantastic game but this is a dumb video.

They aren't even remotely close in what they are as games and what they are trying to achieve.

Compare it to overwatch or battleborn or basically another hero shooter.

Comparing it to a linear first person shooter with a narrative and set pieces etc is just silly.

May as well compare gta5 to Forza. I mean they both have cars right.
100%. Glad someone said it so I don’t have to.
 
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