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Tom Henderson says he heard good things about AC: Shadows reviews :"high 80s, low 90s maybe?"

Zacfoldor

Member
So the reviewers are getting together to own the chuds, huh?
Bold Strategy Cotton GIF by MOODMAN
 

Thabass

Member
Ubisoft's very existence and a corporate takeover might depend on this games' performance.

Last couple of trailers and footage has looked great.

I think the only thing that may screw Ubisoft here is all the controversies that have stemmed from the game since the trailers first coming out. The game looks pretty fun to me, but knowing all the things that Ubisoft has been doing and seeing some of the outrage that people have had about it seems like it may not do so well in that regard. Critically, I can see the game reviewing well.
 

Fake

Member
Deathloop scoring 10/10's across the board and becoming GOTY is still so bizarre, almost like a fever-dream where you're not sure if that really happened or it's just your imagination.

To this day I'm still not sure how this happened.

Everytime I want to remember how reviewers are out of touch I remember this game.

This was like the 'scam' of the gaming history. A low average game getting 10/10 from reviewers 'because'.


Deathloop and Concord really are gaming cases that belong to the museum.
 
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Scrawnton

Member
The game looks good until the hip-hoppified traditional Japanese music starts playing and I roll my eyes so hard. Why couldn't they just make this true to the times? Why the need for the hip hop beats all over it?

Music 100% can make or break a game for me.
 
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Zuzu

Member
I can’t see it getting in the 90s. The movement, stealth and parkour of Naoe looks good and I think the game will look very nice graphically and will have pretty good exploration but the combat and dialogue looks average and the characters don’t seem to be very interesting.

Perhaps some of these things like the writing and the characters will turn out to be better in the full game. I think combat will generally be what we see in the preview footage. It doesn’t look very good. It looks functional and passable and is probably a bit of fun for a while but will not be super good.
 
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GymWolf

Member
So based on the context of this conversation, if the game gets a good score, it's fake and a enforcing a political agenda because of a black character. Then it's argued that it could also be the other way around if the score is low......but that won't happen because there aren't any right wing journalists to knock it down due to the inclusion of a black protagonist....

A legit good score is just out of the realm of possibility....
People that detract points for woke shit are not included in the mc, simple as that.
 

GymWolf

Member
Deathloop scoring 10/10's across the board and becoming GOTY is still so bizarre, almost like a fever-dream where you're not sure if that really happened or it's just your imagination.

To this day I'm still not sure how this happened.
As strange as bore of the wild getting 10s for me.
 
I’m not buying this shit, and honestly won’t buy any AC game going forward if they continue this bullshit 40-80 hour RPG lite style.

AC was better as a 10-20 hour action adventure but devs and especially Ubisoft are scared to make high quality shorter experiences crafted with love with a beautiful breathing world when they can shit out 80 hour games full of boring shit and mediocre dead worlds that justify their horrible bloated dev teams.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not

ANsFsT3.jpg

Why ? Why are games from 6 years ago not something that other devs can do?

Especially one as big as Ubisoft.

You gotta stop capping for this shit ass company

What was the budget and time investment given to RDR2 or even GTAV?
Its not an apples to apples comparison.

Which I always find odd, people constantly saying how come RDR2 could do this in year z why doesnt game x also do this.
The time, money, personnel and technical prowess to do an RDR2 isnt in every dev studios budget (time/tech/monetary).

Thats your answer, not that its impossible to replicate but who is gonna invest in waiting 10 years between Assassins Creed games noting that the monolith that is Ubi has studios who support their own engines so they cant exactly look at what Snowdrop does and just port it for Anvil.
All Rockstar studios use RAGE, they were all pulled in to work on the project and RDR2 had crunch of like 55 hour weeks.
Rvf9ceN.png




Rockstar the giant with basically a blank check and borderline limitless support still took 8 years to make RDR2.
Do you really want to be waiting 10 years between sequels of games?

RDR and GTA games are unicorn games, its allowed but unfair to hold all games to the same standard.
 
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pudel

Member
I’m not buying this shit, and honestly won’t buy any AC game going forward if they continue this bullshit 40-80 hour RPG lite style.

AC was better as a 10-20 hour action adventure but devs and especially Ubisoft are scared to make high quality shorter experiences crafted with love with a beautiful breathing world when they can shit out 80 hour games full of boring shit and mediocre dead worlds that justify their horrible bloated dev teams.
Wasnt Mirage a shorter AC? Didnt do much better, right?

I think Ubi wanted come up periodically with short and long AC's.
 
Wasnt Mirage a shorter AC? Didnt do much better, right?

I think Ubi wanted come up periodically with short and long AC's.
I liked Mirage personally. It wasn’t AC II but I liked it way more than anything post IV. You are right that it probably didn’t do great though.

Long bloated games are unfortunately an industry wide issue.
 
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MMaRsu

Member
ANsFsT3.jpg



What was the budget and time investment given to RDR2 or even GTAV?
Its not an apples to apples comparison.

Which I always find odd, people constantly saying how come RDR2 could do this in year z why doesnt game x also do this.
The time, money, personnel and technical prowess to do an RDR2 isnt in every dev studios budget (time/tech/monetary).

Thats your answer, not that its impossible to replicate but who is gonna invest in waiting 10 years between Assassins Creed games noting that the monolith that is Ubi has studios who support their own engines so they cant exactly look at what Snowdrop does and just port it for Anvil.
All Rockstar studios use RAGE, they were all pulled in to work on the project and RDR2 had crunch of like 55 hour weeks.
Rvf9ceN.png




Rockstar the giant with basically a blank check and borderline limitless support still took 8 years to make RDR2.
Do you really want to be waiting 10 years between sequels of games?

RDR and GTA games are unicorn games, its allowed but unfair to hold all games to the same standard.

Yes Id rather wait 8-10 years for masterpieces instead of annaulized slop

also Ubisoft has 20k employees, while Rockstar has around 4000
 
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pudel

Member
I liked Mirage personally. It wasn’t AC II but I liked it way more than anything post IV. You are right that it probably didn’t do great though.

Long bloated games are unfortunately an industry wide issue.
Okay...i on the other hand pretty much like long games, if they are offering interesting stuff to explore for the whole length of the game. I think Ubi's problem is the randomness (and boringness) of their AC's storywise...there is no continuity of anything....except the gameplay and structure (unlock area, kill area bosses, go next area, repeat, repeat) of the game which is always the same.
 
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viveks86

Member
Lower 90s?! Highly doubt. But if it's in the high 80s, I'll consider it sooner than I was planning to. I get that a lot of people are pissed with Ubisoft, but that's not the hill I'm interested to die on if the game is actually good. It's not like they murdered someone. Not giving up on a good game over something so trivial as hurt feelings and historical/geographical/seasonal/cultural inaccuracy. 100% of every game that has ever represented my cultural heritage was inaccurate. It doesn't matter to me because I'm not that obsessed or protective of my identity.

"Acshually, the cherry blossoms don't bloom in that season and the Torii gate placements in the world are all wrong. Oh and you have to choose between a black man or a woman. I can only play a Japanese Man!" Psssh, I could give 0 fucks. It's worth an eyeroll at best. I tried to sympathize for a while, but after seeing the unbridled hatred and people turning these into culture wars, I've lost all interest in supporting those voices.
 
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Okay...i on the other hand pretty much like long games, if they are offering interesting stuff to explore for the whole length of the game. I think Ubi's problem is the randomness of their AC's storywise...there is no continuity of anything....except the gameplay and structure (unlock area, kill area bosses, go next area, repeat, repeat) of the game which is always the same.
I get that for sure.

I just find that most open world games have no point being open world and the open world is generally empty even if it looks full.

Checklists don’t really justify open worlds.

Games like RDR1/2, and BOTW/TOTK are rare exceptions where their worlds are crafted at top levels.

To each his own of course.
 

Gonzito

Gold Member
My bigger concern is how bloated and basic is the story?

Valhalla was an incredible slog due to the boring ass story.

Yeah this is my main worry as well. Ubisoft writers have proven themselves to be incompetents for a long time. So yeah this is probably the biggest issue
 

Loomy

Thinks Microaggressions are Real
So based on the context of this conversation, if the game gets a good score, it's fake and a enforcing a political agenda because of a black character. Then it's argued that it could also be the other way around if the score is low......but that won't happen because there aren't any right wing journalists to knock it down due to the inclusion of a black protagonist....

A legit good score is just out of the realm of possibility....
Honestly, this further proves that no one media outlet should be "the voice of the medium". Who gives a shit what IGN, Polygon, Kotaku, etc thinks?

Find individuals with similar tastes and use them as a barometer.

Yeah this is my main worry as well. Ubisoft writers have proven themselves to be incompetents for a long time. So yeah this is probably the biggest issue
Remember when Farcry 3 and Vaas did really well and they tried to replicate it 4 more times? Ubisoft is one of the most risk averse publishers/studios out there, but they half ass things on such a massive scale it's ridiculous.
 

Kagoshima_Luke

Gold Member
Fully expect the usual Ubi garbage.

Even without the DEI stuff, you'll be doing the same stuff over and over (not even fun stuff, mind you) across boring, buggy environments. I can usually get to 10 hours in any open world Ubi game at best, then I have to tap out. I've learned my lesson: don't buy these games until they are 75% off.
 
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